function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Color takes string s returns string
local integer i = StringLength(s)
local string c
local string r = ""
loop
set i = i - 1
set c = SubString(s,i,i + 1)
if c == "0" or c == "1" or c == "2" or c == "3" or c == "4" or c == "5" or c == "6" or c == "7" or c == "8" or c == "9" then
set r = "|cffff9999" + c + "|r" + r
elseif c == "-" then
set r = "|cffdddddd-|r" + r
elseif c == "a" or c == "b" or c == "c" or c == "d" or c == "e" or c == "f" or c == "g" or c == "h" or c == "i" or c == "j" or c == "k" or c == "l" or c == "m" or c == "n" or c == "o" or c == "p" or c == "q" or c == "r" or c == "s" or c == "t" or c == "u" or c == "v" or c == "w" or c == "x" or c == "y" or c == "z" then
set r = "|cff99ff99" + c + "|r" + r
elseif c == "A" or c == "B" or c == "C" or c == "D" or c == "E" or c == "F" or c == "G" or c == "H" or c == "I" or c == "J" or c == "K" or c == "L" or c == "M" or c == "N" or c == "O" or c == "P" or c == "Q" or c == "R" or c == "S" or c == "T" or c == "U" or c == "V" or c == "W" or c == "X" or c == "Y" or c == "Z" then
set r = "|cff9999ff" + c + "|r" + r
else
set r = c + r
endif
exitwhen i <= 0
endloop
return r
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode] then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_Color(SaveLoad_EncodeValues())
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
return true
endif
return false
endfunction
Name | Type | is_array | initial_value |
AcolyteArrivalLoc | location | No | |
AcolyteDanceAngleMax | real | No | 0.00 |
AcolyteDanceAngleMin | real | No | 0.00 |
AcolyteDanceDistMax | real | No | 0.00 |
AcolyteDanceDistMin | real | No | 0.00 |
AcolyteDanceTimer | timer | No | |
AcolyteFadeStep | real | No | 0.10 |
AcolyteLeaderboard | leaderboard | No | |
AcolyteLeaderboard2 | leaderboard | No | |
AcolyteLeaderboard3 | leaderboard | No | |
AcolytesNeeded | integer | No | |
AcolytesPossible | integer | No | 0 |
AcolyteXP | integer | No | 16 |
AP4_Undead | player | No | Player03 |
AP9_Gray | player | No | Player08 |
APG4_Undead | force | No | Force03 |
Arthas | unit | No | UnitNull |
ArthasFadeInStepTime | real | No | 0.20 |
ArthasFadeInTotalTime | real | No | 4.00 |
ArthasFadeInTransparency | real | No | 100.00 |
ArthasFadeTimer | timer | No | |
Bandit01 | unit | No | |
Bandit02 | unit | No | |
Bandit03 | unit | No | |
Bandit04 | unit | No | |
BanditCaptain | unit | No | UnitNull |
BanditCaptive | unit | No | UnitNull |
BanditCaptiveNet | effect | No | |
BanditCaptiveNetExists | boolean | No | false |
BanditRaiders | group | No | |
Bandits | group | No | |
BanditsRunGuy01 | unit | No | UnitNull |
BanditsRunGuy02 | unit | No | UnitNull |
Barracks | unit | No | UnitNull |
BonusesFound | integer | No | |
BonusesTotal | integer | No | |
BrawlerA | unit | No | UnitNull |
BrawlerB | unit | No | UnitNull |
Brawlers | group | No | |
BridgeAborted | boolean | No | false |
BridgeAcolyte | unit | No | UnitNull |
BridgeAcolyteBubble | effect | No | |
BridgeAcolyteBubbleExists | boolean | No | false |
CampaignScore | integer | No | |
Cinematic | boolean | No | true |
Code | string | No | |
CorneredAcolyte | unit | No | UnitNull |
DeathCoilHintTimer | timer | No | |
DepartedDummy | unit | No | |
EffectInvis01a | effect | No | |
EffectInvis01b | effect | No | |
EffectInvis01c | effect | No | |
EffectInvis01Existsa | boolean | No | false |
EffectInvis01Existsb | boolean | No | false |
EffectInvis01Existsc | boolean | No | false |
EffectInvis02a | effect | No | |
EffectInvis02b | effect | No | |
EffectInvis02c | effect | No | |
EffectInvis02Existsa | boolean | No | false |
EffectInvis02Existsb | boolean | No | false |
EffectInvis02Existsc | boolean | No | false |
EffectTeleport01a | effect | No | |
EffectTeleport01b | effect | No | |
EffectTeleport01c | effect | No | |
EffectTeleport01Existsa | boolean | No | false |
EffectTeleport01Existsb | boolean | No | false |
EffectTeleport01Existsc | boolean | No | false |
EffectTeleport02a | effect | No | |
EffectTeleport02b | effect | No | |
EffectTeleport02c | effect | No | |
EffectTeleport02Existsa | boolean | No | false |
EffectTeleport02Existsb | boolean | No | false |
EffectTeleport02Existsc | boolean | No | false |
EffectZombie | effect | No | |
EffectZombieExists | boolean | No | false |
EndingCancelled | boolean | No | false |
EnoughPlayers | boolean | No | |
ExchangeFail1 | boolean | No | |
ExchangeFail2 | boolean | No | |
ExchangeFail3 | boolean | No | |
ExchangeSelection1 | group | No | |
ExchangeSelection2 | group | No | |
ExchangeSuccess | boolean | No | |
Exchanging1 | boolean | No | |
Exchanging2 | boolean | No | |
Extra | integer | No | |
ExtraTotal | integer | No | |
Falric | unit | No | |
FinalCaptain | unit | No | |
FinalInventory | string | Yes | |
FinalRank | string | No | |
Frostmourne | unit | No | UnitNull |
GameOver | boolean | No | false |
GameSelection | boolean | No | true |
Gate01 | destructable | No | DestructableNull |
Gate02 | destructable | No | DestructableNull |
GateAcolyte | unit | No | UnitNull |
GateChaser01 | unit | No | UnitNull |
GateChaser02 | unit | No | UnitNull |
GateGuards | group | No | |
Ghoul01 | unit | No | UnitNull |
Ghoul02 | unit | No | UnitNull |
Ghoul03 | unit | No | UnitNull |
Ghoul04 | unit | No | UnitNull |
Ghoul05 | unit | No | UnitNull |
Ghoul06 | unit | No | UnitNull |
GraveGuys | group | No | |
GraveTipAborted | boolean | No | false |
GraveTipAcolyte | unit | No | UnitNull |
GraveTipAcolyteBubble | effect | No | |
GraveTipAcolyteBubbleExists | boolean | No | false |
GraveTipGiven | boolean | No | false |
GuardAckSpeakerT1 | unit | No | UnitNull |
GuardAckSpeakerT2 | unit | No | UnitNull |
GuardAckSpeakerT3 | unit | No | UnitNull |
GuardAckSpeakerT4 | unit | No | UnitNull |
GuardAckSpeakerT5 | unit | No | UnitNull |
GuardAckSpeakerT6 | unit | No | UnitNull |
GuardLineMaxDist | real | No | 512.00 |
GuardTower01 | unit | No | UnitNull |
GuardTower02 | unit | No | UnitNull |
Harvester1 | unit | No | UnitNull |
Harvester2 | unit | No | UnitNull |
HarvesterFake | unit | No | UnitNull |
Hero1 | unit | No | |
Hero2 | unit | No | |
Hero3 | unit | No | |
Hero_DK | unit | No | |
HEROICMODE | boolean | No | |
INSANEMODE | boolean | No | |
IntroCancelled | boolean | No | false |
LumberMill | unit | No | UnitNull |
MissionNumber | integer | No | |
NecroticInffectionMadness | integer | No | |
NewVote1 | boolean | No | |
NewVote2 | boolean | No | |
NewVote3 | boolean | No | |
P1_RedVillagers | player | No | Player00 |
P2_LocalDefense | player | No | Player01 |
P3_LocalPopulace | player | No | Player02 |
P5_LocalPopulace | player | No | Player04 |
P7_Tichondrius | player | No | Player06 |
PatrolACaptain | unit | No | UnitNull |
PatrolAGuard01 | unit | No | UnitNull |
PatrolAGuard02 | unit | No | UnitNull |
PatrolAGuard03 | unit | No | UnitNull |
PatrolAGuard04 | unit | No | UnitNull |
PatrolATargetCap | location | No | |
PatrolATargetG01 | location | No | |
PatrolATargetG02 | location | No | |
PatrolATargetG03 | location | No | |
PatrolATargetG04 | location | No | |
PatrolATargetGuardCenter | location | No | |
PatrolATimer | timer | No | |
PatrolAUnits | group | No | |
PatrolBCaptain | unit | No | UnitNull |
PatrolBTimer01 | timer | No | |
PatrolBTimer02 | timer | No | |
PatrolCCaptain | unit | No | UnitNull |
PatrolCG01 | unit | No | UnitNull |
PatrolCG02 | unit | No | UnitNull |
PatrolCG03 | unit | No | UnitNull |
PatrolCG04 | unit | No | UnitNull |
PatrolCTimer01 | timer | No | |
PatrolCTimer02 | timer | No | |
PatrolDCaptain | unit | No | UnitNull |
PatrolDTimer01 | timer | No | |
PatrolDTimer02 | timer | No | |
PatrolECaptain | unit | No | UnitNull |
PatrolETimer01 | timer | No | |
PatrolETimer02 | timer | No | |
PatrolFCaptain | unit | No | UnitNull |
PatrolFTimer01 | timer | No | |
PatrolFTimer02 | timer | No | |
PatrolOrderReset | boolean | No | false |
QuestGraveyard | quest | No | |
QuestGraveyardExists | boolean | No | false |
QuestGraveyardReq1 | questitem | No | |
QuestGraveyardReq2 | questitem | No | |
QuestRescue | quest | No | |
QuestRescueExists | boolean | No | false |
QuestRescueReq1 | questitem | No | |
QuestRescueReq2 | questitem | No | |
RandomAcolyteAcks | sound | Yes | |
RandomAcolyteAcksTotal | integer | No | 0 |
RandomVillagerMAcks | sound | Yes | |
RandomVillagerMAcksTotal | integer | No | 0 |
RankInteger | integer | No | |
RelaxedVillagers | group | No | |
RescuableAcolytes | group | No | |
RescuedAcolytes | group | No | |
RescuedAcolytesCount | integer | No | 0 |
ResourceDropBuildings | group | No | |
ResourceDropHashtable | hashtable | No | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_TotalGrades | integer | Yes | |
SaveLoad_TotalTime | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
ScaredUnit | unit | No | UnitNull |
ScoreBonuses | integer | No | |
ScoreExtra | integer | No | |
ScoreLimit | integer | Yes | |
ScoreMax | integer | No | |
ScoreSubquests | integer | No | |
ScoreTime | integer | No | |
SelectionGroup1 | group | No | |
SelectionGroup2 | group | No | |
Shade01 | unit | No | UnitNull |
SheepAcolyte | unit | No | UnitNull |
SheepDropped | boolean | No | false |
SheepShield01 | unit | No | UnitNull |
SheepShield02 | unit | No | UnitNull |
Skeleton01 | unit | No | UnitNull |
Skeleton02 | unit | No | UnitNull |
Skeleton03 | unit | No | UnitNull |
SkipVote1 | boolean | No | |
SkipVote2 | boolean | No | |
SkipVote3 | boolean | No | |
SoulFeastHeal | real | No | |
SoulFeastTargets | integer | No | |
SoulFeastUp | boolean | No | |
SubquestsComplete | integer | No | |
SubquestsTotal | integer | No | |
SumRank | integer | No | |
T1Guards | group | No | |
T1GuardsFocus | location | No | |
T1GuardsReturnTimer | timer | No | |
T1Villagers | group | No | |
T2Guards | group | No | |
T2GuardsFocus | location | No | |
T2GuardsReturnTimer | timer | No | |
T2Villagers | group | No | |
T2VillagersInsane | group | No | |
T3Guards | group | No | |
T3GuardsFocus | location | No | |
T3GuardsReturnTimer | timer | No | |
T3Villagers | group | No | |
T4Guards | group | No | |
T4GuardsFocus | location | No | |
T4GuardsReturnTimer | timer | No | |
T4Villagers | group | No | |
T5Guards | group | No | |
T5GuardsFocus | location | No | |
T5GuardsReturnTimer | timer | No | |
T5Villagers | group | No | |
T6Guards | group | No | |
T6GuardsFocus | location | No | |
T6GuardsReturnTimer | timer | No | |
T6Villagers | group | No | |
T7Beloved | group | No | |
T7Hopeless | group | No | |
T7Windmill | group | No | |
TeleportEffects | effect | Yes | |
TeleportEffectsHead | integer | No | 0 |
TeleportEffectsTail | integer | No | 0 |
temp_unit | unit | No | |
TempBoolean | boolean | No | |
TempInteger | integer | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempNearbyUnits | group | No | |
TempPGroup | force | No | |
TempPGroup2 | force | No | |
TempPlayer | player | No | |
TempPoint | location | No | |
temppoint | location | No | |
temppoint2 | location | No | |
TempUGroup | group | No | |
tempugroup | group | No | |
TempUnit | unit | No | |
TempUnitType | unitcode | No | |
Tichondrius | unit | No | UnitNull |
TimeHours | integer | No | |
TimeMax | real | No | |
TimeMin | real | No | |
TimeMins | integer | No | |
TimeRange | real | No | |
TimeSeconds | integer | No | |
TimeSecondsTotal | integer | No | |
TimeTakenString | string | No | |
TInsaneGuards | group | No | |
TInsaneGuardsFocus | location | No | |
TInsaneGuardsReturnTimer | timer | No | |
TownHall | unit | No | UnitNull |
TownHallVMa | fogmodifier | No | |
TownHallVMb | fogmodifier | No | |
TownHallVMc | fogmodifier | No | |
UnitGroup | group | No | |
Validate | boolean | No | |
VillagersC | group | No | |
VillagersF | group | No | |
VillagersM | group | No | |
WorkingVillager01 | unit | No | UnitNull |
x | real | No | |
y | real | No |