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Triggers
25tooday.w3x
Variables
Start
Иниц. сражения
RunMetr
Methronom
Methronom2
Припев1
a
b
c
d
e
f
g
h
Куплет1
ka
kb
p2
kc
kd
ke
kf
p3
p4
p5
p6
pend
More
Run1
Run2
Dis1
Piano1
Piano2
Piano1A
Piano2A
Piano3A
Piano4A
End
End1
End23
End2
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
MethronomPoint
location
No
Piano
real
Yes
PianoChannel
boolean
Yes
Инициализация стандартного режима сражения для всех игроков
Иниц. сражения
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Set Music to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Ambient Sounds to 100.00 %
Sound - Play Comradeship <gen>
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map)
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
RunMetr
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn on Methronom <gen>
Trigger - Turn on Methronom2 <gen>
Methronom
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Set Variable Set MethronomPoint = (Random point in GameArea <gen>)
Unit - Create 1 Methronom for Neutral Passive at MethronomPoint facing (Random point in GameArea <gen>)
Animation - Change (Last created unit) 's size to ( (Random real number between 30.00 and 250.00) %, (Random real number between 30.00 and 250.00) %, (Random real number between 30.00 and 250.00) %) of its original size
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Methronom2
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Unit - Create 1 Methronom2 for Neutral Passive at (Center of GameArea <gen>) facing (Random point in GameArea <gen>)
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
a
Events
Time - Elapsed game time is 39.63 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Празд . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же . Modify duration: Add 0.00 seconds and Don't wait
b
Events
Time - Elapsed game time is 41.24 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи за . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи заду . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, . Modify duration: Add 0.00 seconds and Don't wait
c
Events
Time - Elapsed game time is 43.82 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты . Modify duration: Add 0.00 seconds and Don't wait
d
Events
Time - Elapsed game time is 46.30 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это пред . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это предста . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй . Modify duration: Add 0.00 seconds and Don't wait
e
Events
Time - Elapsed game time is 48.54 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать|r . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с у . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: . Modify duration: Add 0.00 seconds and Don't wait
f
Events
Time - Elapsed game time is 50.91 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юби|r . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха- . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха-ха, . Modify duration: Add 0.00 seconds and Don't wait
g
Events
Time - Elapsed game time is 53.45 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха-ха, Поздра . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха-ха, Поздравля . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха-ха, Поздравляю . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.40 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха-ха, Поздравляю я... . Modify duration: Add 0.00 seconds and Don't wait
h
Events
Time - Elapsed game time is 56.31 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Праздник же свечи задувай, ну хотя бы ты это представляй |cff00a0a0Двадцать пять|r с утра: |cffffcc00юбилей|r - ха-ха, Поздравляю я... Сам себя... . Modify duration: Add 0.00 seconds and Don't wait
ka
Events
Time - Elapsed game time is 58.95 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне некого винить, ведь я всего добился сам, . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.75 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне некого винить, ведь я всего добился сам, Теперь я знаю что могу, а что "не по-зубам". . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.75 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне некого винить, ведь я всего добился сам, Теперь я знаю что могу, а что "не по-зубам". Теперь пол жизни за спиною - я все осознал: . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.75 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне некого винить, ведь я всего добился сам, Теперь я знаю что могу, а что "не по-зубам". Теперь пол жизни за спиною - я все осознал: Что лучшее уже прошло, а будет только - калл... . Modify duration: Add 0.00 seconds and Don't wait
kb
Events
Time - Elapsed game time is 78.15 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне |cff00a0a025|r сегодня стукнуло, прикиньте, |cff00a6a725|r! . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.75 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне |cff00a0a025|r сегодня стукнуло, прикиньте, |cff00a6a725|r! Когда-то, в 18, я хотел кончать, но блядь! . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.75 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне |cff00a0a025|r сегодня стукнуло, прикиньте, |cff00a6a725|r! Когда-то, в 18, я хотел кончать, но блядь! Мне |cff00a0a025|r и ничего уже я не хочу, . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.75 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Мне |cff00a0a025|r сегодня стукнуло, прикиньте, |cff00a6a725|r! Когда-то, в 18, я хотел кончать, но блядь! Мне |cff00a0a025|r и ничего уже я не хочу, Просто молчу... Просто терплю, а по ночам - мечтаю... . Modify duration: Add 0.00 seconds and Don't wait
p2
Events
Time - Elapsed game time is 97.16 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, И ведь разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, я хочу поместиться в сон Ну же, подари мне мечту, гандон! . Modify duration: Add 9.00 seconds and Wait
kc
Events
Time - Elapsed game time is 116.34 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Давным-давно мне говорили что в 16 лет начнет Жизнь оборачиваться красками, любовь придет. Веселые моменты будут закрывать все "зло", От этих дней зависить будет остальное все... . Modify duration: Add 9.00 seconds and Wait
kd
Events
Time - Elapsed game time is 126.18 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display До 25 ты заведешь себе друзей, Тех, что по жизни будут рядом, с кем ты будешь бодрей, Довольствуйся и наслаждайся каждым светлым днем... Все это пролетело мимо: обернулось сном. . Modify duration: Add 9.00 seconds and Wait
ke
Events
Time - Elapsed game time is 135.64 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display А мозгоправ твердил: "Вставай с улыбкою с утра, Ступай к экрану зеркала, провозгласи - УРА, Жизнь хороша!, и от улыбки расплывайся в миг", Во долбоеб, ну правда, я тогда пиздец поник... . Modify duration: Add 9.00 seconds and Wait
kf
Events
Time - Elapsed game time is 145.22 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display Сегодня, кстати, так и сделал, а потом, так сказать Попил чаек, печеньку съел, пошел курить опять Мне |cffff000025|r - и вот тогда в моем мозгу скрутило Пусть мимолетное, но счастье все же у меня было! . Modify duration: Add 9.00 seconds and Wait
p3
Events
Time - Elapsed game time is 154.81 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Бы . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь . Modify duration: Add 0.00 seconds and Don't wait
p4
Events
Time - Elapsed game time is 159.06 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Ра . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, . Modify duration: Add 0.00 seconds and Don't wait
p5
Events
Time - Elapsed game time is 163.67 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хо . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хочу . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хочу поместиться в сон, ну же, . Modify duration: Add 0.00 seconds and Don't wait
p6
Events
Time - Elapsed game time is 169.25 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хочу поместиться в сон, ну же, По . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хочу поместиться в сон, ну же, Пода . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хочу поместиться в сон, ну же, Подари . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.60 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display -Было все: был и смех и секс, и ведь Разум есть, но я верю в "трекс-фекс-пекс!". Знаешь, Я хочу поместиться в сон, ну же, Подари мне мечту, гандон! . Modify duration: Add 0.00 seconds and Don't wait
pend
Events
Time - Elapsed game time is 173.98 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zone Indicator (Custom Campaign) named |cffff0000McGucket|r at (Center of (Playable map area)) : Play No sound and display |cffffcc00Мне не 100, но в душе я дед: Быть хочу один - бесит этот свет|r |cff00a0a0Двадцать пять|r |cffffcc00 c утра -|r |cffff0000ЮБИЛЕЙ|r |cffffcc00- ха-ха, Поздравляю я все же, сука, сам себя... . Modify duration: Add 15.00 seconds and Wait
Run1
Events
Time - Elapsed game time is 1.20 seconds
Conditions
Actions
Trigger - Turn on Piano1 <gen>
Run2
Events
Time - Elapsed game time is 2.80 seconds
Conditions
Actions
Trigger - Turn on Piano2 <gen>
Dis1
Events
Time - Elapsed game time is 58.00 seconds
Conditions
Actions
Trigger - Turn off Piano2 <gen>
Piano1
Events
Time - Every 0.40 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[1] Equal to 0.00
Then - Actions
Set Variable Set Piano[1] = "1.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[1] Equal to False
Then - Actions
Trigger - Run Piano1A <gen> (checking conditions)
Else - Actions
Trigger - Run Piano2A <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[1] Equal to 1.00
Then - Actions
Set Variable Set Piano[1] = "2.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[1] Equal to False
Then - Actions
Trigger - Run Piano1A <gen> (checking conditions)
Else - Actions
Trigger - Run Piano2A <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[1] Equal to 2.00
Then - Actions
Set Variable Set Piano[1] = "3.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[1] Equal to False
Then - Actions
Trigger - Run Piano1A <gen> (checking conditions)
Else - Actions
Trigger - Run Piano2A <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[1] Equal to 3.00
Then - Actions
Set Variable Set Piano[1] = "4.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[1] Equal to 4.00
Then - Actions
Set Variable Set Piano[1] = "5.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[1] Equal to 5.00
Then - Actions
Set Variable Set Piano[1] = "0.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[1] Equal to False
Then - Actions
Set Variable Set PianoChannel[1] = "true"
Else - Actions
Set Variable Set PianoChannel[1] = "false"
Else - Actions
Do nothing
Piano2
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 0.00
Then - Actions
Set Variable Set Piano[2] = "1.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[2] Equal to False
Then - Actions
Trigger - Run Piano3A <gen> (checking conditions)
Else - Actions
Trigger - Run Piano4A <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 1.00
Then - Actions
Set Variable Set Piano[2] = "2.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[2] Equal to False
Then - Actions
Trigger - Run Piano4A <gen> (checking conditions)
Else - Actions
Trigger - Run Piano3A <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 2.00
Then - Actions
Set Variable Set Piano[2] = "3.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 3.00
Then - Actions
Set Variable Set Piano[2] = "4.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 4.00
Then - Actions
Set Variable Set Piano[2] = "5.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 5.00
Then - Actions
Set Variable Set Piano[2] = "6.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 6.00
Then - Actions
Set Variable Set Piano[2] = "7.00"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Piano[2] Equal to 7.00
Then - Actions
Set Variable Set Piano[2] = "0.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PianoChannel[2] Equal to False
Then - Actions
Set Variable Set PianoChannel[2] = "true"
Else - Actions
Set Variable Set PianoChannel[2] = "false"
Else - Actions
Do nothing
Piano1A
Events
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B001 (Unexpected type: 'destructablecode')
Then - Actions
Unit - Create 1 . Piano for Player 1 (Red) at (Position of (Picked destructible)) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Else - Actions
Do nothing
Piano2A
Events
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B002 (Unexpected type: 'destructablecode')
Then - Actions
Unit - Create 1 . Piano for Player 1 (Red) at (Position of (Picked destructible)) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Else - Actions
Do nothing
Piano3A
Events
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B003 (Unexpected type: 'destructablecode')
Then - Actions
Unit - Create 1 . Piano for Player 1 (Red) at (Position of (Picked destructible)) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Else - Actions
Do nothing
Piano4A
Events
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B004 (Unexpected type: 'destructablecode')
Then - Actions
Unit - Create 1 . Piano for Player 1 (Red) at (Position of (Picked destructible)) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Else - Actions
Do nothing
End1
Events
Time - Elapsed game time is 190.00 seconds
Conditions
Actions
Trigger - Turn off Piano1 <gen>
Trigger - Turn off Piano2 <gen>
Trigger - Turn off Methronom2 <gen>
Trigger - Turn off Methronom <gen>
Sound - Set Music to 100.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Set Combat Sounds to 100.00 %
Sound - Set Fire Sounds to 100.00 %
Sound - Set Ambient Sounds to 100.00 %
End23
Events
Time - Elapsed game time is 197.75 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Secret message: |cffff0000Спасибо что был со мной до конца!|r
Trigger - Run End2 <gen> (checking conditions)
End2
Events
Conditions
Actions
Destructible - Pick every destructible in (Entire map) and do (Actions)
Loop - Actions
Unit - Create 1 End for Neutral Passive at (Position of (Picked destructible)) facing (Random point in GameArea <gen>)
Animation - Change (Last created unit) 's vertex coloring to ( (Random real number between 0.00 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0.00 and 100.00) %) with 0 % transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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