function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode]then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_EncodeValues()
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
return true
endif
return false
endfunction
function CreateTextFile takes string Code returns nothing
local integer i = 1
loop
exitwhen i > udg_NumHeroesToSave
set udg_SaveText[i] = "
" + "
" + udg_HeroToSaveName[i] + "
" + udg_SaveText[i]
set i = i + 1
endloop
call PreloadGenClear()
call PreloadGenStart()
// The line below creates the log
call Preload(udg_SaveText[1] + udg_SaveText[2] + udg_SaveText[3] + udg_SaveText[4] + "
")
// The line below creates the file at the specified location
call PreloadGenEnd(udg_TextFileName + ".txt")
endfunction
Name | Type | is_array | initial_value |
AAAHeroLevelCap | integer | No | |
AAAHeroToLoad | unit | No | |
AAAHeroToSave | unit | No | |
AAAHeroTypeToSave | unitcode | No | |
AAAPG_Arthas | force | No | Force01 |
AAAPlayerGroup | force | No | |
AltarHintTimer | timer | No | |
Arthas | unit | No | |
BaseRequirement01 | boolean | No | false |
BaseRequirement02 | boolean | No | false |
BaseRequirement03 | boolean | No | false |
BlacksmithDestroyed | boolean | No | false |
BladeImageRemoved | boolean | No | true |
Blademaster | unit | No | |
BlademasterAudio | sound | No | |
BlademasterHasBeenSlain | boolean | No | false |
BlademasterQuestRecieved | boolean | No | false |
BlademasterSkipped | boolean | No | false |
BlademasterToRemove | unit | No | |
BuildingsUnderConstruction | group | No | |
CameraPosition | location | No | |
Code | string | No | |
Crate01 | destructable | No | |
Crate02 | destructable | No | |
currentHerotoLoad | integer | No | |
currentHerotoSave | integer | No | |
DaySound | sound | No | |
DragonVision | fogmodifier | No | |
DwarfVision | fogmodifier | No | |
DwarvenBlacksmith | unit | No | |
DwarvenScout | unit | No | |
Dwarves | group | No | |
FeranorSteeltoe | unit | No | |
FootmenLeaderboard | leaderboard | No | |
FootmenTrained | integer | No | 0 |
Furion | unit | No | |
GameOver | boolean | No | false |
Gold01 | unit | No | |
Gold02 | unit | No | |
Gold03 | unit | No | |
Handler | unit | No | |
HasRedAIBegun | boolean | No | false |
HeartofSearinox | item | No | |
HeroFirstAbility | abilcode | Yes | |
HeroFourthAbility | abilcode | Yes | |
HeroLevelCap | integer | Yes | |
HeroSecondAbility | abilcode | Yes | |
HeroThirdAbility | abilcode | Yes | |
HeroToLoad | unit | Yes | |
HeroToSave | unit | Yes | |
HeroToSaveName | string | Yes | |
HideUnitsGroup | group | No | |
Horse01 | unit | No | |
Horse02 | unit | No | |
InCinematic | boolean | No | false |
InitTrigger | trigger | No | |
InsaneDifficulty | boolean | No | |
IntroCinematicDone | boolean | No | false |
IntroHandlerRemoved | boolean | No | true |
IntroHorse01Removed | boolean | No | false |
IntroHorse02Removed | boolean | No | false |
IntroSkipped | boolean | No | false |
Knight01 | unit | No | |
LocationOfGold01 | location | No | |
LocationOfGold02 | location | No | |
LocationOfGold03 | location | No | |
Lumber01 | unit | No | |
Lumber02 | unit | No | |
MapName | string | No | |
MirrorImage | unit | No | |
MirrorImageVision | fogmodifier | No | |
Net01 | effect | No | |
Net01Removed | boolean | No | false |
Net02 | effect | No | |
Net02Removed | boolean | No | false |
Net03 | effect | No | |
Net03Removed | boolean | No | false |
Nightsound | sound | No | |
NumberOfFarms | integer | No | 0 |
NumHeroAquiringTome | integer | No | |
NumHeroesToLoad | integer | No | |
NumHeroesToSave | integer | No | |
P1 | player | No | |
P2 | player | No | |
P_Blackrock | player | No | Player00 |
P_Blackrock2 | player | No | Player03 |
P_Blademaster | player | No | Player04 |
P_Dwarves | player | No | Player02 |
P_Uther | player | No | Player09 |
P_Villagers | player | No | Player08 |
QuestBase | quest | No | |
QuestBaseRequirementBarracks | questitem | No | |
QuestBaseRequirementFarms | questitem | No | |
QuestBaseRequirementFootmen | questitem | No | |
QuestBlademaster | quest | No | |
QuestBladeRequirementSlay | questitem | No | |
QuestSearinox | quest | No | |
QuestSearinoxRequirementReturn | questitem | No | |
QuestSearinoxRequirementSlay | questitem | No | |
RandomVillager | unit | No | |
Sacrifice01 | boolean | No | false |
Sacrifice02 | boolean | No | false |
Sacrifice03 | boolean | No | false |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
SaveText | string | Yes | |
Searinox | unit | No | |
SearinoxQuestFailed | boolean | No | false |
Skeleton01 | unit | No | |
Skeleton02 | unit | No | |
Skeleton03 | unit | No | |
Skeleton04 | unit | No | |
StartingBase01 | group | No | |
StartingFootman01 | unit | No | |
StartingFootman02 | unit | No | |
StartingFootman03 | unit | No | |
TalkFeranor | effect | No | |
TempBlademaster | unit | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempMirrorImage | unit | No | |
TempUnit | unit | No | |
TempUnitType | unitcode | No | |
TextFileName | string | No | |
Thrall | unit | No | |
TomeAgility | integer | Yes | |
TomeHealth | integer | Yes | |
TomeIntelligence | integer | Yes | |
TomeStrength | integer | Yes | |
UnfortunateMan | unit | No | |
UnfortunateWoman | unit | No | |
UnitsHidden | boolean | No | |
UnluckyFootman | unit | No | |
Uther | unit | No | |
UtherIsDefending | boolean | No | false |
UthersPosition | integer | No | |
UtherTarget | unit | No | UnitNull |
Validate | boolean | No | |
VictoryCondition01 | boolean | No | false |
VictoryCondition02 | boolean | No | false |
VictorySkipped | boolean | No | false |
Villagers | group | No | |
VisibilityModifier01 | fogmodifier | No | |
VisibilityModifier02 | fogmodifier | No | |
Warlock | unit | No |