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How to import 10.2 Smolderon

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model 10.2 Smolderon of the bundle 10.2 Smolderon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file 10.2 Smolderon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

10.2 Smolderon
Smolderon Body.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon U.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Smolderon U.mdx

Now Click the "Import File" Button:

Next select 'Smolderon U.mdx' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx

Done, you have imported the file Smolderon U.mdx.

Importing Smolderon Body.blp

Now Click the "Import File" Button:

Next select 'Smolderon Body.blp' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
war3mapimported/Smolderon Body.blp

Double-click the file Smolderon Body.blp:

Smolderon Body.blp
Image / Texture
488
war3mapimported/Smolderon Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp

Done, you have imported the file Smolderon Body.blp.

Importing Smolderon Fire.blp

Now Click the "Import File" Button:

Next select 'Smolderon Fire.blp' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
war3mapimported/Smolderon Fire.blp

Double-click the file Smolderon Fire.blp:

Smolderon Fire.blp
Image / Texture
30
war3mapimported/Smolderon Fire.blp

Tick the box "Use Custom Path" and type in the correct path:

Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp

Done, you have imported the file Smolderon Fire.blp.

Importing Smolderon Flame.blp

Now Click the "Import File" Button:

Next select 'Smolderon Flame.blp' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
war3mapimported/Smolderon Flame.blp

Double-click the file Smolderon Flame.blp:

Smolderon Flame.blp
Image / Texture
8
war3mapimported/Smolderon Flame.blp

Tick the box "Use Custom Path" and type in the correct path:

Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp

Done, you have imported the file Smolderon Flame.blp.

Importing Smolderon Glow.blp

Now Click the "Import File" Button:

Next select 'Smolderon Glow.blp' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp
Smolderon Glow.blp
Image / Texture
31
war3mapimported/Smolderon Glow.blp

Double-click the file Smolderon Glow.blp:

Smolderon Glow.blp
Image / Texture
31
war3mapimported/Smolderon Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Smolderon Glow.blp
Image / Texture
31
Smolderon Glow.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp
Smolderon Glow.blp
Image / Texture
31
Smolderon Glow.blp

Done, you have imported the file Smolderon Glow.blp.

Importing Smolderon Polearm.blp

Now Click the "Import File" Button:

Next select 'Smolderon Polearm.blp' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp
Smolderon Glow.blp
Image / Texture
31
Smolderon Glow.blp
Smolderon Polearm.blp
Image / Texture
108
war3mapimported/Smolderon Polearm.blp

Double-click the file Smolderon Polearm.blp:

Smolderon Polearm.blp
Image / Texture
108
war3mapimported/Smolderon Polearm.blp

Tick the box "Use Custom Path" and type in the correct path:

Smolderon Polearm.blp
Image / Texture
108
Smolderon Polearm.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp
Smolderon Glow.blp
Image / Texture
31
Smolderon Glow.blp
Smolderon Polearm.blp
Image / Texture
108
Smolderon Polearm.blp

Done, you have imported the file Smolderon Polearm.blp.

Importing Smolderon Smoke.blp

Now Click the "Import File" Button:

Next select 'Smolderon Smoke.blp' in the folder which you extracted from the zip archive:

10.2 Smolderon
Smolderon U.mdx
Smolderon Body.blp
Smolderon Fire.blp
Smolderon Flame.blp
Smolderon Glow.blp
Smolderon Polearm.blp
Smolderon Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp
Smolderon Glow.blp
Image / Texture
31
Smolderon Glow.blp
Smolderon Polearm.blp
Image / Texture
108
Smolderon Polearm.blp
Smolderon Smoke.blp
Image / Texture
67
war3mapimported/Smolderon Smoke.blp

Double-click the file Smolderon Smoke.blp:

Smolderon Smoke.blp
Image / Texture
67
war3mapimported/Smolderon Smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

Smolderon Smoke.blp
Image / Texture
67
Smolderon Smoke.blp

The file has been properly added to the map archive:

Smolderon U.mdx
Model
3,267
war3mapimported/Smolderon U.mdx
Smolderon Body.blp
Image / Texture
488
Smolderon Body.blp
Smolderon Fire.blp
Image / Texture
30
Smolderon Fire.blp
Smolderon Flame.blp
Image / Texture
8
Smolderon Flame.blp
Smolderon Glow.blp
Image / Texture
31
Smolderon Glow.blp
Smolderon Polearm.blp
Image / Texture
108
Smolderon Polearm.blp
Smolderon Smoke.blp
Image / Texture
67
Smolderon Smoke.blp

Done, you have imported the file Smolderon Smoke.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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