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Triggers
(12)....w3x
Variables
Init
SetResPoint
Remove
Allies
SetSpawn
Anim
Slide
Set Units
Turning On Slide
Turning Off Slide
Slide
Turn
Slide Copier
Turn Copier
Turning On Slide Copier
Slide Copier Copier
Turn Copier Copier
Turning On Slide Copier Copier
Slide Copier Copier Copier
Turn Copier Copier Copier
Turning On Slide Copier Copier Copier
Death
Lava
FireLord
Fire 1
Ressurect
Change Res 1
Change Res 2
Change Res 3
Movement
Inizialize Movement
Movement 1
Movement 2
Movement 3
Movement 4
Movement 5
Movement 6
Movement 7
Movement 8
Movement 9
Movement 10
Movement 11
Movement 12
Movement 13
Movement 14
Movement 15
Movement 16
Movement 17
Movement 18
Movement 19
Movement 20
Movement 21
Movement 22
Movement 23
Movement 24
Movement 25
Movement 26
Movement 27
Movement 28
Movement 29
Movement 30
Movement 31
Movement 32
Movement 33
Movement 34
Movement 35
Movement 36
Movement 37
Movement 38
Movement 39
Movement 40
Movement 41
Movement 42
Movement 43
Movement 44
Movement 45
Movement 46
Movement 47
Movement 48
Movement 49
Movement 50
Movement 51
Movement 52
Movement 53
Movement 54
Portal Movement
Inizialize Portal Movement
Portal Movement 1
Portal Movement 2
Portal Movement 3
Portal Movement 4
Portal Movement 5
Portal Movement 6
Portal Movement 7
Portal Movement 8
Teleport
Teleport 1
Teleport 2
Teleport 3
Teleport 4
Teleport 5
Teleport 6
Teleport 7
Sentinel
Create Fire and Remove
Spawn
Spawn 1
Spawn 2
Spawn 3
Remove
Remove 1
Remove 2
Remove 3
Remove 4
Remove 5
Remove 6
Remove 7
Remove 8
Remove 9
Remove 10
Remove 11
Remove 12
Remove 13
Remove 14
Remove 15
Door
Open Door
Victory
Victory
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
RessurectZone
rect
No
Slideon
boolean
Yes
Slideon_Copier
boolean
Yes
Slideon_Copier_Copier
boolean
Yes
Slideon_Copier_Copier_Copier
boolean
Yes
Slideunit
unit
Yes
SetResPoint
Events
Map initialization
Conditions
Actions
Set Variable Set RessurectZone = Res_1 <gen>
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Remove
Events
Map initialization
Conditions
Actions
If (((Player 1 (Red) controller) Equal to User) and ((Player 1 (Red) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0030 <gen> from the game)
If (((Player 2 (Blue) controller) Equal to User) and ((Player 2 (Blue) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0031 <gen> from the game)
If (((Player 3 (Teal) controller) Equal to User) and ((Player 3 (Teal) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0032 <gen> from the game)
If (((Player 4 (Purple) controller) Equal to User) and ((Player 4 (Purple) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0033 <gen> from the game)
If (((Player 5 (Yellow) controller) Equal to User) and ((Player 5 (Yellow) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0034 <gen> from the game)
If (((Player 6 (Orange) controller) Equal to User) and ((Player 6 (Orange) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0035 <gen> from the game)
If (((Player 7 (Green) controller) Equal to User) and ((Player 7 (Green) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0036 <gen> from the game)
If (((Player 8 (Pink) controller) Equal to User) and ((Player 8 (Pink) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0037 <gen> from the game)
If (((Player 9 (Gray) controller) Equal to User) and ((Player 9 (Gray) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0038 <gen> from the game)
If (((Player 10 (Light Blue) controller) Equal to User) and ((Player 10 (Light Blue) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0039 <gen> from the game)
If (((Player 11 (Dark Green) controller) Equal to User) and ((Player 11 (Dark Green) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0040 <gen> from the game)
If (((Player 12 (Brown) controller) Equal to User) and ((Player 12 (Brown) slot status) Equal to Is playing)) then do (Do nothing) else do (Remove 0041 <gen> from the game)
Allies
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - Set the camera bounds for Player 1 (Red) to Cam <gen>
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
SetSpawn
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Run Spawn_2 <gen> (checking conditions)
Wait 1.00 seconds
Trigger - Run Spawn_3 <gen> (checking conditions)
Anim
Events
Time - Every 0.35 seconds of game time
Conditions
Actions
Animation - Play Thunder 0024 <gen> 's stand animation
Set Units
Events
Map initialization
Conditions
Actions
Set Variable Set Slideunit[1] = 0030 <gen>
Set Variable Set Slideunit[2] = 0031 <gen>
Set Variable Set Slideunit[3] = 0032 <gen>
Set Variable Set Slideunit[4] = 0033 <gen>
Set Variable Set Slideunit[5] = 0034 <gen>
Set Variable Set Slideunit[6] = 0035 <gen>
Set Variable Set Slideunit[7] = 0036 <gen>
Set Variable Set Slideunit[8] = 0037 <gen>
Set Variable Set Slideunit[9] = 0038 <gen>
Set Variable Set Slideunit[10] = 0039 <gen>
Set Variable Set Slideunit[11] = 0040 <gen>
Set Variable Set Slideunit[12] = 0041 <gen>
Turning On Slide
Events
Time - Every 0.02 seconds of game time
Conditions
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Equal to Icecrown Glacier - Ice
Actions
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "true"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Turning Off Slide
Events
Time - Every 0.02 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Not equal to Icecrown Glacier - Ice
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Not equal to Icecrown Glacier - Dark Ice
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Not equal to Underground - Lava
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Not equal to Northrend - Ice
Actions
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Slide
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12 , do (If (Slideon[(Integer A)] Equal to True) then do (Move Slideunit[(Integer A)] instantly to ((Position of Slideunit[(Integer A)]) offset by 5.00 towards (Facing of Slideunit[(Integer A)]) degrees.)) else do (Do nothing))
Turn
Events
Unit - 0030 <gen> Is issued an order targeting a point
Unit - 0031 <gen> Is issued an order targeting a point
Unit - 0032 <gen> Is issued an order targeting a point
Unit - 0033 <gen> Is issued an order targeting a point
Unit - 0034 <gen> Is issued an order targeting a point
Unit - 0035 <gen> Is issued an order targeting a point
Unit - 0036 <gen> Is issued an order targeting a point
Unit - 0037 <gen> Is issued an order targeting a point
Unit - 0038 <gen> Is issued an order targeting a point
Unit - 0039 <gen> Is issued an order targeting a point
Unit - 0040 <gen> Is issued an order targeting a point
Unit - 0041 <gen> Is issued an order targeting a point
Conditions
Slideon[(Player number of (Owner of (Triggering unit)))] Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of (Triggering unit)) , facing (Target point of issued order)
Unit - Make (Triggering unit) face (Target point of issued order) over 0 seconds
Slide Copier
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12 , do (If (Slideon_Copier[(Integer A)] Equal to True) then do (Move Slideunit[(Integer A)] instantly to ((Position of Slideunit[(Integer A)]) offset by 8.00 towards (Facing of Slideunit[(Integer A)]) degrees.)) else do (Do nothing))
Turn Copier
Events
Unit - 0030 <gen> Is issued an order targeting a point
Unit - 0031 <gen> Is issued an order targeting a point
Unit - 0032 <gen> Is issued an order targeting a point
Unit - 0033 <gen> Is issued an order targeting a point
Unit - 0034 <gen> Is issued an order targeting a point
Unit - 0035 <gen> Is issued an order targeting a point
Unit - 0036 <gen> Is issued an order targeting a point
Unit - 0037 <gen> Is issued an order targeting a point
Unit - 0038 <gen> Is issued an order targeting a point
Unit - 0039 <gen> Is issued an order targeting a point
Unit - 0040 <gen> Is issued an order targeting a point
Unit - 0041 <gen> Is issued an order targeting a point
Conditions
Slideon_Copier[(Player number of (Owner of (Triggering unit)))] Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of (Triggering unit)) , facing (Target point of issued order)
Unit - Make (Triggering unit) face (Target point of issued order) over 0 seconds
Turning On Slide Copier
Events
Time - Every 0.02 seconds of game time
Conditions
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Equal to Northrend - Ice
Actions
Set Variable Set Slideon_Copier[(Player number of (Triggering player))] = "true"
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Slide Copier Copier
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12 , do (If (Slideon_Copier_Copier[(Integer A)] Equal to True) then do (Move Slideunit[(Integer A)] instantly to ((Position of Slideunit[(Integer A)]) offset by 10.00 towards (Facing of Slideunit[(Integer A)]) degrees.)) else do (Do nothing))
Turn Copier Copier
Events
Unit - 0030 <gen> Is issued an order targeting a point
Unit - 0031 <gen> Is issued an order targeting a point
Unit - 0032 <gen> Is issued an order targeting a point
Unit - 0033 <gen> Is issued an order targeting a point
Unit - 0034 <gen> Is issued an order targeting a point
Unit - 0035 <gen> Is issued an order targeting a point
Unit - 0036 <gen> Is issued an order targeting a point
Unit - 0037 <gen> Is issued an order targeting a point
Unit - 0038 <gen> Is issued an order targeting a point
Unit - 0039 <gen> Is issued an order targeting a point
Unit - 0040 <gen> Is issued an order targeting a point
Unit - 0041 <gen> Is issued an order targeting a point
Conditions
Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of (Triggering unit)) , facing (Target point of issued order)
Unit - Make (Triggering unit) face (Target point of issued order) over 0 seconds
Turning On Slide Copier Copier
Events
Time - Every 0.02 seconds of game time
Conditions
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Equal to Underground - Lava
Actions
Set Variable Set Slideon_Copier_Copier[(Player number of (Triggering player))] = "true"
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Slide Copier Copier Copier
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12 , do (If (Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] Equal to True) then do (Move Slideunit[(Integer A)] instantly to ((Position of Slideunit[(Integer A)]) offset by 13.00 towards (Facing of Slideunit[(Integer A)]) degrees.)) else do (Do nothing))
Turn Copier Copier Copier
Events
Unit - 0030 <gen> Is issued an order targeting a point
Unit - 0031 <gen> Is issued an order targeting a point
Unit - 0032 <gen> Is issued an order targeting a point
Unit - 0033 <gen> Is issued an order targeting a point
Unit - 0034 <gen> Is issued an order targeting a point
Unit - 0035 <gen> Is issued an order targeting a point
Unit - 0036 <gen> Is issued an order targeting a point
Unit - 0037 <gen> Is issued an order targeting a point
Unit - 0038 <gen> Is issued an order targeting a point
Unit - 0039 <gen> Is issued an order targeting a point
Unit - 0040 <gen> Is issued an order targeting a point
Unit - 0041 <gen> Is issued an order targeting a point
Conditions
Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of (Triggering unit)) , facing (Target point of issued order)
Unit - Make (Triggering unit) face (Target point of issued order) over 0 seconds
Turning On Slide Copier Copier Copier
Events
Time - Every 0.02 seconds of game time
Conditions
(Terrain type at (Position of Slideunit[(Player number of (Triggering player))])) Equal to Icecrown Glacier - Dark Ice
Actions
Set Variable Set Slideon_Copier_Copier[(Player number of (Triggering player))] = "false"
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "true"
Lava
Events
Time - Every 0.01 seconds of game time
Conditions
(Terrain type at (Position of Slideunit[(Player number of (Owner of (Triggering unit)))])) Equal to Dungeon - Lava
Actions
Unit - Kill Slideunit[(Player number of (Owner of (Triggering unit)))]
Hero - Instantly revive Slideunit[(Player number of (Owner of (Triggering unit)))] at (Center of RessurectZone) , Show revival graphics
Unit - Order (Triggering unit) to Stop .
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
FireLord
Events
Unit - A unit comes within 60.00 of 2 0026 <gen>
Unit - A unit comes within 60.00 of 2 0025 <gen>
Unit - A unit comes within 60.00 of 2 0023 <gen>
Unit - A unit comes within 60.00 of 2 0027 <gen>
Unit - A unit comes within 60.00 of 2 0029 <gen>
Unit - A unit comes within 60.00 of 2 0028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Kill (Triggering unit)
Hero - Instantly revive (Triggering unit) at (Center of RessurectZone) , Show revival graphics
Unit - Order (Triggering unit) to Stop .
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Fire 1
Events
Unit - A unit comes within 70.00 of 5 0043 <gen>
Unit - A unit comes within 70.00 of 5 0042 <gen>
Unit - A unit comes within 70.00 of 5 0011 <gen>
Unit - A unit comes within 70.00 of 5 0010 <gen>
Unit - A unit comes within 70.00 of 5 0009 <gen>
Unit - A unit comes within 70.00 of 5 0008 <gen>
Unit - A unit comes within 70.00 of 5 0002 <gen>
Unit - A unit comes within 70.00 of 5 0003 <gen>
Unit - A unit comes within 70.00 of 5 0004 <gen>
Unit - A unit comes within 70.00 of 5 0005 <gen>
Unit - A unit comes within 70.00 of 5 0006 <gen>
Unit - A unit comes within 70.00 of 5 0007 <gen>
Unit - A unit comes within 70.00 of 5 0044 <gen>
Unit - A unit comes within 70.00 of 5 0046 <gen>
Unit - A unit comes within 70.00 of 5 0049 <gen>
Unit - A unit comes within 70.00 of 5 0045 <gen>
Unit - A unit comes within 70.00 of 5 0050 <gen>
Unit - A unit comes within 70.00 of 5 0047 <gen>
Unit - A unit comes within 70.00 of 5 0048 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Kill (Triggering unit)
Hero - Instantly revive (Triggering unit) at (Center of RessurectZone) , Show revival graphics
Unit - Order (Triggering unit) to Stop .
Set Variable Set Slideon[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Set Variable Set Slideon_Copier_Copier_Copier[(Player number of (Owner of (Triggering unit)))] = "false"
Change Res 1
Events
Unit - A unit enters Res_2 <gen>
Conditions
Actions
Set Variable Set RessurectZone = Res_2 <gen>
Unit Group - Pick every unit in (Units of type ) and do (Move (Picked unit) instantly to (Center of RessurectZone))
Trigger - Turn off (This trigger)
Change Res 2
Events
Unit - A unit enters Res_3 <gen>
Conditions
Actions
Set Variable Set RessurectZone = Res_3 <gen>
Unit Group - Pick every unit in (Units of type ) and do (Move (Picked unit) instantly to (Center of RessurectZone))
Trigger - Turn off (This trigger)
Change Res 3
Events
Unit - A unit enters Res_4 <gen>
Conditions
Actions
Set Variable Set RessurectZone = Res_4 <gen>
Unit Group - Pick every unit in (Units of type ) and do (Move (Picked unit) instantly to (Center of RessurectZone))
Trigger - Turn off (This trigger)
Inizialize Movement
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order 2 0026 <gen> to Move To . (Center of R__gion_001 <gen>)
Unit - Order 2 0025 <gen> to Move To . (Center of R__gion_005 <gen>)
Unit - Order 2 0023 <gen> to Move To . (Center of R__gion_004 <gen>)
Unit - Order 2 0027 <gen> to Move To . (Center of R__gion_008 <gen>)
Unit - Order 2 0028 <gen> to Move To . (Center of R__gion_012 <gen>)
Unit - Order 2 0029 <gen> to Move To . (Center of R__gion_011 <gen>)
Unit - Order 3 0052 <gen> to Move To . (Center of R__gion_033 <gen>)
Unit - Order 3 0051 <gen> to Patrol To . (Center of R__gion_031 <gen>)
Unit - Order 3 0053 <gen> to Move To . (Center of R__gion_022 <gen>)
Unit - Order 3 0054 <gen> to Move To . (Center of R__gion_017 <gen>)
Unit - Order 3 0055 <gen> to Move To . (Center of R__gion_018 <gen>)
Unit - Order 3 0056 <gen> to Move To . (Center of R__gion_021 <gen>)
Unit - Order 4 0067 <gen> to Move To . (Center of R__gion_037 <gen>)
Unit - Order 4 0069 <gen> to Move To . (Center of R__gion_041 <gen>)
Unit - Order 4 0068 <gen> to Move To . (Center of R__gion_039 <gen>)
Unit - Order 4 0072 <gen> to Move To . (Center of R__gion_043 <gen>)
Unit - Order 4 0071 <gen> to Move To . (Center of R__gion_044 <gen>)
Unit - Order 4 0075 <gen> to Move To . (Center of R__gion_049 <gen>)
Unit - Order 4 0076 <gen> to Move To . (Center of R__gion_047 <gen>)
Unit - Order 4 0077 <gen> to Move To . (Center of R__gion_046 <gen>)
Unit - Order 4 0074 <gen> to Move To . (Center of R__gion_048 <gen>)
Movement 1
Events
Unit - A unit enters R__gion_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_002 <gen>)
Movement 2
Events
Unit - A unit enters R__gion_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_001 <gen>)
Movement 3
Events
Unit - A unit enters R__gion_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_006 <gen>)
Movement 4
Events
Unit - A unit enters R__gion_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_005 <gen>)
Movement 5
Events
Unit - A unit enters R__gion_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_004 <gen>)
Movement 6
Events
Unit - A unit enters R__gion_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_007 <gen>)
Movement 7
Events
Unit - A unit enters R__gion_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_008 <gen>)
Movement 8
Events
Unit - A unit enters R__gion_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_009 <gen>)
Movement 9
Events
Unit - A unit enters R__gion_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_013 <gen>)
Movement 10
Events
Unit - A unit enters R__gion_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_012 <gen>)
Movement 11
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_010 <gen>)
Movement 12
Events
Unit - A unit enters R__gion_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_011 <gen>)
Movement 13
Events
Unit - A unit enters R__gion_032 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_033 <gen>)
Movement 14
Events
Unit - A unit enters R__gion_033 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_032 <gen>)
Movement 15
Events
Unit - A unit enters R__gion_031 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_030 <gen>)
Movement 16
Events
Unit - A unit enters R__gion_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_031 <gen>)
Movement 17
Events
Unit - A unit enters R__gion_022 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_023 <gen>)
Movement 18
Events
Unit - A unit enters R__gion_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_022 <gen>)
Movement 19
Events
Unit - A unit enters R__gion_016 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_017 <gen>)
Movement 20
Events
Unit - A unit enters R__gion_017 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_016 <gen>)
Movement 21
Events
Unit - A unit enters R__gion_018 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_019 <gen>)
Movement 22
Events
Unit - A unit enters R__gion_019 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_018 <gen>)
Movement 23
Events
Unit - A unit enters R__gion_020 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_021 <gen>)
Movement 24
Events
Unit - A unit enters R__gion_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_020 <gen>)
Movement 25
Events
Unit - A unit enters R__gion_037 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_038 <gen>)
Movement 26
Events
Unit - A unit enters R__gion_037 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_038 <gen>)
Movement 27
Events
Unit - A unit enters R__gion_038 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_035 <gen>)
Movement 28
Events
Unit - A unit enters R__gion_035 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_037 <gen>)
Movement 29
Events
Unit - A unit enters R__gion_040 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_041 <gen>)
Movement 30
Events
Unit - A unit enters R__gion_041 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_042 <gen>)
Movement 31
Events
Unit - A unit enters R__gion_042 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_039 <gen>)
Movement 32
Events
Unit - A unit enters R__gion_039 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_040 <gen>)
Movement 33
Events
Unit - A unit enters R__gion_045 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_044 <gen>)
Movement 34
Events
Unit - A unit enters R__gion_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_043 <gen>)
Movement 35
Events
Unit - A unit enters R__gion_043 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_045 <gen>)
Movement 36
Events
Unit - A unit enters R__gion_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_049 <gen>)
Movement 37
Events
Unit - A unit enters R__gion_049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_047 <gen>)
Movement 38
Events
Unit - A unit enters R__gion_047 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_046 <gen>)
Movement 39
Events
Unit - A unit enters R__gion_046 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_048 <gen>)
Movement 40
Events
Unit - A unit enters R__gion_053 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_078 <gen>)
Movement 41
Events
Unit - A unit enters R__gion_054 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_079 <gen>)
Movement 42
Events
Unit - A unit enters R__gion_055 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_080 <gen>)
Movement 43
Events
Unit - A unit enters R__gion_061 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_057 <gen>)
Movement 44
Events
Unit - A unit enters R__gion_060 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_058 <gen>)
Movement 45
Events
Unit - A unit enters R__gion_059 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_056 <gen>)
Movement 46
Events
Unit - A unit enters R__gion_062 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_065 <gen>)
Movement 47
Events
Unit - A unit enters R__gion_063 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_066 <gen>)
Movement 48
Events
Unit - A unit enters R__gion_064 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_067 <gen>)
Movement 49
Events
Unit - A unit enters R__gion_070 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_077 <gen>)
Movement 50
Events
Unit - A unit enters R__gion_069 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_076 <gen>)
Movement 51
Events
Unit - A unit enters R__gion_068 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_075 <gen>)
Movement 52
Events
Unit - A unit enters R__gion_050 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_072 <gen>)
Movement 53
Events
Unit - A unit enters R__gion_051 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_073 <gen>)
Movement 54
Events
Unit - A unit enters R__gion_052 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_074 <gen>)
Inizialize Portal Movement
Events
Map initialization
Conditions
Actions
Unit - Order Exit 0001 <gen> to Move To . (Center of R__gion_015 <gen>)
Unit - Order Exit 0061 <gen> to Move To . (Center of R__gion_029 <gen>)
Unit - Order Exit 0058 <gen> to Move To . (Center of R__gion_025 <gen>)
Unit - Order Exit 0059 <gen> to Move To . (Center of R__gion_027 <gen>)
Portal Movement 1
Events
Unit - A unit enters R__gion_015 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_014 <gen>)
Portal Movement 2
Events
Unit - A unit enters R__gion_014 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_015 <gen>)
Portal Movement 3
Events
Unit - A unit enters R__gion_028 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_029 <gen>)
Portal Movement 4
Events
Unit - A unit enters R__gion_029 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_028 <gen>)
Portal Movement 5
Events
Unit - A unit enters R__gion_025 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_024 <gen>)
Portal Movement 6
Events
Unit - A unit enters R__gion_024 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_025 <gen>)
Portal Movement 7
Events
Unit - A unit enters R__gion_027 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_026 <gen>)
Portal Movement 8
Events
Unit - A unit enters R__gion_026 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of R__gion_027 <gen>)
Teleport 1
Events
Unit - A unit comes within 70.00 of Portal 0000 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Exit 0001 <gen>) , facing (Facing of (Triggering unit)) degrees
Teleport 2
Events
Unit - A unit comes within 70.00 of Portal 0062 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Exit 0061 <gen>) , facing (Facing of (Triggering unit)) degrees
Teleport 3
Events
Unit - A unit comes within 70.00 of Portal 0057 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Exit 0058 <gen>) , facing (Facing of (Triggering unit)) degrees
Teleport 4
Events
Unit - A unit comes within 70.00 of Portal 0060 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Exit 0059 <gen>) , facing (Facing of (Triggering unit)) degrees
Teleport 5
Events
Unit - A unit comes within 70.00 of Portal 0065 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Portal 0064 <gen>) , facing 270.00 degrees
Teleport 6
Events
Unit - A unit comes within 70.00 of Portal 0066 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Portal 0064 <gen>) , facing 270.00 degrees
Teleport 7
Events
Unit - A unit comes within 70.00 of Portal 0063 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Portal 0064 <gen>) , facing 270.00 degrees
Create Fire and Remove
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Unit - Create 1 . 5 for (Owner of 4 0067 <gen>) at (Position of 4 0067 <gen>) facing Default building facing degrees
Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0068 <gen>) at (Position of 4 0068 <gen>) facing Default building facing degrees
Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0069 <gen>) at (Position of 4 0069 <gen>) facing Default building facing degrees
Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0071 <gen>) at (Position of 4 0071 <gen>) facing Default building facing degrees
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0072 <gen>) at (Position of 4 0072 <gen>) facing Default building facing degrees
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0074 <gen>) at (Position of 4 0074 <gen>) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0075 <gen>) at (Position of 4 0075 <gen>) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0076 <gen>) at (Position of 4 0076 <gen>) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . 5 for (Owner of 4 0077 <gen>) at (Position of 4 0077 <gen>) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Spawn 1
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_053 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_061 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_065 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_070 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_050 <gen>) facing Default building facing degrees
Spawn 2
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_054 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_060 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_063 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_069 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_051 <gen>) facing Default building facing degrees
Spawn 3
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_055 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_059 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_064 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_068 <gen>) facing Default building facing degrees
Unit - Create 1 . 1 for Neutral Hostile at (Center of R__gion_052 <gen>) facing Default building facing degrees
Remove 1
Events
Unit - A unit enters R__gion_078 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 2
Events
Unit - A unit enters R__gion_079 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 3
Events
Unit - A unit enters R__gion_080 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 4
Events
Unit - A unit enters R__gion_057 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 5
Events
Unit - A unit enters R__gion_058 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 6
Events
Unit - A unit enters R__gion_056 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 7
Events
Unit - A unit enters R__gion_065 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 8
Events
Unit - A unit enters R__gion_066 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 9
Events
Unit - A unit enters R__gion_067 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 10
Events
Unit - A unit enters R__gion_077 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 11
Events
Unit - A unit enters R__gion_076 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 12
Events
Unit - A unit enters R__gion_075 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 13
Events
Unit - A unit enters R__gion_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 14
Events
Unit - A unit enters R__gion_073 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Remove 15
Events
Unit - A unit enters R__gion_074 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Triggering unit) from the game
Open Door
Events
Unit - A unit comes within 70.00 of Thunder 0024 <gen>
Unit Group - Pick every unit in (Units of type ) and do (Move (Picked unit) instantly to (Center of RessurectZone))
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000V|c00DB1212i|c00B62525c|c00923737t|c006D4949o|c00495B5Br|c00246E6Ey|r---------------------------------------|c00008080V|c00246E6Ei|c00495B5Bc|c006D4949t|c00923737o|c00B62525i|c00DB1212r|c00FF0000e|r
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: -
Wait 60.00 seconds
Player Group - Pick every player in (All players controlled by a User player) and do (Victory (Picked player) (Show dialogs, Skip scores))
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