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Triggers
18XXX.w3x
Variables
Безымянная категория
Start fuck
Run Fuck
Oh Im naked
Lets fuck all
GOGOCPU
Lose
Livers
Afftar
Win
Save my ass
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
AfftarEst
boolean
No
false
ColorsOfPlayers
string
Yes
FuckPlayer
integer
Yes
Lose
boolean
Yes
naked
unit
No
UnitNull
RandomSound
integer
No
RealDies
real
No
0.00
Тута происходит старт. Синематика и все установки.
Start fuck
Events
Map initialization
Conditions
Actions
Set Variable Set ColorsOfPlayers[1] = "|c00FF0000"
Set Variable Set ColorsOfPlayers[2] = "|c000080FF"
Set Variable Set ColorsOfPlayers[4] = "|c00800080"
Set Variable Set ColorsOfPlayers[5] = "|c00FFFF00"
Set Variable Set ColorsOfPlayers[6] = "|c00FF8000"
Set Variable Set ColorsOfPlayers[7] = "|c0000CC00"
Set Variable Set ColorsOfPlayers[8] = "|c00FF3CFF"
Set Variable Set ColorsOfPlayers[9] = "|c00828282"
Set Variable Set ColorsOfPlayers[10] = "|c0062B0FF"
Set Variable Set ColorsOfPlayers[11] = "|c00008080"
Set Variable Set ColorsOfPlayers[12] = "|c00804000"
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across _______________001 <gen>
Destructible - Hide Rockin Arthas 0458 <gen>
Destructible - Hide Rockin Arthas 0459 <gen>
Destructible - Hide Rockin Arthas 0460 <gen>
Game - Set the time of day to 12
Wait 0.01 seconds
Sound - Play BigSiski <gen>
Leaderboard - Create a leaderboard for (All players) titled |c0000FF00Кого ебали|r
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 7.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0001 <gen> named Архимонд : Play No sound and display Ёбаные паладины! Чтоб вы, суки сдохли на хуй! И тут меня достали! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Паладин : Play No sound and display Ну... Знаешь, кто сейчас будет ебаным, так это ты! Понял, хуйло? . Modify duration: Add 0 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 5.00 seconds
Animation - Play Warlock 0001 <gen> 's spell slam animation
Trigger - Run Oh_Im_naked <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Warlock 0001 <gen> named Архимонд : Play No sound and display Ах вы хуесосы! Гондоны дрюченые! Спермососы хуевы! Сейчас я выебу ваши жалкие паладинские жопы! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Паладин : Play No sound and display Ой, бляяядь! Сука! Текаем, хлопцы! Этот пидарас хочет нас оттрахать! . Modify duration: Add 2.00 seconds and Don't wait
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
AfftarEst Equal to True
Then - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Warlock named Архимонд at (Center of _______________000 <gen>) : Play No sound and display О! Ёбаный в рот! Кого я вижу! Да как ни как тот самый |c00FF0000VeloceRAPTOR|r, который мне хуй приделал!!! Его я выебу в первую очередь! . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named |c00FF0000VeloceRAPTOR|r : Play No sound and display Ай бляяяядь! Пиздец! Хуй я теперь в Battle-net выйду!!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Else - Actions
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order (Last created unit) to Attack-Move To . (Center of _______________000 <gen>)
Trigger - Turn on GOGOCPU <gen>
Destructible - Show Rockin Arthas 0458 <gen>
Destructible - Show Rockin Arthas 0459 <gen>
Destructible - Show Rockin Arthas 0460 <gen>
Selection - Select Paladin 0002 <gen> for Player 1 (Red)
Selection - Select Paladin 0003 <gen> for Player 2 (Blue)
Selection - Select Paladin 0015 <gen> for Player 4 (Purple)
Selection - Select Paladin 0016 <gen> for Player 5 (Yellow)
Selection - Select Paladin 0017 <gen> for Player 6 (Orange)
Selection - Select Paladin 0018 <gen> for Player 7 (Green)
Selection - Select Paladin 0019 <gen> for Player 8 (Pink)
Selection - Select Paladin 0020 <gen> for Player 9 (Gray)
Selection - Select Paladin 0021 <gen> for Player 10 (Light Blue)
Selection - Select Paladin 0022 <gen> for Player 11 (Dark Green)
Selection - Select Paladin 0023 <gen> for Player 12 (Brown)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 1.00 seconds
Camera - Sway the camera source for (Picked player) with magnitude 10 and velocity 0.50
А этот триггер запускает другой триггер lets fuck all
Run Fuck
Events
Unit - A unit enters _______________000 <gen>
Conditions
(Triggering unit) Equal to naked
Actions
Trigger - Turn on Lets_fuck_all <gen>
Этот триггер раздевает Архимонда
Oh Im naked
Events
Conditions
Actions
Wait 3.00 seconds
Unit - Remove Warlock 0001 <gen> from the game
Unit - Create 1 . Голый Архимонд for Player 3 (Teal) at (Position of Warlock 0001 <gen>) facing (Facing of Warlock 0001 <gen>) degrees
Set Variable Set naked = (Last created unit)
Этот триггер заставляет Архимонда искать объект для совокупления.
Lets fuck all
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order naked to Attack-Move To . (Random point in _______________001 <gen>)
Этот триггер я немного по-дураццки сделал, зато времени меньше потратил..
Этот триггер заставляет паладинов патрулироувать.
GOGOCPU
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0002 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0003 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Player 4 (Purple) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0015 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 5 (Yellow) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0016 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Player 6 (Orange) slot status) Equal to Is unused
(Player 6 (Orange) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0017 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) controller) Equal to Computer
(Player 7 (Green) slot status) Equal to Is unused
(Player 7 (Green) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0018 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 8 (Pink) controller) Equal to Computer
(Player 8 (Pink) slot status) Equal to Is unused
(Player 8 (Pink) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0019 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Player 9 (Gray) slot status) Equal to Is unused
(Player 9 (Gray) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0020 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Player 10 (Light Blue) slot status) Equal to Is unused
(Player 10 (Light Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0021 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Player 11 (Dark Green) slot status) Equal to Is unused
(Player 11 (Dark Green) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0022 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 12 (Brown) controller) Equal to Computer
(Player 12 (Brown) slot status) Equal to Is unused
(Player 12 (Brown) slot status) Equal to Has left the game
Then - Actions
Unit - Order Paladin 0023 <gen> to Patrol To . (Random point in _______________001 <gen>)
Else - Actions
Этот триггер отвечает за проигрыш
Lose
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00FF0000Вас затрахали досмерти!|r
Set Variable Set RealDies = (RealDies + 1)
Set Variable Set Lose[(Player number of (Owner of (Triggering unit)))] = "true"
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00FF0000Вы можете наблюдать за бледовым побоищем|r
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Triggering unit)) slot status) Not equal to Has left the game
Then - Actions
Leaderboard - Add (Owner of (Triggering unit)) to (Last created leaderboard) with label <сдох> and value FuckPlayer[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Else - Actions
Livers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[(Player number of (Triggering player))] Equal to False
Then - Actions
Game - Display to (All players) the text: (ColorsOfPlayers[(Player number of (Triggering player))] + (((Name of (Triggering player)) + |r) + |c00FF0000 ебаный ливер!!!!!!|r))
Leaderboard - Add (Triggering player) to (Last created leaderboard) with label <съебался> and value FuckPlayer[(Player number of (Triggering player))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Else - Actions
Afftar
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Picked player)) Equal to VeloceRAPTOR
Then - Actions
Set Variable Set AfftarEst = "true"
Else - Actions
А этот триггер отвечает за выигрыш
Win
Events
Game - RealDies becomes Equal to 10.00
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[1] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(1))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[2] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(2))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[4] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(4))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[5] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(5))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[6] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(6))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[7] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(7))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[8] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(8))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[9] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(9))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[10] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(10))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[11] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(11))) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lose[12] Equal to False
Then - Actions
Game - Display to (All players) the text: (|c00FF0000Выиграл игрок + ((Name of (Player(12))) + |r))
Else - Actions
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Show scores)
Этот триггер даёт возможность узнать, с кем совокупляется Архимонд
Save my ass
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Game - Display to (All players) for 5.00 seconds the text: (Архимонд совокупился с + (ColorsOfPlayers[(Player number of (Triggering player))] + ((Name of (Owner of (Triggering unit))) + |r)))
Set Variable Set FuckPlayer[(Player number of (Owner of (Triggering unit)))] = (FuckPlayer[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Add (Owner of (Triggering unit)) to (Last created leaderboard) with label (Name of (Owner of (Triggering unit))) and value FuckPlayer[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set RandomSound = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomSound Equal to 1
Then - Actions
Sound - Play Oh1 <gen> at 100 % volume, attached to (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomSound Equal to 2
Then - Actions
Sound - Play Oh2 <gen> at 100 % volume, attached to (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomSound Equal to 3
Then - Actions
Sound - Play Oh3 <gen> at 100 % volume, attached to (Triggering unit)
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