Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model 12.0 Lady Liadrin (Dual Modality) of the bundle 12.0 Lady Liadrin (Dual Modality). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file 12.0 Lady Liadrin (Dual Modality).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Linadrin U.mdx
Now Click the "Import File" Button:
Next select 'Linadrin U.mdx' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Body.blp
Linadrin Glow.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Done, you have imported the file Linadrin U.mdx.
Importing Alexstrasza Eye Glow.blp
Now Click the "Import File" Button:
Next select 'Alexstrasza Eye Glow.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Body.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
war3mapimported/Alexstrasza Eye Glow.blp
Double-click the file Alexstrasza Eye Glow.blp:
Alexstrasza Eye Glow.blp
Image / Texture
9
war3mapimported/Alexstrasza Eye Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Done, you have imported the file Alexstrasza Eye Glow.blp.
Importing Liadrin Effect.blp
Now Click the "Import File" Button:
Next select 'Liadrin Effect.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Body.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
war3mapimported/Liadrin Effect.blp
Double-click the file Liadrin Effect.blp:
Liadrin Effect.blp
Image / Texture
106
war3mapimported/Liadrin Effect.blp
Tick the box "Use Custom Path" and type in the correct path:
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Done, you have imported the file Liadrin Effect.blp.
Importing Liadrin Knife.blp
Now Click the "Import File" Button:
Next select 'Liadrin Knife.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Body.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
war3mapimported/Liadrin Knife.blp
Double-click the file Liadrin Knife.blp:
Liadrin Knife.blp
Image / Texture
229
war3mapimported/Liadrin Knife.blp
Tick the box "Use Custom Path" and type in the correct path:
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Done, you have imported the file Liadrin Knife.blp.
Importing Liadrin Shield.blp
Now Click the "Import File" Button:
Next select 'Liadrin Shield.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Body.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
war3mapimported/Liadrin Shield.blp
Double-click the file Liadrin Shield.blp:
Liadrin Shield.blp
Image / Texture
248
war3mapimported/Liadrin Shield.blp
Tick the box "Use Custom Path" and type in the correct path:
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Done, you have imported the file Liadrin Shield.blp.
Importing Liadrin Sword Wave.blp
Now Click the "Import File" Button:
Next select 'Liadrin Sword Wave.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword.blp
Linadrin Body.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
war3mapimported/Liadrin Sword Wave.blp
Double-click the file Liadrin Sword Wave.blp:
Liadrin Sword Wave.blp
Image / Texture
49
war3mapimported/Liadrin Sword Wave.blp
Tick the box "Use Custom Path" and type in the correct path:
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Done, you have imported the file Liadrin Sword Wave.blp.
Importing Liadrin Sword.blp
Now Click the "Import File" Button:
Next select 'Liadrin Sword.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Linadrin Body.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Liadrin Sword.blp
Image / Texture
145
war3mapimported/Liadrin Sword.blp
Double-click the file Liadrin Sword.blp:
Liadrin Sword.blp
Image / Texture
145
war3mapimported/Liadrin Sword.blp
Tick the box "Use Custom Path" and type in the correct path:
Liadrin Sword.blp
Image / Texture
145
Liadrin Sword.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Liadrin Sword.blp
Image / Texture
145
Liadrin Sword.blp
Done, you have imported the file Liadrin Sword.blp.
Importing Linadrin Body.blp
Now Click the "Import File" Button:
Next select 'Linadrin Body.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Liadrin Sword.blp
Image / Texture
145
Liadrin Sword.blp
Linadrin Body.blp
Image / Texture
672
war3mapimported/Linadrin Body.blp
Double-click the file Linadrin Body.blp:
Linadrin Body.blp
Image / Texture
672
war3mapimported/Linadrin Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Linadrin Body.blp
Image / Texture
672
Linadrin Body.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Liadrin Sword.blp
Image / Texture
145
Liadrin Sword.blp
Linadrin Body.blp
Image / Texture
672
Linadrin Body.blp
Done, you have imported the file Linadrin Body.blp.
Importing Linadrin Glow.blp
Now Click the "Import File" Button:
Next select 'Linadrin Glow.blp' in the folder which you extracted from the zip archive:
12.0 Lady Liadrin (Dual Modality)
Linadrin U.mdx
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Liadrin Knife.blp
Liadrin Shield.blp
Liadrin Sword Wave.blp
Liadrin Sword.blp
Linadrin Body.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Liadrin Sword.blp
Image / Texture
145
Liadrin Sword.blp
Linadrin Body.blp
Image / Texture
672
Linadrin Body.blp
Linadrin Glow.blp
Image / Texture
68
war3mapimported/Linadrin Glow.blp
Double-click the file Linadrin Glow.blp:
Linadrin Glow.blp
Image / Texture
68
war3mapimported/Linadrin Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Linadrin Glow.blp
Image / Texture
68
Linadrin Glow.blp
The file has been properly added to the map archive:
Linadrin U.mdx
Model
4,620
war3mapimported/Linadrin U.mdx
Alexstrasza Eye Glow.blp
Image / Texture
9
Alexstrasza Eye Glow.blp
Liadrin Effect.blp
Image / Texture
106
Liadrin Effect.blp
Liadrin Knife.blp
Image / Texture
229
Liadrin Knife.blp
Liadrin Shield.blp
Image / Texture
248
Liadrin Shield.blp
Liadrin Sword Wave.blp
Image / Texture
49
Liadrin Sword Wave.blp
Liadrin Sword.blp
Image / Texture
145
Liadrin Sword.blp
Linadrin Body.blp
Image / Texture
672
Linadrin Body.blp
Linadrin Glow.blp
Image / Texture
68
Linadrin Glow.blp
Done, you have imported the file Linadrin Glow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.