Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
поднять мёртвых.w3x
Variables
Инициализация
Безымянный триггер 001
---------------------------
Иниц. сражения
Безымянный триггер 002
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
LocationCaster
location
No
LocationTarget
location
No
N_Group
group
No
Безымянный триггер 001
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Selection - Select Некромант 0001 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Некромант 0001 <gen>) over 0 seconds
Инициализация стандартного режима сражения для всех игроков
Иниц. сражения
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create a Ghoul corpse for Neutral Hostile at (Center of _______________000 <gen>)
Безымянный триггер 002
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Поднять мёртвых
Actions
Set Variable Set LocationCaster = (Position of (Triggering unit))
Set Variable Set N_Group = (Units within 512 of LocationCaster.)
Unit - Create 1 . DAMMY NEKRO for (Owner of (Triggering unit)) at LocationCaster facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Death Knight - Animate Dead .
Unit Group - Pick every unit in N_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Animate Dead (отлов способности)) Equal to True
Then - Actions
Set Variable Set LocationTarget = (Position of (Picked unit))
Special Effect - Create a special effect at LocationTarget using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create (Number of units in N_Group) . Skeleton Warrior for (Owner of (Triggering unit)) at LocationCaster facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.