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Triggers
Spider5.w3m
Variables
Initialization
Initialization
Camera Follow
Hero Level
Animations
Cinematics
Skipped 1
Animation
Animation 2
Transform
Victory
Turn 1
Turn 2
Turn 3
Hero
Hero Dies
Secret
Secret 1
Name
Type
is_array
initial_value
Cameralock
real
No
Cinematic
integer
No
Hero
unit
No
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 150.00 % experience from future kills
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
Player - Make Player 2 (Blue) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 2 (Blue) as an Ally with shared vision
Game Cache - Create a game cache from Spider4.w3v (Unexpected type: 'stringnoformat')
Trigger - Run Animation <gen> (ignoring conditions)
Unit - Order Demon 0052 <gen> to Patrol To . (Center of Region_006 <gen>)
Unit - Order Demon 0050 <gen> to Patrol To . (Center of Region_006_Copy <gen>)
Unit - Order Demon 0051 <gen> to Patrol To . (Center of Region_006_Copy_2 <gen>)
Unit - Order Demon Hound 0057 <gen> to Patrol To . (Center of Region_009 <gen>)
Unit - Order Demon Hound 0059 <gen> to Patrol To . (Center of Region_009_Copy_4 <gen>)
Unit - Order Demon Hound 0060 <gen> to Patrol To . (Center of Region_009_Copy <gen>)
Unit - Order Demon Hound 0061 <gen> to Patrol To . (Center of Region_009_Copy_2 <gen>)
Unit - Order Demon Hound 0058 <gen> to Patrol To . (Center of Region_009 <gen>)
Unit - Make Riderless Horse 0079 <gen> Invulnerable
Unit - Change color of Spirit Spider 0000 <gen> to Gray
Camera Follow
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set Variable Set Cameralock = (Cameralock - 0.10)
If (Cameralock Greater than or equal to 0.00) then do (Skip remaining actions) else do (Do nothing)
Camera - Change camera smoothing factor to 5.00
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Spirit Spider 0000 <gen>) over 0.40 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to (Angle of attack of gg_cam_Camera_Game) over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to (Distance to target of gg_cam_Camera_Game) over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to (Field of view of gg_cam_Camera_Game) over 0.00 seconds
Hero Level
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Greater than 6
Actions
Hero - Disable experience gain for (Leveling Hero) .
Cinematics
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
If (Cinematic Equal to 1) then do (Run Skipped_1 <gen> (ignoring conditions)) else do (Do nothing)
Skipped 1
Events
Conditions
Actions
Set Variable Set Cinematic = "0"
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Stop the camera for Player 1 (Red) .
Unit - Move Spirit Spider 0000 <gen> instantly to (Center of Region_002 <gen>)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching ((Unit-type of (Matching unit)) Not equal to Spirit Spider).) and do (Remove (Picked unit) from the game)
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Lock camera target for Player 1 (Red) to Spirit Spider 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn on Camera_Follow <gen>
Quest - Create a Required quest titled Find the cave... with the description Fight your way to the cave entrance. , using icon path ReplaceableTextures\CommandButtons\BTNAttack.blp
Quest - Flash the quest dialog button
Game - Display to (All players) for 30 seconds the text: |cffff0000Cinematic Skipped|r
Game - Display to (All players) for 30 seconds the text:
Game - Display to (All players) for 30 seconds the text: |cffffcc00Quest:|r
Game - Display to (All players) for 30 seconds the text: - Find the cave entrance
Game - Display to (All players) for 30 seconds the text: - The Unseen must survive
Game - Display to (All players) for 30 seconds the text: - Kill as many demons as possible
Animation
Events
Conditions
Actions
Set Variable Set Cinematic = "1"
Game - Set the time of day to 12
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . teleport hero for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Special - Dark Summoning
Unit - Order (Last created unit) to Special - Dark Summoning . (Center of Region_001 <gen>)
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove (Last created unit) from the game
Cinematic - Fade in over 1.50 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Unit - Create 1 . teleport hero for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Special - Dark Summoning
Unit - Order (Last created unit) to Special - Dark Summoning . (Center of Region_001 <gen>)
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Wait 10.00 seconds
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove (Last created unit) from the game
Cinematic - Send transmission to (All players) from Metamorphose Spider 0002 <gen> named Metamorphus : Play metamorphus5a <gen> and display We are close to the cave entrance. I sense some demons nearby. It will be a hard fight. . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Spirit Spider 0000 <gen> named The Unseen : Play unseen5a <gen> and display No. I think I'm able to kill those demons alone. They cannot see me. I suggest you and Arachna wait somewhere until i removed the demons. . Modify duration: Add 0 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Metamorphose Spider 0002 <gen> named Metamorphus : Play metamorphus5b <gen> and display As you wish. But be careful. I sense a very powerful beeing not sure if undead or not. Good Luck! . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Unit - Create 1 . teleport hero for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Special - Dark Summoning
Unit - Order (Last created unit) to Special - Dark Summoning . (Center of Region_005 <gen>)
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Wait 3.50 seconds
If (Cinematic Equal to 0) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove Metamorphose Spider 0002 <gen> from the game
Unit - Remove Little Spiderqueen 0003 <gen> from the game
Unit - Remove (Last created unit) from the game
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.50 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Lock camera target for Player 1 (Red) to Spirit Spider 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn on Camera_Follow <gen>
Set Variable Set Cinematic = "0"
Quest - Create a Required quest titled Find the cave... with the description Fight your way to the cave entrance. , using icon path ReplaceableTextures\CommandButtons\BTNAttack.blp
Quest - Flash the quest dialog button
Game - Display to (All players) for 30 seconds the text: |cffffcc00Quest:|r
Game - Display to (All players) for 30 seconds the text: - Find the cave entrance
Game - Display to (All players) for 30 seconds the text: - The Unseen must survive
Game - Display to (All players) for 30 seconds the text: - Kill as many demons as possible
Animation 2
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Spirit Spider
Actions
Trigger - Turn off Camera_Follow <gen>
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Stop .
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to Spirit Spider) and (((Unit-type of (Matching unit)) Not equal to Arthas) and ((Unit-type of (Matching unit)) Not equal to Riderless Horse)))) and do (Remove (Picked unit) from the game)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Move Spirit Spider 0000 <gen> instantly to (Center of Region_017 <gen>)
Unit - Order Spirit Spider 0000 <gen> to Special Archimonde - Finger Of Death . Arthas 0080 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Spirit Spider 0000 <gen> named The Unseen : Play unseen5b <gen> and display ARGH... This Human Paladin can detect me. He's too powerful for me. I'm Dead!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Metamorphose Spider for Player 1 (Red) at (Center of Region_009_Copy_2 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Special Archimonde - Rain Of Chaos
Hero - Learn skill for (Last created unit) : Special Archimonde - Rain Of Chaos
Hero - Learn skill for (Last created unit) : Special Archimonde - Rain Of Chaos
Hero - Learn skill for (Last created unit) : Night Elf Demon Hunter - Metamorphosis
Hero - Learn skill for (Last created unit) : Night Elf Demon Hunter - Immolation
Hero - Learn skill for (Last created unit) : Night Elf Demon Hunter - Immolation
Hero - Learn skill for (Last created unit) : Night Elf Demon Hunter - Immolation
Hero - Learn skill for (Last created unit) : Human Archmage - Blizzard
Hero - Learn skill for (Last created unit) : Human Archmage - Blizzard
Hero - Learn skill for (Last created unit) : Human Archmage - Blizzard
Set Variable Set Hero = (Last created unit)
Unit - Order Hero to Attack . Arthas 0080 <gen>
Wait 1.20 seconds
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_015_Copy <gen>)
Wait 1.50 seconds
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_015_Copy_2 <gen>)
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 7.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Metamorphus : Play metamorphus5c <gen> and display Flee!! I take over and KILL him!! . Modify duration: Add 0 seconds and Don't wait
Unit - Order Arthas 0080 <gen> to Attack . Hero
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_006 <gen>)
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Metamorphus : Play metamorphus5d <gen> and display He is too strong. I must transform to have a chance. . Modify duration: Add 0 seconds and Don't wait
Wait 1.50 seconds
Unit - Order Hero to Night Elf Demon Hunter - Metamorphosis .
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_005_Copy_Copy for Player 1 (Red) over 7.00 seconds
Unit - Order Arthas 0080 <gen> to Move To . (Center of Region_017_Copy <gen>)
Wait 3.00 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Camera - . Apply . gg_cam_Camera_005_Copy_Copy_Copy for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_017_Copy <gen>) using Abilities\Spells\Human\Resurrect\Resurrectcaster.mdl
Unit - Remove Riderless Horse 0079 <gen> from the game
Unit - Remove Arthas 0080 <gen> from the game
Unit - Create 1 . Death Knight (Evil) for Player 2 (Blue) at (Center of Region_017_Copy <gen>) facing 180.00 degrees
Unit - Order Hero to Stop .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Arthas : Play Arthas_Map5_Line1 <gen> and display I feel power. Someone is calling me. Goodbye powerful creatures. . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_022_Copy_2 <gen>)
Wait 2.00 seconds
Unit - Create 1 . teleport hero for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Special - Dark Summoning
Unit - Order (Last created unit) to Special - Dark Summoning . (Center of Region_017_Copy <gen>)
Unit - Order Hero to Move To . (Center of Region_022 <gen>)
Unit - Create 1 . Little Spiderqueen for Player 1 (Red) at (Center of Region_009_Copy_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_022_Copy <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005_Copy_Copy_Copy_Copy for Player 1 (Red) over 1.50 seconds
Unit - Make Hero face 210.00 over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Hero named Metamorphus : Play metamorphus5e <gen> and display Hmm this Paladin transformed from life to undead. He was very powerful. We are lucky we survived this attack. Lets enter the Cave. . Modify duration: Add 0 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Spirit Spider 0000 <gen> named The Unseen : Play unseen5c <gen> and display Yes. Follow me my friends . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Spirit Spider 0000 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Hero to Move To . (Center of Region_016 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_016 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Victory <gen> (ignoring conditions)
Transform
Events
Unit - A unit enters Region_017_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Arthas
Actions
Unit - Order (Entering unit) to Hold Position .
Victory
Events
Conditions
Actions
Game Cache - Create a game cache from Spider4.w3v (Unexpected type: 'stringnoformat')
Game Cache - Store Spirit Spider 0000 <gen> as TheUnseen (Unexpected type: 'stringnoformat') of Hero (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Wait 3.00 seconds
Game - Set the next level to Maps\Spider\Spider6.w3m
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Turn 1
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Metamorphose Spider (Demon Form)
Actions
Unit - Make (Entering unit) face 210.00 over 1.00 seconds
Turn 2
Events
Unit - A unit enters Region_022_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Little Spiderqueen
Actions
Unit - Make (Entering unit) face 190.00 over 1.00 seconds
Turn 3
Events
Unit - A unit enters Region_022_Copy_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Spirit Spider
Actions
Unit - Make (Entering unit) face 180.00 over 1.00 seconds
Hero Dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spirit Spider
Actions
Sound - Play QuestFailed <gen>
Game - Defeat Player 1 (Red) with the message: - Failed
Secret 1
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 15.00 seconds the text: |cff3333ffYou have found a secret area|r
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