function DebugMsg takes string s returns nothing
if ( udg_DEBUGMODE ) then
call DisplayTextToForce( GetPlayersAll(), s )
endif
endfunction
//##Start ##
//##Handle Variables ##
//==================================================================================================
function H2I takes handle h returns integer
return h
return 0
endfunction
//==================================================================================================
function LocalVars takes nothing returns gamecache
return InitGameCache("jasslocalvars.w3v")
endfunction
//==================================================================================================
function SetInvInt takes string subject, string name, integer value returns nothing
if value==0 then
call FlushStoredInteger(LocalVars(), subject,name)
else
call StoreInteger(LocalVars(), subject, name, value)
endif
endfunction
//==================================================================================================
function SetInvHandle takes string subject, string name, handle value returns nothing
call SetInvInt( subject, name, H2I(value) )
endfunction
//==================================================================================================
function SetHandleBoolean takes handle subject, string name,boolean value returns nothing
if (not value) then
call FlushStoredBoolean(LocalVars(), I2S(H2I(subject)), name)
else
call StoreBoolean(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
//==================================================================================================
function SetHandleInt takes handle subject, string name, integer value returns nothing
if value==0 then
call FlushStoredInteger(LocalVars(),I2S(H2I(subject)),name)
else
call StoreInteger(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
//==================================================================================================
function SetHandleReal takes handle subject, string name, real value returns nothing
if value==0 then
call FlushStoredReal(LocalVars(), I2S(H2I(subject)), name)
else
call StoreReal(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
//==================================================================================================
function SetHandleString takes handle subject,string name,string value returns nothing
if value=="" then
call FlushStoredString(LocalVars(), I2S(H2I(subject)), name)
else
call StoreString(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
//==================================================================================================
function SetHandleHandle takes handle subject, string name, handle value returns nothing
call SetHandleInt( subject, name, H2I(value) )
endfunction
//==================================================================================================
function GetHandleHandle takes handle subject, string name returns handle
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
//==================================================================================================
function GetInvHandle takes string subject, string name returns handle
return GetStoredInteger(LocalVars(), subject, name)
return null
endfunction
//==================================================================================================
function GetHandleBoolean takes handle subject,string name returns boolean
return GetStoredBoolean(LocalVars(), I2S(H2I(subject)), name)
endfunction
//==================================================================================================
function GetHandleInt takes handle subject, string name returns integer
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
endfunction
//==================================================================================================
function GetHandleReal takes handle subject, string name returns real
return GetStoredReal(LocalVars(), I2S(H2I(subject)), name)
endfunction
//==================================================================================================
function GetHandleString takes handle subject,string name returns string
return GetStoredString(LocalVars(), I2S(H2I(subject)), name)
endfunction
//==================================================================================================
function FlushHandleLocals takes handle subject returns nothing
call FlushStoredMission(LocalVars(), I2S(H2I(subject)) )
endfunction
//##End ##
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//UTILITY
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Create 3D sound
//***************************************************************************
function create3DSound takes string soundfile, location point3d, real distance returns nothing
local sound snd = CreateSound( soundfile, false, true, false, 10, 10, "")
if (distance == 0.0) then
set distance = 4096.0
endif
call SetSoundPositionLocBJ( snd, point3d, 0 )
call SetSoundDistanceCutoff( snd, distance )
call SetSoundChannel( snd, 8 )
call StartSound( snd )
call KillSoundWhenDone( snd )
call RemoveLocation( point3d )
set snd = null
endfunction
//***************************************************************************
//Convert an integer to a 2 digit hex number (0-255)
//***************************************************************************
function I2Hex takes integer a returns string
local string ref = "0123456789abcdef"
local string s = ""
local integer high = 0
if (a > 255) then
set a = 255
elseif (a < 0) then
set a = 0
endif
set high = (a / 16)
set a = a - (high * 16) + 1
set high = high + 1
set s = s + SubStringBJ(ref, high, high)
set s = s + SubStringBJ(ref, a, a)
return s
endfunction
//***************************************************************************
//Display a Bar Reading
//Roughly over 75 maxes out the string
//***************************************************************************
function makeBar takes real val, real max, integer bars, string c returns string
local string sTemp = ""
local integer nNew
local integer nloop
// Write bars
set nNew = IMinBJ(bars, R2I(( I2R(bars) * ( val / max ) )))
//call DebugMsg( I2S(IMinBJ(bars, R2I(( I2R(bars) * ( val / max ) )) )) )
set sTemp = ( sTemp + "|cffff0000" )
set nloop = 1
loop
exitwhen nloop > nNew
set sTemp = ( sTemp + c + "|r" )
//set sTemp = ( sTemp + "|cffff" )
set sTemp = ( sTemp + "|cff" )
set sTemp = ( sTemp + I2Hex( 255 - R2I( 255.0 * ( I2R(nloop) / bars ) ) ) )
set sTemp = ( sTemp + I2Hex( R2I( 255.0 * ( I2R(nloop) / bars ) ) ) )
set sTemp = ( sTemp + "00" )
set nloop = nloop + 1
endloop
set sTemp = ( sTemp + "|r" )
// Finish bars
set sTemp = ( sTemp + "|cff666666" )
set nloop = 1
loop
exitwhen nloop > ( bars - nNew )
set sTemp = ( sTemp + c )
set nloop = nloop + 1
endloop
set sTemp = ( sTemp + "|r" )
return sTemp
endfunction
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//ABILITY CONSTANTS
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Initializes all the ability constants
//***************************************************************************
function initAbilityBonuses takes nothing returns nothing
set udg_CONST_abilDamageArray_A[0] = 'AItx' //-5096
set udg_CONST_abilDamageArray_A[1] = 'AItf'
set udg_CONST_abilDamageArray_A[2] = 'AItc'
set udg_CONST_abilDamageArray_A[3] = 'AItn'
set udg_CONST_abilDamageArray_A[4] = 'AIt9'
set udg_CONST_abilDamageArray_A[5] = 'AItl'
set udg_CONST_abilDamageArray_A[6] = 'AItk'
set udg_CONST_abilDamageArray_A[7] = 'AIt6'
set udg_CONST_abilDamageArray_A[8] = 'AItj'
set udg_CONST_abilDamageArray_A[9] = 'AIti'
set udg_CONST_abilDamageArray_A[10] = 'AIat'
set udg_CONST_abilDamageArray_A[11] = 'AIth'
set udg_CONST_abilDamageArray_A[12] = 'AItg'
set udg_CONST_abilArmorArray_A[0] = 'AId0' //-128
set udg_CONST_abilArmorArray_A[1] = 'AId8'
set udg_CONST_abilArmorArray_A[2] = 'AId7'
set udg_CONST_abilArmorArray_A[3] = 'AId5'
set udg_CONST_abilArmorArray_A[4] = 'AId4'
set udg_CONST_abilArmorArray_A[5] = 'AId3'
set udg_CONST_abilArmorArray_A[6] = 'AId2'
set udg_CONST_abilArmorArray_A[7] = 'AId1'
set udg_CONST_abilLifeArray_A[0] = 'A01I' //-131072
set udg_CONST_abilLifeArray_A[1] = 'A01H'
set udg_CONST_abilLifeArray_A[2] = 'A01G'
set udg_CONST_abilLifeArray_A[3] = 'A01F'
set udg_CONST_abilLifeArray_A[4] = 'A01E'
set udg_CONST_abilLifeArray_A[5] = 'A01D'
set udg_CONST_abilLifeArray_A[6] = 'A01C'
set udg_CONST_abilLifeArray_A[7] = 'A01B'
set udg_CONST_abilLifeArray_A[8] = 'A01A'
set udg_CONST_abilLifeArray_A[9] = 'A019'
set udg_CONST_abilLifeArray_A[10] = 'A018'
set udg_CONST_abilLifeArray_A[11] = 'A017'
set udg_CONST_abilLifeArray_A[12] = 'A016'
set udg_CONST_abilLifeArray_A[13] = 'A015'
set udg_CONST_abilLifeArray_A[14] = 'A014'
set udg_CONST_abilLifeArray_A[15] = 'A013'
set udg_CONST_abilLifeArray_A[16] = 'A012'
set udg_CONST_abilLifeArray_A[17] = 'A011'
endfunction
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//DAMAGE
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Removes all damage ability bonuses applied to unit 'u'
//***************************************************************************
function clearDamageBonus takes unit u returns nothing
local integer a
set a = 0
loop
exitwhen a > 12
call UnitRemoveAbilityBJ( udg_CONST_abilDamageArray_A[a], u )
set a = a + 1
endloop
endfunction
//***************************************************************************
//Sets damage ability bonuses for unit 'u' to an integer
//***************************************************************************
function setDamageBonus takes unit u, integer dam returns nothing
local integer a
local integer b
call clearDamageBonus(u)
call SetHandleInt( u, "var_nCurrentDamBonus", dam )
set a = 1
set b = 2048
loop
exitwhen a > 12
//call DisplayTextToForce( GetPlayersAll(), "Check: " + I2S(dam) + "%%" + I2S(b) )
if ( ModuloInteger(dam, b) < dam ) then
//call DisplayTextToForce( GetPlayersAll(), "Yes" )
call UnitAddAbilityBJ( udg_CONST_abilDamageArray_A[a], u )
set dam = dam - b
if ( dam == 0 ) then
set a = 12
endif
else
//call DisplayTextToForce( GetPlayersAll(), "No" )
endif
set b = b / 2
set a = a + 1
endloop
endfunction
//***************************************************************************
//Adds an integer damage ability bonuses for unit 'u'
//***************************************************************************
function addDamageBonus takes unit u, integer dam returns nothing
local integer a
call clearDamageBonus(u)
set a = GetHandleInt( u, "var_nCurrentDamBonus" ) + dam
call setDamageBonus( u, a )
endfunction
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//ARMOR
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Removes all armor ability bonuses applied to unit 'u'
//***************************************************************************
function clearArmorBonus takes unit u returns nothing
local integer a
set a = 0
loop
exitwhen a > 7
call UnitRemoveAbilityBJ( udg_CONST_abilArmorArray_A[a], u )
set a = a + 1
endloop
endfunction
//***************************************************************************
//Sets armor ability bonuses for unit 'u' to an integer
//***************************************************************************
function setArmorBonus takes unit u, integer arm returns nothing
local integer a = 1
local integer b = 64
local boolean neg = false
call clearArmorBonus(u)
call SetHandleInt( u, "var_nCurrentArmBonus", arm )
if ( arm < 0 ) then
set neg = true
set arm = (128 + arm)
endif
loop
exitwhen a > 7
if ( ModuloInteger(arm, b) < arm ) then
call UnitAddAbilityBJ( udg_CONST_abilArmorArray_A[a], u )
set arm = arm - b
if ( arm == 0 ) then
set a = 7
endif
else
//
endif
set b = b / 2
set a = a + 1
endloop
if ( neg ) then
call UnitAddAbilityBJ( udg_CONST_abilArmorArray_A[0], u )
endif
endfunction
//***************************************************************************
//Adds an integer armor ability bonuses for unit 'u'
//***************************************************************************
function addArmorBonus takes unit u, integer arm returns nothing
local integer a
call clearArmorBonus(u)
set a = GetHandleInt( u, "var_nCurrentArmBonus" ) + arm
call setArmorBonus( u, a )
endfunction
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//LIFE
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Removes all life ability bonuses applied to unit 'u'
//***************************************************************************
function clearLifeBonus takes unit u returns nothing
local integer a
set a = 0
loop
exitwhen a > 17
call UnitRemoveAbilityBJ( udg_CONST_abilLifeArray_A[a], u )
set a = a + 1
endloop
endfunction
//***************************************************************************
//Sets life ability bonuses for unit 'u' to an integer
//***************************************************************************
function setLifeBonus takes unit u, integer hp returns nothing
local integer a = 1
local integer b = 65536
local boolean neg = false
call clearLifeBonus(u)
call SetHandleInt( u, "var_nCurrentHPBonus", hp )
if ( hp < 0 ) then
set neg = true
set hp = (131072 + hp)
endif
loop
exitwhen a > 17
if ( ModuloInteger(hp, b) < hp ) then
call UnitAddAbilityBJ( udg_CONST_abilLifeArray_A[a], u )
set hp = hp - b
if ( hp == 0 ) then
set a = 17
endif
else
//
endif
set b = b / 2
set a = a + 1
endloop
if ( neg ) then
call UnitAddAbilityBJ( udg_CONST_abilLifeArray_A[0], u )
endif
endfunction
//***************************************************************************
//Adds an integer life ability bonuses for unit 'u'
//***************************************************************************
function addLifeBonus takes unit u, integer hp returns nothing
local integer a
call clearLifeBonus(u)
set a = GetHandleInt( u, "var_nCurrentHPBonus" ) + hp
call setLifeBonus( u, a )
endfunction
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//INVENTORY
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Returns what box the item was dropped on, if it was not a drop order,
//returns -1
//***************************************************************************
function getItemDropBox takes integer o returns integer
if ( (o > 852001) and (o < 852008) ) then
return (o - 852001)
else
return -1
endif
endfunction
//***************************************************************************
//Sets an item on the specified page
//***************************************************************************
function setPageItem takes string t, integer playernum, item o, integer page, integer slot returns nothing
call SetInvHandle( (I2S(playernum) + t + I2S(page) ), ( "item" + I2S(slot) ), o)
call SetHandleInt( o, "var_nInvSlot" + t, slot )
call SetHandleInt( o, "var_nInvPage" + t, page )
endfunction
//***************************************************************************
//Adds an item to the first free inventory slot on specified page
//***************************************************************************
function addPageItem takes string t, integer playernum, item o, integer page, integer maxslots returns boolean
local integer x
local boolean b
set b = false
set x = 1
loop
exitwhen x > maxslots
if ( GetInvHandle((I2S(playernum) + t + I2S(page) ), ( "item" + I2S(x) )) == null ) then
call SetInvHandle( (I2S(playernum) + t + I2S(page) ), ( "item" + I2S(x) ), o)
call SetHandleInt( o, "var_nInvSlot" + t, x )
call SetHandleInt( o, "var_nInvPage" + t, page )
set b = true
set x = maxslots
endif
set x = x + 1
endloop
return b
endfunction
//***************************************************************************
//Adds an item to the first free inventory slot
//***************************************************************************
function addItem takes string t, integer playernum, item o, integer maxslots, integer maxpages returns boolean
local integer x
local boolean b
set b = false
set x = 1
loop
exitwhen x > maxpages
if ( addPageItem(t, playernum, o, x, maxslots) == true ) then
set b = true
set x = maxpages
endif
set x = x + 1
endloop
return b
endfunction
//***************************************************************************
//Removes an item from a specific inventory page/slot
//***************************************************************************
function removeItemAt takes string t, integer playernum, item o, integer page, integer slot returns nothing
call SetInvHandle( (I2S(playernum) + t + I2S(page) ), ( "item" + I2S(slot) ), null)
if ( o != null ) then
call SetHandleInt( o, "var_nInvSlot" + t, 0 )
call SetHandleInt( o, "var_nInvPage" + t, 0 )
endif
endfunction
//***************************************************************************
//Removes a specific item from inventory
//***************************************************************************
function removeItem takes string t, integer playernum, item o, integer maxslots, integer maxpages returns boolean
local integer x
local integer page
local boolean b
set b = false
set page = 1
set x = 1
loop
exitwhen page > maxpages
loop
exitwhen x > maxslots
if ( GetInvHandle((I2S(playernum) + t + I2S(page) ), ( "item" + I2S(x) )) == o ) then
call SetInvHandle( (I2S(playernum) + t + I2S(page) ), ( "item" + I2S(x) ), null)
call SetHandleInt( o, "var_nInvSlot" + t, 0 )
call SetHandleInt( o, "var_nInvPage" + t, 0 )
set b = true
set x = maxslots
set page = maxpages
endif
set x = x + 1
endloop
set page = page + 1
endloop
return b
endfunction
//***************************************************************************
//Gets an item from an inventory page in a specified slot
//***************************************************************************
function getPageItem takes string t, integer playernum, integer page, integer slot returns item
return GetInvHandle( ( I2S(playernum) + t + I2S(page) ), ( "item" + I2S(slot) ) )
endfunction
//***************************************************************************
//Gets a page of items
//***************************************************************************
function getPage takes string t, integer playernum, integer page, integer num returns nothing
local integer x
set x = 1
loop
exitwhen x > num
set udg_INVENTORY_itemInvSlot_A[(((playernum - 1) * 6) + x)] = getPageItem(t, playernum, page, x)
//call DisplayTextToForce( GetPlayersAll(), GetItemName(udg_INVENTORY_itemInvSlot_A[( ( ( udg_OTHER_nPlayerIndex - 1 ) * 6 ) + x )]) )
set x = x + 1
endloop
endfunction
//***************************************************************************
//Gives the unit an item in a specified real inventory slot
//***************************************************************************
function giveItemInSlot takes unit u, item i, integer slot returns nothing
local integer x
//call PolledWait( 0.01 )
set x = 1
loop
exitwhen x > (slot - 1)
if ( UnitItemInSlotBJ(u, x) == null ) then
call UnitAddItemByIdSwapped( 'ches', u )
set udg_EQUIPMENT_itemDummy_A[x] = GetLastCreatedItem()
else
call DoNothing( )
endif
set x = x + 1
endloop
call UnitRemoveItemFromSlotSwapped( x, u )
call SetItemPositionLoc( UnitItemInSlotBJ(u, x), GetRectCenter(GetPlayableMapRect()) )
call UnitAddItemSwapped( i, u )
set x = 1
loop
exitwhen x > (slot - 1)
call RemoveItem( udg_EQUIPMENT_itemDummy_A[x] )
set x = x + 1
endloop
endfunction
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//DAMAGING TRIGGERS
//---------------------------------------------------------------------------
//***************************************************************************
//---------------------------------------------------------------------------
//***************************************************************************
//Does physical damage to a unit, takes a damage, type of damage, and target
//unit. Accounts for armor and resistance
//***************************************************************************
function causePhysicalDamage takes unit attacking, unit attacked, integer dam, string t returns nothing
local real resistance
local real realdam
local integer armor
local location p
local unit u
//call DebugMsg( "RAN" )
//Getting the resistance modifier
if ( t == "unarmed" ) then
set resistance = GetHandleReal( attacked, "var_fUnarmedDam" )
elseif ( t == "pierce" ) then
set resistance = GetHandleReal( attacked, "var_fPierceDam" )
elseif ( t == "slash" ) then
set resistance = GetHandleReal( attacked, "var_fSlashDam" )
elseif ( t == "crush" ) then
set resistance = GetHandleReal( attacked, "var_fCrushDam" )
else
//Default case (full damage)
set resistance = 1.00
endif
//call DebugMsg( "Resistance: " + R2S(resistance) )
set armor = GetHandleInt( attacked, "var_nArmor" )
//call DebugMsg( "Armor: " + I2S(armor) )
set realdam = ( (I2R(dam) * resistance) - I2R(armor) )
//call DebugMsg( "Damage: " + R2S(realdam) )
set p = GetRectCenter(gg_rct_Temp_Area)
call CreateNUnitsAtLoc( 1, 'hfoo', GetOwningPlayer(attacking), p, bj_UNIT_FACING )
//call DebugMsg( "last: " + GetUnitName(GetLastCreatedUnit()) )
set u = GetLastCreatedUnit()
//call DebugMsg( "u: " + GetUnitName(u) )
call UnitDamageTargetBJ( u, attacked, realdam, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_NORMAL )
//call SetUnitLifeBJ( attacked, ( GetUnitStateSwap(UNIT_STATE_LIFE, attacked) - realdam ) )
call RemoveUnit( u )
call RemoveLocation( p )
endfunction
Name | Type | is_array | initial_value |
ACTIONLOG_lbActionLog_A | leaderboard | Yes | |
BUGREPORT | string | Yes | |
BUGREPORTcounter | integer | No | |
BUGREPORTlister | integer | No | |
CHEST_bOpened_A | boolean | Yes | |
CHEST_unitChest_A | unit | Yes | |
CLASSES_bIsInYesNo_A | boolean | Yes | |
CLASSES_dbButton1Yes_A | button | Yes | |
CLASSES_dbButton2No_A | button | Yes | |
CLASSES_dialogYesNo_A | dialog | Yes | |
CLASSES_trigRunOnNo_A | trigger | Yes | |
CLASSES_trigRunOnYes_A | trigger | Yes | |
COMBAT_bCriticalOver | boolean | No | |
COMBAT_bFloatingCheck | boolean | No | |
COMBAT_bFloatingCheck2 | boolean | No | |
COMBAT_fCriticalChanceTemp | real | No | |
COMBAT_fCriticalTemp | real | No | |
COMBAT_fHealthOfTarget_A | real | Yes | |
COMBAT_fReadyCounter_A | real | Yes | |
COMBAT_fReadyIncMax_A | real | Yes | |
COMBAT_fReadyIncRate_A | real | Yes | |
COMBAT_fReadyPercent_A | real | Yes | |
COMBAT_fTemp | real | No | |
COMBAT_ftextReadyMeter_A | texttag | Yes | |
COMBAT_nReadyLevel_A | integer | Yes | |
COMBAT_sTemp | string | No | |
COMBAT_timerReadyMeter_A | timer | Yes | |
COMBAT_timerResetTarget_A | timer | Yes | |
COMBAT_ugroupDamSet | group | No | |
COMBAT_ugroupNotReady | group | No | |
COMBAT_unitTarget_A | unit | Yes | |
COMMAND_sTemp | string | No | |
CONST_abilArmorArray_A | abilcode | Yes | |
CONST_abilDamageArray_A | abilcode | Yes | |
CONST_abilLifeArray_A | abilcode | Yes | |
CONST_fAgilityAttackSpBonus | real | No | |
CONST_fAgilitySpeedBonus | real | No | |
CONST_fBaseAttackSpeed | real | No | |
CONST_fLevelUpAttackSpBonus | real | No | |
CONST_fLevelUpSpeedBonus | real | No | |
CONST_fMovementDistance | real | No | |
CONST_fPerWeightSpeedDrop | real | No | |
CONST_nBEGINSPECIFIEDCODE | integer | No | |
CONST_nBEGINTERRAIN | integer | No | |
CONST_nLINELENGTH | integer | No | |
CONST_nMAXINVPAGES | integer | No | |
CONST_nMAXPLAYERS | integer | No | |
COOR_fMoveOffset | real | No | |
COOR_nPlayerCurrentArea_A | integer | Yes | |
COOR_nValueX_A | integer | Yes | |
COOR_nValueY_A | integer | Yes | |
DEATH_fTreasureChance | real | No | |
DEATH_nGainedTears | integer | No | |
DEATH_nGainedXP | integer | No | |
DEATH_nRandom | integer | No | |
DEBUGMODE | boolean | No | |
EQUIPMENT_itemDummy_A | item | Yes | |
EQUIPMENT_itemListWeapon_A | item | Yes | |
EQUIPMENT_itemTemp | item | No | |
EQUIPMENT_itemtypeTemp | itemcode | No | |
EQUIPMENT_PickorDrop | integer | No | |
EQUIPMENT_unitEquipUnit_A | unit | Yes | |
GAME_001_bTalkedwWndTrvl_A | boolean | Yes | |
GAME_001_bWndTrvlIsDead | boolean | No | |
GAME_001_unitWndTrvl | unit | No | |
GAME_002_nBeachKilled | integer | No | |
GAME_002_nChatCycle | integer | No | |
GAME_002_nVillagersKilled | integer | No | |
GAME_002_ugroupBeachPeople | group | No | |
GAME_002_ugroupHouses | group | No | |
GAME_002_ugroupMiamPeople | group | No | |
GAME_002_ugroupVillagers | group | No | |
GAME_003_bBeachKilledGhost | boolean | No | |
GAME_003_bFinishedQuest_A | boolean | Yes | |
GAME_003_bQuestEggComp | boolean | No | |
GAME_003_bSubQuestCrabsFin | boolean | No | |
GAME_003_bSubQuestCrabsGot | boolean | No | |
GAME_003_bSubQuestRingFin | boolean | No | |
GAME_003_bSubQuestRingGot | boolean | No | |
GAME_003_bTalkedwVlgLeader_A | boolean | Yes | |
GAME_003_nVlgLeaderTalkPart_A | integer | Yes | |
GAME_003_unitBeachForge | unit | No | |
GAME_003_unitBeachGhost | unit | No | |
GAME_003_unitMiamBlacksmith | unit | No | |
GAME_003_unitRingVillager | unit | No | |
GAME_003_unitShellsVillager | unit | No | |
GAME_003_unitVlgLeader | unit | No | |
GAME_004_destructWalls_A | destructable | Yes | |
GAME_004_nSeaTurtlesLeft | integer | No | |
GAME_004_ugroupSeaTurtles | group | No | |
GAME_005_bFakeOrNot_A | boolean | Yes | |
GAME_005_bIsBurrowed | boolean | No | |
GAME_005_bTurtleBossDead | boolean | No | |
GAME_005_destructWalls_A | destructable | Yes | |
GAME_005_fBurrowingAngle | real | No | |
GAME_005_nBurrowedAttackNum | integer | No | |
GAME_005_nBurrowTimer | integer | No | |
GAME_005_nGiantEggVel_A | integer | Yes | |
GAME_005_nOnEggNum | integer | No | |
GAME_005_nTurtleHeight | integer | No | |
GAME_005_ugroupTargets | group | No | |
GAME_005_ugroupTurtleMinions | group | No | |
GAME_005_unitGiantEgg_A | unit | Yes | |
GAME_005_unitGiantTurtle | unit | No | |
GAME_006_ugroupBanditGuards | group | No | |
GAME_007_bFirstChopOnVines_A | boolean | Yes | |
GAME_008_nRingBanditsKilled | integer | No | |
GAME_008_ugroupRingBandits | group | No | |
GAME_009_bDashHintGuyDead | boolean | No | |
GAME_009_bTalkedwDashHint_A | boolean | Yes | |
GAME_009_unitDashHintGuy | unit | No | |
GAME_010_bDistressedDead | boolean | No | |
GAME_010_bDistressedEntered | boolean | No | |
GAME_010_bDistressedFin | boolean | No | |
GAME_010_bDistressedSaved | boolean | No | |
GAME_010_ugroupAttackers | group | No | |
GAME_010_unitDistressed | unit | No | |
GAME_011_bRoyalRecruiterDead | boolean | No | |
GAME_011_bTalkedwRRecruiter_A | boolean | Yes | |
GAME_011_ugroupGnrlTwnBldg | group | No | |
GAME_011_ugroupGnrlTwnPeople | group | No | |
GAME_011_unitRoyalRecruiter | unit | No | |
GAME_012_ugroupFghtrsHall | group | No | |
GAME_012_unitFighterArms | unit | No | |
GAME_012_unitFighterBoredGuard | unit | No | |
GAME_012_unitFighterRecruiter | unit | No | |
GAME_bCantLeaveDown_A | boolean | Yes | |
GAME_bCantLeaveLeft_A | boolean | Yes | |
GAME_bCantLeaveRight_A | boolean | Yes | |
GAME_bCantLeaveUp_A | boolean | Yes | |
GAME_bCantLeaveZI_A | boolean | Yes | |
GAME_bCantRespawn_A | boolean | Yes | |
GAME_bCantSleep_A | boolean | Yes | |
GAME_bCantTalk_A | boolean | Yes | |
GAME_cameraOverview_A | camerasetup | Yes | |
GAME_fZoneIndicatorX | real | Yes | |
GAME_fZoneIndicatorY | real | Yes | |
GAME_nZoneIndicatorAreaX | integer | Yes | |
GAME_nZoneIndicatorAreaY | integer | Yes | |
GAME_pgroupPlayers | force | No | |
GAME_pointCorner_A | location | Yes | |
GAME_pointCornerT | location | No | |
GAME_seIWannaTalk_A | effect | Yes | |
GAME_sMap_A | string | Yes | |
GAME_ugroupPlayerUnits | group | No | |
ICREATE_bMakeItem | boolean | No | |
ICREATE_pointCreationPoint | location | No | |
INTRO_bAlreadySkipped_A | boolean | Yes | |
INTRO_bDone | boolean | No | |
INTRO_bSkipping | boolean | No | |
INTRO_nSkip | integer | No | |
INTRO_sTemp | string | No | |
INVENTORY_bDisableDropCheck | boolean | Yes | |
INVENTORY_bDisablePickupCheck | boolean | Yes | |
INVENTORY_bDroppedBackPack_A | boolean | Yes | |
INVENTORY_itemInvSlot_A | item | Yes | |
INVENTORY_itemSend | item | No | |
INVENTORY_nCurArmPage_A | integer | Yes | |
INVENTORY_nCurInvPage_A | integer | Yes | |
INVENTORY_nCurWeapPage_A | integer | Yes | |
INVENTORY_nMaxArmPages_A | integer | Yes | |
INVENTORY_nMaxInvPages_A | integer | Yes | |
INVENTORY_nMaxWeapPages_A | integer | Yes | |
INVENTORY_nPrimaryCounter_A | integer | Yes | |
INVENTORY_unitBackpack_A | unit | Yes | |
LEVELUP_dbButton1Str_A | button | Yes | |
LEVELUP_dbButton2Agl_A | button | Yes | |
LEVELUP_dbButton3Vit_A | button | Yes | |
LEVELUP_dbButton4Int_A | button | Yes | |
LEVELUP_dbButton5Spr_A | button | Yes | |
LEVELUP_dbButton6Luc_A | button | Yes | |
LEVELUP_dbButton7Cancel_A | button | Yes | |
LEVELUP_dialogStatChooser_A | dialog | Yes | |
LEVELUP_fTempSpeed | real | No | |
LEVELUP_nTempPlayer | integer | No | |
LEVELUP_nXPRequired_A | integer | Yes | |
LEVELUP_trigLevelUpType_A | trigger | Yes | |
loop1 | integer | No | |
loop2 | integer | No | |
LOOP_bContinue | boolean | No | |
MAP_bPlaceDestructable | boolean | No | |
MAP_bPlayerAlreadyOnMap | boolean | No | |
MAP_bRoomBeingUsed_A | boolean | Yes | |
MAP_destructReturnType | destructablecode | No | |
MAP_fDegreeSet | real | No | |
MAP_imageGround_A | image | Yes | |
MAP_nDeformationReturn | integer | No | |
MAP_nLoadRoomNumber | integer | No | |
MAP_nPlayerAlreadyUsing | integer | No | |
MAP_nPlayerRoom | integer | No | |
MAP_nRandom | integer | No | |
MAP_pointCornerReference | location | No | |
MAP_regArea_A | rect | Yes | |
MAP_regBottom_A | rect | Yes | |
MAP_regLeft_A | rect | Yes | |
MAP_regRight_A | rect | Yes | |
MAP_regTop_A | rect | Yes | |
MAP_sDummyCode | string | No | |
MAP_sLoadCodePiece_A | string | Yes | |
MAP_sLoadTerrainPiece_A | string | Yes | |
MAP_sSubstringPoint | integer | No | |
MAP_sTempChars | string | No | |
MAP_terrainDeformations_A | terraindeformation | Yes | |
MAP_terrainLoad | terraintype | No | |
MAP_trigSpecCode_A | trigger | Yes | |
MAP_ugroupRemovable_A | group | Yes | |
MAP_ugroupWaters_A | group | Yes | |
MAP_unitBlocks_A | unit | Yes | |
MAP_unitReturnType | unitcode | No | |
MENU_bCanUseMenu_A | boolean | Yes | |
MENU_dbButton1StatUp_A | button | Yes | |
MENU_dbButton2Char_A | button | Yes | |
MENU_dbButtonXCancel_A | button | Yes | |
MENU_dialogMain_A | dialog | Yes | |
MENU_nTempPlayer | integer | No | |
MESSAGING_ftextMessages_A | texttag | Yes | |
MESSAGING_ftextPlayerChats_A | texttag | Yes | |
MESSAGING_nCurrentIndex | integer | No | |
MESSAGING_nPlayerIndex | integer | No | |
MESSAGING_nPlayExtra | integer | No | |
MESSAGING_nType | integer | No | |
MESSAGING_pointSpawnPosition | location | No | |
MESSAGING_sMessage | string | No | |
MESSAGING_timerTextTimeout_A | timer | Yes | |
OTHER_bCheck | boolean | No | |
OTHER_fTemp | real | No | |
OTHER_nPlayerIndex | integer | No | |
OTHER_nRandom | integer | No | |
PLAYER_abilActiveSkill_A | abilcode | Yes | |
PLAYER_abilLatentSkill_A | abilcode | Yes | |
PLAYER_abilManifestSkill_A | abilcode | Yes | |
PLAYER_bChoseClass_A | boolean | Yes | |
PLAYER_bDontFixCam_A | boolean | Yes | |
PLAYER_bEquipmode_A | boolean | Yes | |
PLAYER_bHasSkillBook_A | boolean | Yes | |
PLAYER_bIsDualWielding_A | boolean | Yes | |
PLAYER_bIsPoisoned_A | boolean | Yes | |
PLAYER_bIsSleeping_A | boolean | Yes | |
PLAYER_bSelectWeap1_A | boolean | Yes | |
PLAYER_bZoomed_A | boolean | Yes | |
PLAYER_camCurrentCam_A | camerasetup | Yes | |
PLAYER_fAttackSpeedMod_A | real | Yes | |
PLAYER_fChanceToBlock | real | Yes | |
PLAYER_fChanceToDodge | real | Yes | |
PLAYER_fChanceToMiss | real | Yes | |
PLAYER_fMovementSpeed_A | real | Yes | |
PLAYER_fResistCrushAtk | real | Yes | |
PLAYER_fResistPierceAtk | real | Yes | |
PLAYER_fResistSlashAtk | real | Yes | |
PLAYER_fWeightCarried_A | real | Yes | |
PLAYER_itemAccessory_A | item | Yes | |
PLAYER_itemArmor_A | item | Yes | |
PLAYER_itemHelmet_A | item | Yes | |
PLAYER_itemPrimary_A | item | Yes | |
PLAYER_itemSecondary_A | item | Yes | |
PLAYER_nArmor_A | integer | Yes | |
PLAYER_nDamage_A | integer | Yes | |
PLAYER_nFreeStatPoints_A | integer | Yes | |
PLAYER_nMaxMana_A | integer | Yes | |
PLAYER_nResistDark_A | integer | Yes | |
PLAYER_nResistFire_A | integer | Yes | |
PLAYER_nResistIce_A | integer | Yes | |
PLAYER_nResistLightning_A | integer | Yes | |
PLAYER_nResistPoison_A | integer | Yes | |
PLAYER_nRespawnLoc_A | integer | Yes | |
PLAYER_nStatAgility_A | integer | Yes | |
PLAYER_nStatExp_A | integer | Yes | |
PLAYER_nStatIntelligence_A | integer | Yes | |
PLAYER_nStatKarma_A | integer | Yes | |
PLAYER_nStatLevel_A | integer | Yes | |
PLAYER_nStatLuck_A | integer | Yes | |
PLAYER_nStatNextLevel_A | integer | Yes | |
PLAYER_nStatPrevLevel_A | integer | Yes | |
PLAYER_nStatSpirit_A | integer | Yes | |
PLAYER_nStatStrength_A | integer | Yes | |
PLAYER_nStatVitality_A | integer | Yes | |
PLAYER_pointCamFocus_A | location | Yes | |
PLAYER_pointCurrentCam_A | location | Yes | |
PLAYER_pointRespawnCoor_A | location | Yes | |
PLAYER_pointSleep_A | location | Yes | |
PLAYER_sAttackType_A | string | Yes | |
PLAYER_seHelmEffect_A | effect | Yes | |
PLAYER_sePrimaryEffect_A | effect | Yes | |
PLAYER_seSecondaryEffect_A | effect | Yes | |
PLAYER_seSleepEffect_A | effect | Yes | |
PLAYER_sStatClass_A | string | Yes | |
PLAYER_timerSleep_A | timer | Yes | |
PLAYER_unitHero_A | unit | Yes | |
PLAYER_unitSkillBuilding_A | unit | Yes | |
POPTION_bShowPlayerStats_A | boolean | Yes | |
SKILL_DASH_bDashing_A | boolean | Yes | |
SKILL_DASH_nDashTime_A | integer | Yes | |
SKILL_DASH_pointLastPlayPos_A | location | Yes | |
SKILL_DASH_ugroupSmack | group | No | |
SKILL_DASH_unitFlipTurtle | unit | No | |
SKILL_TRAVELLERLUCK_bLucking_A | boolean | Yes | |
SKILL_TRAVELLERLUCK_timerTime | timer | Yes | |
SPECIAL_AI_nNumUnits | integer | No | |
SPECIAL_AI_ugroupEnraged | group | No | |
SPECIAL_AI_ugroupTactics | group | No | |
SPECIAL_AI_ugroupWander | group | No | |
SPECIAL_AI_unitTemp | unit | No | |
STATLOG_lbStatlog_A | leaderboard | Yes | |
STATLOG_nPlayerTemp | integer | No | |
STATUS_nTemp | integer | No | |
STATUS_nTimePoison | integer | Yes | |
STATUS_seEffectsPoison | effect | Yes | |
TALK_bIsTalking_A | boolean | Yes | |
TALK_camPlayer | camerasetup | Yes | |
TALK_nNext_A | integer | Yes | |
TALK_nPlayCurrent_A | integer | Yes | |
TALK_regPlayer | rect | Yes | |
TALK_sDialogs_A | string | Yes | |
TALK_sDialogsName_A | string | Yes | |
TALK_sDialogsUnit_A | unitcode | Yes | |
TALK_unitTalkUnit_A | unit | Yes | |
UCREATE_unitTemp | unit | No | |
UDEATH_bChangeDefaults | boolean | No | |
UDEATH_pointDyingUnit | location | No | |
UDEATH_pointKillingUnit | location | No | |
UDEATH_unitAttackedUnit | unit | No | |
UDEATH_unitAttackingUnit | unit | No | |
UDEATH_unitDyingUnit | unit | No | |
UDEATH_unitKillingUnit | unit | No | |
UDEATH_unittypeDyingUnit | unitcode | No | |
XTEMP_b01 | boolean | No | |
XTEMP_b02 | boolean | No | |
XTEMP_f01 | real | No | |
XTEMP_f02 | real | No | |
XTEMP_item01 | item | No | |
XTEMP_item02 | item | No | |
XTEMP_item03 | item | No | |
XTEMP_n01 | integer | No | |
XTEMP_n02 | integer | No | |
XTEMP_point01 | location | No | |
XTEMP_point02 | location | No | |
XTEMP_point03 | location | No | |
XTEMP_s01 | string | No | |
XTEMP_s02 | string | No | |
XTEMP_s03 | string | No | |
XTEMP_ugroup01 | group | No | |
XTEMP_unit01 | unit | No | |
XTEMP_unit02 | unit | No |
function Trig_Orders_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAll(), ( "object: " + OrderId2StringBJ(GetIssuedOrderIdBJ()) ) )
call DisplayTextToForce( GetPlayersAll(), ( "int id: " + I2S(GetIssuedOrderId()) ) )
endfunction
//===========================================================================
function InitTrig_Orders takes nothing returns nothing
set gg_trg_Orders = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Orders, EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER )
call TriggerAddAction( gg_trg_Orders, function Trig_Orders_Actions )
endfunction
function Trig_Untitled_Trigger_004_Conditions takes nothing returns boolean
if ( not ( GetUnitCurrentOrder(GetEnumUnit()) == String2OrderIdBJ("stop") ) ) then
return false
endif
return true
endfunction
function Trig_Untitled_Trigger_004_Actions takes nothing returns nothing
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_004 takes nothing returns nothing
set gg_trg_Untitled_Trigger_004 = CreateTrigger( )
call TriggerAddCondition( gg_trg_Untitled_Trigger_004, Condition( function Trig_Untitled_Trigger_004_Conditions ) )
call TriggerAddAction( gg_trg_Untitled_Trigger_004, function Trig_Untitled_Trigger_004_Actions )
endfunction
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
call SetUnitLifeBJ( GetTriggerUnit(), ( GetUnitStateSwap(UNIT_STATE_LIFE, GetTriggerUnit()) + 1 ) )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
set gg_trg_Untitled_Trigger_002 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions )
endfunction
function Trig_Untitled_Trigger_003_Actions takes nothing returns nothing
call KillUnit( GetTransportUnitBJ() )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_003 takes nothing returns nothing
set gg_trg_Untitled_Trigger_003 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_003, function Trig_Untitled_Trigger_003_Actions )
endfunction
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_1064" )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
set gg_trg_Untitled_Trigger_001 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction
function Trig_INIT_Map_Strings_010_Actions takes nothing returns nothing
set udg_GAME_sMap_A[166] = "02-0000-0000,"
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t1-t1-t1-t1-t1-t0-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t1-t1-t1-t1-t1-t0-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t1-t1-t1-t1-t1-t0-Ov-XX-XX-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t1-t1-t1-t1-t0-Ov-XX-XX-Ov-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "g0-g0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t0-t0-t1-t1-t1-t0-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "g0-g0-g0-g0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t2-t2-t0-t0-t1-t0-XX-Ov-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-g0-g0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t2-t2-t0-Ov-XX-XX-t2-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-XX-XX-Ov-Ov-XX-t0-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-XX-t2-XX-XX-XX-t2-t2-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-XX-t2-XX-XX-t2-t3-t3-t2-t0-t0-t0-t0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-XX-XX-XX-XX-t2-t3-t3-t3-t2-t2-XX-XX-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-t3-XX-XX-XX-t2-t3-t3-t3-t3-t3-t2-XX-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-t3-t2-XX-XX-XX-t3-t3-t3-t3-t3-t2-XX-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-t3-t2-XX-XX-XX-t3-t3-t3-t3-t3-t3-t2-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "t3-t3-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[166] = ( udg_GAME_sMap_A[166] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = "02-0000-0000,"
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t3-t3-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t3-t2-t2-t3-t3-t2-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t2-t3-t3-t2-t3-t2-XX-XX-XX-t2-t2-t3-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t3-t3-t3-t3-t2-t2-XX-XX-XX-t2-t3-t2-t2-t3-t2-t2-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t3-r1-t2-t2-XX-XX-XX-XX-XX-XX-t2-XX-XX-t2-t3-t2-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t3-t2-XX-XX-t2-XX-XX-t2-XX-XX-XX-XX-XX-XX-t2-XX-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "t2-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "XX-XX-XX-r0-XX-XX-r0-r0-XX-XX-XX-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "s0-s0-s0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "XX-XX-XX-XX-XX-r0-r1-r1-r0-r0-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-t2-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-g0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "r0-r0-r0-r1-r1-r1-r1-r1-r1-r1-r0-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-g0-s0-g0-g0-g0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "r1-r1-r1-r0-r1-r1-r1-r1-r1-r1-r1-r0-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-g0-g0-g0-G0-g0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "r1-r1-r1-r0-r1-r1-r1-r1-r1-r1-r1-r0-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-g0-g0-G0-g0-G0-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "r1-r1-r1-r1-r0-r1-r1-r1-r1-r1-r1-r0-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[165] = ( udg_GAME_sMap_A[165] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-g0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[164] = "02-0000-0022,"
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-g0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-XX-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-r0-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t3-t3-t2-t2-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r0-r0-r1-r1-r1-r1-r1-r1-r0-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r0-XX-XX-r0-r1-r1-r1-r1-r0-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r0-XX-r0-r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r0-r1-r1-r1-r1-r1-r0-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t2-t2-XX-t2-XX-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-XX-XX-XX-t2-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t2-t2-t2-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[164] = ( udg_GAME_sMap_A[164] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[163] = "02-0016-0003,"
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-d0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-s0-s0-g0-g0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r0-XX-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r1-r1-r1-r0-r1-r0-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-d0-d0-d0-r0-d0-d0-d0-s0-s0-s0-s0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r1-r1-r0-ZI-r0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-r0-r0-d0-d0-r0-d0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-r0-r0-r0-r0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-r0-r0-r0-r0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-r0-r0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-r0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r0-XX-ss-t2-XX-XX-XX-XX-ss-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r0-PB-PB-t2-PB-PB-PB-PB-PB-t2-PB-t2-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r1-r1-r0-wa-wa-wa-wa-wa-wa-wa-wa-t3-wa-t2-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r1-r0-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t2-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "r0-wa-r0-wa-r1-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "wa-r0-wa-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t3-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t3-t3-" )
set udg_GAME_sMap_A[163] = ( udg_GAME_sMap_A[163] + "s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_010 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_010 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_010, function Trig_INIT_Map_Strings_010_Actions )
endfunction
function Trig_INIT_Map_Strings_012_Actions takes nothing returns nothing
set udg_GAME_sMap_A[199] = "01-0000-0021,"
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t1-t0-t1-t1-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t0-t1-t1-t1-t1-t1-t1-t0-t1-t1-t1-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t0-t1-t1-t0-t1-t0-t0-t0-t0-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t0-t0-t0-t0-XX-XX-XX-XX-t0-t0-t1-t1-t1-t0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-g0-g0-d0-g0-g0-g0-g0-G0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "d0-d0-g0-d0-d0-d0-d0-d0-d0-d0-g0-d0-d0-g0-d0-d0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "d0-d0-d0-d0-d0-s0-s0-s0-d0-d0-g0-d0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "d0-d0-g0-d0-d0-d0-d0-d0-d0-d0-g0-d0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "g0-g0-G0-g0-g0-d0-g0-g0-g0-d0-g0-g0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t0-t0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t0-t0-XX-XX-t0-t0-XX-XX-t0-t0-t1-r1-r1-t0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t1-t1-t0-t0-t0-XX-t1-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t0-t1-t1-t0-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "t1-t1-t1-t1-t1-t0-XX-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[199] = ( udg_GAME_sMap_A[199] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = "01-0000-0000,"
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t1-t1-t1-t1-t0-XX-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t1-t1-t1-t0-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t0-t1-t1-t0-XX-t0-XX-t0-t1-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t1-t0-t0-XX-XX-XX-XX-XX-t0-t0-t0-t1-t1-t1-t0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t1-t0-t0-XX-XX-XX-XX-XX-t0-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t0-t1-t0-XX-XX-XX-XX-XX-t0-XX-XX-XX-t0-t1-t0-t0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t1-t0-XX-XX-XX-XX-t0-XX-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t0-XX-XX-XX-t0-t0-XX-XX-t0-XX-XX-t0-t1-XX-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t0-XX-t0-XX-XX-t0-XX-XX-XX-XX-t0-t1-t1-XX-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t1-t0-XX-XX-XX-XX-XX-t0-XX-XX-XX-t0-t1-t1-XX-r1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t2-t1-t0-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-XX-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t2-t0-t1-t0-t0-XX-XX-XX-XX-XX-t0-t1-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t3-t2-t0-t1-t1-t0-XX-t0-XX-t0-t1-t0-t1-r1-r1-t0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t3-t3-t2-t1-t0-t0-XX-XX-XX-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t3-t3-t3-t2-t1-t1-t0-t0-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "t3-t3-t3-t3-t2-t2-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[198] = ( udg_GAME_sMap_A[198] + "s0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = "02-0000-0000,"
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t3-t3-t3-t3-t2-t0-t1-t1-t1-t1-t1-t0-t1-t1-t0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t3-t3-t3-t3-t3-t2-t0-t1-t1-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t3-t3-t3-t3-t3-t2-XX-t0-t1-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-g0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t2-t3-t3-t3-t3-t3-t2-t2-t0-t1-t0-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-s0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t2-XX-t2-t2-t3-t3-t3-t3-t3-t2-t0-t1-t1-t1-t1-t0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-s0-s0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "XX-XX-XX-XX-t2-t2-t3-t3-t3-t2-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t2-t0-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-s0-s0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "XX-XX-t2-XX-t2-XX-XX-t2-t3-t3-t3-t2-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-s0-g0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t2-t0-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-g0-g0-g0-g0-s0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "XX-XX-XX-XX-XX-t2-XX-XX-t2-t3-t3-t3-t2-t0-t1-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-s0-g0-g0-g0-g0-s0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "XX-XX-t2-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t2-t0-t1-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "s0-s0-g0-g0-g0-s0-s0-s0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t2-t2-t3-t2-XX-XX-XX-t2-t3-t3-t3-t3-t3-t2-t0-t0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "g0-g0-g0-g0-s0-s0-s0-s0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t3-t2-XX-XX-t2-XX-t2-t3-t3-t3-t3-t3-t3-t2-t2-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "g0-g0-g0-s0-s0-s0-s0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t2-t3-t2-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "g0-g0-g0-s0-s0-s0-s0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t3-t2-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "g0-g0-s0-s0-s0-s0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "t3-t3-t2-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[197] = ( udg_GAME_sMap_A[197] + "g0-g0-g0-s0-s0-s0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[196] = "02-0000-0004,"
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t3-t3-t2-XX-XX-XX-t2-t3-t2-t2-t3-t2-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-g0-g0-s0-s0-s0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t3-t3-t2-XX-XX-XX-t2-t2-t3-t2-t3-t3-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-g0-g0-s0-s0-s0-s0-g0-G0-G0-G0-G0-g0-d0-G0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t3-t3-t2-XX-XX-XX-t2-t3-t2-t3-t3-t3-t2-XX-t2-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-g0-g0-s0-s0-s0-s0-g0-g0-G0-G0-G0-g0-d0-G0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t2-t2-XX-XX-XX-XX-t2-t3-t3-t3-t3-t2-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-g0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t2-XX-t2-XX-XX-XX-XX-t2-t2-t2-t3-t2-XX-XX-t2-XX-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-d0-g0-s0-s0-s0-s0-s0-g0-g0-g0-g0-s0-g0-G0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "s0-s0-s0-g0-G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "XX-XX-t2-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "s0-d0-G0-s0-s0-s0-g0-d0-s0-s0-s0-s0-s0-s0-g0-G0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "XX-t2-t3-t2-XX-t2-t3-t2-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-G0-G0-G0-g0-G0-g0-d0-s0-s0-s0-s0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t2-t3-t3-t3-t2-t3-t3-t3-t2-XX-XX-XX-XX-t2-t3-t2-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "g0-G0-G0-G0-g0-G0-g0-g0-s0-s0-s0-s0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t3-t2-t3-t3-t3-t2-t2-t3-t3-t2-XX-XX-t2-t3-t2-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t3-t3-t2-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-t2-t3-t2-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "t3-t3-t3-t3-t3-t2-t3-t3-t2-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[196] = ( udg_GAME_sMap_A[196] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[195] = "02-0000-0004,"
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t3-t3-t3-t3-t2-t3-t2-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t3-t2-t2-t2-t2-t2-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-g0-s0-g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-g0-d0-g0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t2-XX-XX-fl-XX-XX-XX-XX-XX-XX-XX-sa-t2-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "G0-G0-g0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t2-t2-t3-t2-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-g0-s0-d0-s0-d0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "XX-XX-t2-XX-vp-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "s0-s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "s0-s0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-vp-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-g0-d0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t2-sh-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-s0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-g0-g0-s0-g0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t3-t3-t2-vp-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-s0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t3-t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-fl-t2-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "g0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "G0-G0-G0-G0-g0-g0-d0-s0-s0-s0-s0-d0-g0-d0-g0-G0-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[195] = ( udg_GAME_sMap_A[195] + "G0-G0-G0-G0-g0-s0-s0-s0-s0-s0-s0-d0-s0-g0-G0-G0-" )
set udg_GAME_sMap_A[194] = "02-0000-0015,"
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t3-t3-t2-t2-t2-t2-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-G0-G0-G0-g0-s0-s0-s0-s0-s0-s0-d0-s0-g0-G0-G0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-G0-G0-g0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-G0-g0-s0-s0-s0-s0-s0-s0-s0-d0-s0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t2-vp-XX-XX-XX-vp-t2-t2-XX-XX-XX-XX-sa-t2-t3-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-g0-g0-s0-s0-s0-s0-d0-d0-d0-s0-d0-g0-s0-G0-G0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t2-XX-XX-XX-t2-t2-t3-t2-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-d0-d0-s0-s0-s0-d0-g0-g0-d0-s0-s0-d0-g0-G0-G0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t2-XX-XX-t2-t3-t3-t3-t3-t2-XX-XX-XX-t2-t2-t3-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-d0-d0-s0-s0-d0-g0-g0-g0-g0-d0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t2-XX-XX-XX-t2-t2-t3-t2-XX-t2-lg-t2-t2-vp-t2-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-G0-g0-s0-s0-s0-d0-d0-s0-d0-s0-s0-s0-d0-d0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t2-XX-XX-XX-XX-t2-vp-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-G0-g0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t2-vp-ss-XX-XX-XX-XX-ss-XX-XX-XX-XX-ss-XX-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-G0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "G0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-t3-t3-t2-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "t3-r1-t3-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "r1-r0-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[194] = ( udg_GAME_sMap_A[194] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_012 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_012 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_012, function Trig_INIT_Map_Strings_012_Actions )
endfunction
function Trig_INIT_Map_Strings_014_Actions takes nothing returns nothing
set udg_GAME_sMap_A[233] = "01-0000-0000,"
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-t1-t0-t0-t0-XX-XX-lg-fl-lg-t0-t0-XX-XX-t0-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t1-t0-fl-T1-PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t1-t0-t1-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-XX-CQ-XX-H2-H2-XX-fl-XX-H2-H2-XX-fl-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-t0-PB-XX-XX-XX-XX-fl-XX-XX-XX-XX-fl-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-XX-PB-XX-H2-H2-XX-fl-XX-H2-H2-XX-fl-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t1-t0-XX-CQ-XX-XX-XX-XX-fl-XX-XX-XX-XX-fl-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-XX-PB-XX-fl-fl-fl-fl-XX-fl-fl-fl-fl-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-t0-PB-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-t0-CQ-XX-H2-H2-XX-fl-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-XX-PB-XX-XX-XX-XX-fl-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-XX-PB-XX-H2-H2-XX-fl-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t1-t0-XX-CQ-XX-XX-XX-XX-fl-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t1-t0-XX-PB-XX-fl-fl-fl-fl-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-XX-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[233] = ( udg_GAME_sMap_A[233] + "t0-XX-t0-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = "01-0000-0027,"
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-XX-t0-PB-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-XX-t0-CQ-XX-XX-XX-XX-XX-XX-XX-XX-XX-H2-H2-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-XX-t0-PB-XX-XX-PB-PB-PB-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t1-t0-t1-t0-r0-XX-PB-XX-PB-XX-XX-XX-XX-H2-H2-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t1-t0-t0-PB-XX-XX-ZI-PB-PB-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-fl-XX-CQ-XX-XX-XX-XX-XX-XX-XX-XX-XX-H2-H2-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-XX-XX-PB-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "PB-CW-PB-T1-PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-vp-XX-XX-XX-XX-XX-XX-XX-XX-lg-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "XX-XX-XX-XX-t0-XX-sa-t0-t0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "XX-XX-sa-t0-t1-t0-t0-t1-t1-t0-XX-XX-XX-fl-t0-t0-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t0-t0-t0-t1-t0-t1-t1-t0-t1-t1-t0-sa-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[232] = ( udg_GAME_sMap_A[232] + "t1-t1-t1-t0-t1-t0-t1-t1-t0-t1-t1-t0-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[231] = "01-0000-0021,"
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t1-t0-t1-t1-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t0-t1-t1-t1-t1-t1-t1-t0-t1-t1-t1-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t0-t1-t1-t0-t1-t0-t0-t1-t1-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t0-t0-t1-t0-XX-XX-t0-t1-t1-t1-t1-t1-t1-t0-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t0-t0-XX-t0-XX-XX-XX-XX-XX-XX-t0-t0-XX-t0-t0-t0-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "XX-XX-XX-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t0-t0-t0-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t1-t1-t0-XX-XX-t0-XX-XX-t0-t0-t0-XX-XX-t0-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t1-t1-t1-t0-t0-t1-t0-t0-t1-t1-t1-t0-t0-t1-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t0-t1-t1-t1-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[231] = ( udg_GAME_sMap_A[231] + "t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[230] = "01-0000-0000,"
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t0-t1-t1-t0-t0-t1-t1-t1-t1-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t0-t1-t1-t0-t0-t0-t0-t0-t0-t0-t0-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t0-t1-t1-t0-XX-XX-XX-XX-t0-XX-XX-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t0-t0-XX-t0-t0-t0-t0-t0-t0-XX-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t0-XX-XX-t0-t1-t0-t1-t1-t0-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t0-XX-XX-t0-t0-t1-t1-t0-t0-XX-XX-XX-t0-t1-t0-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t0-XX-XX-XX-t0-t1-t1-t1-t0-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t0-XX-XX-XX-XX-XX-t0-t0-t0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t0-XX-XX-XX-XX-XX-t1-Ov-t1-XX-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t0-XX-XX-XX-XX-t0-t0-t0-XX-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t0-XX-XX-XX-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t1-t0-XX-t0-t1-t1-t1-t0-lg-lg-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t1-t0-XX-t0-t0-t0-t0-XX-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t1-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t0-t1-t1-t0-lg-lg-lg-t0-lg-lg-lg-lg-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[230] = ( udg_GAME_sMap_A[230] + "t0-t0-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = "01-0000-0000,"
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t0-t0-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t0-t0-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t0-t1-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t1-t1-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-t1-t0-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t1-t1-t0-XX-lg-lg-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t0-t1-t0-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t0-t1-t0-XX-lg-lg-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t0-t1-t1-t0-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-t0-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t1-t0-t1-t0-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t2-t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t3-t2-t1-t1-t1-t0-ZI-ZI-t0-t1-t1-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t3-t3-t2-t0-t1-t0-t0-t0-t0-t1-t1-t0-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t3-t3-t2-t1-t1-t1-t1-t0-t1-t1-t1-t1-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t3-t3-t3-t2-t1-t1-t1-t1-t0-t1-t1-lg-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[229] = ( udg_GAME_sMap_A[229] + "t3-t3-t2-t0-t1-t1-t0-t1-t1-t1-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[228] = "01-0030-0000,"
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t3-t3-t2-XX-t0-t0-t1-t1-t1-t1-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t3-t3-t2-t0-t1-t1-t0-t1-t1-t1-t1-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t3-t2-t0-t1-t1-t1-t1-t0-t1-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t2-t2-t2-t0-t1-t1-t1-t0-t1-t1-t1-t0-t1-t1-t0-t0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "XX-fl-t2-t0-t1-t1-t1-t0-t1-t1-t0-t0-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "XX-XX-XX-Ov-t0-t0-t1-t1-t0-t1-t0-ZI-ZI-t0-t1-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "XX-XX-XX-XX-XX-t0-t1-t1-t1-t0-XX-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "XX-XX-XX-XX-Ov-sa-t0-t1-t1-t0-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "XX-XX-XX-XX-XX-XX-t0-t1-t1-t0-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t2-t2-Ov-XX-XX-XX-Ov-t0-t0-XX-XX-XX-XX-XX-t2-t1-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t3-t2-XX-Ov-Ov-t2-t2-t0-XX-XX-XX-XX-t2-t3-t2-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t2-t3-t2-XX-XX-t2-t3-t2-t0-lg-lg-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t2-t3-t2-Ov-XX-XX-t2-t2-t2-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-g0-g0-g0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t3-t2-XX-XX-XX-t2-t2-t2-XX-lg-lg-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t2-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-t2-t3-t2-t2-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "t3-t2-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[228] = ( udg_GAME_sMap_A[228] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = "02-0000-0018,"
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t2-XX-XX-XX-XX-t2-t3-t2-lg-lg-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t2-t2-t2-XX-XX-XX-XX-t2-t3-t2-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t2-XX-XX-XX-XX-t2-t2-XX-XX-lg-lg-t2-t3-t2-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-g0-g0-d0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t2-XX-XX-XX-t2-t2-t3-t2-XX-XX-XX-XX-t2-t2-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-g0-g0-G0-G0-G0-G0-d0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t2-t2-XX-XX-XX-XX-t2-t2-t2-XX-lg-lg-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t2-XX-XX-XX-XX-t2-t3-t3-t2-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-d0-g0-g0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t2-XX-XX-XX-XX-t2-t3-t3-t2-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t2-XX-XX-XX-XX-t2-t2-XX-XX-lg-lg-t2-t2-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t2-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-t2-t3-t2-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-d0-g0-g0-G0-G0-G0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t2-t3-t2-XX-XX-t2-t3-r1-r0-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t2-t3-t2-XX-XX-XX-XX-t2-t2-r0-lg-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t3-t2-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t2-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-t2-t3-t2-t2-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "t3-t2-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[227] = ( udg_GAME_sMap_A[227] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[226] = "02-0000-0003,"
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t3-t3-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t3-t3-t2-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t3-t3-t2-XX-XX-XX-XX-XX-sA-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "G0-G0-G0-G0-g0-g0-g0-G0-G0-g0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t3-t2-fl-XX-XX-XX-XX-XX-XX-XX-XX-XX-fl-t2-t3-t3-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "G0-G0-G0-G0-G0-g0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t3-t2-XX-XX-XX-XX-t2-t2-t2-XX-XX-XX-XX-t2-t3-t2-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t3-t3-t2-lg-lg-t2-t2-t3-t3-t2-lg-lg-t2-t3-t2-XX-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "g0-g0-d0-d0-d0-g0-g0-d0-g0-g0-d0-d0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "t2-t2-XX-XX-XX-XX-vp-t2-t2-XX-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "XX-XX-XX-XX-t2-XX-XX-XX-XX-ss-XX-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "XX-XX-ss-XX-XX-XX-ss-XX-XX-XX-XX-XX-XX-XX-ss-XX-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-t2-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t3-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[226] = ( udg_GAME_sMap_A[226] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_014 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_014 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_014, function Trig_INIT_Map_Strings_014_Actions )
endfunction
function Trig_INIT_Map_Strings_016_Actions takes nothing returns nothing
set udg_GAME_sMap_A[265] = "01-0025-0024,"
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-r0-t0-r0-r1-r1-r0-r0-XX-t0-t0-t0-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-G0-G0-G0-g0-g0-g0-g0-g0-g0-g0-G0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "PB-CW-PB-PB-CW-PB-r0-r0-r0-r0-PB-CW-PB-PB-CW-PB-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-H2-H2-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-PB-PB-PB-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-PB-XX-PB-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-ZI-PB-PB-XX-XX-XX-XX-XX-H2-H2-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[265] = ( udg_GAME_sMap_A[265] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = "01-0000-0023,"
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-H2-H2-H2-XX-XX-H2-H2-H2-XX-H2-H2-XX-H2-H2-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-H2-t0-H2-XX-XX-XX-XX-H2-XX-XX-XX-XX-H2-H2-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-H2-H2-H2-XX-XX-H2-H2-H2-XX-XX-XX-XX-H2-H2-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "PB-CW-PB-T2-XX-XX-T2-PB-CW-PB-PB-CW-PB-PB-CW-PB-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "d0-d0-d0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-g0-d0-d0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-Fa-t0-Fa-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-g0-g0-d0-d0-d0-g0-g0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-H1-XX-XX-XX-t0-r0-t0-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-g0-d0-d0-d0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-G0-d0-d0-d0-d0-g0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-lg-t0-t0-t0-t0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-G0-g0-d0-d0-d0-d0-d0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-G0-G0-g0-g0-d0-d0-d0-d0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "t0-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-d0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "t1-t1-t1-t0-t0-XX-XX-t0-XX-XX-XX-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-d0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "t1-t1-t1-t0-t1-t0-t0-t1-t0-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[264] = ( udg_GAME_sMap_A[264] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-d0-d0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = "01-0000-0021,"
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t1-t1-t0-t1-t1-t1-t0-t0-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-d0-d0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t0-t1-t1-t1-t1-t1-t1-t0-XX-XX-XX-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t0-t1-t1-t0-t1-t0-t0-XX-XX-XX-XX-sa-t0-t1-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-d0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t1-t0-t0-t1-t0-sa-XX-XX-XX-XX-XX-XX-t0-t1-t0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-d0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t1-t1-t1-t0-t0-XX-XX-XX-XX-XX-XX-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-g0-g0-d0-d0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t0-t0-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-sa-t0-t0-t0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "g0-g0-g0-G0-g0-g0-g0-d0-d0-d0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "XX-XX-sa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-lg-XX-t0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "d0-d0-d0-d0-d0-g0-g0-d0-d0-d0-G0-d0-d0-G0-g0-g0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "d0-d0-g0-d0-d0-d0-d0-d0-d0-d0-d0-g0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "g0-g0-G0-G0-G0-d0-G0-g0-d0-g0-g0-d0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "XX-XX-XX-t0-sa-XX-XX-XX-XX-XX-XX-XX-XX-lg-XX-XX-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "XX-sa-t0-t1-t0-XX-XX-XX-XX-XX-sa-XX-t0-t0-t0-t0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t0-t0-t1-t0-XX-XX-XX-XX-sa-XX-t0-t0-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t1-t0-XX-XX-XX-XX-XX-t0-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t1-t0-XX-XX-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "t1-t1-t1-t0-XX-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[263] = ( udg_GAME_sMap_A[263] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = "01-0000-0011,"
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t1-t0-XX-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-t0-t1-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t0-t1-t0-t0-XX-XX-XX-Ov-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t0-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-t0-t1-t0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t0-t1-t1-t0-XX-XX-XX-XX-XX-t0-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t0-t1-t0-t1-t0-Ov-XX-XX-t0-XX-XX-XX-Ov-t0-t1-t0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t0-t0-t0-t0-XX-XX-XX-Ov-t0-t0-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "XX-t1-Ov-Ov-XX-XX-XX-t0-t1-t1-t0-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-g0-g0-d0-d0-g0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t0-t0-t0-t1-t0-Ov-Ov-t0-t1-t1-t0-Ov-Ov-t0-t1-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t1-t0-Ov-XX-XX-XX-t0-t1-t0-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t1-t0-t0-XX-XX-XX-Ov-t0-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t0-t1-t0-Ov-XX-XX-XX-XX-XX-XX-XX-Ov-t0-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t0-t0-t1-t0-t1-t0-XX-XX-XX-XX-t0-Ov-XX-t0-t1-t0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t1-t1-t0-t1-t0-XX-XX-t0-t1-t0-t0-t0-t1-t0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t1-t0-t1-t1-t1-t0-XX-XX-XX-t0-t1-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "t1-t0-t1-t1-t1-t1-t0-XX-XX-XX-t0-t1-t0-t1-t0-t1-" )
set udg_GAME_sMap_A[262] = ( udg_GAME_sMap_A[262] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = "01-0000-0011,"
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t1-t1-t1-t0-XX-XX-XX-t0-t1-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t1-t1-t1-t0-XX-XX-XX-t0-t1-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t0-t0-t0-t0-XX-XX-t0-t1-t1-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t0-t0-XX-XX-t0-XX-XX-XX-t0-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t0-fl-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t0-t1-t0-XX-XX-t0-XX-XX-t0-XX-XX-fl-t0-t0-t1-t0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t0-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t0-t1-t0-XX-XX-XX-mR-XX-XX-XX-t0-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t0-XX-t0-XX-XX-XX-mR-XX-XX-XX-t0-XX-XX-XX-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-d0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t0-XX-XX-XX-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-d0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-XX-t0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t0-t0-t1-t0-fl-t0-XX-XX-XX-XX-XX-XX-XX-t0-t1-t0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-d0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t1-t0-t1-t0-XX-t0-XX-XX-XX-XX-t0-t1-t0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t1-t1-t0-t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "t1-t1-t1-t1-t1-t0-t1-XX-t1-t1-t0-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[261] = ( udg_GAME_sMap_A[261] + "G0-G0-G0-G0-G0-d0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = "01-0000-0010,"
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t1-t1-t1-t1-t1-t1-t1-XX-t1-t1-t0-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-d0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t1-t1-t1-t1-t1-XX-t1-t0-t0-t1-t0-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-d0-d0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t0-t1-t1-t0-t0-t0-t0-XX-t0-t0-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t1-t1-t0-sA-XX-XX-XX-XX-XX-XX-mR-XX-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t1-t1-t0-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-t0-t0-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t0-t0-t0-XX-XX-t0-fL-XX-XX-XX-XX-sA-t0-t1-t1-t0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t0-t0-XX-mR-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-XX-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-fl-t0-XX-t0-t1-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-s0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t2-t2-t0-fl-XX-XX-XX-XX-XX-XX-t0-t0-XX-t0-XX-t0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t2-r1-t2-XX-XX-XX-XX-XX-XX-XX-XX-t0-r0-t2-r1-XX-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-g0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t2-t2-r0-XX-XX-XX-XX-XX-XX-XX-XX-r1-t2-t2-t2-t2-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-g0-g0-d0-g0-g0-G0-G0-G0-G0-g0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-g0-g0-d0-s0-d0-g0-g0-G0-G0-G0-g0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t3-t2-XX-XX-XX-XX-XX-XX-t2-XX-t2-t3-t2-t3-t2-t3-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-g0-G0-g0-d0-s0-s0-d0-d0-g0-G0-G0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t2-t3-t2-XX-XX-t2-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-g0-G0-g0-g0-d0-d0-d0-d0-g0-g0-G0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t3-t3-t2-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-g0-g0-g0-d0-g0-g0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[260] = ( udg_GAME_sMap_A[260] + "G0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = "02-0000-0004,"
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t3-t2-XX-XX-XX-XX-t2-t3-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-G0-G0-G0-G0-g0-s0-s0-g0-g0-G0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t2-t2-XX-XX-XX-t2-t2-t2-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-G0-g0-g0-s0-d0-d0-s0-s0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t2-vp-XX-gt-XX-XX-XX-fl-XX-XX-sa-t2-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-g0-s0-s0-s0-d0-d0-s0-s0-s0-g0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t2-sA-fl-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t2-mR-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-Fa-XX-t2-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-s0-s0-s0-s0-s0-d0-d0-s0-s0-s0-s0-G0-g0-s0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-s0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-G0-d0-d0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t2-XX-XX-gt-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-d0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t2-XX-st-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t2-t2-fl-XX-XX-XX-XX-XX-XX-XX-XX-fl-XX-Fa-t2-t2-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-G0-d0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-sA-t2-t2-t2-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-G0-d0-d0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t2-fl-XX-XX-XX-XX-t2-t2-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-G0-G0-g0-g0-g0-s0-s0-s0-g0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t3-t2-t2-XX-XX-t2-t2-t2-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-G0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[259] = ( udg_GAME_sMap_A[259] + "G0-g0-G0-g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[258] = "02-0000-0015,"
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "G0-g0-G0-g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "t3-t3-t3-t2-vp-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "G0-G0-G0-G0-g0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "t3-t3-t3-r1-t2-t2-XX-XX-XX-XX-XX-XX-vp-t2-t3-t2-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "G0-g0-G0-g0-s0-s0-g0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "t3-t2-t2-t2-t2-t3-t2-XX-XX-XX-XX-XX-sa-vp-t2-XX-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "G0-g0-g0-g0-s0-g0-g0-g0-s0-s0-s0-s0-s0-s0-g0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "t2-vp-XX-XX-t2-lg-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "g0-s0-s0-s0-s0-g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "XX-XX-XX-XX-XX-t2-t2-t3-t2-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "XX-XX-XX-XX-XX-XX-vp-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-s0-s0-s0-g0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "XX-XX-XX-XX-XX-XX-XX-ss-XX-XX-XX-XX-XX-XX-XX-t2-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-s0-s0-d0-d0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "XX-t2-t2-ss-XX-XX-XX-XX-XX-XX-XX-ss-XX-r0-t2-t3-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-d0-d0-d0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-t2-t3-PB-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-s0-s0-d0-d0-d0-d0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t3-wa-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-d0-s0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[258] = ( udg_GAME_sMap_A[258] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_016 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_016 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_016, function Trig_INIT_Map_Strings_016_Actions )
endfunction
function Trig_INIT_Map_Strings_018_Actions takes nothing returns nothing
set udg_GAME_sMap_A[297] = "01-0000-0000,"
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-t0-lg-r0-t0-XX-XX-t0-t0-XX-t0-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-T2-t0-t1-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "H2-XX-H2-XX-H2-XX-H2-XX-H2-XX-H2-XX-T2-XX-XX-t0-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "fl-XX-fl-XX-fl-XX-fl-XX-fl-XX-fl-XX-PB-XX-t0-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-CQ-XX-XX-t0-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "H2-H2-XX-H2-H2-XX-H2-H2-XX-H2-H2-XX-PB-XX-t0-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-XX-XX-t0-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-H2-XX-fl-fl-fl-fl-fl-fl-fl-fl-XX-CQ-XX-XX-t0-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-fl-XX-XX-XX-XX-XX-XX-fl-XX-PB-XX-XX-t0-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-H2-XX-fl-XX-t0-t0-t0-t0-XX-fl-XX-PB-XX-t0-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-fl-XX-H2-H2-H2-H2-XX-fl-XX-CQ-t0-t0-t0-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-H2-XX-fl-XX-XX-XX-XX-XX-XX-fl-XX-PB-vp-t0-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-fl-XX-fl-fl-fl-fl-fl-fl-fl-fl-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[297] = ( udg_GAME_sMap_A[297] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[296] = "01-0025-0026,"
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-H2-H2-H2-XX-H2-H2-XX-XX-XX-XX-XX-PB-t0-t0-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-PB-XX-CQ-XX-t0-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-H2-H2-H2-XX-XX-XX-XX-PB-XX-PB-XX-PB-XX-t0-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-ZI-PB-XX-XX-PB-XX-t0-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-H2-H2-H2-XX-XX-XX-XX-XX-XX-XX-XX-CQ-t0-t0-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-t0-t1-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-T1-t0-t0-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t0-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "t1-t0-t0-XX-XX-t0-t0-XX-XX-XX-XX-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "t1-t1-t0-t0-t0-t0-t0-t0-XX-t0-XX-XX-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "t1-t1-t1-t1-t1-t1-t1-t0-t0-t0-t0-t0-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[296] = ( udg_GAME_sMap_A[296] + "t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[293] = "01-0000-0011,"
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-t0-t1-t0-t0-t0-t1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t0-t1-t1-t1-t1-t1-t1-t1-t0-t0-t1-t0-t1-t1-t0-t0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t1-t1-t0-t0-t0-t1-t1-t1-t1-t0-fl-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t1-t0-XX-XX-fl-t0-t0-t1-t0-XX-XX-t0-t1-t1-t0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t0-t0-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-t0-t0-t1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-g0-G0-G0-G0-g0-g0-G0-G0-g0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t0-XX-XX-XX-XX-t0-XX-XX-t0-XX-t0-XX-XX-XX-XX-t0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t0-XX-XX-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-XX-XX-XX-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "XX-XX-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-XX-t0-XX-XX-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "g0-g0-g0-g0-g0-g0-G0-G0-G0-G0-G0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "XX-XX-XX-XX-t0-XX-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "g0-g0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t0-t0-XX-XX-XX-t0-XX-XX-XX-XX-XX-XX-fl-t0-t0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t1-t1-t0-XX-XX-XX-t0-XX-XX-XX-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-XX-t0-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-t0-t1-t0-t1-t1-t1-r1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-t0-t1-t1-t1-t0-r1-r1-" )
set udg_GAME_sMap_A[293] = ( udg_GAME_sMap_A[293] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = "01-0000-0011,"
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-t0-t1-t1-t1-t0-t1-r1-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-t0-t1-t1-t1-t0-t1-t1-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-fl-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t1-t1-t0-XX-XX-t0-XX-XX-t0-XX-XX-t0-t0-t1-t1-t0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t1-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-fl-XX-t0-t1-t1-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t0-t1-t0-XX-XX-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t0-t1-t1-t0-XX-XX-XX-t0-XX-t0-XX-XX-t0-XX-XX-XX-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t1-t1-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "r0-t1-t0-XX-XX-XX-XX-t0-XX-XX-XX-t0-XX-t0-XX-XX-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "r1-t0-XX-XX-t2-XX-XX-XX-fl-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t2-XX-XX-XX-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "r0-t2-t2-XX-XX-XX-t2-XX-XX-XX-XX-t2-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t3-t3-t3-t2-t2-XX-XX-t2-XX-t2-t2-t3-t3-t2-t2-t2-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t3-t3-t2-t3-t3-t2-t2-t3-t2-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t2-t2-t3-t3-t2-t3-t3-t3-t3-t3-t3-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "t3-t3-t3-t2-t3-t3-t3-t2-t2-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[292] = ( udg_GAME_sMap_A[292] + "G0-G0-G0-g0-g0-g0-g0-G0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = "02-0000-0005,"
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-G0-G0-g0-g0-g0-g0-G0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t3-t3-t2-t2-t2-t2-t2-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-g0-G0-G0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t3-t3-t2-XX-t2-XX-XX-t2-t2-t2-t2-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-G0-G0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "r1-t3-t2-sa-XX-XX-XX-Fa-XX-t2-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-G0-g0-g0-g0-g0-d0-d0-d0-g0-g0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t3-t2-XX-Fa-XX-Fa-XX-XX-XX-Fa-XX-fl-t2-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-G0-g0-g0-g0-d0-s0-d0-d0-d0-s0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-g0-g0-s0-d0-d0-d0-d0-d0-d0-s0-s0-s0-g0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t2-t2-fl-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-t3-r1-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "s0-g0-g0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "d0-d0-g0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-d0-s0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "d0-d0-g0-g0-d0-d0-d0-d0-d0-d0-d0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "XX-XX-XX-XX-XX-XX-XX-gt-XX-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "s0-g0-g0-s0-s0-d0-d0-d0-d0-d0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t2-XX-sa-XX-XX-XX-XX-XX-fl-XX-XX-XX-XX-Fa-t2-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "g0-g0-s0-s0-s0-s0-s0-d0-d0-s0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t2-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t2-mR-XX-Fa-XX-XX-XX-XX-XX-XX-Fa-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t3-t3-t2-fl-XX-Fa-XX-XX-XX-XX-XX-XX-sa-t2-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t2-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-G0-G0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "t2-t3-t3-t2-XX-XX-XX-XX-XX-XX-Fa-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[291] = ( udg_GAME_sMap_A[291] + "G0-g0-G0-g0-g0-s0-s0-s0-s0-s0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[290] = "02-0000-0003,"
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t2-t3-t3-t2-XX-XX-XX-XX-XX-XX-Fa-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "G0-g0-G0-g0-g0-s0-s0-s0-s0-s0-g0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t2-t3-t2-XX-XX-Fa-XX-XX-XX-XX-XX-XX-Fa-t2-t3-t3-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "g0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t2-t2-t3-t2-gt-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-t2-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "G0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "XX-fl-t2-t3-t2-XX-XX-XX-XX-XX-XX-XX-t2-t2-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-g0-g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "XX-XX-t3-t2-XX-XX-XX-fl-r0-r0-XX-XX-vp-t2-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-g0-g0-d0-s0-s0-s0-s0-s0-s0-s0-g0-g0-s0-g0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "XX-gt-t2-fl-XX-XX-XX-XX-sa-vp-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-g0-g0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-g0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "XX-t2-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "g0-g0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t2-r0-r1-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "g0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t2-r1-r0-r0-XX-XX-XX-XX-XX-XX-ss-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t3-t2-r0-r0-lg-XX-ss-XX-XX-XX-XX-XX-XX-ss-XX-XX-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "t3-PB-r0-PB-r0-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "wa-wa-r1-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[290] = ( udg_GAME_sMap_A[290] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_018 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_018 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_018, function Trig_INIT_Map_Strings_018_Actions )
endfunction
function Trig_INIT_Map_Strings_020_Actions takes nothing returns nothing
set udg_GAME_sMap_A[329] = "01-0000-0000,"
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t1-t0-t0-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t1-t0-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t0-t0-t0-XX-XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t0-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t0-XX-t0-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t0-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t0-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t0-t0-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t0-XX-XX-XX-XX-XX-r0-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t0-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t0-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t0-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t0-t0-XX-XX-XX-XX-r0-r0-t0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t0-t0-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t1-t0-XX-XX-XX-XX-r0-t0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[329] = ( udg_GAME_sMap_A[329] + "t1-t1-t1-t0-XX-XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[328] = "01-0000-0000,"
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t0-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t0-t0-XX-XX-XX-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t1-t0-t0-XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t1-t0-t0-XX-XX-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t0-t0-XX-XX-XX-XX-r0-r0-r0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t0-XX-XX-XX-XX-r0-r0-r0-r0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t0-t0-XX-XX-XX-r0-r0-r0-r0-XX-XX-r0-XX-XX-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t0-t0-XX-XX-XX-XX-r0-r0-r0-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t0-t0-XX-XX-XX-XX-st-XX-r0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-XX-XX-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t0-t0-XX-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t1-t1-t0-t0-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t0-t0-XX-XX-t0-t0-XX-XX-t0-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t0-t0-t0-t0-t0-t0-XX-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t1-t1-t1-t1-t0-t0-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[328] = ( udg_GAME_sMap_A[328] + "t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = "01-0000-0011,"
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t0-XX-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t1-t0-t1-t1-t1-t1-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t1-t1-t1-t1-t1-t0-t1-t1-t1-XX-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t0-t1-t0-t1-t0-t1-t0-t1-t1-XX-XX-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t0-t0-XX-t0-t1-t1-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "XX-XX-XX-XX-t0-t0-t1-t0-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "XX-XX-XX-XX-XX-fl-t0-t1-t1-t1-t0-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "XX-XX-t0-XX-XX-XX-XX-t0-t1-t0-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-g0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "XX-XX-XX-XX-t0-XX-XX-XX-t0-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-g0-g0-g0-G0-g0-g0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "XX-XX-XX-XX-XX-XX-t0-XX-XX-t0-t1-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t0-t0-XX-XX-XX-XX-XX-XX-fl-t0-t1-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t0-t0-XX-XX-XX-t0-XX-st-t0-t1-t0-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-g0-g0-G0-G0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t1-t0-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-g0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "t1-t1-t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[325] = ( udg_GAME_sMap_A[325] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[324] = "01-0000-0012,"
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t1-t1-t1-t0-t1-t0-XX-XX-XX-XX-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t1-t1-t1-t0-t0-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t1-t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-t0-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t1-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t0-t0-t1-t1-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t1-t0-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-XX-t0-t2-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t0-XX-XX-XX-XX-fl-r0-r0-r0-r0-r0-fl-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-G0-d0-d0-d0-d0-d0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-r0-r0-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-G0-G0-G0-G0-d0-d0-d0-d0-d0-d0-d0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "XX-XX-XX-fl-r0-r0-r1-r1-r1-r1-r1-r0-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-g0-g0-g0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "XX-XX-XX-XX-r0-r1-t3-r1-r1-r1-r1-r0-r0-XX-t2-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-g0-g0-s0-d0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "XX-XX-XX-XX-r0-r0-r1-r1-r1-t3-r1-r0-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "G0-g0-s0-s0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-r0-r0-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "g0-s0-s0-s0-s0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "XX-XX-XX-XX-XX-fl-r0-r0-r0-r0-r0-fl-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "g0-s0-s0-s0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t2-XX-t2-t2-XX-XX-XX-r0-r0-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "g0-s0-s0-s0-d0-s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t3-t2-t3-t2-t2-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t2-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t3-t3-t3-t3-t2-t2-XX-XX-XX-XX-t2-t2-t3-t3-t2-t2-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "t3-t3-t2-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t2-t2-t3-" )
set udg_GAME_sMap_A[324] = ( udg_GAME_sMap_A[324] + "g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = "02-0000-0019,"
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t3-t2-t3-t3-t2-t2-XX-XX-t2-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t2-t3-t3-t2-t2-XX-XX-XX-t2-t2-t3-t3-t3-t3-t2-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t2-t3-t2-t2-t2-XX-r0-XX-XX-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "g0-g0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t2-t3-t2-XX-XX-XX-XX-XX-r0-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "g0-g0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t2-XX-XX-t2-XX-t2-XX-XX-XX-r0-XX-t2-t3-t3-t2-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t2-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-t2-t3-t3-t2-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t3-t2-XX-XX-t2-XX-XX-XX-r0-XX-t2-t3-t3-t2-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t2-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t2-XX-XX-XX-XX-XX-r0-XX-XX-t2-t2-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t2-t2-XX-XX-XX-XX-XX-XX-r0-t2-t2-t3-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-d0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t2-XX-XX-fi-XX-t2-XX-t2-t2-r0-t3-t3-t3-t2-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-d0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t2-XX-XX-XX-XX-XX-XX-t2-r0-t3-t3-t3-t3-t3-t2-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-d0-d0-s0-s0-s0-s0-s0-s0-g0-g0-G0-G0-G0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t3-t2-XX-XX-XX-XX-t2-t2-t3-t3-t3-t3-t3-t2-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-G0-G0-d0-d0-g0-g0-g0-g0-G0-g0-g0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t3-t3-t3-t2-t2-XX-t2-t3-t3-t2-t3-t3-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t2-t3-t3-t3-t3-t2-t3-XX-t3-t3-t2-t3-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "t2-t2-t3-t3-XX-t3-XX-XX-XX-XX-t3-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[323] = ( udg_GAME_sMap_A[323] + "G0-g0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[322] = "02-0000-0006,"
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "G0-g0-G0-G0-G0-G0-G0-G0-g0-g0-G0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "t3-t3-t2-t2-t2-t3-t3-t3-t3-t3-t3-t3-t3-t2-t3-t3-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "G0-g0-g0-G0-G0-G0-G0-g0-g0-g0-g0-G0-G0-g0-g0-G0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "t2-t2-XX-mR-t2-t2-t2-t2-t2-t2-t2-t2-t2-XX-t2-t2-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "g0-g0-g0-g0-g0-G0-g0-g0-d0-d0-g0-g0-g0-d0-d0-g0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-XX-XX-fl-t2-t2-XX-XX-XX-XX-t2-fl-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "G0-d0-d0-g0-g0-g0-g0-g0-d0-d0-d0-g0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-XX-r0-XX-t2-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "g0-d0-d0-d0-d0-g0-g0-d0-d0-d0-d0-d0-s0-d0-d0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-t2-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-d0-d0-d0-d0-d0-s0-s0-s0-d0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-XX-t2-XX-cr-sa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-cr-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "XX-ss-XX-cr-XX-XX-ss-XX-XX-XX-cr-XX-XX-ss-XX-XX-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-r0-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[322] = ( udg_GAME_sMap_A[322] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_020 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_020 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_020, function Trig_INIT_Map_Strings_020_Actions )
endfunction
function Trig_INIT_Map_Strings_022_Actions takes nothing returns nothing
set udg_GAME_sMap_A[360] = "01-0000-0000,"
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "r1-r1-r1-r1-r1-r1-r0-r0-T1-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "r1-r1-r1-r1-r1-r1-r0-r0-XX-XX-r0-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "r1-r1-r1-r1-r1-r1-r0-r0-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "r1-r1-r1-r1-r1-r0-r0-XX-XX-XX-r0-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "r0-r0-r0-r0-r0-r0-r0-XX-XX-XX-r0-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "r0-r0-r0-r0-r0-r0-XX-XX-XX-t0-XX-r0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "XX-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "XX-XX-XX-t0-t0-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-T1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-T1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-T1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "t0-t0-XX-t0-t0-t0-t0-XX-XX-XX-XX-XX-t0-t0-XX-t0-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "t1-t0-t0-t0-t1-t1-t0-t0-t0-XX-t0-t0-t0-t0-t0-t0-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "t1-t1-t1-t1-t1-t1-t1-t1-t0-t0-t0-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[360] = ( udg_GAME_sMap_A[360] + "t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-t1-" )
set udg_GAME_sMap_A[356] = "02-0000-0004,"
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-r0-r1-r0-t3-t3-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-d0-d0-G0-G0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-r0-t3-t3-t3-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-d0-d0-G0-G0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-r0-r1-r0-t3-t3-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-d0-g0-G0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-r0-r1-r1-r0-t3-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-d0-d0-G0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-r0-r1-r0-t3-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-d0-d0-g0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-r0-t2-t3-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-d0-d0-d0-d0-g0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-mR-XX-XX-t2-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-G0-g0-g0-d0-d0-d0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-g0-d0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-fl-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-G0-g0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-fl-XX-XX-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[356] = ( udg_GAME_sMap_A[356] + "G0-G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = "02-0000-0033,"
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t3-t2-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-g0-g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t2-t2-mR-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-g0-g0-g0-g0-g0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t2-fl-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-g0-g0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t2-XX-mr-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-g0-g0-d0-d0-d0-d0-d0-d0-s0-d0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-g0-g0-d0-d0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t2-mR-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-g0-g0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t3-t2-t2-fl-XX-r0-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-g0-g0-s0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t2-t2-t3-t3-t3-t3-t2-XX-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-G0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-r0-r1-t2-t3-t3-t3-t2-XX-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t2-r1-t2-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t2-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-ss-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t3-t2-fl-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t3-t2-XX-XX-ss-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-g0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-g0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[355] = ( udg_GAME_sMap_A[355] + "G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = "02-0000-0003,"
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "G0-G0-G0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "t2-t2-t2-t2-fl-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-t2-fl-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "d0-d0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-XX-t2-XX-XX-XX-XX-mR-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-XX-XX-XX-XX-ss-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-ss-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "XX-XX-XX-XX-XX-XX-XX-XX-lg-XX-ss-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "PB-PB-t2-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[354] = ( udg_GAME_sMap_A[354] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_022 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_022 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_022, function Trig_INIT_Map_Strings_022_Actions )
endfunction
function Trig_INIT_Map_Strings_024_Actions takes nothing returns nothing
set udg_GAME_sMap_A[389] = "02-0000-0004,"
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t0-t1-t1-XX-t3-t3-t3-t3-t3-t3-t3-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "g0-g0-g0-g0-g0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t1-t1-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "g0-g0-g0-g0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t1-r1-t3-t3-t3-t3-t3-t3-t3-t3-t2-t2-t2-t2-t2-t2-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "g0-g0-g0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t3-t3-t3-t2-t2-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t2-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t2-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "s0-s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-d0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "Ov-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "d0-d0-d0-s0-s0-s0-s0-s0-s0-d0-d0-s0-s0-d0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "Ov-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "s0-s0-s0-d0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "g0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t2-t2-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "g0-g0-g0-g0-g0-g0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "g0-g0-G0-g0-G0-g0-g0-g0-g0-g0-g0-d0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[389] = ( udg_GAME_sMap_A[389] + "G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-G0-g0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = "02-0000-0000,"
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "G0-G0-G0-G0-g0-g0-g0-g0-G0-G0-G0-G0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t3-t3-t3-t3-t3-t2-t2-t3-t3-t3-t2-t3-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "G0-G0-G0-G0-g0-d0-d0-g0-G0-G0-G0-g0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t3-t3-t3-t2-t2-XX-XX-t2-t2-t2-lg-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "G0-G0-g0-g0-g0-g0-d0-g0-g0-g0-g0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "g0-g0-g0-g0-g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "g0-g0-g0-s0-s0-g0-g0-s0-s0-g0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t3-t2-XX-XX-XX-XX-XX-XX-t2-t2-lg-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "g0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "t2-XX-XX-XX-XX-t2-r0-XX-t2-t3-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "d0-s0-s0-s0-s0-s0-s0-s0-g0-g0-G0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-s0-s0-s0-d0-g0-G0-g0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-s0-d0-s0-d0-g0-g0-G0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-s0-s0-d0-d0-g0-G0-g0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-g0-g0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-s0-s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-d0-d0-d0-d0-s0-s0-s0-s0-s0-g0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-g0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-XX-" )
set udg_GAME_sMap_A[388] = ( udg_GAME_sMap_A[388] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-G0-g0-g0-s0-" )
set udg_GAME_sMap_A[387] = "02-0000-0033,"
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-s0-g0-G0-g0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-G0-g0-g0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t2-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-d0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-t2-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r0-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-d0-d0-d0-d0-d0-d0-d0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-r0-XX-r0-r0-r1-r1-r0-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-r1-r1-r0-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-d0-d0-d0-d0-d0-d0-d0-d0-d0-d0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-r0-r1-r1-r0-r0-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-d0-d0-d0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-XX-r0-r1-r0-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-r0-r1-r0-t3-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-r0-r1-r0-XX-t2-t3-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-ss-XX-XX-XX-r0-XX-t2-t3-t3-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-s0-g0-g0-d0-d0-g0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-XX-t2-t2-t3-XX-XX-t3-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-s0-g0-g0-g0-d0-d0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-t2-t2-t3-t3-XX-XX-XX-t3-t2-XX-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-s0-g0-G0-g0-s0-s0-s0-s0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "XX-XX-XX-XX-XX-t2-t2-t3-XX-XX-XX-XX-XX-t3-t2-XX-" )
set udg_GAME_sMap_A[387] = ( udg_GAME_sMap_A[387] + "s0-s0-s0-s0-g0-g0-g0-g0-s0-s0-s0-s0-s0-g0-g0-s0-" )
set udg_GAME_sMap_A[386] = "02-0000-0015,"
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-XX-XX-XX-t2-t2-t3-t3-XX-XX-XX-XX-t3-t2-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-g0-g0-g0-g0-g0-s0-s0-s0-s0-g0-g0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-XX-XX-t3-t2-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-d0-d0-g0-g0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-t2-XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-t2-t3-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-g0-d0-d0-g0-g0-g0-g0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-t3-XX-XX-XX-XX-t2-XX-XX-t2-t3-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-t2-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-g0-d0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-d0-g0-s0-s0-s0-s0-s0-s0-g0-d0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-XX-XX-ss-XX-t3-XX-XX-XX-XX-XX-t2-XX-t3-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-d0-d0-d0-s0-s0-s0-d0-d0-s0-g0-s0-d0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-d0-s0-s0-s0-d0-d0-s0-s0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-XX-t2-XX-XX-XX-XX-XX-ss-XX-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-d0-g0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "XX-ss-XX-XX-XX-t3-XX-XX-XX-XX-XX-t3-XX-XX-t2-XX-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-d0-g0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "wa-wa-wa-wa-wa-t3-r1-t3-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[386] = ( udg_GAME_sMap_A[386] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_024 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_024 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_024, function Trig_INIT_Map_Strings_024_Actions )
endfunction
function Trig_INIT_Map_Strings_026_Actions takes nothing returns nothing
set udg_GAME_sMap_A[421] = "02-0000-0004,"
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "t2-t2-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t2-t2-t2-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-t2-t2-t3-t3-t2-t2-t2-t3-t3-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-d0-d0-d0-d0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-t2-t2-XX-XX-XX-t2-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-s0-d0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-lg-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-XX-" )
set udg_GAME_sMap_A[421] = ( udg_GAME_sMap_A[421] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-d0-" )
set udg_GAME_sMap_A[420] = "02-0000-0004,"
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-g0-s0-s0-s0-s0-s0-s0-d0-d0-d0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-lg-sa-XX-sa-XX-sa-XX-XX-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-g0-g0-g0-s0-g0-g0-g0-s0-s0-s0-d0-d0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-sa-XX-XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-g0-g0-g0-s0-s0-s0-g0-d0-s0-s0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-sa-XX-XX-XX-XX-XX-XX-XX-XX-lg-t2-t3-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-g0-g0-s0-s0-s0-s0-d0-d0-d0-s0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-sa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-g0-s0-s0-s0-s0-s0-d0-d0-s0-s0-d0-d0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-sa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-g0-s0-s0-s0-s0-d0-d0-d0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-g0-s0-d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-sa-r0-sa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-g0-g0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-sa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[420] = ( udg_GAME_sMap_A[420] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = "02-0000-0004,"
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-r0-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-r0-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[419] = ( udg_GAME_sMap_A[419] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = "02-0000-0003,"
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-t2-XX-ss-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-ss-XX-XX-t2-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-t2-XX-XX-XX-t3-XX-XX-XX-XX-t2-XX-t2-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "XX-XX-XX-XX-t3-XX-t2-XX-t3-ss-XX-t3-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "PB-lg-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "t2-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "wa-t2-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[418] = ( udg_GAME_sMap_A[418] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_026 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_026 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_026, function Trig_INIT_Map_Strings_026_Actions )
endfunction
function Trig_INIT_Map_Strings_028_Actions takes nothing returns nothing
set udg_GAME_sMap_A[453] = "02-0000-0004,"
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "t2-t2-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "g0-g0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-t2-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "d0-d0-d0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-d0-d0-d0-g0-g0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-d0-d0-d0-g0-g0-g0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-s0-s0-d0-d0-g0-g0-g0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-s0-s0-s0-d0-d0-d0-g0-g0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-g0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-d0-g0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "d0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "g0-g0-d0-d0-d0-d0-s0-s0-s0-s0-s0-d0-d0-g0-g0-s0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "g0-g0-g0-g0-d0-d0-d0-s0-s0-s0-s0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "XX-XX-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[453] = ( udg_GAME_sMap_A[453] + "d0-d0-g0-g0-g0-d0-d0-s0-s0-s0-s0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[452] = "02-0000-0004,"
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "t3-t3-t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "g0-g0-g0-g0-g0-d0-d0-s0-s0-s0-s0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "t2-t2-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "g0-g0-g0-g0-d0-d0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "g0-d0-d0-d0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "d0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-d0-g0-g0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-d0-g0-g0-d0-g0-g0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t3-t2-t2-t2-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-d0-g0-g0-d0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-t2-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-g0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[452] = ( udg_GAME_sMap_A[452] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = "02-0000-0004,"
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[451] = ( udg_GAME_sMap_A[451] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = "02-0000-0003,"
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-XX-XX-t3-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-XX-t3-XX-XX-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-ss-XX-XX-XX-XX-t2-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "XX-XX-t3-XX-XX-t2-sS-XX-XX-XX-XX-t2-t3-ss-XX-XX-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-r0-r0-PB-PB-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "t2-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-r1-wa-wa-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "wa-t2-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[450] = ( udg_GAME_sMap_A[450] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_028 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_028 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_028, function Trig_INIT_Map_Strings_028_Actions )
endfunction
function Trig_INIT_Map_Strings_030_Actions takes nothing returns nothing
set udg_GAME_sMap_A[485] = "02-0000-0032,"
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-g0-g0-g0-g0-g0-g0-g0-g0-s0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t3-t2-t2-t2-t3-t3-t2-t2-t2-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-g0-s0-s0-s0-s0-g0-g0-g0-g0-g0-g0-g0-g0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t2-XX-XX-XX-t2-t2-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-s0-d0-d0-d0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t2-XX-Gv-XX-XX-XX-Gv-XX-Gv-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-d0-d0-d0-d0-s0-s0-s0-s0-d0-d0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t2-XX-XX-XX-XX-Gv-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-d0-d0-d0-d0-s0-s0-d0-d0-d0-d0-d0-s0-g0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t2-t2-XX-Gv-XX-XX-XX-XX-XX-Gv-XX-Gv-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-s0-d0-d0-d0-d0-d0-d0-d0-d0-d0-G0-s0-d0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t2-XX-XX-XX-Gv-XX-Gv-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-s0-s0-d0-d0-g0-d0-g0-d0-d0-d0-s0-d0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t2-XX-XX-XX-XX-XX-XX-Gv-XX-t2-t2-t3-t3-r1-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-s0-s0-s0-s0-d0-d0-s0-s0-d0-d0-d0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t2-XX-XX-XX-XX-lg-t2-t2-t2-t2-t3-t3-t3-r1-r1-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t2-XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-t3-r1-r1-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-g0-g0-g0-s0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t2-t3-t3-r1-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-s0-s0-s0-s0-g0-g0-g0-g0-d0-g0-g0-g0-g0-s0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t2-XX-XX-XX-XX-XX-XX-XX-XX-XX-Fa-t2-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-g0-s0-s0-g0-g0-g0-g0-s0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t3-t2-t2-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-g0-g0-s0-g0-g0-s0-s0-s0-s0-s0-s0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t3-t3-t3-t2-t2-t2-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "g0-g0-g0-g0-g0-g0-g0-g0-s0-s0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "s0-g0-g0-g0-g0-g0-g0-g0-g0-s0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[485] = ( udg_GAME_sMap_A[485] + "s0-s0-g0-g0-g0-s0-s0-g0-g0-d0-d0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[484] = "02-0000-0004,"
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "g0-g0-g0-g0-g0-g0-g0-g0-g0-d0-d0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "t3-t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "g0-g0-g0-g0-g0-g0-g0-g0-g0-s0-d0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "g0-g0-g0-g0-g0-g0-g0-g0-d0-s0-s0-g0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "t3-t3-t3-t3-t3-t3-t3-t2-XX-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "g0-s0-s0-g0-g0-g0-s0-s0-d0-s0-s0-s0-g0-g0-g0-g0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "t3-t3-t2-t2-t2-t2-t3-t3-t2-XX-XX-t2-t3-t3-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "t2-t2-XX-XX-XX-XX-t2-t2-XX-XX-XX-XX-t2-t3-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-XX-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-XX-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-XX-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-XX-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[484] = ( udg_GAME_sMap_A[484] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = "02-0000-0031,"
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-Fa-XX-XX-XX-Fa-XX-XX-XX-Fa-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-Fa-XX-XX-XX-XX-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-Fa-XX-XX-XX-XX-XX-XX-Fa-XX-XX-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-Fa-XX-XX-XX-XX-XX-XX-Fa-XX-t2-t3-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-Ov-t2-t2-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-Ov-XX-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-Fa-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-Ov-XX-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-r0-r0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-t3-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[483] = ( udg_GAME_sMap_A[483] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = "02-0000-0003,"
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-t3-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-t3-XX-XX-XX-XX-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-t2-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-t2-XX-t2-XX-t2-XX-XX-XX-XX-r0-r0-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-ss-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-PB-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-r0-t3-t3-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-r0-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "wa-wa-r0-r0-r0-wa-wa-wa-wa-wa-wa-wa-wa-wa-r0-r1-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-t3-wa-r0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-wa-" )
set udg_GAME_sMap_A[482] = ( udg_GAME_sMap_A[482] + "s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-s0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_030 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_030 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_030, function Trig_INIT_Map_Strings_030_Actions )
endfunction
function Trig_INIT_Map_Strings_064_Actions takes nothing returns nothing
set udg_GAME_sMap_A[1027] = "02-0028-0029,"
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-PB-ar-wr-ar-wr-ar-wr-PB-ar-wr-wr-ar-CQ-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "CQ-XX-XX-CQ-cr-XX-XX-XX-XX-XX-CQ-cr-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-Cw-Cw-PB-Cw-Cw-Cw-Cw-Cw-Cw-PB-ar-wr-wr-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-s1-XX-XX-XX-XX-XX-XX-PB-XX-XX-XX-XX-CQ-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "CQ-XX-XX-XX-XX-XX-XX-XX-XX-XX-CQ-ar-wr-ar-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-cr-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-PB-PB-CW-PB-XX-XX-XX-PB-CW-PB-XX-XX-CQ-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "CQ-XX-XX-CQ-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-PB-XX-ta-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-PB-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-CQ-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "CQ-XX-XX-CQ-XX-ta-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-PB-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-XX-XX-PB-XX-tc-XX-ta-XX-ta-XX-tc-XX-ta-XX-CQ-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "CQ-ZI-ZI-CQ-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-PB-" )
set udg_GAME_sMap_A[1027] = ( udg_GAME_sMap_A[1027] + "PB-ZI-ZI-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-PB-CW-PB-" )
set udg_GAME_sMap_A[1026] = "02-0013-0000,"
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r1-r1-r0-r0-r0-r0-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r1-r0-r0-r0-r0-r0-r0-r1-r1-r0-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r1-r0-r0-XX-XX-XX-XX-r0-r0-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-g0-g0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r0-XX-XX-XX-XX-r1-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-g0-g0-g0-R0-g0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r0-r1-r0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r0-XX-XX-r1-XX-XX-XX-XX-XX-r0-r1-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r0-XX-XX-XX-XX-r0-r0-r0-r1-r0-r0-r0-r1-r0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-g0-g0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r0-XX-XX-XX-r0-r1-r1-r1-r0-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-g0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r0-XX-XX-XX-r0-r1-r0-r0-r0-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-g0-g0-R0-R0-R0-r0-R0-R0-R0-R0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r0-XX-XX-r0-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-g0-R0-R0-R0-R0-r0-r0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r0-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r0-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r0-XX-r0-r1-r0-XX-XX-r0-XX-XX-XX-XX-XX-r0-r0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r0-r1-r0-r1-r0-XX-XX-r0-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r1-r1-r0-r1-r0-XX-XX-r0-r0-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "r1-r1-r1-r1-r0-r0-r0-XX-XX-r0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1026] = ( udg_GAME_sMap_A[1026] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = "02-0000-0009,"
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r1-r1-r1-r0-r0-r0-XX-XX-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r1-r1-r0-r0-XX-XX-XX-XX-XX-XX-r0-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r1-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-R0-r0-r0-r0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-r0-r0-r0-d0-d0-d0-d0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-r0-r0-r0-d0-d0-s0-s0-d0-d0-r0-r0-r0-r0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-br-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-r0-r0-r0-d0-d0-s0-s0-s0-s0-d0-d0-r0-r0-r0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-br-XX-XX-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-r0-r0-r0-d0-d0-s0-s0-s0-s0-s0-d0-d0-r0-r0-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-br-XX-XX-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-r0-r0-r0-r0-d0-s0-s0-s0-s0-s0-d0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-br-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-r0-r0-r0-r0-d0-s0-s0-s0-s0-d0-d0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-r0-r0-r0-r0-d0-d0-s0-s0-s0-d0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-r0-r0-r0-r0-r0-d0-d0-s0-d0-d0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-r0-r0-r0-r0-r0-d0-d0-d0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-r0-r0-r0-r0-r0-r0-r0-r0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r0-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r0-r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-r0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "r1-r1-r1-r1-r1-r0-r0-r0-r0-r0-r0-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1025] = ( udg_GAME_sMap_A[1025] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1024] = "02-0000-0000,"
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-r1-r0-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-r0-r1-r1-r1-br-XX-r1-r1-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r0-r1-r1-br-XX-XX-XX-br-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r0-r0-r1-r1-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r1-r0-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-XX-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-XX-XX-XX-XX-XX-r0-r1-r0-XX-XX-XX-r1-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r0-r1-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-r1-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r0-r0-r1-r1-r1-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-r1-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-br-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-br-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-XX-XX-br-XX-XX-XX-r0-r0-XX-XX-XX-XX-r0-XX-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-XX-XX-XX-XX-XX-r0-r1-r0-XX-XX-XX-XX-XX-XX-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-br-XX-br-r0-r1-r1-r1-r0-XX-XX-XX-XX-XX-r1-" )
set udg_GAME_sMap_A[1024] = ( udg_GAME_sMap_A[1024] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_064 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_064 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_064, function Trig_INIT_Map_Strings_064_Actions )
endfunction
function Trig_INIT_Map_Strings_066_Actions takes nothing returns nothing
set udg_GAME_sMap_A[1060] = "02-0000-0000,"
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r1-r1-r0-r0-r1-r0-r0-XX-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r1-r0-r0-r1-r0-r0-XX-XX-XX-XX-XX-r0-r0-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r0-r0-r1-XX-r0-XX-XX-XX-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r0-XX-r1-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r1-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r0-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-r0-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r0-r0-r0-XX-XX-XX-XX-XX-r0-XX-XX-XX-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r0-r0-r0-XX-XX-XX-XX-r0-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r1-r1-r0-r0-XX-r0-r0-r1-r0-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1060] = ( udg_GAME_sMap_A[1060] + "r1-r1-r1-r1-r0-r0-r0-r1-r0-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1058] = "02-0000-0007,"
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r1-r1-r1-r0-r0-XX-r0-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r1-r1-r0-r0-r0-r0-r0-r0-r1-r1-r1-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r1-r0-r0-r0-XX-r0-XX-XX-r0-r0-r0-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r0-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r0-XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r0-XX-r0-r0-XX-XX-XX-XX-r0-r0-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r0-r0-r0-XX-XX-XX-XX-r0-r1-r1-r0-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-r0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r0-XX-XX-XX-XX-XX-r0-r1-r1-r1-r0-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-r0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r0-XX-XX-XX-XX-XX-r0-r1-r1-r1-r1-r1-r0-XX-XX-r0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-r0-R0-R0-R0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "XX-XX-XX-XX-XX-r0-r1-r1-r0-r0-r1-r1-r0-XX-XX-r0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-r0-R0-R0-R0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "XX-XX-XX-XX-r0-r1-r1-r0-XX-XX-r0-r0-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-R0-R0-R0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "XX-XX-XX-r0-r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r0-r0-r0-r0-r1-r0-XX-XX-r0-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-r0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r1-r0-r1-r0-XX-XX-XX-r0-r0-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r1-r1-r1-r0-r0-XX-XX-r0-r1-r0-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "r1-r1-r1-r1-r0-r0-XX-XX-r0-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1058] = ( udg_GAME_sMap_A[1058] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = "02-0014-0008,"
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r1-r1-r0-r0-XX-XX-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r1-r0-r0-r0-XX-XX-r0-r1-r1-r0-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r0-r0-r0-XX-XX-XX-XX-r0-r0-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-R0-R0-r0-r0-R0-R0-R0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-r0-r0-r0-r0-r0-r0-R0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-r0-r0-r0-r0-r0-R0-R0-r0-R0-R0-r0-r0-r0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-r0-r0-r0-R0-R0-r0-r0-r0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-r0-r0-R0-r0-r0-r0-r0-r0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r0-XX-r0-XX-r0-XX-XX-r0-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-r0-R0-r0-r0-r0-r0-R0-r0-r0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r0-r1-r0-XX-XX-XX-r1-r0-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r1-r1-r0-XX-XX-XX-r1-r1-r0-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "r1-r1-r1-r1-r0-XX-XX-XX-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1057] = ( udg_GAME_sMap_A[1057] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = "02-0000-0007,"
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r1-r1-r1-r0-XX-XX-XX-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r1-r1-r0-r0-XX-XX-XX-r0-r1-r1-r1-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r1-r1-r0-r0-XX-XX-XX-r0-r1-r0-XX-r0-r0-r1-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r0-r1-r0-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-r0-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-r0-r0-r0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-r0-r0-r0-r0-r0-R0-R0-r0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-r0-r0-r0-r0-r0-r0-r0-r0-r0-R0-R0-R0-r0-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-r0-r0-r0-r0-r0-r0-r0-r0-R0-r0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-r0-r0-d0-d0-r0-r0-r0-r0-r0-r0-r0-r0-r0-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-r0-d0-r0-r0-d0-d0-r0-r0-r0-r0-r0-r0-r0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-d0-d0-d0-d0-d0-d0-r0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r1-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-d0-d0-d0-d0-d0-d0-r0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-r1-r0-XX-XX-XX-XX-r0-XX-r0-r0-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-g0-g0-d0-d0-R0-r0-R0-R0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r0-r1-r1-r0-r0-r0-r0-r0-r1-r1-r1-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r0-r1-r1-r1-r1-r0-r1-r1-r1-r0-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1056] = ( udg_GAME_sMap_A[1056] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_066 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_066 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_066, function Trig_INIT_Map_Strings_066_Actions )
endfunction
function Trig_INIT_Map_Strings_068_Actions takes nothing returns nothing
set udg_GAME_sMap_A[1091] = "02-0000-0000,"
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r0-r1-r1-r1-r0-r1-r0-r1-r0-r1-r0-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r0-r1-r0-r1-r1-r1-r0-r1-r0-r1-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r1-r0-r1-r0-r1-r0-r1-r1-r1-r0-XX-r0-r1-r1-r0-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r1-r0-r1-r0-r1-r0-r0-r0-XX-XX-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r0-r0-r1-r0-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r1-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "XX-XX-XX-r0-XX-XX-XX-XX-r0-r0-XX-XX-XX-XX-r1-XX-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r0-r0-XX-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r1-r0-XX-r0-r0-br-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r0-r1-r0-r1-r0-XX-XX-XX-XX-XX-r0-r0-r0-r0-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r1-r0-r1-r1-r0-XX-XX-XX-XX-XX-r1-r1-r1-r1-r0-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r1-r0-r0-r0-r0-r1-r0-ZI-ZI-ZI-ZI-r0-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1091] = ( udg_GAME_sMap_A[1091] + "r0-r1-r1-r1-r0-r1-r0-ZI-ZI-ZI-ZI-r0-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1089] = "02-0000-0007,"
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r1-r1-r1-r0-r1-r0-r1-r0-r1-r0-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r0-r1-r0-r1-r1-r1-r0-r1-r0-r1-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r1-r0-r1-r0-r1-r0-r1-r1-r1-r0-XX-r0-r1-r1-r0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r1-r0-r1-r0-r1-r0-r0-r1-r0-XX-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-r1-r0-XX-r0-XX-XX-r0-r0-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-r0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "XX-XX-r0-r0-XX-XX-XX-XX-XX-r0-XX-XX-XX-XX-r1-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-R0-R0-r0-r0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "XX-XX-XX-r0-XX-XX-XX-XX-r0-r0-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-r0-R0-r0-r0-r0-r0-r0-r0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "XX-XX-XX-XX-XX-XX-XX-XX-r0-XX-XX-XX-r1-r0-r1-r0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-r0-r0-r0-r0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-r0-r0-r0-R0-R0-R0-r0-r0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-r0-r0-r0-r0-r0-R0-R0-r0-r0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r0-XX-XX-XX-r0-r0-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-r0-r0-r0-r0-r0-r0-r0-R0-R0-r0-r0-R0-r0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r1-r0-r0-r0-r0-br-XX-XX-XX-XX-XX-XX-XX-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-r0-r0-r0-r0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r0-r1-r0-r1-r0-XX-XX-XX-XX-XX-r0-r0-r0-r0-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-r0-r0-R0-r0-r0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r1-r0-r1-r1-r0-XX-r0-XX-XX-r0-r1-r1-r1-r1-r0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r1-r0-r0-r0-r0-r1-r0-XX-XX-XX-XX-r0-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "r0-r1-r1-r1-r0-r1-r0-XX-XX-XX-XX-r0-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1089] = ( udg_GAME_sMap_A[1089] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = "02-0017-0020,"
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r1-r1-r0-r1-r0-XX-XX-XX-XX-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r1-r0-r1-r1-r0-XX-XX-XX-XX-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-d0-d0-d0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r0-r1-r0-r1-r0-XX-XX-XX-XX-XX-r0-r1-r1-r0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-d0-d0-d0-d0-d0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r0-r1-r0-r1-r0-XX-XX-XX-XX-XX-r0-r1-r0-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-d0-d0-d0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-r1-r0-XX-r0-XX-XX-XX-XX-XX-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-r0-R0-R0-r0-r0-r0-d0-d0-d0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "XX-XX-r0-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-r0-r0-r0-R0-R0-R0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r1-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-r0-r0-r0-r0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "XX-XX-XX-XX-XX-XX-XX-XX-br-XX-r0-r1-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-r0-r0-r0-r0-r0-R0-R0-R0-r0-r0-r0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "XX-XX-XX-XX-XX-XX-XX-XX-XX-r0-r0-r0-r0-r1-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-r0-r0-r0-r0-r0-r0-R0-R0-R0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "XX-XX-r0-r0-r0-fl-XX-XX-XX-fl-r0-r1-r1-r0-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-R0-R0-R0-r0-r0-R0-R0-R0-R0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r0-r0-r1-r0-r1-r0-r0-XX-vp-XX-XX-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-XX-r0-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-r0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r1-r0-r1-r0-fl-XX-XX-XX-XX-fl-r1-r1-r0-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-d0-r0-r0-r0-r0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r1-r0-r0-r1-r0-XX-XX-XX-XX-XX-r0-r1-r1-r1-r0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-d0-d0-r0-r0-r0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r0-r0-r0-r0-r1-r0-ZI-ZI-ZI-ZI-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-R0-d0-r0-r0-r0-R0-R0-R0-R0-R0-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "r1-r0-r1-r0-r0-r1-r0-ZI-ZI-ZI-ZI-r0-r1-r1-r1-r1-" )
set udg_GAME_sMap_A[1088] = ( udg_GAME_sMap_A[1088] + "R0-R0-R0-R0-R0-R0-R0-r0-r0-r0-r0-R0-R0-R0-R0-R0-" )
endfunction
//===========================================================================
function InitTrig_INIT_Map_Strings_068 takes nothing returns nothing
set gg_trg_INIT_Map_Strings_068 = CreateTrigger( )
call TriggerAddAction( gg_trg_INIT_Map_Strings_068, function Trig_INIT_Map_Strings_068_Actions )
endfunction
function Trig_COMBAT_Reset_Timer_Expires_Func005Func002C takes nothing returns boolean
if ( not ( GetExpiredTimer() == udg_COMBAT_timerResetTarget_A[GetForLoopIndexA()] ) ) then
return false
endif
return true
endfunction
function Trig_COMBAT_Reset_Timer_Expires_Actions takes nothing returns nothing
set bj_forLoopAIndex = 0
set bj_forLoopAIndexEnd = udg_CONST_nMAXPLAYERS
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
// Suppose to check if (expiring timer) == timer[inta]
if ( Trig_COMBAT_Reset_Timer_Expires_Func005Func002C() ) then
set udg_COMBAT_unitTarget_A[GetForLoopIndexA()] = null
else
call DoNothing( )
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_COMBAT_Reset_Timer_Expires takes nothing returns nothing
set gg_trg_COMBAT_Reset_Timer_Expires = CreateTrigger( )
call TriggerRegisterTimerExpireEventBJ( gg_trg_COMBAT_Reset_Timer_Expires, udg_COMBAT_timerResetTarget_A[1] )
call TriggerRegisterTimerExpireEventBJ( gg_trg_COMBAT_Reset_Timer_Expires, udg_COMBAT_timerResetTarget_A[2] )
call TriggerRegisterTimerExpireEventBJ( gg_trg_COMBAT_Reset_Timer_Expires, udg_COMBAT_timerResetTarget_A[3] )
call TriggerRegisterTimerExpireEventBJ( gg_trg_COMBAT_Reset_Timer_Expires, udg_COMBAT_timerResetTarget_A[4] )
call TriggerAddAction( gg_trg_COMBAT_Reset_Timer_Expires, function Trig_COMBAT_Reset_Timer_Expires_Actions )
endfunction
function Trig_SLEEP_End_Func001Func001Func003C takes nothing returns boolean
if ( not ( udg_PLAYER_bIsSleeping_A[GetForLoopIndexA()] == true ) ) then
return false
endif
return true
endfunction
function Trig_SLEEP_End_Func001Func001C takes nothing returns boolean
if ( not ( GetExpiredTimer() == udg_PLAYER_timerSleep_A[GetForLoopIndexA()] ) ) then
return false
endif
return true
endfunction
function Trig_SLEEP_End_Actions takes nothing returns nothing
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 4
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
if ( Trig_SLEEP_End_Func001Func001C() ) then
if ( Trig_SLEEP_End_Func001Func001Func003C() ) then
set udg_PLAYER_bDontFixCam_A[GetForLoopIndexA()] = false
set udg_PLAYER_bIsSleeping_A[GetForLoopIndexA()] = false
call SetUnitManaBJ( udg_PLAYER_unitHero_A[GetForLoopIndexA()], I2R(udg_PLAYER_nMaxMana_A[GetForLoopIndexA()]) )
call SetUnitLifeBJ( udg_PLAYER_unitHero_A[GetForLoopIndexA()], ( GetUnitStateSwap(UNIT_STATE_LIFE, udg_PLAYER_unitHero_A[GetForLoopIndexA()]) + ( GetUnitStateSwap(UNIT_STATE_MAX_LIFE, udg_PLAYER_unitHero_A[GetForLoopIndexA()]) / 2.00 ) ) )
call ShowUnitShow( udg_PLAYER_unitHero_A[GetForLoopIndexA()] )
call DestroyEffectBJ( udg_PLAYER_seSleepEffect_A[GetForLoopIndexA()] )
call SetCameraBoundsToRectForPlayerBJ( ConvertedPlayer(GetForLoopIndexA()), GetCameraBoundsMapRect() )
call CameraSetupApplyForPlayer( true, udg_GAME_cameraOverview_A[udg_COOR_nPlayerCurrentArea_A[GetForLoopIndexA()]], ConvertedPlayer(GetForLoopIndexA()), 0.25 )
call PolledWait( 0.25 )
call SetCameraBoundsToRectForPlayerBJ( ConvertedPlayer(GetForLoopIndexA()), RectFromCenterSizeBJ(CameraSetupGetDestPositionLoc(udg_GAME_cameraOverview_A[udg_COOR_nPlayerCurrentArea_A[GetForLoopIndexA()]]), 0.00, 0.00) )
else
call DoNothing( )
endif
else
call DoNothing( )
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_SLEEP_End takes nothing returns nothing
set gg_trg_SLEEP_End = CreateTrigger( )
call TriggerRegisterTimerExpireEventBJ( gg_trg_SLEEP_End, udg_PLAYER_timerSleep_A[1] )
call TriggerRegisterTimerExpireEventBJ( gg_trg_SLEEP_End, udg_PLAYER_timerSleep_A[2] )
call TriggerRegisterTimerExpireEventBJ( gg_trg_SLEEP_End, udg_PLAYER_timerSleep_A[3] )
call TriggerRegisterTimerExpireEventBJ( gg_trg_SLEEP_End, udg_PLAYER_timerSleep_A[4] )
call TriggerAddAction( gg_trg_SLEEP_End, function Trig_SLEEP_End_Actions )
endfunction
function Trig_MSGING_Timer_Expires_Func001Func001C takes nothing returns boolean
if ( not ( GetExpiredTimer() == udg_MESSAGING_timerTextTimeout_A[GetForLoopIndexA()] ) ) then
return false
endif
return true
endfunction
function Trig_MSGING_Timer_Expires_Actions takes nothing returns nothing
set bj_forLoopAIndex = 0
set bj_forLoopAIndexEnd = 127
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
if ( GetExpiredTimer() == udg_MESSAGING_timerTextTimeout_A[GetForLoopIndexA()] ) then
call ShowTextTagForceBJ( false, udg_MESSAGING_ftextMessages_A[GetForLoopIndexA()], GetPlayersAll() )
else
call DoNothing( )
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_MSGING_Timer_Expires takes nothing returns nothing
set gg_trg_MSGING_Timer_Expires = CreateTrigger( )
call TriggerAddAction( gg_trg_MSGING_Timer_Expires, function Trig_MSGING_Timer_Expires_Actions )
endfunction