Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
work no Копировать Копировать Копироват Копировать
work no Копировать Копировать Копирова Копировать 2
work no Копировать Копировать Копирова Копировать 3
work no Копировать Копировать Копирова Копировать 4
work no Копировать Копировать Копирова Копировать 5
work no Копировать Копировать Копирова Копировать 6
Artifact
Artifact Копировать
Artifact Копировать Копировать
Rus
rus
Name
Type
is_array
initial_value
Houses
unit
No
Rain2
weathereffect
No
Rain3
weathereffect
No
wind
weathereffect
No
Hero limits
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Create starting units (for all players)
Houses
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Деревенская Хижина
Actions
Wait 3.00 seconds
Unit - Remove (Dying unit) from the game
Houses Копировать 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Смотровая Башня
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Dying unit) from the game
Houses Копировать
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Knight
Actions
Wait 3.00 seconds
Unit - Remove (Dying unit) from the game
Houses Копировать Копировать
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Наездник с топором
Actions
Wait 3.00 seconds
Unit - Remove (Dying unit) from the game
Houses Копировать Копировать Копировать
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Таран
Actions
Sound - Play CatapultDeath1 <gen> at 100 % volume, attached to (Dying unit)
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Play (Dying unit) 's decay animation
Houses Копировать Копировать 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Колья
Actions
Unit - Remove (Dying unit) from the game
Houses Копировать Копировать 2 Копировать
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Огненная Ловушка
(Unit-type of (Dying unit)) Equal to Пороховая Ловушка
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Dying unit) from the game
Bombard
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Бомбарда
Actions
Wait 0.50 seconds
Sound - Play Bombard <gen> at 100 % volume, attached to (Attacking unit)
OpenClose
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Горизонтальные Деревянные Ворота (Closed)
(Ability being cast) Equal to Открыть ворота
Actions
Unit - Replace (Casting unit) with a Горизонтальные Деревянные Ворота (Opened) using The old unit's life and mana
Animation - Play (Last replaced unit) 's Death Alternate animation
OpenClose Копировать
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Горизонтальные Деревянные Ворота (Opened)
(Ability being cast) Equal to Закрыть Ворота
Actions
Unit - Replace (Casting unit) with a Горизонтальные Деревянные Ворота (Closed) using The old unit's life and mana
OpenClose Копировать 2
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Горизонтальные Железные Ворота (Closed)
(Ability being cast) Equal to Открыть ворота
Actions
Unit - Replace (Casting unit) with a Горизонтальные Железные Ворота (Opened) using The old unit's life and mana
Animation - Play (Last replaced unit) 's Death Alternate animation
OpenClose Копировать Копировать
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Горизонтальные Железные Ворота (Opened)
(Ability being cast) Equal to Закрыть Ворота
Actions
Unit - Replace (Casting unit) with a Горизонтальные Железные Ворота (Closed) using The old unit's life and mana
OpenClose Копировать 3
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Диагональные Деревянные Ворота (Closed) Diagonal
(Ability being cast) Equal to Открыть ворота
Actions
Unit - Replace (Casting unit) with a Диагональные Деревянные Ворота (Opened) Diagonal using The old unit's life and mana
Animation - Play (Last replaced unit) 's Death Alternate animation
OpenClose Копировать 3 Копировать
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Диагональные Деревянные Ворота (Opened) Diagonal
(Ability being cast) Equal to Закрыть Ворота
Actions
Unit - Replace (Casting unit) with a Диагональные Деревянные Ворота (Closed) Diagonal using The old unit's life and mana
OpenClose Копировать 3 Копировать 2
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Диагональные Железные Ворота (Closed) Diagonal
(Ability being cast) Equal to Открыть ворота
Actions
Unit - Replace (Casting unit) with a Диагональные Железные Ворота (Opened) Diagonal using The old unit's life and mana
Animation - Play (Last replaced unit) 's Death Alternate animation
OpenClose Копировать 3 Копировать 2 Копировать
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Диагональные Железные Ворота (Opened) Diagonal
(Ability being cast) Equal to Закрыть Ворота
Actions
Unit - Replace (Casting unit) with a Диагональные Железные Ворота (Closed) Diagonal using The old unit's life and mana
Music
Events
Map initialization
Conditions
Actions
Sound - Play Comradeship <gen>
Market
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Купить 50 единиц Древесины
Actions
Player - Add 50 to (Owner of (Trained unit)) . Current lumber
Unit - Remove (Trained unit) from the game
Market Копировать
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Купить 100 единиц Древесины
Actions
Player - Add 100 to (Owner of (Trained unit)) . Current lumber
Unit - Remove (Trained unit) from the game
Market Копировать Копировать
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Купить 500 единиц Древесины
Actions
Player - Add 500 to (Owner of (Trained unit)) . Current lumber
Unit - Remove (Trained unit) from the game
Market Копировать 2 Копировать
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Купить 100 единиц Железной Руды
Actions
Player - Add 100 to (Owner of (Trained unit)) . Current gold
Unit - Remove (Trained unit) from the game
Market Копировать 2
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Купить 50 единиц Железной Руды
Actions
Player - Add 50 to (Owner of (Trained unit)) . Current gold
Unit - Remove (Trained unit) from the game
Market Копировать 2 Копировать Копировать
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Купить 500 единиц Железной Руды
Actions
Player - Add 500 to (Owner of (Trained unit)) . Current gold
Player - Player 10 (Light Blue) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Безымянный триггер 001
Events
Time - Every 1800.00 seconds of game time
Conditions
(Вождь Варваров 0225 <gen> is alive) Equal to True
Actions
Unit - Create 20 . Варвар for Player 11 (Dark Green) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit - Create 10 . Варвар Лучник for Player 11 (Dark Green) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit - Create 20 . Варвар for Player 11 (Dark Green) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit - Create 10 . Варвар Лучник for Player 11 (Dark Green) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit - Create 20 . Варвар for Player 11 (Dark Green) at (Center of _______________002 <gen>) facing Default building facing degrees
Unit - Create 10 . Варвар Лучник for Player 11 (Dark Green) at (Center of _______________002 <gen>) facing Default building facing degrees
Unit - Create 20 . Варвар for Player 11 (Dark Green) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit - Create 10 . Варвар Лучник for Player 11 (Dark Green) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit - Create 20 . Варвар for Player 11 (Dark Green) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit - Create 10 . Варвар Лучник for Player 11 (Dark Green) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit - Create 20 . Варвар for Player 11 (Dark Green) at (Center of _______________005 <gen>) facing Default building facing degrees
Unit - Create 10 . Варвар Лучник for Player 11 (Dark Green) at (Center of _______________005 <gen>) facing Default building facing degrees
leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
leave Копировать
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
leave Копировать 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
leave Копировать 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
leave Копировать 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
leave Копировать 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
leave Копировать 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
leave Копировать 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
leave Копировать 7 Копировать
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
leave Копировать 7 Копировать 2
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
work no
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Peasant) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать 2
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Общинный Дом Деревни) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Necropolis) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Tree of Life) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Wisp) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Peasant) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Acolyte) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Ghoul) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Peon) and do (Remove (Picked unit) from the game)
work no Копировать
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копировать
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копироват Копировать
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копирова Копировать 2
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копирова Копировать 3
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копирова Копировать 4
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копирова Копировать 5
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing degrees)
work no Копировать Копировать Копирова Копировать 6
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Общинный Дом Деревни) and do (Create 1.Строитель Городских Сооружений for Player 10 (Light Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 10 (Light Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 10 (Light Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 10 (Light Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Общинный Дом Деревни) and do (Create 1.Рабочий for Player 10 (Light Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Artifact Копировать
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffДревний Артефакт|r
Actions
Unit - Create 1 . for Neutral Hostile at (Position of (Hero manipulating item)) facing Default building facing degrees
Player - Turn Gives bounty Off for Neutral Hostile
Unit - Remove (Hero manipulating item) from the game
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude 6.00)
Player Group - Pick every player in (All players) and do (Stop swaying/shaking the camera for (Picked player).)
Artifact Копировать Копировать
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffКамень Апокалипсиса|r
Actions
Unit - Remove (Hero manipulating item) from the game
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 35.00 %, 60.00 %, 100.00 %) with 0 % transparency
Unit - Pause all units
Sound - Stop music Immediately
Sound - Play TimeStop <gen>
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 35.00 %, 99.00 %, 30.00 %) with 0 % transparency
Game - Set the time of day to 12
Wait 0.50 seconds
Game - Set the time of day to 0.00
Wait 0.50 seconds
Game - Set the time of day to 12
Wait 0.50 seconds
Game - Set the time of day to 0.00
Wait 0.50 seconds
Game - Set the time of day to 12
Wait 0.50 seconds
Game - Set the time of day to 0.00
Wait 0.50 seconds
Game - Set the time of day to 12
Wait 0.50 seconds
Environment - Change water tinting color to ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Environment - Change terrain type at (Center of (Playable map area)) to Dalaran Ruins - Rough Dirt using variation -1 in an area of size 1000000000 and shape Square
Wait 5.00 seconds
Environment - Change water tinting color to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Environment - Change terrain type at (Center of (Playable map area)) to Felwood - Poison using variation -1 in an area of size 1000000000 and shape Square
Wait 5.00 seconds
Destructible - Pick every destructible in (Playable map area) and do (Remove (Picked destructible))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove (Picked unit) from the game)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Environment - Change water tinting color to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Change terrain type at (Center of (Playable map area)) to Outland - Abyss Cliff using variation -1 in an area of size 1000000000 and shape Square
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Playable map area))
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 35.00 %, 0.00 %, 30.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music Immediately
Wait 4.00 seconds
Cinematic - Fade in over 15.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play shockperson1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 10.00 seconds
rus
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Цвета with the description Красный = Red ; Синий = Blue ; Сине-зеленый (бирюзовый) = Teal ; Фиолетовый = Purple ; Жёлтый = Yellow ; Оранжевый = Orange ; Зеленый = Green ; Розовый = Pink ; Серый = Grey ; Голубой = Lightblue , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Quest - Create a Optional quest titled Союзы with the description Чтобы заключить союз с игроком, следует написать в чате -Ally color (где color - цвет этого игрока). Чтобы союз подействовал, надо, чтобы этот игрок ответил взаимностью. , using icon path UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp
Quest - Create a Optional quest titled Война with the description Чтобы заключить войну с игроком, следует написать в чате -Unally color (где color - цвет этого игрока). , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
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