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Destructible - Make Iron Gate 0002 <gen> Invulnerable
Floating Text - Create floating text that reads Zerg Overmind Chamber at (Center of _______010 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cell 1
Events
Unit - Power Prison Cell 0033 <gen> Dies
Conditions
Actions
Unit - Create 2 . Zergling for Player 4 (Purple) at (Center of Cell_2 <gen>) facing Default building facing degrees
Cell 2
Events
Unit - Power Prison Cell 0034 <gen> Dies
Conditions
Actions
Unit - Create 2 . Zergling for Player 4 (Purple) at (Center of Cell_1 <gen>) facing Default building facing degrees
Scene 1
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Unit - Order Marine 0014 <gen> to Attack-Move To . (Center of _______002 <gen>)
Unit - Order Marine 0012 <gen> to Attack-Move To . (Center of _______002 <gen>)
Game - Display to (All players) for 5.00 seconds the text: Delition Marine:Intruders! Kill them!
Scene 2
Events
Unit - A unit enters _______003 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______004 <gen>
Connection Scence 2
Events
Destructible - Lever 0005 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0004 <gen>
Destructible - Open Iron Gate 0003 <gen>
Wait 1.00 seconds
Unit - Order Hydralisk 0048 <gen> to Attack-Move To . (Center of _______007 <gen>)
Unit - Order Zergling 0071 <gen> to Attack-Move To . (Center of _______008 <gen>)
Game - Display to (All players) for 3.00 seconds the text: Delition Marine:Zerg!
Wait 5.00 seconds
Destructible - Open Iron Gate 0002 <gen>
Reactor
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Make Power Reactor 0074 <gen> Invulnerable
Connection Reactor
Events
Unit - Power Tesla 0043 <gen> Dies
Conditions
Actions
Unit - Kill Power Reactor 0074 <gen>
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: Ryan:Let's get out of here! This place is gonna blow!
vision
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______012 <gen>
Saved
Events
Unit - Marine 0088 <gen> Is rescued
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across _______014 <gen>
Wait 1.00 seconds
Unit - Create 8 . Marine for Player 2 (Blue) at (Center of _______016 <gen>) facing Default building facing degrees
Unit - Create 8 . Marine for Player 2 (Blue) at (Center of _______015 <gen>) facing Default building facing degrees
Ryan Dies
Events
Unit - Ryan 0009 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: Ryan Died! Horrible!
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Ryan Died :(
Lever hit
Events
Destructible - Lever 0111 <gen> dies
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: Nice Job! Great!
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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