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Triggers
10 Player Defense.w3x
Variables
Initialization
Go
MObs
Spawn
Spawn Air Assault
HORRORS
Move
Move Copy
Hero Resunktion
Observatory Dies
Timer
GIEF ME GULD
WIN
Spawn Copy
Spawn Air Assault Copy
Demonoids
Demonoids Copy
Abominations
Demons Spawn
Knights Around
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TimerReinforcement
timer
No
Go
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Jefferson for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 10 (Light Blue) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display So these are my chosen ones. Allright then. As you can see the whole observatory is preparing... But for what? . Modify duration: Set to 13.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display Hehe... Good question. Our scouts have found a large army of the undead marching on our position. We'll be lucky to stand this one through. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Choosen_Ones for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Choosen_Ones for Player 10 (Light Blue) over 0 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display Hmm... Well get ready. This is gonna be tough. The undead is gonna get to us any minute. I have chosen to open the gate. Making it much easier for our guards to defeat the unholy beasts. If it should fail i have called in reinforcements. They will reach us in 20 minutes. Or more... . Modify duration: Set to 23.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display Now gentlemen... Get your war-faces on! . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Wait 2 seconds
Destructible - Open City Entrance 0000 <gen>
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display Now... We wait. . Modify duration: Set to 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 3.00 seconds
Trigger - Turn on Spawn <gen>
Trigger - Turn on Spawn_Copy <gen>
Trigger - Turn on Timer <gen>
Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Ghoul_2_Nec_1_Spawn_Zone <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Ghoul_2_Nec_1_Spawn_Zone <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Spawn_Zone_Ghoul_2_nec_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Spawn_Zone_Ghoul_2_nec_1 <gen>) facing Default building facing degrees
Spawn Air Assault
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Frost Wyrm for Player 12 (Brown) at (Center of Frost_Wyrm_2_Gar_6 <gen>) facing Default building facing degrees
Unit - Create 6 . Gargoyle for Player 12 (Brown) at (Center of Frost_Wyrm_2_Gar_6 <gen>) facing Default building facing degrees
HORRORS
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Jefferson for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display The Undead are sending in their air assault. This will be more though! . Modify duration: Set to 7.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 3.00 seconds
Trigger - Run Spawn_Air_Assault <gen> (ignoring conditions)
Trigger - Turn on Spawn_Air_Assault <gen>
Trigger - Turn on Spawn_Air_Assault_Copy <gen>
Trigger - Run Spawn_Air_Assault_Copy <gen> (ignoring conditions)
Move
Events
Unit - A unit enters Ghoul_2_Nec_1_Spawn_Zone <gen>
Unit - A unit enters Spawn_Zone_Ghoul_2_nec_1 <gen>
Unit - A unit enters Frost_Wyrm_2_Gar_6 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Arcane Observatory 0001 <gen>)
Move Copy
Events
Unit - A unit enters Air_Assault_Humanoids <gen>
Unit - A unit enters Spawn_Zone_Sword_2_Priest_1 <gen>
Unit - A unit enters Swordsman_2_Priest_1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Frost_Wyrm_2_Gar_6 <gen>)
Hero Resunktion
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: A hero has fallen. He will revive in 20 seconds.
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hero_Zone <gen>) , Show revival graphics
Observatory Dies
Events
Unit - Arcane Observatory 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: SUCK ON THAT!
Game - Defeat Player 2 (Blue) with the message: SUCK ON THAT!
Game - Defeat Player 3 (Teal) with the message: SUCK ON THAT!
Game - Defeat Player 4 (Purple) with the message: SUCK ON THAT!
Game - Defeat Player 5 (Yellow) with the message: SUCK ON THAT!
Game - Defeat Player 6 (Orange) with the message: SUCK ON THAT!
Game - Defeat Player 7 (Green) with the message: SUCK ON THAT!
Game - Defeat Player 8 (Pink) with the message: SUCK ON THAT!
Game - Defeat Player 9 (Gray) with the message: SUCK ON THAT!
Game - Defeat Player 10 (Light Blue) with the message: SUCK ON THAT!
Game - Defeat Player 11 (Dark Green) with the message: SUCK ON THAT!
Game - Victory Player 12 (Brown) ( Skip dialogs, Skip scores)
Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start TimerReinforcement as a One-shot timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for TimerReinforcement with title Protect the Observatory!
GIEF ME GULD
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
WIN
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Victory Player 4 (Purple) ( Skip dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Show scores)
Game - Victory Player 7 (Green) ( Skip dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Skip dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Skip dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Show scores)
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: SUCK ON THAT!
Spawn Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Swordsman for Player 11 (Dark Green) at (Center of Spawn_Zone_Sword_2_Priest_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 11 (Dark Green) at (Center of Swordsman_2_Priest_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for Player 11 (Dark Green) at (Center of Swordsman_2_Priest_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Spawn_Zone_Sword_2_Priest_1 <gen>) facing Default building facing degrees
Spawn Air Assault Copy
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Dragonhawk Rider for Player 11 (Dark Green) at (Center of Air_Assault_Humanoids <gen>) facing Default building facing degrees
Unit - Create 6 . Flying Machine for Player 11 (Dark Green) at (Center of Air_Assault_Humanoids <gen>) facing Default building facing degrees
Demonoids
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Jefferson for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display Demons... Curse it! We'll have to defend even better . Modify duration: Set to 6.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 3.00 seconds
Trigger - Turn on Demons_Spawn <gen>
Trigger - Turn on Knights_Around <gen>
Demonoids Copy
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Jefferson for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Jefferson for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Observatory 0043 <gen> named Jefferson : Play No sound and display F***! They're sending in they're Abominations! . Modify duration: Set to 6.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 3.00 seconds
Trigger - Turn on Abominations <gen>
Abominations
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Frost_Wyrm_2_Gar_6 <gen>) facing Default building facing degrees
Demons Spawn
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Ghoul_2_Nec_1_Spawn_Zone <gen>) facing Default building facing degrees
Unit - Create 1 . Maiden of Pain for Player 12 (Brown) at (Center of Spawn_Zone_Ghoul_2_nec_1 <gen>) facing Default building facing degrees
Knights Around
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Knight for Player 11 (Dark Green) at (Center of Spawn_Zone_Sword_2_Priest_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 11 (Dark Green) at (Center of Swordsman_2_Priest_1 <gen>) facing Default building facing degrees
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