Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model 10.0 Alexstrasza of the bundle 10.0 Alexstrasza. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file 10.0 Alexstrasza.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Alexstrasza Beauty Useful.mdx
Now Click the "Import File" Button:
Next select 'Alexstrasza Beauty Useful.mdx' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Body.blp
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Done, you have imported the file Alexstrasza Beauty Useful.mdx.
Importing Alexstrasza Armor.blp
Now Click the "Import File" Button:
Next select 'Alexstrasza Armor.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Body.blp
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
war3mapimported/Alexstrasza Armor.blp
Double-click the file Alexstrasza Armor.blp:
Alexstrasza Armor.blp
Image / Texture
771
war3mapimported/Alexstrasza Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Done, you have imported the file Alexstrasza Armor.blp.
Importing Alexstrasza Body.blp
Now Click the "Import File" Button:
Next select 'Alexstrasza Body.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
war3mapimported/Alexstrasza Body.blp
Double-click the file Alexstrasza Body.blp:
Alexstrasza Body.blp
Image / Texture
862
war3mapimported/Alexstrasza Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Done, you have imported the file Alexstrasza Body.blp.
Importing Alexstrasza Eye.blp
Now Click the "Import File" Button:
Next select 'Alexstrasza Eye.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Body.blp
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
war3mapimported/Alexstrasza Eye.blp
Double-click the file Alexstrasza Eye.blp:
Alexstrasza Eye.blp
Image / Texture
11
war3mapimported/Alexstrasza Eye.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Done, you have imported the file Alexstrasza Eye.blp.
Importing Alexstrasza Hair.blp
Now Click the "Import File" Button:
Next select 'Alexstrasza Hair.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Body.blp
Alexstrasza Eye.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
war3mapimported/Alexstrasza Hair.blp
Double-click the file Alexstrasza Hair.blp:
Alexstrasza Hair.blp
Image / Texture
193
war3mapimported/Alexstrasza Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Done, you have imported the file Alexstrasza Hair.blp.
Importing Alexstrasza Staff.blp
Now Click the "Import File" Button:
Next select 'Alexstrasza Staff.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Body.blp
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Image / Texture
153
war3mapimported/Alexstrasza Staff.blp
Double-click the file Alexstrasza Staff.blp:
Alexstrasza Staff.blp
Image / Texture
153
war3mapimported/Alexstrasza Staff.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasza Staff.blp
Image / Texture
153
Alexstrasza Staff.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Image / Texture
153
Alexstrasza Staff.blp
Done, you have imported the file Alexstrasza Staff.blp.
Importing Alexstrasze Spell Fire.blp
Now Click the "Import File" Button:
Next select 'Alexstrasze Spell Fire.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Body.blp
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Image / Texture
153
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Image / Texture
7
war3mapimported/Alexstrasze Spell Fire.blp
Double-click the file Alexstrasze Spell Fire.blp:
Alexstrasze Spell Fire.blp
Image / Texture
7
war3mapimported/Alexstrasze Spell Fire.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasze Spell Fire.blp
Image / Texture
7
Alexstrasze Spell Fire.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Image / Texture
153
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Image / Texture
7
Alexstrasze Spell Fire.blp
Done, you have imported the file Alexstrasze Spell Fire.blp.
Importing Alexstrasze Spell Lead.blp
Now Click the "Import File" Button:
Next select 'Alexstrasze Spell Lead.blp' in the folder which you extracted from the zip archive:
10.0 Alexstrasza
Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Alexstrasza Body.blp
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Image / Texture
153
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Image / Texture
7
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
Image / Texture
20
war3mapimported/Alexstrasze Spell Lead.blp
Double-click the file Alexstrasze Spell Lead.blp:
Alexstrasze Spell Lead.blp
Image / Texture
20
war3mapimported/Alexstrasze Spell Lead.blp
Tick the box "Use Custom Path" and type in the correct path:
Alexstrasze Spell Lead.blp
Image / Texture
20
Alexstrasze Spell Lead.blp
The file has been properly added to the map archive:
Alexstrasza Beauty Useful.mdx
Model
4,872
war3mapimported/Alexstrasza Beauty Useful.mdx
Alexstrasza Armor.blp
Image / Texture
771
Alexstrasza Armor.blp
Alexstrasza Body.blp
Image / Texture
862
Alexstrasza Body.blp
Alexstrasza Eye.blp
Image / Texture
11
Alexstrasza Eye.blp
Alexstrasza Hair.blp
Image / Texture
193
Alexstrasza Hair.blp
Alexstrasza Staff.blp
Image / Texture
153
Alexstrasza Staff.blp
Alexstrasze Spell Fire.blp
Image / Texture
7
Alexstrasze Spell Fire.blp
Alexstrasze Spell Lead.blp
Image / Texture
20
Alexstrasze Spell Lead.blp
Done, you have imported the file Alexstrasze Spell Lead.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.