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Triggers
300 - Spartan GLORY.w3x
Variables
General Triggers
Map Initialization
Hint
Starting Lumber
Gaining Gold
Ribbons of Blood
Battle Wounds
Cinematics
Intro Cinematic
Spawns
Other Backups
Spawn 1 Backup
Spawn 1
Run Spawn 2
Spawn 2
Run Immortals CInematic
Immortals Cinematic
Run Wildmen Spawn
Wildmen Spawn
Horned Beast
Persian Heavy Cavalry
Run Immortals Spawn
Immortals Spawn
Persian Elites
Elite Spearman
Wildman Chieftain
Run Xerxes Final Push
Xerxes Final Push 1
Xerxes Final Push 2
Abilities
Spartan Training
Veteran Spartan
Victory\Defeat Conditions
Xerxes dies
Spartans Death
Defeat
Xtruz
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spartans
group
No
TempL
location
No
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off
Trigger - Turn off Gaining_Gold <gen>
Trigger - Turn off Defeat <gen>
Trigger - Turn off Spawn_2 <gen>
Trigger - Turn off Wildmen_Spawn <gen>
Trigger - Turn off Immortals_Spawn <gen>
Trigger - Turn off Xerxes_Final_Push_1 <gen>
Trigger - Turn off Xerxes_Final_Push_2 <gen>
Sound - Stop music Immediately
Sound - Clear the music list
Unit Group - Add King of Sparta 0037 <gen> to Spartans
Unit Group - Add Spartan 0039 <gen> to Spartans
Unit Group - Add Spartan 0040 <gen> to Spartans
Unit Group - Add Spartan 0041 <gen> to Spartans
Unit Group - Add Spartan 0042 <gen> to Spartans
Unit Group - Add Spartan 0043 <gen> to Spartans
Unit Group - Add Spartan 0044 <gen> to Spartans
Unit Group - Add Spartan 0038 <gen> to Spartans
Unit Group - Add Spartan 0046 <gen> to Spartans
Unit Group - Add Spartan 0045 <gen> to Spartans
Player - Turn Gives bounty On for Player 11 (Dark Green)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set mana of (Picked unit) to 100%)
Set Variable Set TempL = (Center of Storm_1 <gen>)
Special Effect - Create a special effect at TempL using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Storm_2 <gen>)
Special Effect - Create a special effect at TempL using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Storm_3 <gen>)
Special Effect - Create a special effect at TempL using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Custom script: call RemoveLocation(udg_TempL)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Pause (Picked unit))
Custom script: set bj_wantDestroyGroup = true
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in Immortals_Army <gen> owned by Player 11 (Dark Green)) and do (Set (Picked unit) acquisition range to 700.00)
Custom script: set bj_wantDestroyGroup = true
Quest - Create a Required quest titled with the description By aaa90ii,Welcome to my map "300 - Spartan Glory". The main point is to survive and in the same time kill as many persians as you can and to win you must kill god of war at the top of the map. Teamwork is very important. There is a shop south from the start location. Good luck, have fun and TO WIN kill god of war at the top of the map. CHANGES:Changes from 300 NO MERCY!Two new shops added tome shop (hidden) black market (hidden)New itemsTower upgradesTower buildersNew buffs and unitsYou may buy items from your tent1 new item added to your armoryNew max spartan level (26)New max population (30) you need to bulid farm for 30 populationLess units you face at the start of the mapThank you for playing and reading this mapby aaa90ii , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled with the description By aaa90ii,Welcome to my map "300 - Spartan Glory"HINTS:HEAL HAS BEEN REMOVED FROM SPARTANS IV'E BEEN TOLD MY VERSIONS ARE RIGGED WITH IT SO ITS REMOVED! HOW EVER ALEXANDER THE GREAT MAY USE HEALING WAVE!!Teamwork is the only way to win this game so use it!Max food level: 32Your camp is heavly Protected by wach towers.Max hero level: 30AND I REDUCED THE MEN THAT YOU FACE AT THE START OF THIS MAP BECAUSE NOOBS KEEP DIEING!You start with a type of recarnation that restores 3000 health! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled TRIGSTR_172 with the description By aaa90ii,Welcome to my map "300 - Spartan Glory"HINTS:HEAL HAS BEEN REMOVED FROM SPARTANS IV'E BEEN TOLD MY VERSIONS ARE RIGGED WITH IT SO ITS REMOVED! HOW EVER ALEXANDER THE GREAT MAY USE HEALING WAVE!!Teamwork is the only way to win this game so use it!Max food level: 32Your camp is heavly Protected by wach towers.Max hero level: 30AND I REDUCED THE MEN THAT YOU FACE AT THE START OF THIS MAP BECAUSE NOOBS KEEP DIEING!You start with a type of recarnation that restores 3000 health!Now some items are cheaper and others may cost more!!You may upgrade towers and you my buy a peasent to bulid and repair towers If Alexander The Great Dies you may revive him he is the only hero you may buy from the barracks.You revive him from your tent.Theres a fountain of power it heals health and mannaThe black market is Strongly guardedYou may buy 3 items for your tentTo use home town portal you must target your tent or your allys tent The home town portal makes you invurnable while teleporting.You may also travel the sea and start a voyage in the wilderness by boat.If you decied to travel the seas by boat there are two ways to get on the other half of the land.1. One way is very close the imortals.2. Second way is heavly guarded by powerful guards.I advise do NOT try to kill the god of war with under 3 people because you will get owned!the 300s i have created are:300-Three Hundred.v300300-SPARTAS LAST BATTLE300-NO MERCY300-RAGE300-Spartans GloryAny other 300 with towers at the start is ither mine or a person has stolen my map idea! Those 300s were created by aaa90ii and thanks for playing my map or (maps) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Hint
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Your camp is heavly Protected by wach towersMax hero level: 30AND I REDUCED THE MEN THAT YOU FACE AT THE START OF THIS MAP BECAUSE NOOBS KEEP DIEING!300 - Spartan Glory Created by aaa90ii
Wait 30.00 seconds
Game - Display to (All players) the text: You start with a type of recarnation that restores 3000 health!Now some items are cheaper and others may cost more!!
Wait 60.00 seconds
Game - Display to (All players) the text: Hints: HEAL HAS BEEN REMOVED FROM SPARTANS IV'E BEEN TOLD MY VERSIONS ARE RIGGED WITH IT SO ITS REMOVED! HOW EVER ALEXANDER THE GREAT MAY USE HEALING WAVE!! Teamwork is the only way to win this game so use it!Max food level: 32
Wait 60.00 seconds
Game - Display to (All players) the text: This version Origanates for 300 - NO MERCY! In this version there are 2 new shops and new itemstowers are shared between players
Wait 60.00 seconds
Game - Display to (All players) the text: You may upgrade towers and you my buy a peasent to bulid and repair towers If Alexander The Great Dies you may revive him he is the only hero you may buy from the barracks.You revive him from your tent.
Wait 60.00 seconds
Game - Display to (All players) the text: Theres a fountain of power it heals health and mannaThe black market is Strongly guardedYou may buy 3 items for your tent
Wait 60.00 seconds
Game - Display to (All players) the text: To use home town portal you must target your tent or your allys tent The home town portal makes you invurnable while teleportingYou may also travel the sea and start a voyage in the wilderness by boat.
Wait 60.00 seconds
Game - Display to (All players) the text: If you decied to travel the seas by boat there are two ways to get on the other half of the land.1. One way is very close the imortals.2. Second way is heavly guarded by powerful guards.I advise do NOT try to kill the god of war with under 3 people because you will get owned!
Wait 70.00 seconds
Game - Display to (All players) the text: the 300s i have created are:300-Three Hundred.v300300-SPARTAS LAST BATTLE300-NO MERCY300-RAGE300-Spartans GloryAny other 300 with towers at the start is ither mine or a person has stolen my map idea! Those 300s were created by aaa90ii and thanks for playing my map or (maps)
Starting Lumber
Events
Map initialization
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Available free Heroes
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Gaining Gold
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Ribbons of Blood
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Battle Wounds
Events
Unit - A unit Is attacked
Conditions
Actions
Wait 0.33 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Intro Cinematic
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\12 The Hot Gates-002.mp3 (Unexpected type: 'musictheme') .
Wait 3.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Persian_Ships for (Owner of (Picked unit)) over 0.00 seconds)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Storm for (Owner of (Picked unit)) over 9.00 seconds)
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Set Persian Frigate 0117 <gen> movement speed to (50.00 + 50.00)
Unit - Set Persian Frigate 0115 <gen> movement speed to (50.00 + 50.00)
Set Variable Set TempL = (Center of First_Ship <gen>)
Unit - Order Persian Frigate 0117 <gen> to Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Second_Ship <gen>)
Unit - Order Persian Frigate 0115 <gen> to Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Environment - Turn (Last created weather effect) Off
Custom script: set bj_wantDestroyGroup = true
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Trees for (Owner of (Picked unit)) over 0.00 seconds)
Sound - Play war3mapImported\04 Returns a King-001.mp3 (Unexpected type: 'musictheme') .
Wait 2 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Start_Game for (Owner of (Picked unit)) over 0.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Selection - Select King of Sparta 0037 <gen> for Player 1 (Red)
Selection - Select Spartan 0039 <gen> for Player 2 (Blue)
Selection - Select Spartan 0040 <gen> for Player 3 (Teal)
Selection - Select Spartan 0041 <gen> for Player 4 (Purple)
Selection - Select Spartan 0042 <gen> for Player 5 (Yellow)
Selection - Select Spartan 0043 <gen> for Player 6 (Orange)
Selection - Select Spartan 0044 <gen> for Player 7 (Green)
Selection - Select Spartan 0038 <gen> for Player 8 (Pink)
Selection - Select Spartan 0046 <gen> for Player 9 (Gray)
Selection - Select Spartan 0045 <gen> for Player 10 (Light Blue)
Game - Set the time of day to 6.00
Trigger - Turn on Gaining_Gold <gen>
Trigger - Run Gaining_Gold <gen> (checking conditions)
Wait 3.00 seconds
Sound - Play 17_Fever_Dream_002 <gen>
Unit - Unpause all units
Sound - Play 17_Fever_Dream_002 <gen>
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.TempL)
Custom script: call RemoveLocation(udg_TempL)
Trigger - Turn on Defeat <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Other Backups
Events
Conditions
Actions
Unit - Move Spartan 0039 <gen> instantly to TempL
Unit - Move Spartan 0040 <gen> instantly to TempL
Unit - Move Spartan 0041 <gen> instantly to TempL
Unit - Move Spartan 0042 <gen> instantly to TempL
Unit - Move Spartan 0043 <gen> instantly to TempL
Unit - Move Spartan 0044 <gen> instantly to TempL
Unit - Move Spartan 0038 <gen> instantly to TempL
Unit - Move Spartan 0046 <gen> instantly to TempL
Unit - Move Spartan 0045 <gen> instantly to TempL
Spawn 1 Backup
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 50
Actions
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Spearman for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Spawn 1
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 5
Actions
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_1 <gen>)
Unit - Create 3 . Persian Warrior for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_2 <gen>)
Unit - Create 3 . Persian Warrior for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_2 <gen>)
Unit - Create 2 . Persian Spearman for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Unit - Remove from the game
Run Spawn 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn_1 <gen>
Wait 30.00 seconds
Cinematic - Turn subtitle display override On
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Spartans) Greater than or equal to 1
Then - Actions
Cinematic - Send transmission to (All players) from King of Sparta 0037 <gen> named TRIGSTR_035 : Play No sound and display TRIGSTR_036 . Modify duration: Set to 5.00 seconds and Wait
Else - Actions
Trigger - Turn on Spawn_2 <gen>
Trigger - Run Spawn_2 <gen> (checking conditions)
Spawn 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 5
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_1 <gen>)
Unit - Create 3 . Persian Cavalier for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
For each (Integer B) from 1 to 3 , do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spawn_2 <gen>)
Unit - Create 2 . Persian Cavalier for Player 12 (Brown) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Unit - Remove from the game
Unit - Remove from the game
Unit - Remove from the game
Unit - Remove from the game
Unit - Remove from the game
Unit - Remove from the game
Run Immortals CInematic
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 7
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn_2 <gen>
Wait until ((Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Equal to 0) , checking every 1 seconds
Trigger - Run Immortals_Cinematic <gen> (checking conditions)
Immortals Cinematic
Events
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Destructible - Pick every destructible in Pathing_Blockers <gen> and do (Remove (Picked destructible))
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Pause (Picked unit))
Game - Set the time of day to 0.00
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Immortals_Intro for (Owner of (Picked unit)) over 0.00 seconds)
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Immortals_Army for (Owner of (Picked unit)) over 7.00 seconds)
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (.Apply. gg_cam_Immortals_Battle for (Owner of (Picked unit)) over 0.00 seconds)
Unit Group - Pick every unit in Spartans and do (Actions)
Loop - Actions
Set Variable Set TempL = (Center of Spartans_1 <gen>)
Unit - Move (Picked unit) instantly to TempL
Custom script: call RemoveLocation(udg_TempL)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Make (Picked unit) Vulnerable)
Unit - Unpause all units
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.TempL)
Custom script: call RemoveLocation(udg_TempL)
Wait 45.00 seconds
Set Variable Set TempL = (Center of Spawn_3 <gen>)
Unit - Create 1 . Spartan Traitor for Player 11 (Dark Green) at TempL facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempL)
Set Variable Set TempL = (Center of Hot_Gates <gen>)
Unit - Order (Last created unit) to Attack-Move To . TempL
Custom script: call RemoveLocation(udg_TempL)
Run Wildmen Spawn
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 8
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Wildmen_Spawn <gen>
Trigger - Run Wildmen_Spawn <gen> (checking conditions)
Environment - Remove (Last created weather effect)
Game - Set the time of day to 6.00
Wildmen Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Catapult for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Flag Bearer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Wildman for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Warrior for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Horned Beast
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 9
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Horned Beast for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Persian Heavy Cavalry
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
Actions
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Run Immortals Spawn
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 11
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Wildmen_Spawn <gen>
Wait 30.00 seconds
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Trigger - Turn on Immortals_Spawn <gen>
Trigger - Run Immortals_Spawn <gen> (checking conditions)
Immortals Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Immortal Captain for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Assassin for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Assassin for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Assassin for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Archer for Player 11 (Dark Green) at (Center of Immortals_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Persian Elites
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Persian Elite for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Elite for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Wait 45.00 seconds
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Elite Spearman
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 13
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Elite Spearman for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Wildman Chieftain
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Wildman Chieftain for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Run Xerxes Final Push
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 17
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Immortals_Spawn <gen>
Trigger - Turn off Defeat <gen>
Trigger - Turn on
Trigger - Turn on Xerxes_Final_Push_1 <gen>
Trigger - Run Xerxes_Final_Push_1 <gen> (checking conditions)
Trigger - Turn on Xerxes_Final_Push_2 <gen>
Trigger - Run Xerxes_Final_Push_2 <gen> (checking conditions)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Xerxes Final Push 1
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Heavy Cavalier for Player 12 (Brown) at (Center of Goat_Path <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Xerxes Final Push 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) Food used) Less than or equal to 30
Actions
Unit - Create 1 . Immortal Captain for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal Captain for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Immortal for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Flag Bearer for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Unit - Create 1 . Persian Flag Bearer for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Hot_Gates <gen>)
Spartan Training
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Spartan Training
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spartan Training for (Learning Hero)) Equal to 1
Then - Actions
Unit - Add Spartan Training to (Learning Hero)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for (Owner of (Learning Hero))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spartan Training for (Learning Hero)) Greater than or equal to 2
Then - Actions
Unit - Increase level of Spartan Training for (Learning Hero)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to (Level of Spartan Training for (Learning Hero)) for (Owner of (Learning Hero))
((Unit-type of (Dying unit)) Equal to GOD OF WAR) or ((Unit-type of (Dying unit)) Equal to GOD OF WAR)
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to (75.00 + 75.00)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Dilios_Speech for (Owner of (Picked unit)) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display We will fuck those fucking fuckers. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Then we will fuck them some more. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display That will teach them not to mess with Spartans. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display We will charge in, chop off their heads and rape their skulls. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display I feel like raping some Persian skullzorz. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Spartans, do you feel like raping some Persian skulls???!!! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Then let's go down there and let them taste some metal. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Spaaartaaaaans!!!!! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Ready your swords and hold your shields tight, because tonight we pwn some nabzorz. . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Greek_Army for (Owner of (Picked unit)) over 7.00 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Men, it will be an honor to pwn some nab assez with ya. . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Spartan 0183 <gen> face 150.00 over 0.33 seconds
Cinematic - Send transmission to (All players) from Spartan 0183 <gen> named Dilios: : Play No sound and display Are we ready?!!! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Spartan 0183 <gen> 's Stand Victory animation
Cinematic - Send transmission to (All players) from No unit named Spartans: AU! AU! AU! : Play No sound and display Throw Spear . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Victory animation
Unit - Order (Picked unit) to Attack-Move To . (Center of Greek_Final_Charge <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Spartans Death
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to King of Sparta
Then - Actions
Unit Group - Remove (Dying unit) from Spartans .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Spartan
Then - Actions
Unit Group - Remove (Dying unit) from Spartans .
Else - Actions
Do nothing
Defeat
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in Spartans) Equal to 0
Actions
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: TRIGSTR_148
Game - Defeat Player 2 (Blue) with the message: TRIGSTR_149
Game - Defeat Player 3 (Teal) with the message: TRIGSTR_150
Game - Defeat Player 4 (Purple) with the message: TRIGSTR_151
Game - Defeat Player 5 (Yellow) with the message: TRIGSTR_152
Game - Defeat Player 6 (Orange) with the message: TRIGSTR_153
Game - Defeat Player 7 (Green) with the message: TRIGSTR_154
Game - Defeat Player 8 (Pink) with the message: TRIGSTR_155
Game - Defeat Player 9 (Gray) with the message: TRIGSTR_156
Game - Defeat Player 10 (Light Blue) with the message: TRIGSTR_157
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