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Triggers
01 - Retaliation.w3x
Variables
Cutscenes
Ambush pt 1
Ambush pt 2
Sniper Tip pt 3
Mortar Team pt 4
Alliance Camp Sighted pt 5
Talk with Bloodhand pt 6
Talk with Ranger Captain Sunderbow pt 7
New Plans pt 8
Arcane Charge Found pt 9
Arcane Charge Found pt 9 alt
Trigger
Sniper Death
BGM
BGM 2 backup
Map Initialization
Create Sight Dummy
Random Stuff
Random Stuff 2
Ubersplat 1
Ubersplat 2
Random Stuff Copy
Stop 1
Stop 2
Pivot
Pivot 2
Siege Golem
Templates
Cutscenes
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Patrol
quest
No
RetakeEasternBase
quest
No
Theft
quest
No
Ambush pt 1
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play ArrangedTeamInvitation <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply without panning . gg_cam_Start for Player 1 (Red) over 0 seconds
Sound - Play DarkAgents <gen>
Unit - Set life of Captain 0104 <gen> to 1.00 %
Unit - Set life of Footman 0100 <gen> to 30.00 %
Unit - Set life of Scout 0101 <gen> to 30.00 %
Unit - Set life of Scout 0102 <gen> to 30.00 %
Unit - Set life of Footman 0103 <gen> to 30.00 %
Wait 1.00 seconds
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 1.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0100 <gen> named Footman : Play No sound and display It's awfully cold tonight. . Modify duration: Set to 2.00 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Quit_your_whining for Player 1 (Red) over 2.00 seconds
Unit - Make Captain 0104 <gen> face Footman 0100 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0104 <gen> named Captain : Play No sound and display Quit your belly aching, we have a few miles left before we return to camp. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Damn_Belfs for Player 1 (Red) over 1.55 seconds
Unit - Make Scout 0101 <gen> face Captain 0104 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Scout 0101 <gen> named Darnassian Scout : Play No sound and display Damn these Sin'Dorei. Their malicious acts must be stopped. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Its_cold for Player 1 (Red) over 1.50 seconds
Unit - Make Footman 0100 <gen> face Scout 0101 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0100 <gen> named Footman : Play No sound and display Right, l just want to get back to camp, this place gives me the creeps. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Damn_Belfs for Player 1 (Red) over 1.55 seconds
Cinematic - Send transmission to (All players) from Scout 0101 <gen> named Darnassian Scout : Play No sound and display You're not the only one. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Quit_your_whining for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0104 <gen> named Captain : Play No sound and display Take a quick break and we'll be on the move. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Blood_Elves for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Fire for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Marksman 0098 <gen> named Marksman : Play No sound and display Alliance scum. Eliminate their leader. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Sniper for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display Acknowledged. . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Footman 0100 <gen> to Hold Position .
Unit - Order Scout 0102 <gen> to Hold Position .
Unit - Order Scout 0101 <gen> to Hold Position .
Unit - Order Footman 0103 <gen> to Hold Position .
Camera - . Apply . gg_cam_Oh_Noe for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Unit - Make Footman 0100 <gen> face 360.00 over 0 seconds
Unit - Make Scout 0102 <gen> face 360.00 over 0 seconds
Unit - Make Scout 0101 <gen> face 360.00 over 0 seconds
Unit - Make Footman 0103 <gen> face 360.00 over 0 seconds
Trigger - Turn off Stop_2 <gen>
Unit - Order Sniper 0093 <gen> to Attack . Captain 0104 <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Scout 0101 <gen> named Darnassian Scout : Play No sound and display Ambush! Ready yourselves! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Footman 0100 <gen> to Human Footman - Defend .
Animation - Play Scout 0101 <gen> 's Spell animation
Animation - Play Scout 0102 <gen> 's Spell animation
Unit - Order Footman 0103 <gen> to Human Footman - Defend .
Wait 0.10 seconds
Trigger - Turn on Stop_2 <gen>
Cinematic - Send transmission to (All players) from Swordsman 0095 <gen> named Swordsman : Play No sound and display Slay them all! . Modify duration: Set to 1.00 seconds and Wait
Trigger - Turn off Stop_1 <gen>
Trigger - Turn off Stop_2 <gen>
Unit - Order Footman 0100 <gen> to Attack . Sniper 0093 <gen>
Unit - Order Footman 0103 <gen> to Attack . Swordsman 0097 <gen>
Unit - Order Scout 0102 <gen> to Attack . Marksman 0099 <gen>
Unit - Order Scout 0101 <gen> to Attack . Marksman 0098 <gen>
Unit - Set Sniper 0093 <gen> movement speed to 300.00
Unit - Set Swordsman 0094 <gen> movement speed to 300.00
Unit - Set Swordsman 0096 <gen> movement speed to 300.00
Unit - Set Marksman 0098 <gen> movement speed to 300.00
Unit - Set Marksman 0099 <gen> movement speed to 300.00
Unit - Set Swordsman 0097 <gen> movement speed to 300.00
Unit - Set Swordsman 0095 <gen> movement speed to 300.00
Unit - Order Sniper 0093 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Unit - Order Swordsman 0096 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Unit - Order Swordsman 0094 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Unit - Order Marksman 0098 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Unit - Order Marksman 0099 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Unit - Order Swordsman 0097 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Unit - Order Swordsman 0095 <gen> to Attack-Move To . (Center of Attack_run_here <gen>)
Camera - . Apply . gg_cam_Ambush for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Ambush pt 2
Events
Unit - Scout 0102 <gen> Dies
Conditions
Actions
Unit - Set Sniper 0093 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set Swordsman 0094 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set Swordsman 0096 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set Marksman 0098 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set Marksman 0099 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set Swordsman 0097 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set Swordsman 0095 <gen> movement speed to (Default movement speed of (Triggering unit))
Unit - Set life of Sniper 0093 <gen> to 100 %
Unit - Set life of Swordsman 0094 <gen> to 100 %
Unit - Set life of Swordsman 0096 <gen> to 100.00 %
Unit - Set life of Marksman 0098 <gen> to 100 %
Unit - Set life of Marksman 0099 <gen> to 100 %
Unit - Set life of Swordsman 0097 <gen> to 100 %
Unit - Set life of Swordsman 0095 <gen> to 100 %
Unit - Set mana of Sniper 0093 <gen> to 100 %
Unit - Set mana of Swordsman 0094 <gen> to 100 %
Unit - Set mana of Swordsman 0096 <gen> to 100 %
Unit - Set mana of Marksman 0098 <gen> to 100 %
Unit - Set mana of Marksman 0099 <gen> to 100 %
Unit - Set mana of Swordsman 0097 <gen> to 100 %
Unit - Set mana of Swordsman 0095 <gen> to 100 %
Camera - . Apply . gg_cam_All_Dead for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Marksman 0098 <gen> named Marksman : Play No sound and display Damn, they said something about a camp. Their must be more of them! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0097 <gen> named Marksman : Play No sound and display We must return to our base, and tell Lord Bloodhand of this issue. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Target for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Marksman : Play No sound and display It is a fairly long walk back. We must find their "camp" and possibly kill anymore scouts along the way. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0095 <gen> named Swordsman : Play No sound and display We should get moving, find their base, and return to Lord Bloodhand. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Reset for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Enable black mask
Visibility - Enable fog of war
Cinematic - Enable user control for (All players) .
Quest - Enable Patrol
Quest - Create a Required quest titled Patrols with the description Find the Alliance camp and return to baseSniper must survive , using icon path ReplaceableTextures\CommandButtons\BTNBloodelfPhoenixArcher.blp
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: Find the Alliance camp and return to baseSniper must survive
Sound - Play QuestNew <gen>
Trigger - Turn off (This trigger)
Sniper Tip pt 3
Events
Unit - A unit enters Sniper_Tip <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Trigger - Turn on Stop_1 <gen>
Trigger - Turn on Stop_2 <gen>
Camera - . Apply . gg_cam_Sniper_Tip_1 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display Wait, an alliance outpost. I can take out one of them without them noticing the rest of us. Call the shot. . Modify duration: Set to 7.00 seconds and Wait
Wait 3.00 seconds
Trigger - Turn off Stop_1 <gen>
Trigger - Turn off Stop_2 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Enable black mask
Visibility - Enable fog of war
Trigger - Turn off (This trigger)
Mortar Team pt 4
Events
Unit - A unit enters Mortar_Team <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Trigger - Turn on Stop_1 <gen>
Trigger - Turn on Stop_2 <gen>
Camera - . Apply . gg_cam_Wait for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display Freeze! Mortar team sighted! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Mortar_Team for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display I can land a headshot easily from this vantage point. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Trigger - Turn off Stop_1 <gen>
Trigger - Turn off Stop_2 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Enable black mask
Visibility - Enable fog of war
Trigger - Turn off (This trigger)
Alliance Camp Sighted pt 5
Events
Unit - A unit enters Commence_Vantage <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Wait 1.00 seconds
Sound - Play Tension <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Trigger - Turn on Stop_1 <gen>
Trigger - Turn on Stop_2 <gen>
Unit - Move Sniper 0093 <gen> instantly to (Center of Sniper_Goes_here <gen>) , facing 280.00 degrees
Camera - . Apply . gg_cam_Bases_sighted for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display Alliance . . .camp? This is no camp. They're getting ready to assault Silvermoon.! . Modify duration: Set to 4.00 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Scroll_to_here for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display The Regent Lord will not be happy about this. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Scrol_to_here_2 for Player 1 (Red) over 5.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Cinematic - Send transmission to (All players) from Marksman 0099 <gen> named Sniper : Play No sound and display We have to stop them, they cannot interfere! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display We cannot fight them on our own. We must make haste and return to Lord Bloodhand so that we may retaliate with a sizable force. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Bases_sighted for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Lets_go for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0094 <gen> named Swordsman : Play No sound and display Lets step into that Waygate, it will take us directly into our base. Thank the light those Alliance dont know how to operate them. . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Trigger - Turn off Stop_1 <gen>
Trigger - Turn off Stop_2 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Enable black mask
Visibility - Enable fog of war
Trigger - Turn off (This trigger)
Talk with Bloodhand pt 6
Events
Unit - A unit enters Teleport_Here <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sniper
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play HumanDefeat <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Unit - Order Sniper 0093 <gen> to Move To . (Center of Sniper_Teleports_here <gen>)
Wait 3.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Good_good for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Welcome back. What news have you? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Lets_talk for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display Milord, I have the most unfortunate news. The Regent Lords plan to return to Outland may fail, for the Alliance are establishing a forward base south by the Ghostlands! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Blast it! They cannot interfere. Establishing a foothold on Horde soil points back to Thralls rules of engagement. We will slay them all. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display When shall we strike? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Our eastern base is under attack, I can hear the fight raging on from here. This means that until we can retake that base we wont have any gold to fund our troops. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sniper 0093 <gen> named Sniper : Play No sound and display My bow is ready. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display I don't know what these humans intend on doing here in Eversong Forest, but they cannot interfere with our plans. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Good_good for Player 1 (Red) over 3.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Enable black mask
Visibility - Enable fog of war
Quest - Mark (Last created quest) as Completed
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Quest - Enable RetakeEasternBase
Quest - Mark RetakeEasternBase as Discovered
Quest - Create a Required quest titled Retake Eastern Base with the description Push the Alliance forces out of your Eastern base Retake the Gold Mine , using icon path ReplaceableTextures\CommandButtons\BTNSylvanusWindrunner.blp
Sound - Play QuestNew <gen>
Quest - Display to (All players) the Quest Discovered message: Push the Alliance forces out of your Eastern base Retake the Gold Mine
Unit - Rescue Altar of Blood 0068 <gen> for Player 1 (Red) and Change color
Unit - Rescue Elven Guard Tower 0083 <gen> for Player 1 (Red) and Change color
Unit - Rescue Academy 0071 <gen> for Player 1 (Red) and Change color
Unit - Rescue Elven Guard Tower 0081 <gen> for Player 1 (Red) and Change color
Unit - Rescue Lumber Mill 0072 <gen> for Player 1 (Red) and Change color
Unit - Rescue Priest 0152 <gen> for Player 1 (Red) and Change color
Unit - Rescue Swordsman 0143 <gen> for Player 1 (Red) and Change color
Unit - Rescue Priest 0151 <gen> for Player 1 (Red) and Change color
Unit - Rescue Swordsman 0149 <gen> for Player 1 (Red) and Change color
Unit - Rescue Elven Guard Tower 0082 <gen> for Player 1 (Red) and Change color
Unit - Rescue Elven Guard Tower 0078 <gen> for Player 1 (Red) and Change color
Unit - Rescue Elven Guard Tower 0073 <gen> for Player 1 (Red) and Change color
Unit - Rescue Knight Lord 0092 <gen> for Player 1 (Red) and Change color
Unit - Rescue Engineer 0086 <gen> for Player 1 (Red) and Change color
Unit - Rescue Engineer 0085 <gen> for Player 1 (Red) and Change color
Unit - Rescue Engineer 0084 <gen> for Player 1 (Red) and Change color
Unit - Rescue High Elven Farm 0077 <gen> for Player 1 (Red) and Change color
Unit - Rescue High Elven Farm 0075 <gen> for Player 1 (Red) and Change color
Unit - Rescue High Elven Farm 0074 <gen> for Player 1 (Red) and Change color
Unit - Rescue High Elven Farm 0076 <gen> for Player 1 (Red) and Change color
Trigger - Turn off Sniper_Death <gen>
Trigger - Turn off Pivot <gen>
Trigger - Turn off (This trigger)
Talk with Ranger Captain Sunderbow pt 7
Events
Unit - A unit enters About_damn_time <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit Group - Order (Units in Region_018 <gen>) to Stop
Unit - Order Knight Lord 0092 <gen> to Move To . (Center of Blood_Knight_goes_here <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_About_damn_time for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Finally, I didn't think you were coming, are you done flirting with all Marksman my Knight? . Modify duration: Set to 5.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Wait 0.10 seconds
Sound - Play PursuitTheme <gen>
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Indeed I am, what's the situation? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Those damned Night Elves pushed us out of our base, I don't plan on leaving it that way. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Its_been_overrun for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Neither do I, shall we begin evicting our guests? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Ah, oh course. Here they come right now to greet you. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Ready_yourselves for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Scout 0165 <gen> named Scout : Play No sound and display Bandu Thoribas! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Scout 0165 <gen> to Attack . Marksman 0155 <gen>
Unit - Order Scout 0164 <gen> to Attack . Marksman 0154 <gen>
Wait 2.00 seconds
Unit - Order Marksman 0156 <gen> to Attack . Scout 0165 <gen>
Unit - Order Marksman 0155 <gen> to Attack . Scout 0165 <gen>
Unit - Order Ballista 0197 <gen> to Attack . Scout 0165 <gen>
Unit - Order Marksman 0154 <gen> to Attack . Scout 0164 <gen>
Unit - Order Marksman 0153 <gen> to Attack . Scout 0164 <gen>
Unit - Order Ballista 0196 <gen> to Attack . Scout 0164 <gen>
Wait 8.00 seconds
Unit - Make Ranger 0157 <gen> face Knight Lord 0092 <gen> over 0 seconds
Unit - Make Knight Lord 0092 <gen> face Ranger 0157 <gen> over 0 seconds
Wait 0.10 seconds
Unit - Set life of Marksman 0155 <gen> to 100 %
Unit - Set life of Marksman 0154 <gen> to 100 %
Unit - Set mana of Marksman 0155 <gen> to 100 %
Unit - Set mana of Marksman 0154 <gen> to 100 %
Unit - Rescue Marksman 0153 <gen> for Player 1 (Red) and Change color
Unit - Rescue Marksman 0154 <gen> for Player 1 (Red) and Change color
Unit - Rescue Marksman 0155 <gen> for Player 1 (Red) and Change color
Unit - Rescue Marksman 0156 <gen> for Player 1 (Red) and Change color
Unit - Rescue Ballista 0196 <gen> for Player 1 (Red) and Change color
Unit - Rescue Ranger 0157 <gen> for Player 1 (Red) and Change color
Unit - Rescue Ballista 0197 <gen> for Player 1 (Red) and Change color
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Bash'a no falor talah! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Visibility - Enable black mask
Visibility - Enable fog of war
Trigger - Turn off (This trigger)
New Plans pt 8
Events
Unit - Captain 0166 <gen> Dies
Conditions
Actions
Unit - Kill Archer 0163 <gen>
Wait 2 seconds
Unit - Kill Huntress 0158 <gen>
Unit - Kill Archer 0162 <gen>
Wait 1.00 seconds
Unit - Kill Huntress 0159 <gen>
Wait 0.50 seconds
Unit - Kill Archer 0161 <gen>
Wait 1.50 seconds
Unit - Kill Huntress 0160 <gen>
Wait 2 seconds
Unit - Rescue Magi Tower 0001 <gen> for Player 1 (Red) and Change color
Unit - Rescue Archery Range 0069 <gen> for Player 1 (Red) and Change color
Unit - Rescue Armory 0067 <gen> for Player 1 (Red) and Change color
Unit - Move Knight Lord 0092 <gen> instantly to (Center of Blood_Knight_Teleports_here <gen>) , facing 180.00 degrees
Unit - Move Ranger 0157 <gen> instantly to (Center of Ranger_teleports_here <gen>) , facing 360.00 degrees
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_New_Objective for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display That should be the last of them. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display I beg to differ. The Alliance is forming a forward base south from our position, by the Ghostlands. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display More of these fools! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display I'm afraid so. They mustn't interfere with the Regent Lord or our faithful master Wizard. Let's just hope she can summon the portal in time. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display We won't have to hope, I have high doubts the Alliance will make it past us. My bow will fell a thousand of them before they set a single foot in Silvermoon. . Modify duration: Set to 8.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Animation - Play Knight Lord 0092 <gen> 's Spell animation
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Don't ne so cocky. They have aligned themselves with the night elves that are stationed in the Ghostlands. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Objective for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display So, what is our plan? I heard our Wizard Dawnbreaker requires large sources of magical power to summon that portal. Why doesn't she just send us into the Blasted Lands through the Dark Portal? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display The Regent Lord believes that the large loss of elven life that may occur on our way there isn't worth it. However, I know where we can find these "large" sources of magical power. . Modify duration: Set to 9.00 seconds and Wait
Animation - Play Knight Lord 0092 <gen> 's Stand animation
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Is that so? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Get_this_altar for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display The communications node that the Draenei are supplying Alliance forces with may yield a sizable amount of Arcane energy if stolen. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display I see. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display I like this plan of yours, this "crystal" better be worth our while. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display I assure you. We should begin the retaliation as soon as possible. . Modify duration: Set to 4.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Center of Gold_Mine <gen>) for 2.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_045 <gen>) for 2.00 seconds
Quest - Display to (All players) the Quest Update message: Order your Elven Workers to begin gathering Gold and Lumber
Visibility - Enable black mask
Visibility - Enable fog of war
Unit - Rescue Elven Guard Tower 0080 <gen> for Player 1 (Red) and Change color
Unit - Rescue Elven Guard Tower 0079 <gen> for Player 1 (Red) and Change color
Unit - Rescue Engineer 0045 <gen> for Player 1 (Red) and Change color
Unit - Rescue Engineer 0059 <gen> for Player 1 (Red) and Change color
Unit - Rescue Engineer 0091 <gen> for Player 1 (Red) and Change color
Unit Group - Order (Units in Worker_Run_to_GOld_Mine <gen>) to Move To . (Center of Gold_Mine <gen>)
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Quest - Mark (Last created quest) as Completed
Sound - Play QuestCompleted <gen>
Game - Turn the day/night cycle Off
Game - Set the time of day to 9.00
Wait 3.00 seconds
Quest - Mark Theft as Discovered
Quest - Create a Required quest titled Theft with the description Have Aurren Bloodhand steal the Aliiance's arcane communications node , using icon path ReplaceableTextures\CommandButtons\BTNPowerGenerator.blp
Quest - Display to (All players) the Quest Discovered message: Have Aurren Bloohand steal the Alliance's Arcane communications node
Sound - Play QuestNew <gen>
Wait 5.00 seconds
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Alliance lvl 1.ai (Unexpected type: 'aiscript')
Wait 5.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_042 <gen>) for 5.00 seconds
Quest - Display to (All players) the Quest Update message: Retrieve the Arcane Charge in the Alliance Base
Wait 5.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_043 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_043 <gen>) for 5.00 seconds
Quest - Display to (All players) the Quest Update message: You may entry the Human base from two areas; Frontal or Rear assault.
Wait 5.00 seconds
Sound - Play TheSindorei <gen>
Arcane Charge Found pt 9
Events
Unit - Knight Lord 0092 <gen> Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to (Item-class of gg_item_crys_0043)
Actions
Sound - Play QuestCompleted <gen>
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Arcane Charge Retrieved
Wait 5.00 seconds
Unit - Move Knight Lord 0092 <gen> instantly to (Center of About_damn_time <gen>)
Unit - Move Ranger 0157 <gen> instantly to (Center of About_damn_time <gen>)
Camera - . Apply . gg_cam_Scroll_here for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Order Knight Lord 0092 <gen> to Move To . (Center of Cutscene_tele_Knight <gen>)
Unit - Order Ranger 0157 <gen> to Move To . (Center of Cutscene_tele_Ranger <gen>)
Wait 3.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Victory_is_hours for Player 1 (Red) over 0 seconds
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Good, I have the crystal, our Lady Dawnbreaker and the Regent Lord will be pleased. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display That attack should've scared the breeches out of them, I hope they don't come back. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display We must return to Silvermoon immediately. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Knight Lord 0092 <gen> to Move To . (Center of Blood_Knight_walks_here <gen>)
Unit - Order Ranger 0157 <gen> to Move To . (Center of Ranger_walks_here <gen>)
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Come on, make haste. . Modify duration: Set to 2.00 seconds and Wait
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Arcane Charge Found pt 9 alt
Events
Unit - Ranger 0157 <gen> Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to (Item-class of gg_item_crys_0043)
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Arcane Charge Retrieved
Wait 5.00 seconds
Unit - Move Knight Lord 0092 <gen> instantly to (Center of About_damn_time <gen>)
Unit - Move Ranger 0157 <gen> instantly to (Center of About_damn_time <gen>)
Camera - . Apply . gg_cam_Scroll_here for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Order Knight Lord 0092 <gen> to Move To . (Center of Cutscene_tele_Knight <gen>)
Unit - Order Ranger 0157 <gen> to Move To . (Center of Cutscene_tele_Ranger <gen>)
Wait 3.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Victory_is_hours for Player 1 (Red) over 0 seconds
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display Good, I have the crystal, our Lady Dawnbreaker and the Regent Lord will be pleased. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display That attack should've scared the breeches out of them, I hope they don't come back. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0157 <gen> named Shiraya Sunderbow : Play No sound and display We must return to Silvermoon immediately. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Knight Lord 0092 <gen> to Move To . (Center of Blood_Knight_walks_here <gen>)
Unit - Order Ranger 0157 <gen> to Move To . (Center of Ranger_walks_here <gen>)
Cinematic - Send transmission to (All players) from Knight Lord 0092 <gen> named Aurren Bloodhand : Play No sound and display Come on, make haste. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Sniper Death
Events
Unit - Sniper 0093 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Sniper has died
Quest - Mark Patrol as Failed
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Mission Failure
BGM
Events
Conditions
Actions
Sound - Play Undead2 <gen>
Wait 309.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead3 <gen>
Wait 291.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead1 <gen>
Wait 303.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead2 <gen>
Wait 309.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead3 <gen>
Wait 291.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead1 <gen>
Wait 303.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead2 <gen>
Wait 309.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead3 <gen>
Wait 291.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead1 <gen>
Wait 303.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead2 <gen>
Wait 309.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead3 <gen>
Wait 291.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play Undead1 <gen>
Wait 303.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
BGM 2 backup
Events
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Sound - Play 03_the_sin_dorei <gen>
Wait 358.00 seconds
Map Initialization
Events
Map initialization
Conditions
Actions
Animation - Play Siege Golem 0211 <gen> 's Sleep animation
Player - Set Player 1 (Red) . Current gold to 1500
Player - Set Player 1 (Red) . Current lumber to 570
Player - Set Player 2 (Blue) . Current gold to 8500
Player - Set Player 2 (Blue) . Current lumber to 8500
Create Sight Dummy
Events
Unit - A unit enters Mortar_Team <gen>
Conditions
Actions
Unit - Create 1 . Sight Dummy for Player 1 (Red) at (Center of Create_Sight_Dummy <gen>) facing Default building facing degrees
Random Stuff
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 1 . High Elf (Male) for Player 5 (Yellow) at (Center of Elf_dude <gen>) facing 50.00 degrees
Unit - Create 1 . Pack Horse for Player 5 (Yellow) at (Center of Caravean_2 <gen>) facing 50.00 degrees
Unit - Create 1 . Pack Horse for Player 5 (Yellow) at (Center of Caravean_1 <gen>) facing 50.00 degrees
Wait 2 seconds
Unit Group - Order (Units in Elf_dude <gen>) to Move To . (Center of Elf_dude_goes_here <gen>)
Unit Group - Order (Units in Caravean_2 <gen>) to Move To . (Center of Caravean_2_Goes_here <gen>)
Unit Group - Order (Units in Caravean_1 <gen>) to Move To . (Center of Caravean_1_goes_here <gen>)
Random Stuff 2
Events
Unit - A unit leaves Elf_dude_goes_here <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Wait 2 seconds
Unit Group - Order (Units in Caravean_1_goes_here <gen>) to Move To . (Center of 1 <gen>)
Unit Group - Order (Units in Caravean_2_Goes_here <gen>) to Move To . (Center of 2 <gen>)
Unit Group - Order (Units in Elf_dude_goes_here <gen>) to Move To . (Center of 3 <gen>)
Wait 3.00 seconds
Unit Group - Order (Units in 1 <gen>) to Move To . (Center of Region_51 <gen>)
Unit Group - Order (Units in 2 <gen>) to Move To . (Center of Region_51 <gen>)
Unit Group - Order (Units in 3 <gen>) to Move To . (Center of Region_51 <gen>)
Ubersplat 1
Events
Unit - A unit enters Region_51 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Explode (Triggering unit) .
Ubersplat 2
Events
Unit - A unit enters Region_51 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Explode (Triggering unit) .
Random Stuff Copy
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 1 . High Elf (Female) for Player 5 (Yellow) at (Center of Sorceresses <gen>) facing 50.00 degrees
Unit - Create 1 . High Elf (Female) for Player 5 (Yellow) at (Center of Sorceressess <gen>) facing 50.00 degrees
Wait 2 seconds
Unit Group - Order (Units in Sorceresses <gen>) to Move To . (Center of Region_13 <gen>)
Unit Group - Order (Units in Sorceressess <gen>) to Move To . (Center of Region_13 <gen>)
Stop 1
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Order Swordsman 0096 <gen> to Stop .
Unit - Order Swordsman 0094 <gen> to Stop .
Unit - Order Marksman 0098 <gen> to Stop .
Unit - Order Marksman 0099 <gen> to Stop .
Unit - Order Swordsman 0097 <gen> to Stop .
Unit - Order Swordsman 0095 <gen> to Stop .
Stop 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Order Sniper 0093 <gen> to Stop .
Pivot
Events
Unit - A unit enters Sniper_Teleports_here <gen>
Conditions
Actions
Unit - Make Sniper 0093 <gen> face Knight Lord 0092 <gen> over 0.00 seconds
Unit - Make Knight Lord 0092 <gen> face Sniper 0093 <gen> over 0.00 seconds
Wait 5.00 seconds
Trigger - Turn off (This trigger)
Unit - Order Swordsman 0096 <gen> to Attack-Move To . (Random point in Move_squad_here <gen>)
Unit - Order Swordsman 0094 <gen> to Attack-Move To . (Random point in Move_squad_here <gen>)
Unit - Order Marksman 0098 <gen> to Attack-Move To . (Random point in Move_squad_here <gen>)
Unit - Order Marksman 0099 <gen> to Attack-Move To . (Random point in Move_squad_here <gen>)
Unit - Order Swordsman 0097 <gen> to Attack-Move To . (Random point in Move_squad_here <gen>)
Unit - Order Swordsman 0095 <gen> to Attack-Move To . (Random point in Move_squad_here <gen>)
Pivot 2
Events
Unit - A unit enters Blood_Knight_goes_here <gen>
Conditions
Actions
Unit - Make Sniper 0093 <gen> face Knight Lord 0092 <gen> over 0.00 seconds
Unit - Make Knight Lord 0092 <gen> face Sniper 0093 <gen> over 0.00 seconds
Wait 2 seconds
Trigger - Turn off (This trigger)
Siege Golem
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Animation - Play Siege Golem 0211 <gen> 's Birth animation
Wait 0.05 seconds
Animation - Play Siege Golem 0211 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Siege Golem 0211 <gen> named Siege Golem : Play No sound and display Siege Golem J829 activated. Awaiting orders. . Modify duration: Set to 3.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Unit - Rescue Siege Golem 0211 <gen> for Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
Cutscenes
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
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