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Triggers
300 - Three Hundred v1.06d.w3x
Variables
General Triggers
Map Initialization
Gold
Ribbons of Blood
Cinematics
Intro Cinematic
Spawns
Other Backups
Spawn 1 Backup
Spawn 1
Run Spawn 2
Spawn 2
Run Immortals CInematic
Immortals Cinematic
Run Wildmen Spawn
Wildmen Spawn
Horned Beast
Persian Heavy Cavalry
Run Immortals Spawn
Immortals Spawn
Persian Elites
Elite Spearman
Wildman Chieftain
Run Xerxes Final Push
Xerxes Final Push 1
Xerxes Final Push 2
Abilities
Spartan Training
Veteran Spartan
Victory\Defeat Conditions
Victory Cinematic
Spartans Death
Defeat
Xtruz
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spartans
group
No
TempL
location
No
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off Victory_Cinematic <gen>
Trigger - Turn off Gold <gen>
Trigger - Turn off Defeat <gen>
Trigger - Turn off Spawn_2 <gen>
Trigger - Turn off Wildmen_Spawn <gen>
Trigger - Turn off Immortals_Spawn <gen>
Trigger - Turn off Xerxes_Final_Push_1 <gen>
Trigger - Turn off Xerxes_Final_Push_2 <gen>
Sound - Set Music to 100.00 %
Sound - Stop music Immediately
Sound - Clear the music list
Unit Group - Add King of Sparta 0037 <gen> to Spartans
Unit Group - Add Spartan 0039 <gen> to Spartans
Unit Group - Add Spartan 0040 <gen> to Spartans
Unit Group - Add Spartan 0041 <gen> to Spartans
Unit Group - Add Spartan 0042 <gen> to Spartans
Unit Group - Add Spartan 0043 <gen> to Spartans
Unit Group - Add Spartan 0044 <gen> to Spartans
Unit Group - Add Spartan 0038 <gen> to Spartans
Unit Group - Add Spartan 0046 <gen> to Spartans
Unit Group - Add Spartan 0045 <gen> to Spartans
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Set Variable Set TempL = (Center of Storm_1 <gen>)
Special Effect - Create a special effect at TempL using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Storm_2 <gen>)
Special Effect - Create a special effect at TempL using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Storm_3 <gen>)
Special Effect - Create a special effect at TempL using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Custom script: call RemoveLocation(udg_TempL)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Pause (Picked unit))
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Make (Picked unit) Invulnerable)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in Immortals_Army <gen> owned by Player 11 (Dark Green)) and do (Set (Picked unit) acquisition range to 700.00)
Custom script: set bj_wantDestroyGroup = true
Quest - Create a Required quest titled TRIGSTR_172 with the description By balnazar,Welcome to my map "300 - Three Hundred". The main point is to survive and in the same time kill as many persians as you can. Teamwork is very important. There is a shop south from the start location. Good luck, have fun and hope you enjoy the map while playing. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Player - Add 8 to (Owner of (Picked unit)) . Current gold
Ribbons of Blood
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Intro Cinematic
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\12 The Hot Gates-002.mp3 (Unexpected type: 'musictheme') .
Wait 3.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Persian_Ships for (Owner of (Picked unit)) over 0.00 seconds)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Storm for (Owner of (Picked unit)) over 9.00 seconds)
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Set Orc Frigate 0117 <gen> movement speed to (50.00 + 50.00)
Unit - Set Orc Frigate 0115 <gen> movement speed to (50.00 + 50.00)
Set Variable Set TempL = (Center of First_Ship <gen>)
Unit - Order Orc Frigate 0117 <gen> to Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Second_Ship <gen>)
Unit - Order Orc Frigate 0115 <gen> to Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Wait 3.00 seconds
Unit - Kill Orc Frigate 0114 <gen>
Wait 2.00 seconds
Unit - Kill Orc Frigate 0117 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Kill Orc Frigate 0115 <gen>
Wait 2.00 seconds
Unit - Kill Orc Frigate 0113 <gen>
Unit - Kill Orc Frigate 0116 <gen>
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Wait 1.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Wall_of_the_Dead for (Owner of (Picked unit)) over 0.00 seconds)
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Trees for (Owner of (Picked unit)) over 0.00 seconds)
Sound - Play war3mapImported\04 Returns a King-001.mp3 (Unexpected type: 'musictheme') .
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Spartans for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Start_Game for (Owner of (Picked unit)) over 0.00 seconds)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Selection - Select King of Sparta 0037 <gen> for Player 1 (Red)
Selection - Select Spartan 0039 <gen> for Player 2 (Blue)
Selection - Select Spartan 0040 <gen> for Player 3 (Teal)
Selection - Select Spartan 0041 <gen> for Player 4 (Purple)
Selection - Select Spartan 0042 <gen> for Player 5 (Yellow)
Selection - Select Spartan 0043 <gen> for Player 6 (Orange)
Selection - Select Spartan 0044 <gen> for Player 7 (Green)
Selection - Select Spartan 0038 <gen> for Player 8 (Pink)
Selection - Select Spartan 0046 <gen> for Player 9 (Gray)
Selection - Select Spartan 0045 <gen> for Player 10 (Light Blue)
Game - Set the time of day to 6.00
Trigger - Turn on Gold <gen>
Trigger - Run Gold <gen> (checking conditions)
Wait 3.00 seconds
Sound - Play 17_Fever_Dream_002 <gen>
Unit - Unpause all units
Sound - Play 17_Fever_Dream_002 <gen>
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.TempL)
Custom script: call RemoveLocation(udg_TempL)
Trigger - Turn on Defeat <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Other Backups
Events
Conditions
Actions
Unit - Move Spartan 0039 <gen> instantly to TempL
Unit - Move Spartan 0040 <gen> instantly to TempL
Unit - Move Spartan 0041 <gen> instantly to TempL
Unit - Move Spartan 0042 <gen> instantly to TempL
Unit - Move Spartan 0043 <gen> instantly to TempL
Unit - Move Spartan 0044 <gen> instantly to TempL
Unit - Move Spartan 0038 <gen> instantly to TempL
Unit - Move Spartan 0046 <gen> instantly to TempL
Unit - Move Spartan 0045 <gen> instantly to TempL
Spawn 1 Backup
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 50
Actions
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Spawn 1
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 30
Actions
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_1 <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_2 <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_2 <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Run Spawn 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn_1 <gen>
Wait 30.00 seconds
Cinematic - Turn subtitle display override On
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Spartans) Greater than or equal to 10
Then - Actions
Cinematic - Send transmission to (All players) from King of Sparta 0037 <gen> named TRIGSTR_035 : Play No sound and display TRIGSTR_036 . Modify duration: Set to 5.00 seconds and Wait
Else - Actions
Trigger - Turn on Spawn_2 <gen>
Trigger - Run Spawn_2 <gen> (checking conditions)
Spawn 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 30
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_1 <gen>)
Unit - Create 1 . Persian Cavalier for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
For each (Integer B) from 1 to 3 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_2 <gen>)
Unit - Create 1 . Persian Cavalier for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Run Immortals CInematic
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 7
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn_2 <gen>
Wait until ((Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Equal to 0) , checking every 1 seconds
Trigger - Run Immortals_Cinematic <gen> (checking conditions)
Immortals Cinematic
Events
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Destructible - Pick every destructible in Pathing_Blockers <gen> and do (Remove (Picked destructible))
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Pause (Picked unit))
Unit - Remove Persian Watch Tower 0103 <gen> from the game
Unit - Remove Persian Watch Tower 0104 <gen> from the game
Unit - Remove Fortification 0107 <gen> from the game
Unit - Remove Fortification 0108 <gen> from the game
Unit - Remove Fortification 0105 <gen> from the game
Unit - Remove Fortification 0106 <gen> from the game
Game - Set the time of day to 0.00
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Immortals_Intro for (Owner of (Picked unit)) over 0.00 seconds)
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Immortals_Army for (Owner of (Picked unit)) over 7.00 seconds)
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Immortals_Battle for (Owner of (Picked unit)) over 0.00 seconds)
Unit Group - Pick every unit in Spartans and do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spartans_1 <gen>)
Unit - Move (Picked unit) instantly to TempL
Custom script: call RemoveLocation(udg_TempL)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Make (Picked unit) Vulnerable)
Unit - Unpause all units
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.TempL)
Custom script: call RemoveLocation(udg_TempL)
Wait 45.00 seconds
Set Variable Set TempL = (Center of Spawn_3 <gen>)
Unit - Create 1 . Mutant for Player 11 (Dark Green) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Run Wildmen Spawn
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 8
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Wildmen_Spawn <gen>
Trigger - Run Wildmen_Spawn <gen> (checking conditions)
Environment - Remove (Last created weather effect)
Game - Set the time of day to 6.00
Wildmen Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Catapult for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Flag Bearer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Horned Beast
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 9
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Horned Beast for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Persian Heavy Cavalry
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
Actions
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Run Immortals Spawn
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 11
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Wildmen_Spawn <gen>
Wait 30.00 seconds
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Trigger - Turn on Immortals_Spawn <gen>
Trigger - Run Immortals_Spawn <gen> (checking conditions)
Immortals Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Immortal Captain for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Assassin for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Assassin for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Assassin for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Persian Elites
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Persian Elite for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Elite for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Wait 45.00 seconds
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Elite Spearman
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 13
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Elite Spearman for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Wildman Chieftain
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Wildman Chieftain for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Run Xerxes Final Push
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 17
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Immortals_Spawn <gen>
Trigger - Turn off Defeat <gen>
Trigger - Turn on Victory_Cinematic <gen>
Trigger - Turn on Xerxes_Final_Push_1 <gen>
Trigger - Run Xerxes_Final_Push_1 <gen> (checking conditions)
Trigger - Turn on Xerxes_Final_Push_2 <gen>
Trigger - Run Xerxes_Final_Push_2 <gen> (checking conditions)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Xerxes Final Push 1
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Xerxes Final Push 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Immortal Captain for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal Captain for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Flag Bearer for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Flag Bearer for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Spartan Training
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Spartan Training
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spartan Training for (Learning Hero)) Equal to 1
Then - Actions
Unit - Add Spartan Training to (Learning Hero)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for (Owner of (Learning Hero))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spartan Training for (Learning Hero)) Greater than or equal to 2
Then - Actions
Unit - Increase level of Spartan Training for (Learning Hero)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to (Level of Spartan Training for (Learning Hero)) for (Owner of (Learning Hero))
((Unit-type of (Dying unit)) Equal to King of Sparta) or ((Unit-type of (Dying unit)) Equal to Spartan)
Actions
Trigger - Turn off (This trigger)
Wait until ((Number of units in Spartans) Equal to 0) , checking every 1 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to (75.00 + 75.00)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Dilios_Speech for (Owner of (Picked unit)) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_234 : Play No sound and display TRIGSTR_235 . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_236 : Play No sound and display TRIGSTR_237 . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_238 : Play No sound and display TRIGSTR_239 . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_240 : Play No sound and display TRIGSTR_241 . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_242 : Play No sound and display TRIGSTR_243 . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_244 : Play No sound and display TRIGSTR_245 . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_246 : Play No sound and display TRIGSTR_247 . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_250 : Play No sound and display TRIGSTR_251 . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_248 : Play No sound and display TRIGSTR_249 . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Greek_Army for (Owner of (Picked unit)) over 7.00 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_252 : Play No sound and display TRIGSTR_253 . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Spartan 0183 <gen> face 150.00 over 0.33 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_270 : Play No sound and display TRIGSTR_271 . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Spartan 0183 <gen> 's Stand Victory animation
Cinematic - Send transmission to (All players) from No unit named TRIGSTR_272 : Play No sound and display TRIGSTR_273 . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Victory animation
Wait 4.00 seconds
Animation - Play Spartan 0183 <gen> 's Stand Victory animation
Unit - Make Spartan 0183 <gen> face 330.00 over 0.33 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand animation
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Dilios_Speech for (Owner of (Picked unit)) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_274 : Play No sound and display TRIGSTR_275 . Modify duration: Set to 7.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_End_Charge for (Owner of (Picked unit)) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_276 : Play No sound and display TRIGSTR_277 . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named TRIGSTR_278 : Play No sound and display TRIGSTR_279 . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Greek_Army <gen>) and do (Actions)
Loop - Actions
Animation - Reset (Picked unit) 's animation
Unit - Order (Picked unit) to Attack-Move To . (Center of Greek_Final_Charge <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Spartans Death
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to King of Sparta
Then - Actions
Unit Group - Remove (Dying unit) from Spartans .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Spartan
Then - Actions
Unit Group - Remove (Dying unit) from Spartans .
Else - Actions
Do nothing
Defeat
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in Spartans) Equal to 0
Actions
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: TRIGSTR_148
Game - Defeat Player 2 (Blue) with the message: TRIGSTR_149
Game - Defeat Player 3 (Teal) with the message: TRIGSTR_150
Game - Defeat Player 4 (Purple) with the message: TRIGSTR_151
Game - Defeat Player 5 (Yellow) with the message: TRIGSTR_152
Game - Defeat Player 6 (Orange) with the message: TRIGSTR_153
Game - Defeat Player 7 (Green) with the message: TRIGSTR_154
Game - Defeat Player 8 (Pink) with the message: TRIGSTR_155
Game - Defeat Player 9 (Gray) with the message: TRIGSTR_156
Game - Defeat Player 10 (Light Blue) with the message: TRIGSTR_157
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