Name | Type | is_array | initial_value |
blnCameraLocked | boolean | No | |
blnDiscQuarryPortal | boolean | No | |
blnHasGlyph | boolean | No | |
blnHasKey | boolean | No | |
blnHasPick | boolean | No | |
blnInPrisonCamp | boolean | No | false |
blnInQuarry | boolean | No | false |
blnInVillage | boolean | No | true |
blnInWilderness | boolean | No | false |
blnRestoredTower | boolean | Yes | |
butChallenging | button | No | |
butCurrentLocation | button | No | |
butEasy | button | No | |
butImpossible | button | No | |
butPrisonCamp | button | No | |
butQuarry | button | No | |
butVillage | button | No | |
butWilderness | button | No | |
dlgDifficultyLevel | dialog | No | |
dlgPortalDestination | dialog | No | |
intBanditFrequency | integer | No | |
intCreepIncrementer | integer | No | 1 |
intCurrentTerrain | integer | No | |
intDiamond | integer | No | 1 |
intDifficultyLevel | integer | No | |
intEmerald | integer | No | 9 |
intEnemiesRemaining | integer | No | 24 |
intGlyphsRecovered | integer | No | |
intHeroLevel | integer | No | 1 |
intHostageDeaths | integer | No | |
intHostagesRescued | integer | No | |
intLevelBonus | integer | No | |
intLevelKills | integer | No | |
intMiningDrop | integer | No | |
intMiningLevel | integer | No | 0 |
intMiningXP | integer | No | 1 |
intNonPrisonRegion | integer | No | |
intPickHP | integer | No | 90 |
intPopCount | integer | No | |
intRandom | integer | No | |
intRndGold | integer | No | |
intRndVariation | integer | No | |
intRuby | integer | No | 3 |
intSaphire | integer | No | 6 |
intStartingCreeps | integer | No | 24 |
intStartingVeggies | integer | No | |
intTemp | integer | No | |
intTotalKills | integer | No | |
intTotalScore | integer | No | |
L | location | No | |
Leaderboard | leaderboard | No | |
order | integer | No | |
pntTower | location | Yes | |
posRndGold | location | No | |
Props | unitcode | Yes | |
realRndScale | real | No | |
realRockDistance | real | No | 500.00 |
regTowerRegion | rect | No | |
Terrain | terraintype | Yes | |
unitDamagedTower | unit | Yes | |
unitLivingCreep | unit | No | |
unitPrisonTower | unit | No | |
unitTempRED | unit | No | |
unitVault | unit | No |
Map Name: Monoliths of Flame
Designed By: Uncle Warcrafter
Design Date: 2009
Description: Single-Player RPG, Multiple Small Maps
Rescue the villagers who have been imprisoned!
Recover the missing magical glyphs while surviving the dangerous hoards of brutal enemies!
Mine valuable gems to bankroll your efforts to restore power to The Monoliths of Flame.
NOTE: This game makes heavy use of the Random feature to try and
make each map and each game a little different from the last one.
This map has 3 levels of difficulty:
Level # of "Veggies" per
Wilderness Location
Easy 12
Challenging 4
Impossible 0
Did you find any Bugs? Do you have any Suggestions?
Or, just let me know how you liked the game at:
[email protected]
THANKS to SFilip for his Item Stacking code.