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Triggers
302-2.w3x
Variables
Initialization
Melee Initialization
orders
musicToVictory
Overboard
SpartaKills
Leaderboard
Multirefresh
Multirefresh Copy
Kill1
Kill2
Kill3
Kill4
Kill5
Kill6
Kill7
Kill8
Kill9
Kill10
Revival
Spartar
Spartar Copy
Spartar Copy 2
Spartar Copy 3
Spartar Copy 4
Spartar Copy 5
Spartar Copy 6
Spartar Copy 7
Spartar Copy 8
Spartar Copy 8 Copy
PersianOffense1
FirstEvent
FirstEventCont
Cliff
Stop
PersianOffense2
Immortals
Stop2
PersianOffense3
Cavalry
The death of a rhino
Stop3
PersionOffense4
Elephants
Cliff Copy 2
Stop4
PersianOffense5
Magicians
FireTimer
Stop5
FireSpells
Barbarians
SLAVES
Slavestop
slavebond
beginningEnd
Surrounded
MagNSun
FireArrows
stopSparta
PersianHorde
All together now
Stop6
FinalStop
Shield spells
Shade
DeShade
Forward
Lower
Push
Spear
Spear Jab
Spear Jab Copy
Spin
Turn
The arrows
Cinematic
Firing
credits
raz9
raz9 Copy
raz9 Copy 2
raz9 Copy 3
raz9 Copy 4
raz9 Copy 5
raz9 Copy 6
raz9 Copy 7
raz9 Copy 8
raz9 Copy 9
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
arrows
integer
Yes
1
Fire
timer
No
Glory
timer
No
player
player
Yes
Victory
sound
No
SoundNull
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Set Variable Set player[1] = Player 1 (Red)
Set Variable Set player[2] = Player 2 (Blue)
Set Variable Set player[3] = Player 3 (Teal)
Set Variable Set player[4] = Player 4 (Purple)
Set Variable Set player[5] = Player 5 (Yellow)
Set Variable Set player[6] = Player 6 (Orange)
Set Variable Set player[7] = Player 7 (Green)
Set Variable Set player[8] = Player 8 (Pink)
Set Variable Set player[9] = Player 9 (Gray)
Set Variable Set player[10] = Player 10 (Light Blue)
orders
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) matching ((Unit-type of (Matching unit)) Not equal to Elephant).) and do (Order (Picked unit) to Patrol To.(Center of Region_001 <gen>))
Unit Group - Pick every unit in (Units of type Elephant) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units of type Elephant) and do (Order (Picked unit) to Patrol To.(Random point in Region_009 <gen>))
musicToVictory
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Play 01_To_Victory <gen>
Overboard
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) matching ((Terrain type at (Position of (Matching unit))) Equal to (Terrain type at (Center of Region_004 <gen>))).) and do (Move (Picked unit) instantly to (Center of Region_000 <gen>))
Leaderboard
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Change the label for Player 11 (Dark Green) in (Last created leaderboard) to Total KIlls
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Leaderboard - Remove Neutral Hostile from (Last created leaderboard) .
Leaderboard - Remove Neutral Victim from (Last created leaderboard) .
Leaderboard - Remove Neutral Extra from (Last created leaderboard) .
Leaderboard - Remove Neutral Passive from (Last created leaderboard) .
Leaderboard - Show (Last created leaderboard)
Trigger - Turn on Multirefresh_Copy <gen>
Multirefresh
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to (String((10000 - (Integer((Life of Scout Tower 0017 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String((10000 - (Integer((Life of Scout Tower 0018 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to (String((10000 - (Integer((Life of Scout Tower 0019 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to (String((10000 - (Integer((Life of Scout Tower 0020 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to (String((10000 - (Integer((Life of Scout Tower 0021 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to (String((10000 - (Integer((Life of Scout Tower 0022 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to (String((10000 - (Integer((Life of Scout Tower 0023 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to (String((10000 - (Integer((Life of Scout Tower 0024 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to (String((10000 - (Integer((Life of Scout Tower 0025 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to (String((10000 - (Integer((Life of Scout Tower 0026 <gen>))))))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to (String((10000 - (Integer((Life of Scout Tower 0027 <gen>))))))
Multirefresh Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0017 <gen>))))
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0018 <gen>))))
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0019 <gen>))))
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0020 <gen>))))
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0021 <gen>))))
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0022 <gen>))))
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0023 <gen>))))
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0024 <gen>))))
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0025 <gen>))))
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0026 <gen>))))
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (500 - (Integer((Life of Scout Tower 0027 <gen>))))
Kill1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Unit - Set life of Scout Tower 0017 <gen> to ((Life of Scout Tower 0017 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Unit - Set life of Scout Tower 0018 <gen> to ((Life of Scout Tower 0018 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Unit - Set life of Scout Tower 0019 <gen> to ((Life of Scout Tower 0019 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Unit - Set life of Scout Tower 0020 <gen> to ((Life of Scout Tower 0020 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill5
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Unit - Set life of Scout Tower 0021 <gen> to ((Life of Scout Tower 0021 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill6
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Unit - Set life of Scout Tower 0022 <gen> to ((Life of Scout Tower 0022 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill7
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Unit - Set life of Scout Tower 0023 <gen> to ((Life of Scout Tower 0023 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill8
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Unit - Set life of Scout Tower 0024 <gen> to ((Life of Scout Tower 0024 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill9
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Unit - Set life of Scout Tower 0025 <gen> to ((Life of Scout Tower 0025 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Kill10
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Set life of Scout Tower 0026 <gen> to ((Life of Scout Tower 0026 <gen>) - 1)
Unit - Set life of Scout Tower 0027 <gen> to ((Life of Scout Tower 0027 <gen>) - 1)
Spartar
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 2
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 3
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 4
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 5
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 6
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 7
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 8
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Spartar Copy 8 Copy
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spartan
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Wait 30.00 seconds
Unit - Create 1 . Spartan for (Owner of (Dying unit)) at ((Center of Region_001 <gen>) offset by (0.00, -1000.00)) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
FirstEvent
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit - Create 30 . Persian Warrior for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 20 . Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Trigger - Turn on FirstEventCont <gen>
Trigger - Turn off FirstEvent <gen>
FirstEventCont
Events
Unit - A unit Dies
Conditions
(Number of units in (Units of type Persian Warrior)) Less than or equal to 10
Actions
Unit Group - Pick every unit in (Units of type Persian Warrior) and do (Make (Picked unit) Invulnerable)
Game - Display to (All players) the text: Push the remaing Persians off the granite cliff.
Cinematic - Ping minimap for (All players) at (Center of Region_002 <gen>) for 5.00 seconds
Trigger - Turn on Cliff <gen>
Trigger - Turn on Spear_Jab_Copy <gen>
Trigger - Turn off Spear_Jab <gen>
Trigger - Turn on Stop <gen>
Cliff
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_002 <gen> matching ((Unit-type of (Matching unit)) Equal to Persian Warrior)) and do (Kill (Picked unit))
Stop
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn off FirstEventCont <gen>
Trigger - Turn off Cliff <gen>
Trigger - Run Cinematic <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Immortals
Events
Conditions
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Remove (Picked unit) from the game)
Wait 9.00 seconds
Unit - Create 30 . Persian Immortal for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 1 . Thing for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Trigger - Turn on Stop2 <gen>
Trigger - Turn off (This trigger)
Stop2
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn on Cavalry <gen>
Trigger - Run Cavalry <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Cavalry
Events
Conditions
Actions
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The persian cavalry has arrived.. and with horrendous beasts.. throw two spears at the monstrosities to quiet them . Modify duration: Add 0.00 seconds and Wait
Wait 3.00 seconds
Unit - Create 30 . Cavalry for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 2 . Rhino (Riderless) for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Trigger - Turn on Stop3 <gen>
Trigger - Turn off (This trigger)
The death of a rhino
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Throw Spear
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Target unit of ability being cast)) Equal to Rhino (Riderless)
((Target unit of ability being cast) has buff A Hole (Pause)) Equal to True
Then - Actions
Unit - Kill (Target unit of ability being cast)
Else - Actions
Stop3
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn on Elephants <gen>
Trigger - Run Elephants <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Elephants
Events
Conditions
Actions
Unit - Create 4 . Elephant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 30 . Persian Warrior for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Trigger - Turn on Stop4 <gen>
Trigger - Turn off (This trigger)
Cliff Copy 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_002 <gen> matching ((Unit-type of (Matching unit)) Equal to Elephant)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in Region_002 <gen> matching ((Unit-type of (Matching unit)) Equal to Barbarian Slave)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Stop4
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn on Magicians <gen>
Trigger - Run Magicians <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Magicians
Events
Conditions
Actions
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Countdown Timer - Start Fire as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for Fire with title Firey Demise in..
Trigger - Turn on FireSpells <gen>
Trigger - Turn on Stop5 <gen>
FireTimer
Events
Time - Fire expires
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Greater than 1
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The spartans have died.. . Modify duration: Add 0.00 seconds and Wait
Unit Group - Pick every unit in (Units of type Spartan) and do (Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl)
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Spartan) and do (Kill (Picked unit))
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Stop5
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn off FireSpells <gen>
Trigger - Turn off FireTimer <gen>
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn on SLAVES <gen>
Trigger - Run SLAVES <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
FireSpells
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Magician) and do (Order (Picked unit) to Human Blood Mage - Flame Strike.(Random point in Region_003 <gen>))
SLAVES
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Visibility - Disable fog of war
Visibility - Disable black mask
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Rotate camera 360.00 degrees around (Target of current camera view) for (Picked player) over 10.00 seconds)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display In time the persian army will learn to fear the spartans spears more than the whips of the slavedrivers . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display To kill the slave you must kill the slavedriver . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Visibility - Enable fog of war
Visibility - Enable black mask
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
Unit - Create 15 . Slave Driver for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 30 . Barbarian Slave for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Barbarian Slave) and do (Make (Picked unit) Invulnerable)
Trigger - Turn on Slavestop <gen>
Trigger - Turn off (This trigger)
Slavestop
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn on MagNSun <gen>
Trigger - Run MagNSun <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
slavebond
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Slave Driver
Actions
Unit - Kill (Random unit from (Units of type Barbarian Slave))
Unit - Kill (Random unit from (Units of type Barbarian Slave))
MagNSun
Events
Conditions
Actions
Unit Group - Pick every unit in (Units of type Spartan) and do (Move (Picked unit) instantly to (Center of Region_006 <gen>))
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_007 <gen>) facing 180.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_001 <gen>) facing 180.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_005 <gen>) facing 0.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_008 <gen>) facing 0.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_005 <gen>) facing 0.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_008 <gen>) facing 0.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_007 <gen>) facing 180.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_001 <gen>) facing 180.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_005 <gen>) facing 0.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_008 <gen>) facing 0.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_007 <gen>) facing 180.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_001 <gen>) facing 180.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_007 <gen>) facing 180.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_001 <gen>) facing 180.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_005 <gen>) facing 0.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_008 <gen>) facing 0.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_007 <gen>) facing 180.00 degrees
Unit - Create 1 . Magician for Player 12 (Brown) at (Random point in Region_001 <gen>) facing 180.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_005 <gen>) facing 0.00 degrees
Unit - Create 1 . Glaive Thrower for Neutral Passive at (Random point in Region_008 <gen>) facing 0.00 degrees
Trigger - Turn on FireArrows <gen>
Trigger - Run FireArrows <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
FireArrows
Events
Conditions
Actions
Trigger - Turn on stopSparta <gen>
Trigger - Turn off Shade <gen>
Trigger - Turn off Forward <gen>
Cinematic - Turn cinematic mode On for (All players)
Visibility - Disable fog of war
Visibility - Disable black mask
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 1.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Rotate camera 360.00 degrees around (Target of current camera view) for (Picked player) over 10.00 seconds)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Is this the end? The persian army has surrounded you... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display survive . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Visibility - Enable fog of war
Visibility - Enable black mask
Unit Group - Pick every unit in (Units of type Magician) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units of type Magician) and do (Order (Picked unit) to Human Blood Mage - Flame Strike.(Random point in Region_006 <gen>))
Wait 5.00 seconds
Countdown Timer - Create a timer window for Glory with title Glory In...
Countdown Timer - Start Glory as a One-shot timer that will expire in 5.00 seconds
Wait 5.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Attack.(Random unit from (Units of type Spartan)))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Stop.)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Magician) and do (Order (Picked unit) to Human Blood Mage - Flame Strike.(Random point in Region_006 <gen>))
Wait 5.00 seconds
Countdown Timer - Create a timer window for Glory with title Glory In...
Countdown Timer - Start Glory as a One-shot timer that will expire in 5.00 seconds
Wait 5.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Attack.(Random unit from (Units of type Spartan)))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Stop.)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Magician) and do (Order (Picked unit) to Human Blood Mage - Flame Strike.(Random point in Region_006 <gen>))
Wait 5.00 seconds
Countdown Timer - Create a timer window for Glory with title Glory In...
Countdown Timer - Start Glory as a One-shot timer that will expire in 5.00 seconds
Wait 5.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Attack.(Random unit from (Units of type Spartan)))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Stop.)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Magician) and do (Remove (Picked unit) from the game)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
Trigger - Turn off stopSparta <gen>
Unit Group - Pick every unit in (Units of type Spartan) and do (Set (Picked unit) movement speed to 300.00)
Trigger - Turn on Shade <gen>
Trigger - Turn on Forward <gen>
Trigger - Turn on All_together_now <gen>
Trigger - Run All_together_now <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
stopSparta
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Spartan) and do (Set (Picked unit) movement speed to 0.00)
All together now
Events
Conditions
Actions
Unit - Create 30 . Persian Warrior for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 20 . Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 40 . Persian Immortal for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 20 . Cavalry for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 2 . Rhino (Riderless) for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 4 . Elephant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
Trigger - Turn on Stop6 <gen>
Stop6
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown).)) Equal to 0
Actions
Trigger - Turn on All_together_now <gen>
Trigger - Run All_together_now <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
FinalStop
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Scout Tower 0027 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The spartans have held off the entire persian army. . Modify duration: Add 0.00 seconds and Wait
Unit Group - Pick every unit in (Units of type Spartan) and do (Lock camera target for (Owner of (Picked unit)) to (Picked unit), offset by (0, 0) using Default rotation)
Unit Group - Pick every unit in (Units of type Spartan) and do (Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl)
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Shade
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(defend))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current movement speed of (Triggering unit)) Less than 290.00
Then - Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Human Footman - Stop Defend .
Unit - Set (Triggering unit) movement speed to 50.00
Else - Actions
Unit - Set (Triggering unit) movement speed to 0.00
DeShade
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(undefend))
Actions
Unit - Set (Triggering unit) movement speed to 300.00
Forward
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(magicdefense))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current movement speed of (Triggering unit)) Less than 290.00
Then - Actions
Unit - Order (Triggering unit) to Human Footman - Stop Defend .
Unit - Set (Triggering unit) movement speed to 50.00
Else - Actions
Unit - Set (Triggering unit) movement speed to 50.00
Lower
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(magicundefense))
Actions
Unit - Set (Triggering unit) movement speed to 300.00
Push
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Push
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Facing of (Casting unit)) Less than or equal to 45.00
(Facing of (Casting unit)) Greater than 315.00
(Terrain type at ((Position of (Casting unit)) offset by (1000.00, 0.00))) Not equal to (Terrain type at (Center of Region_004 <gen>))
Then - Actions
Unit Group - Pick every unit in (Units within 250.00 of (Position of (Casting unit)) matching ((Unit-type of (Matching unit)) Not equal to Spartan).) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by (1000.00, 0))
Unit - Order (Picked unit) to Patrol To . (Center of Region_001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Facing of (Casting unit)) Greater than 45.00
(Facing of (Casting unit)) Less than or equal to 135.00
(Terrain type at ((Position of (Casting unit)) offset by (0, 1000.00))) Not equal to (Terrain type at (Center of Region_004 <gen>))
Then - Actions
Unit Group - Pick every unit in (Units within 250.00 of (Position of (Casting unit)) matching ((Unit-type of (Matching unit)) Not equal to Spartan).) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by (0.00, 1000.00))
Unit - Order (Picked unit) to Patrol To . (Center of Region_001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Facing of (Casting unit)) Greater than 135.00
(Facing of (Casting unit)) Less than or equal to 225.00
(Terrain type at ((Position of (Casting unit)) offset by (-1000.00, 0.00))) Not equal to (Terrain type at (Center of Region_004 <gen>))
Then - Actions
Unit Group - Pick every unit in (Units within 250.00 of (Position of (Casting unit)) matching ((Unit-type of (Matching unit)) Not equal to Spartan).) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by (-1000.00, 0))
Unit - Order (Picked unit) to Patrol To . (Center of Region_001 <gen>)
Else - Actions
Spear Jab
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Jab Spear
Actions
Animation - Play (Casting unit) 's attack animation
Unit - Set life of (Random unit from (Units within 175.00 of (Position of (Casting unit)) matching ((((Unit-type of (Matching unit)) Not equal to Barbarian Slave) and ((Unit-type of (Matching unit)) Not equal to Spartan)) and (((Unit-type of (Matching unit)) Not equal to Elephant) and ((Unit-type of (Matching unit)) Not equal to Rhino (Riderless)))).)) to ((Max life of (Matching unit)) - 200.00)
Spear Jab Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Jab Spear
Actions
Animation - Play (Casting unit) 's attack animation
Unit - Set life of (Random unit from (Units within 175.00 of (Position of (Casting unit)) matching (((Unit-type of (Matching unit)) Not equal to Persian Warrior) and ((Unit-type of (Matching unit)) Not equal to Spartan)).)) to ((Max life of (Matching unit)) - 200.00)
Turn
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Spin
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current movement speed of (Triggering unit)) Less than 290.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current movement speed of (Triggering unit)) Less than 20.00
Then - Actions
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Unit - Set (Triggering unit) movement speed to 0.00
Else - Actions
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Unit - Set (Triggering unit) movement speed to 50.00
Else - Actions
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Wait 0.01 seconds
Unit - Move (Casting unit) instantly to (Position of (Casting unit)) , facing ((Facing of (Casting unit)) + 90.00) degrees
Cinematic
Events
Conditions
Actions
Unit Group - Pick every unit in (Units of type Archer) and do (Play (Picked unit)'s stand animation)
Unit Group - Pick every unit in (Units of type Archer) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Visibility - Disable fog of war
Visibility - Disable black mask
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Their arrows will blot out the sun... . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 2.00 seconds
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Archer) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Archer) and do (Play (Picked unit)'s stand victory animation)
Unit Group - Pick every unit in (Units of type Archer) and do (Pause (Picked unit))
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Visibility - Enable fog of war
Visibility - Enable black mask
Unit Group - Pick every unit in (Units of type Archer) and do (Unpause (Picked unit))
Countdown Timer - Create a timer window for Glory with title Glory In...
Countdown Timer - Start Glory as a One-shot timer that will expire in 10.00 seconds
Wait 10.00 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn on Firing <gen>
Firing
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Attack.(Random unit from (Units of type Spartan)))
Wait 1.00 game-time seconds
Unit Group - Pick every unit in (Units of type Glaive Thrower) and do (Order (Picked unit) to Stop.)
Unit Group - Pick every unit in (Units of type Spartan) and do (Move (Picked unit) instantly to (Random point in Region_001 <gen>))
Trigger - Turn off (This trigger)
Trigger - Turn off Spear_Jab_Copy <gen>
Trigger - Turn on Spear_Jab <gen>
Trigger - Turn on Immortals <gen>
Trigger - Run Immortals <gen> (ignoring conditions)
raz9
Events
Player - Player 1 (Red) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy
Events
Player - Player 2 (Blue) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 6 (Orange) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 7 (Green) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 8 (Pink) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 9 (Gray) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
raz9 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -credit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from No unit named : Play No sound and display This interpretation of the movie 300 as a warcraft custom map was made by raz9 . Modify duration: Add 0 seconds and Wait
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