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Triggers
Outland Escape 1.w3x
Variables
Text of Kill
Text of kill Copy 9
Text of kill Copy 8
Text of kill Copy 7
Text of kill Copy 6
Text of kill Copy 5
Text of kill Copy 4
Text of kill Copy 3
Text of kill Copy 2
Text of kill Copy
Text of kill
World Text
World Text
Kill Unit Only 7
Kill9 Copy 7
Kill8 Copy 7
Kill7 Copy 7
Kill6 Copy 7
Kill5 Copy 7
Kill4 Copy 7
Kill3 Copy 7
Kill2 Copy 7
Kill1 Copy 7
Kill Copy 7
Kill Unit Only 6
Kill9 Copy 6
Kill8 Copy 6
Kill7 Copy 6
Kill6 Copy 6
Kill5 Copy 6
Kill4 Copy 6
Kill3 Copy 6
Kill2 Copy 6
Kill1 Copy 6
Kill Copy 6
Kill Unit Only 5
Kill9 Copy 5
Kill8 Copy 5
Kill7 Copy 5
Kill6 Copy 5
Kill5 Copy 5
Kill4 Copy 5
Kill3 Copy 5
Kill2 Copy 5
Kill1 Copy 5
Kill Copy 5
Kill Unit Only 4
Kill9 Copy 3
Kill8 Copy 3
Kill7 Copy 3
Kill6 Copy 3
Kill5 Copy 3
Kill4 Copy 3
Kill3 Copy 3
Kill2 Copy 3
Kill1 Copy 3
Kill Copy 3
Kill Unit Only 3
Kill9 Copy 4
Kill8 Copy 4
Kill7 Copy 4
Kill6 Copy 4
Kill5 Copy 4
Kill4 Copy 4
Kill3 Copy 4
Kill2 Copy 4
Kill1 Copy 4
Kill Copy 4
Kill Unit Only 2
Kill9 Copy 2
Kill8 Copy 2
Kill7 Copy 2
Kill6 Copy 2
Kill5 Copy 2
Kill4 Copy 2
Kill3 Copy 2
Kill2 Copy 2
Kill1 Copy 2
Kill Copy 2
Kill Unit Only1
Kill9 Copy
Kill8 Copy
Kill7 Copy
Kill6 Copy
Kill5 Copy
Kill4 Copy
Kill3 Copy
Kill2 Copy
Kill1 Copy
Kill Copy
Kill Unit Only
Kill9
Kill8
Kill7
Kill6
Kill5
Kill4
Kill3
Kill2
Kill1
Kill
Byta
Stop Working Copy 7
Stop Working Copy 6
Stop Working Copy 5
Stop Working Copy 4
Stop Working Copy 3
Stop Working Copy
Stop Working Copy 2
Byta Neutral
Stop Working
Byta Hostile
Sluta funka
Byta
Tilbaka
Trigger on/off
Trigger 1
Trigger Copy 7
Trigger Copy 6
Trigger Copy 5
Trigger Copy 4
Trigger Copy 3
Trigger Copy 2
Trigger Copy
Trigger
Change Resurection
Byta 6 Copy 7
Byta 6 Copy 6
Byta 6 Copy 5
Byta 6 Copy 4
Byta 6 Copy 3
Byta 6 Copy 2
Byta 6 Copy
Byta 6
Byta 5 Copy 7
Byta 5 Copy 6
Byta 5 Copy 5
Byta 5 Copy 4
Byta 5 Copy 3
Byta 5 Copy 2
Byta 5 Copy
Byta 5
Byta 4 Copy 7
Byta 4 Copy 6
Byta 4 Copy 5
Byta 4 Copy 4
Byta 4 Copy 3
Byta 4 Copy 2
Byta 4 Copy
Byta 4
Byta 3 Copy 7
Byta 3 Copy 6
Byta 3 Copy 5
Byta 3 Copy 4
Byta 3 Copy 3
Byta 3 Copy 2
Byta 3 Copy
Byta 3
Byta 2 Copy 7
Byta 2 Copy 6
Byta 2 Copy 5
Byta 2 Copy 4
Byta 2 Copy 3
Byta 2 Copy 2
Byta 2 Copy
Byta1 Copy 7
Byta1 Copy 6
Byta1 Copy 5
Byta1 Copy 4
Byta1 Copy 3
Byta1 Copy 2
Byta1 Copy
Byta 2
Byta1
Kill Unit and Door
Kill Unit 4 Copy 7
Kill Unit 4 Copy 6
Kill Unit 4 Copy 5
Kill Unit 4 Copy 4
Kill Unit 4 Copy 3
Kill Unit 4 Copy 2
Kill Unit 4 Copy
Kill Unit 4
Kill Unit 3 Copy 7
Kill Unit 3 Copy 6
Kill Unit 3 Copy 5
Kill Unit 3 Copy 4
Kill Unit 3 Copy 3
Kill Unit 3 Copy 2
Kill Unit 3 Copy
Kill Unit 3
Kill Unit 2 Copy 7
Kill Unit 2 Copy 6
Kill Unit 2 Copy 5
Kill Unit 2 Copy 4
Kill Unit 2 Copy 3
Kill Unit 2 Copy 2
Kill Unit 2 Copy
Kill Unit 2
Kill Unit Copy 7
Kill Unit Copy 6
Kill Unit Copy 5
Kill Unit Copy 4
Kill Unit Copy 3
Kill Unit Copy 2
Kill Unit Copy
Kill Unit
Kill Door 9
Kill Door 8
Kill Door 7
Kill Door 6
Kill Door 5
Kill Door 4
Kill Door 3
Kill Door 2
Kill Door1
Kill Door
Commands
Commands Copy 7
Commands Copy 6
Commands Copy 5
Commands Copy 4
Commands Copy 3
Commands Copy 2
Commands Copy
Commands
Red Commands
Kick Pink
Kick Green
Kick Orange
Kick Yellow
Kick Purple
Kick Teal
Kick Blue
zlay Copy 7
zlay Copy 6
zlay Copy 5
zlay Copy 4
zlay Copy 3
zlay Copy 2
zlay Copy
zlay
Tinker
Tinker Password
Text
Text 5
Text4
Text 3
Text 2
Text1
Text
Models
Models
Give Spell
Remove Spell Copy 7
Remove Spell Copy 6
Remove Spell Copy 5
Remove Spell Copy 4
Remove Spell Copy 3
Remove Spell Copy 2
Remove Spell Copy
Give Spell Copy 7
Give Spell Copy 6
Give Spell Copy 5
Give Spell Copy 4
Give Spell Copy 3
Give Spell Copy 2
Give Spell Copy
Remove Spell
Give Spell
Tele
Tele 8
Tele 6
Tele 5 Copy 7
Tele 5 Copy 6
Tele 5 Copy 5
Tele 5 Copy 4
Tele 5 Copy 3
Tele 5 Copy 2
Tele 5 Copy
Tele 5
Tele 4 Copy 7
Tele 4 Copy 6
Tele 4 Copy 5
Tele 4 Copy 4
Tele 4 Copy 3
Tele 4 Copy 2
Tele 4 Copy
Tele 4
Tele 3 Copy 7
Tele 3 Copy 6
Tele 3 Copy 5
Tele 3 Copy 4
Tele 3 Copy 3
Tele 3 Copy 2
Tele 3 Copy
Tele 3
Tele 2 Copy 7
Tele 2 Copy 6
Tele 2 Copy 5
Tele 2 Copy 4
Tele 2 Copy 3
Tele 2 Copy 2
Tele 2 Copy
Tele 2
Tele 1 Copy 7
Tele 1 Copy 6
Tele 1 Copy 5
Tele 1 Copy 4
Tele 1 Copy 3
Tele 1 Copy 2
Tele 1 Copy
Tele Copy 7
Tele Copy 6
Tele Copy 5
Tele Copy 4
Tele Copy 3
Tele Copy 2
Tele Copy
Tele 1
Tele
Dog Island Password: *******
Dog Password
Tele Dog island
Tele to Dog Island Copy 7
Tele to Dog Island Copy 6
Tele to Dog Island Copy 5
Tele to Dog Island Copy 4
Tele to Dog Island Copy 3
Tele to Dog Island Copy 2
Tele to Dog Island Copy
Tele dog
Tele to Dog Island
Wich Way?
Right
Right1
Right2
Right3
Wrong
Wrong1
Wrong2
Wrong3
Wrong4
Wrong5
Wrong6
Wrong7
You did it
The Last Tele
Last Tele
The Last Text!!
Congratulation
VICTORY!
VICTORY
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Text of kill Copy 9
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 8
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 7
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 6
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 5
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 4
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 3
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy 2
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill Copy
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
Text of kill
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Game - Display to (All players) the text: OMG! ANYONE KILLED EVERYONE!
World Text
Events
Unit - A unit enters Start_Text <gen>
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Welcome to Outland Escape !This is not a normal Escape:- You will not Slide.- You will not see any units that patroling and if you touch them you die.it will be something more like:- Wich Way.- Maze- And moreYou got no Auto-Ress and checkpoint is something more like ressurection stones and you will see later on this map that you will get ressurection stones under your control and lose your resurection stones before that! HAVE FUN!
Kill9 Copy 7
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill8 Copy 7
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill7 Copy 7
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill6 Copy 7
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill5 Copy 7
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill4 Copy 7
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill3 Copy 7
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill2 Copy 7
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill1 Copy 7
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill Copy 7
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill9 Copy 6
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill8 Copy 6
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill7 Copy 6
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill6 Copy 6
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill5 Copy 6
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill4 Copy 6
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill3 Copy 6
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill2 Copy 6
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill1 Copy 6
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill Copy 6
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill9 Copy 5
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill8 Copy 5
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill7 Copy 5
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill6 Copy 5
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill5 Copy 5
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill4 Copy 5
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill3 Copy 5
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill2 Copy 5
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill1 Copy 5
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill Copy 5
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill9 Copy 3
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill8 Copy 3
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill7 Copy 3
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill6 Copy 3
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill5 Copy 3
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill4 Copy 3
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill3 Copy 3
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill2 Copy 3
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill1 Copy 3
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill Copy 3
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill9 Copy 4
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill8 Copy 4
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill7 Copy 4
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill6 Copy 4
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill5 Copy 4
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill4 Copy 4
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill3 Copy 4
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill2 Copy 4
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill1 Copy 4
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill Copy 4
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill9 Copy 2
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill8 Copy 2
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill7 Copy 2
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill6 Copy 2
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill5 Copy 2
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill4 Copy 2
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill3 Copy 2
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill2 Copy 2
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill1 Copy 2
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill Copy 2
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill9 Copy
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill8 Copy
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill7 Copy
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill6 Copy
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill5 Copy
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill4 Copy
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill3 Copy
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill2 Copy
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill1 Copy
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill Copy
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill9
Events
Unit - A unit enters Kill9 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill8
Events
Unit - A unit enters Kill8 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill7
Events
Unit - A unit enters Kill7 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill6
Events
Unit - A unit enters Kill6 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill5
Events
Unit - A unit enters Kill5 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill4
Events
Unit - A unit enters Kill4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill3
Events
Unit - A unit enters Kill3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill2
Events
Unit - A unit enters Kill2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill1
Events
Unit - A unit enters Kill1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Stop Working Copy 7
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Trigger_Copy <gen>
Stop Working Copy 6
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Trigger_Copy_7 <gen>
Stop Working Copy 5
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Trigger_Copy_6 <gen>
Stop Working Copy 4
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Text_of_kill_Copy_5 <gen>
Stop Working Copy 3
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Text_of_kill_Copy_4 <gen>
Stop Working Copy
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Text_of_kill_Copy_3 <gen>
Stop Working Copy 2
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Trigger_Copy_2 <gen>
Byta Neutral
Events
Unit - A unit enters Good_Tree <gen>
Conditions
Actions
Unit - Make Tree 0156 <gen> Sleep when unprovoked
Unit - Change ownership of Tree 0156 <gen> to Neutral Passive and Change color
Stop Working
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn off Trigger <gen>
Byta Hostile
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Floating Text - Create floating text that reads It's a Tree Thing! at (Center of Tree_Thing <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Wake up Tree 0156 <gen>
Unit - Change ownership of Tree 0156 <gen> to Neutral Hostile and Change color
Sluta funka
Events
Unit - A unit enters Stop_Work <gen>
Conditions
Actions
Trigger - Turn off Byta <gen>
Byta
Events
Unit - A unit enters Invisible_Man <gen>
Conditions
Actions
Unit - Change ownership of Helper 0002 <gen> to Player 1 (Red) and Retain color
Tilbaka
Events
Unit - A unit enters Invisible_Man1 <gen>
Conditions
Actions
Unit - Change ownership of Helper 0002 <gen> to Neutral Passive and Change color
Trigger 1
Events
Map initialization
Conditions
Actions
Trigger - Turn off Tele_dog <gen>
Trigger Copy 7
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy <gen>
Trigger Copy 6
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy_7 <gen>
Trigger Copy 5
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy_6 <gen>
Trigger Copy 4
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy_5 <gen>
Trigger Copy 3
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy_4 <gen>
Trigger Copy 2
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy_3 <gen>
Trigger Copy
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4_Copy_2 <gen>
Trigger
Events
Unit - A unit enters Tree_Thing <gen>
Conditions
Actions
Trigger - Turn on Tele_4 <gen>
Byta 6 Copy 7
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0155 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0254 <gen> to Player 8 (Pink) and Change color
Byta 6 Copy 6
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0154 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0253 <gen> to Player 7 (Green) and Change color
Byta 6 Copy 5
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0152 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0252 <gen> to Player 6 (Orange) and Change color
Byta 6 Copy 4
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0152 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0251 <gen> to Player 5 (Yellow) and Change color
Byta 6 Copy 3
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0151 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0250 <gen> to Player 4 (Purple) and Change color
Byta 6 Copy 2
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0150 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0249 <gen> to Player 3 (Teal) and Change color
Byta 6 Copy
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0149 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0248 <gen> to Player 2 (Blue) and Change color
Byta 6
Events
Unit - A unit enters Tele_15 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0148 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0247 <gen> to Player 1 (Red) and Change color
Byta 5 Copy 7
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0160 <gen> to Neutral Passive and Change color
Byta 5 Copy 6
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0159 <gen> to Neutral Passive and Change color
Byta 5 Copy 5
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0158 <gen> to Neutral Passive and Change color
Byta 5 Copy 4
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0147 <gen> to Neutral Passive and Change color
Byta 5 Copy 3
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0146 <gen> to Neutral Passive and Change color
Byta 5 Copy 2
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0145 <gen> to Neutral Passive and Change color
Byta 5 Copy
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0144 <gen> to Neutral Passive and Change color
Byta 5
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0143 <gen> to Neutral Passive and Change color
Byta 4 Copy 7
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0160 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Revive Base 0060 <gen> to Neutral Passive and Change color
Byta 4 Copy 6
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0159 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Revive Base 0062 <gen> to Neutral Passive and Change color
Byta 4 Copy 5
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0158 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Revive Base 0064 <gen> to Neutral Passive and Change color
Byta 4 Copy 4
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0065 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0147 <gen> to Player 5 (Yellow) and Change color
Byta 4 Copy 3
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0066 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0146 <gen> to Player 4 (Purple) and Change color
Byta 4 Copy 2
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0076 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0145 <gen> to Player 3 (Teal) and Change color
Byta 4 Copy
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0077 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0144 <gen> to Player 2 (Blue) and Change color
Byta 4
Events
Unit - A unit enters Tele_5 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0078 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0143 <gen> to Player 1 (Red) and Change color
Byta 3 Copy 7
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0148 <gen> to Player 1 (Red) and Change color
Byta 3 Copy 6
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0148 <gen> to Player 1 (Red) and Change color
Byta 3 Copy 5
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0148 <gen> to Player 1 (Red) and Change color
Byta 3 Copy 4
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0152 <gen> to Player 5 (Yellow) and Change color
Byta 3 Copy 3
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0151 <gen> to Player 4 (Purple) and Change color
Byta 3 Copy 2
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0150 <gen> to Player 3 (Teal) and Change color
Byta 3 Copy
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0149 <gen> to Player 2 (Blue) and Change color
Byta 3
Events
Unit - A unit enters give_me_Give_neutral_2 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0148 <gen> to Player 1 (Red) and Change color
Byta 2 Copy 7
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0075 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0060 <gen> to Player 8 (Pink) and Change color
Byta 2 Copy 6
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0074 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0062 <gen> to Player 7 (Green) and Change color
Byta 2 Copy 5
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0073 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0064 <gen> to Player 6 (Orange) and Change color
Byta 2 Copy 4
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0072 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0065 <gen> to Player 5 (Yellow) and Change color
Byta 2 Copy 3
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0071 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0066 <gen> to Player 4 (Purple) and Change color
Byta 2 Copy 2
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0070 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0076 <gen> to Player 3 (Teal) and Change color
Byta 2 Copy
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0069 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0077 <gen> to Player 2 (Blue) and Change color
Byta1 Copy 7
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0058 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0075 <gen> to Player 8 (Pink) and Change color
Byta1 Copy 6
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0057 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0074 <gen> to Player 7 (Green) and Change color
Byta1 Copy 5
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0056 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0073 <gen> to Player 6 (Orange) and Change color
Byta1 Copy 4
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0055 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0072 <gen> to Player 5 (Yellow) and Change color
Byta1 Copy 3
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0054 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0071 <gen> to Player 4 (Purple) and Change color
Byta1 Copy 2
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0053 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0070 <gen> to Player 3 (Teal) and Change color
Byta1 Copy
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0052 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0069 <gen> to Player 2 (Blue) and Change color
Byta 2
Events
Unit - A unit enters Give_me_give_neutral1 <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0068 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0078 <gen> to Player 1 (Red) and Change color
Byta1
Events
Unit - A unit enters Give_me_give_Neutral <gen>
Conditions
Actions
Unit - Change ownership of Revive Base 0051 <gen> to Neutral Passive and Change color
Unit - Change ownership of Revive Base 0068 <gen> to Player 1 (Red) and Change color
Kill Unit 4 Copy 7
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill Unit 4 Copy 6
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill Unit 4 Copy 5
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill Unit 4 Copy 4
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill Unit 4 Copy 3
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill Unit 4 Copy 2
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill Unit 4 Copy
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill Unit 4
Events
Unit - A unit enters Wrong_4 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill Unit 3 Copy 7
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill Unit 3 Copy 6
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill Unit 3 Copy 5
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill Unit 3 Copy 4
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill Unit 3 Copy 3
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill Unit 3 Copy 2
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill Unit 3 Copy
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill Unit 3
Events
Unit - A unit enters Wrong_3 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill Unit 2 Copy 7
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill Unit 2 Copy 6
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill Unit 2 Copy 5
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill Unit 2 Copy 4
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill Unit 2 Copy 3
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill Unit 2 Copy 2
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill Unit 2 Copy
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill Unit 2
Events
Unit - A unit enters Wrong_2 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill Unit Copy 7
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
Kill Unit Copy 6
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
Kill Unit Copy 5
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
Kill Unit Copy 4
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
Kill Unit Copy 3
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
Kill Unit Copy 2
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
Kill Unit Copy
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
Kill Unit
Events
Unit - A unit enters Wrong_1 <gen>
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Kill Door 9
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0043 <gen>
Kill Door 8
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0042 <gen>
Kill Door 7
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0041 <gen>
Kill Door 6
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0040 <gen>
Kill Door 5
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0039 <gen>
Kill Door 4
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0038 <gen>
Kill Door 3
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0037 <gen>
Kill Door 2
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0036 <gen>
Kill Door1
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Destructible - Kill Dungeon Gate 0035 <gen>
Kill Door
Events
Unit - A unit enters Kill_Gate <gen>
Conditions
Actions
Destructible - Kill Elven Gate 0232 <gen>
Commands Copy 7
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: -zlay (For Kill your Escaper for Bugs)
Commands Copy 6
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: -zlay (For Kill your Escaper for Bugs)
Commands Copy 5
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: -zlay (For Kill your Escaper for Bugs)
Commands Copy 4
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: -zlay (For Kill your Escaper for Bugs)
Commands Copy 3
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: -zlay (For Kill your Escaper for Bugs)
Commands Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: -zlay (For Kill your Escaper for Bugs)
Commands Copy
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: -zlay (For Kill your Escaper for Bugs)
Commands
Events
Player - Player 1 (Red) types a chat message containing -Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: -zlay (For Kill your Escaper for Bugs)
Red Commands
Events
Player - Player 1 (Red) types a chat message containing -Red Commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: -kick (Color)
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0160 <gen>
Unit - Kill Revive Base 0155 <gen>
Unit - Kill Revive Base 0060 <gen>
Unit - Kill Revive Base 0075 <gen>
Unit - Kill Revive Base 0058 <gen>
Unit - Remove Link (Form) 0048 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Pink is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
Unit - Kill Revive Base 0254 <gen>
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0159 <gen>
Unit - Kill Revive Base 0154 <gen>
Unit - Kill Revive Base 0062 <gen>
Unit - Kill Revive Base 0074 <gen>
Unit - Kill Revive Base 0057 <gen>
Unit - Remove Link (Form) 0047 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Green is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
Unit - Kill Revive Base 0253 <gen>
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0158 <gen>
Unit - Kill Revive Base 0153 <gen>
Unit - Kill Revive Base 0064 <gen>
Unit - Kill Revive Base 0073 <gen>
Unit - Kill Revive Base 0056 <gen>
Unit - Remove Link (Form) 0046 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Orange is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
Unit - Kill Revive Base 0252 <gen>
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0147 <gen>
Unit - Kill Revive Base 0152 <gen>
Unit - Kill Revive Base 0065 <gen>
Unit - Kill Revive Base 0072 <gen>
Unit - Kill Revive Base 0055 <gen>
Unit - Remove Link (Form) 0045 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Yellow is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
Unit - Kill Revive Base 0251 <gen>
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0146 <gen>
Unit - Kill Revive Base 0151 <gen>
Unit - Kill Revive Base 0066 <gen>
Unit - Kill Revive Base 0071 <gen>
Unit - Kill Revive Base 0054 <gen>
Unit - Remove Link (Form) 0044 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Purple is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
Unit - Kill Revive Base 0250 <gen>
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0145 <gen>
Unit - Kill Revive Base 0150 <gen>
Unit - Kill Revive Base 0076 <gen>
Unit - Kill Revive Base 0070 <gen>
Unit - Kill Revive Base 0053 <gen>
Unit - Remove Link (Form) 0043 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Teal is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
Unit - Kill Revive Base 0249 <gen>
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Revive Base 0248 <gen>
Unit - Kill Revive Base 0149 <gen>
Unit - Kill Revive Base 0144 <gen>
Unit - Kill Revive Base 0077 <gen>
Unit - Kill Revive Base 0052 <gen>
Unit - Kill Revive Base 0069 <gen>
Unit - Remove Link (Form) 0042 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Blue is loosing it's all revive bases and the Escaper bacuse he have made something that Player 1 dont like.
zlay Copy 7
Events
Player - (Owner of Link (Form) 0048 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0048 <gen>
zlay Copy 6
Events
Player - (Owner of Link (Form) 0047 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0047 <gen>
zlay Copy 5
Events
Player - (Owner of Link (Form) 0046 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0046 <gen>
zlay Copy 4
Events
Player - (Owner of Link (Form) 0045 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0045 <gen>
zlay Copy 3
Events
Player - (Owner of Link (Form) 0044 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0044 <gen>
zlay Copy 2
Events
Player - (Owner of Link (Form) 0043 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0043 <gen>
zlay Copy
Events
Player - (Owner of Link (Form) 0042 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0042 <gen>
zlay
Events
Player - (Owner of Link (Form) 0041 <gen>) types a chat message containing -zlay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Link (Form) 0041 <gen>
Tinker Password
Events
Player - Player 1 (Red) types a chat message containing Jag talar Svenska nu! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Gate 0550 <gen>
Text 5
Events
Unit - A unit enters Password_Please <gen>
Conditions
Actions
Floating Text - Create floating text that reads Password Pelase!(The Password is on the Grass Island hiden where?) at (Center of Password_Please <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text4
Events
Unit - A unit enters Tele_13 <gen>
Conditions
Actions
Floating Text - Create floating text that reads What is the Password? at (Center of Tele_13 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text 3
Events
Unit - A unit enters Kill_gates <gen>
Conditions
Actions
Floating Text - Create floating text that reads Wich way? at (Center of Kill_gates <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text 2
Events
Unit - A unit enters Text <gen>
Conditions
Actions
Floating Text - Create floating text that reads Don't touch the towers please (It will make they angry!) at (Center of Text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text1
Events
Unit - A unit enters Start_Text <gen>
Conditions
Actions
Floating Text - Create floating text that reads Your Escaper will Reach level 10000 at the start Ignore that please! at (Center of Start_Text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text
Events
Unit - A unit enters Invisible_Man <gen>
Conditions
Actions
Floating Text - Create floating text that reads I help you with this! at (Center of Invisible_Man <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Models
Events
Unit - A unit enters Start_Text <gen>
Conditions
Actions
Floating Text - Create floating text that reads Models at (Center of Models <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Remove Spell Copy 7
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0048 <gen>
Remove Spell Copy 6
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0047 <gen>
Remove Spell Copy 5
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0046 <gen>
Remove Spell Copy 4
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0045 <gen>
Remove Spell Copy 3
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0044 <gen>
Remove Spell Copy 2
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0043 <gen>
Remove Spell Copy
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0042 <gen>
Give Spell Copy 7
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0048 <gen>
Give Spell Copy 6
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0047 <gen>
Give Spell Copy 5
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0046 <gen>
Give Spell Copy 4
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0045 <gen>
Give Spell Copy 3
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0044 <gen>
Give Spell Copy 2
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0043 <gen>
Give Spell Copy
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0042 <gen>
Remove Spell
Events
Unit - A unit leaves Blink <gen>
Conditions
Actions
Unit - Remove Light Blink from Link (Form) 0041 <gen>
Give Spell
Events
Unit - A unit enters Blink <gen>
Conditions
Actions
Unit - Add Light Blink to Link (Form) 0041 <gen>
Tele 8
Events
Unit - A unit enters Tele_16 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tele_17_to_start <gen>)
Tele 6
Events
Unit - A unit enters Tele_14 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tele_15 <gen>)
Tele 5 Copy 7
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5 Copy 6
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5 Copy 5
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5 Copy 4
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5 Copy 3
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5 Copy 2
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5 Copy
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele_8 <gen>)
Tele 5
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele_8 <gen>)
Tele 4 Copy 7
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4 Copy 6
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4 Copy 5
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4 Copy 4
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4 Copy 3
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4 Copy 2
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4 Copy
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele_3 <gen>)
Tele 4
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele_3 <gen>)
Tele 3 Copy 7
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3 Copy 6
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3 Copy 5
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3 Copy 4
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3 Copy 3
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3 Copy 2
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3 Copy
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele_7 <gen>)
Tele 3
Events
Unit - A unit enters Tele_6 <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele_7 <gen>)
Tele 2 Copy 7
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2 Copy 6
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2 Copy 5
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2 Copy 4
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2 Copy 3
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2 Copy 2
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2 Copy
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele_5 <gen>)
Tele 2
Events
Unit - A unit enters Tele_4 <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele_5 <gen>)
Tele 1 Copy 7
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele_3 <gen>)
Tele 1 Copy 6
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele_3 <gen>)
Tele 1 Copy 5
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele_3 <gen>)
Tele 1 Copy 4
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele_3 <gen>)
Tele 1 Copy 3
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele_3 <gen>)
Tele 1 Copy 2
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele_3 <gen>)
Tele 1 Copy
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele_3 <gen>)
Tele Copy 7
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele1 <gen>)
Tele Copy 6
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele1 <gen>)
Tele Copy 5
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele1 <gen>)
Tele Copy 4
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele1 <gen>)
Tele Copy 3
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele1 <gen>)
Tele Copy 2
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele1 <gen>)
Tele Copy
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele1 <gen>)
Tele 1
Events
Unit - A unit enters Tele_2 <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele_3 <gen>)
Tele
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele1 <gen>)
Dog Password
Events
Player - Player 1 (Red) types a chat message containing dog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of Tele_10 <gen>) facing 10.00 with scale 1.00 and variation 0
Destructible - Kill Demonic Gate 0059 <gen>
Unit - Kill Tree 0156 <gen>
Trigger - Turn on Tele_dog <gen>
Tele to Dog Island Copy 7
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0048 <gen> instantly to (Center of Tele_13 <gen>)
Tele to Dog Island Copy 6
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0047 <gen> instantly to (Center of Tele_13 <gen>)
Tele to Dog Island Copy 5
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0046 <gen> instantly to (Center of Tele_13 <gen>)
Tele to Dog Island Copy 4
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0045 <gen> instantly to (Center of Tele_13 <gen>)
Tele to Dog Island Copy 3
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0044 <gen> instantly to (Center of Tele_13 <gen>)
Tele to Dog Island Copy 2
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0043 <gen> instantly to (Center of Tele_13 <gen>)
Tele to Dog Island Copy
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0042 <gen> instantly to (Center of Tele_13 <gen>)
Tele dog
Events
Unit - A unit enters Tele_10 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Tele_12 <gen>)
Tele to Dog Island
Events
Unit - A unit enters Tele_8 <gen>
Conditions
Actions
Unit - Move Link (Form) 0041 <gen> instantly to (Center of Tele_13 <gen>)
Right
Events
Unit - A unit enters Right <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right_Tele <gen>)
Right1
Events
Unit - A unit enters Right1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right1_Tele <gen>)
Right2
Events
Unit - A unit enters Right2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right2_Tele <gen>)
Right3
Events
Unit - A unit enters Right3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right3_tele <gen>)
Wrong
Events
Unit - A unit enters Wrong <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong1
Events
Unit - A unit enters Wrong1 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong2
Events
Unit - A unit enters Wrong2 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong3
Events
Unit - A unit enters Wrong3 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong4
Events
Unit - A unit enters Wrong4 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong5
Events
Unit - A unit enters Wrong5 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong6
Events
Unit - A unit enters Wrong6 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wrong7
Events
Unit - A unit enters Wrong7 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
You did it
Events
Unit - A unit enters You_did_the_second_Wich_way <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of CooL <gen>)
Floating Text - Create floating text that reads You are nearly the end (Find the Hiden Portal!) at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Last Tele
Events
Unit - A unit enters Tele_to_the_last_tele <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of The_last_tele <gen>)
Congratulation
Events
Unit - A unit enters The_last_tele <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You Are home! You did it! You have Escaped Outland!
VICTORY
Events
Unit - A unit enters VICTORY <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Victory Player 1 (Red) (Show dialogs, Show scores))
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