Name | Type | is_array | initial_value |
Spartans | group | No | |
TempL | location | No |
function Trig_typing_sup_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 5000, Player(0), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 100, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_typing_sup takes nothing returns nothing
set gg_trg_typing_sup = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_typing_sup, Player(0), "sup", true )
call TriggerAddAction( gg_trg_typing_sup, function Trig_typing_sup_Actions )
endfunction
function Trig_To_see_everything_Func001002 takes nothing returns nothing
call UnitShareVisionBJ( true, GetEnumUnit(), GetTriggerPlayer() )
endfunction
function Trig_To_see_everything_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsInRectAll(GetPlayableMapRect()), function Trig_To_see_everything_Func001002 )
endfunction
//===========================================================================
function InitTrig_To_see_everything takes nothing returns nothing
set gg_trg_To_see_everything = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_To_see_everything, Player(0), "i see..", true )
call TriggerRegisterPlayerChatEvent( gg_trg_To_see_everything, Player(1), "i see..", true )
call TriggerRegisterPlayerChatEvent( gg_trg_To_see_everything, Player(2), "i see..", true )
call TriggerAddAction( gg_trg_To_see_everything, function Trig_To_see_everything_Actions )
endfunction
function Trig_To_see_turnoff_Func001002 takes nothing returns nothing
call UnitShareVisionBJ( false, GetEnumUnit(), GetTriggerPlayer() )
endfunction
function Trig_To_see_turnoff_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsInRectAll(GetPlayableMapRect()), function Trig_To_see_turnoff_Func001002 )
endfunction
//===========================================================================
function InitTrig_To_see_turnoff takes nothing returns nothing
set gg_trg_To_see_turnoff = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_To_see_turnoff, Player(0), "i see.. off", true )
call TriggerRegisterPlayerChatEvent( gg_trg_To_see_turnoff, Player(1), "i see.. off", true )
call TriggerRegisterPlayerChatEvent( gg_trg_To_see_turnoff, Player(2), "i see.. off", true )
call TriggerAddAction( gg_trg_To_see_turnoff, function Trig_To_see_turnoff_Actions )
endfunction
function Trig_hero_agil_Actions takes nothing returns nothing
call EnableTrigger( gg_trg_agility )
endfunction
//===========================================================================
function InitTrig_hero_agil takes nothing returns nothing
set gg_trg_hero_agil = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_hero_agil, Player(0), "agility!", true )
call TriggerAddAction( gg_trg_hero_agil, function Trig_hero_agil_Actions )
endfunction
function Trig_agility_Actions takes nothing returns nothing
call ModifyHeroStat( bj_HEROSTAT_AGI, GetTriggerUnit(), bj_MODIFYMETHOD_ADD, 10 )
call TriggerSleepAction( 1.00 )
call DisableTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_agility takes nothing returns nothing
set gg_trg_agility = CreateTrigger( )
call DisableTrigger( gg_trg_agility )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_agility, Player(0), true )
call TriggerAddAction( gg_trg_agility, function Trig_agility_Actions )
endfunction
function Trig_hide_unit_turn_on_Actions takes nothing returns nothing
call EnableTrigger( gg_trg_hide_unit )
endfunction
//===========================================================================
function InitTrig_hide_unit_turn_on takes nothing returns nothing
set gg_trg_hide_unit_turn_on = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_hide_unit_turn_on, Player(0), "hide", true )
call TriggerAddAction( gg_trg_hide_unit_turn_on, function Trig_hide_unit_turn_on_Actions )
endfunction
function Trig_hide_unit_Actions takes nothing returns nothing
call ShowUnitHide( GetTriggerUnit() )
call DisableTrigger( GetTriggeringTrigger() )
call TriggerSleepAction( 30.00 )
call ShowUnitShow( GetTriggerUnit() )
endfunction
//===========================================================================
function InitTrig_hide_unit takes nothing returns nothing
set gg_trg_hide_unit = CreateTrigger( )
call DisableTrigger( gg_trg_hide_unit )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_hide_unit, Player(0), true )
call TriggerAddAction( gg_trg_hide_unit, function Trig_hide_unit_Actions )
endfunction
function Trig_in_case_host_Func002C takes nothing returns boolean
if ( ( GetPlayerName(GetTriggerPlayer()) == "Bond009" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "bond009" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "|c00FF0000Bond009|r" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "Biga04" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "Bigaman" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "|c00FF0000Biga04|r" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "|c00FF0000Bigaman|r" ) ) then
return true
endif
if ( ( GetPlayerName(GetTriggerPlayer()) == "WorldEdit" ) ) then
return true
endif
return false
endfunction
function Trig_in_case_host_Conditions takes nothing returns boolean
if ( not Trig_in_case_host_Func002C() ) then
return false
endif
return true
endfunction
function Trig_in_case_host_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 1000, GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
//===========================================================================
function InitTrig_in_case_host takes nothing returns nothing
set gg_trg_in_case_host = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_in_case_host, Player(0), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_in_case_host, Player(1), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_in_case_host, Player(2), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_in_case_host, Player(3), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_in_case_host, Player(4), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_in_case_host, Player(5), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerAddCondition( gg_trg_in_case_host, Condition( function Trig_in_case_host_Conditions ) )
call TriggerAddAction( gg_trg_in_case_host, function Trig_in_case_host_Actions )
endfunction