Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
Warcraft 3 300 - trailer.w3x
Variables
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
misc
hole slide
Initialization
intro
Credits
esc
scene
MASTER scene
scene 1
scene 1 Copy
scene 1 Copy Copy
scene 1 Copy Copy Copy
scene 1 Copy Copy Copy Copy
scene 1 Copy Copy Copy Copy Copy
scene 1 copppy
scene 2
scene 2 Copy
scene 2 Copy Copy
scene 2 Copy Copy Copy
scene 3
scene 3 Copy
scene 3 Copy Copy
scene 3 Copy Copy Copy
scene 3 Copy edit
scene 3 Copy Copy Copy Copy 2
scene 3 Copy Copy Copy Copy
scene 4
scene 4 Copy Copy
scene 4 Copy
scene 4 Copy Copy 2
scene 4 Copy Copy 3
scene 4 Copy Copy 2 Copy
scene 5
scene 5 Copy
scene 5 Copy Copy
scene 5 Copy Copy Copy
scene 5 Copy Copy Copy Copy
scene 5 Copy Copy Copy Copy Copy
scene 5 Copy Copy Copy Copy Copy Copy
scene 6
scene 6 Copy
scene 6 Copy Copy
scene 6 Copy Copy Copy
scene 6 Copy Copy Copy Copy
scene 7
scene 7 Copy
scene 7 Copy Copy
scene 7 Copy Copy 2
scene 7 Copy Copy Copy
scene 7 Copy Copy 2 Copy
scene 8
scene 8 Copy
scene 8 Copy Copy
scene 8 Copy Copy Copy
scene 8 Copy Copy Copy Copy
scene 8 Copy Copy Copy Copy Copy
scene 9
scene 9 Copy
scene 9 Copy Copy
scene 9 Copy Copy Copy 2
scene 9 Copy Copy Copy
scene 9 Copy Copy Copy Copy
scene 9 Copy Copy Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
current_trigger
trigger
No
group
group
No
group2
group
No
slide_point
location
No
slide_unit_pos
location
No
wait_time
timer
No
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
intro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Set Variable Set group = (Units in Region_010 <gen>)
Set Variable Set group2 = (Units in Region_012 <gen>)
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in group2 and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Sound - Play SadMystery <gen>
Wait 2.00 seconds
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 10.00 %, 10.00 %, 10.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 20.00 %, 20.00 %, 20.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 30.00 %, 30.00 %, 30.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 40.00 %, 40.00 %, 40.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 60.00 %, 60.00 %, 60.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 70.00 %, 70.00 %, 70.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 80.00 %, 80.00 %, 80.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 90.00 %, 90.00 %, 90.00 %), and 0 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 10.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 20.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 30.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 40.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 50.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 60.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 70.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 80.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 90.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 300 - Trailer at (Center of Region_000 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Warcraft 3 Style at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Stop SadMystery <gen> After fading
Wait 1.00 seconds
Trigger - Add scene_1 <gen> to the trigger queue ( Checking conditions)
Unit - Cause Footman 0221 <gen> to damage Enforcer 0212 <gen> , dealing 2000.00 damage of attack type Spells and damage type Normal
Unit - Cause Footman 0221 <gen> to damage Enforcer 0214 <gen> , dealing 2000.00 damage of attack type Spells and damage type Normal
Unit - Cause Footman 0221 <gen> to damage Enforcer 0361 <gen> , dealing 2000.00 damage of attack type Spells and damage type Normal
Unit - Cause Footman 0221 <gen> to damage Enforcer 0211 <gen> , dealing 2000.00 damage of attack type Spells and damage type Normal
Unit - Cause Footman 0221 <gen> to damage Enforcer 0215 <gen> , dealing 2000.00 damage of attack type Spells and damage type Normal
Unit - Cause Footman 0221 <gen> to damage Enforcer 0216 <gen> , dealing 2000.00 damage of attack type Spells and damage type Normal
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Sound - Play OrcVictory <gen>
Floating Text - Create floating text that reads ==Credits== at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Created by Millzy at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Thanks to the Directors of 300 at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads ==Model=Credits== at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Mammoth --- Callahan at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Light Tauren --- Lord T at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Gladiator --- Miseracord at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Spartan --- Radagast at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Assasin --- soulreaver6 at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Bandit Mage on Foot --- Dan van Ohllus at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 8.00 seconds
Floating Text - Create floating text that reads Hope You liked it. Please add comments and rate. at (Center of Region_000_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) the text: Very well then
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
MASTER scene
Events
Time - wait_time expires
Conditions
Actions
Trigger - Remove current_trigger from the trigger queue
scene 1
Events
Conditions
Actions
Trigger - Add scene_1_Copy <gen> to the trigger queue ( Checking conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 12.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture war3mapImported\300.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 1000.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
scene 1 Copy
Events
Conditions
Actions
Trigger - Add scene_1_Copy_Copy <gen> to the trigger queue ( Checking conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\300.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
scene 9 Copy Copy Copy Copy
Events
Conditions
Actions
Trigger - Add scene_9_Copy_Copy_Copy_Copy_Copy <gen> to the trigger queue ( Checking conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 4.00 seconds
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