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Triggers
Овцы.w3x
Variables
Декорации
Таблица
pl 1 Go
pl 2 Go
pl 3 Go
pl 4 Go
pl 5 Go
pl 6 Go
pl 7 Go
pl 8 Go
pl 9 Go
pl 10 Go
pl 11 Go
pl 12 Go
pl 1
pl 2
pl 3
pl 4
pl 5
pl 6
pl 7
pl 8
pl 9
pl 10
pl 11
pl 12
Tabl
Пройгрыш овец
Kill
K
Des
+ gold
gold frog
Золото
Gold MAP
Настройки
Yes 1
No 1
Opros
Gold
Tag
Victory
De
Освободить
Cvoboda
Музон
In The Shadows
Травка
Apple
Travka
Поимел овцу
Trax
Поевление розовеньких
Plys
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Diolog1
dialog
No
no
button
No
T
timer
No
tbl
leaderboard
No
yes
button
No
pl 1 Go
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + Вышел с игры)
Leaderboard - Remove Player 1 (Red) from tbl .
pl 2 Go
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + Вышел с игры)
Leaderboard - Remove Player 2 (Blue) from tbl .
pl 3 Go
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + Вышел с игры)
Leaderboard - Remove Player 3 (Teal) from tbl .
pl 4 Go
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + Вышел с игры)
Leaderboard - Remove Player 4 (Purple) from tbl .
pl 5 Go
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + Вышел с игры)
Leaderboard - Remove Player 5 (Yellow) from tbl .
pl 6 Go
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + Вышел с игры)
Leaderboard - Remove Player 6 (Orange) from tbl .
pl 7 Go
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + Вышел с игры)
Leaderboard - Remove Player 7 (Green) from tbl .
pl 8 Go
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + Вышел с игры)
Leaderboard - Remove Player 8 (Pink) from tbl .
pl 9 Go
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + Вышел с игры)
Leaderboard - Remove Player 9 (Gray) from tbl .
pl 10 Go
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + Вышел с игры)
Leaderboard - Remove Player 10 (Light Blue) from tbl .
pl 11 Go
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + Вышел с игры)
Leaderboard - Remove Player 11 (Dark Green) from tbl .
pl 12 Go
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + Вышел с игры)
Leaderboard - Remove Player 12 (Brown) from tbl .
pl 1
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 1 (Red) to tbl with label ((Name of Player 1 (Red)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0001 <gen> from the game
pl 2
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 2 (Blue) to tbl with label ((Name of Player 2 (Blue)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0005 <gen> from the game
pl 3
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 3 (Teal) to tbl with label ((Name of Player 3 (Teal)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0007 <gen> from the game
pl 4
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 4 (Purple) to tbl with label ((Name of Player 4 (Purple)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0002 <gen> from the game
pl 5
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 5 (Yellow) to tbl with label ((Name of Player 5 (Yellow)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0009 <gen> from the game
pl 6
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 6 (Orange) to tbl with label ((Name of Player 6 (Orange)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0004 <gen> from the game
pl 7
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 7 (Green) to tbl with label ((Name of Player 7 (Green)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0010 <gen> from the game
pl 8
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 8 (Pink) to tbl with label ((Name of Player 8 (Pink)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0011 <gen> from the game
pl 9
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 9 (Gray) to tbl with label ((Name of Player 9 (Gray)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0012 <gen> from the game
pl 10
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to tbl with label ((Name of Player 10 (Light Blue)) + Играет) and value 0
Else - Actions
Unit - Remove Бран 0013 <gen> from the game
pl 11
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to tbl with label ((Name of Player 11 (Dark Green)) + Играет) and value 0
Else - Actions
Unit - Remove Пастух 0000 <gen> from the game
pl 12
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 12 (Brown) to tbl with label ((Name of Player 12 (Brown)) + Играет) and value 0
Else - Actions
Unit - Remove Пастух 0008 <gen> from the game
Tabl
Events
Map initialization
Conditions
Actions
Wait 0.50 seconds
Leaderboard - Create a leaderboard for (All players) titled
Set Variable Set tbl = (Last created leaderboard)
Kill
Events
Unit - A unit Dies
Conditions
(Пастух 0000 <gen> is dead) Equal to True
(Пастух 0008 <gen> is dead) Equal to True
Actions
Game - Defeat Player 11 (Dark Green) with the message: Вы проиграли!
Game - Defeat Player 12 (Brown) with the message: Вы проиграли!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
K
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Бран 0009 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0004 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0001 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0005 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0007 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0002 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0011 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0010 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0012 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0013 <gen> has buff Ensnare (Ground)) Equal to True
Then - Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Вы проиграли!
Else - Actions
Des
Events
Unit - Пастух 0000 <gen> Begins casting an ability
Conditions
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Бран 0009 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0004 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0005 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0007 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0002 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0011 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0010 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0012 <gen> has buff Ensnare (Ground)) Equal to True
(Бран 0013 <gen> has buff Ensnare (Ground)) Equal to True
Then - Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Вы проиграли!
Else - Actions
gold frog
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Player - Add (Number of units in (Units owned by Player 1 (Red) of type Лягушка)) to Player 1 (Red) . Current gold
Player - Add (Number of units in (Units owned by Player 2 (Blue) of type Лягушка)) to Player 2 (Blue) . Current gold
Player - Add (Number of units in (Units owned by Player 3 (Teal) of type Лягушка)) to Player 3 (Teal) . Current gold
Player - Add (Number of units in (Units owned by Player 4 (Purple) of type Лягушка)) to Player 4 (Purple) . Current gold
Player - Add (Number of units in (Units owned by Player 5 (Yellow) of type Лягушка)) to Player 5 (Yellow) . Current gold
Player - Add (Number of units in (Units owned by Player 6 (Orange) of type Лягушка)) to Player 6 (Orange) . Current gold
Player - Add (Number of units in (Units owned by Player 7 (Green) of type Лягушка)) to Player 7 (Green) . Current gold
Player - Add (Number of units in (Units owned by Player 8 (Pink) of type Лягушка)) to Player 8 (Pink) . Current gold
Player - Add (Number of units in (Units owned by Player 9 (Gray) of type Лягушка)) to Player 9 (Gray) . Current gold
Player - Add (Number of units in (Units owned by Player 10 (Light Blue) of type Лягушка)) to Player 10 (Light Blue) . Current gold
Trigger - Run (This trigger) (checking conditions)
Gold MAP
Events
Map initialization
Conditions
Actions
Wait 20.00 seconds
Item - Create + 2 золото at (Random point in _______________000 <gen>)
Item - Create + 2 золото at (Random point in _______________000 <gen>)
Wait 20.00 seconds
Item - Create + 3 золото at (Random point in _______________000 <gen>)
Item - Create + 3 золото at (Random point in _______________000 <gen>)
Wait 20.00 seconds
Item - Create + 4 золото at (Random point in _______________000 <gen>)
Item - Create + 4 золото at (Random point in _______________000 <gen>)
Wait 20.00 seconds
Item - Create + 5 золото at (Random point in _______________000 <gen>)
Wait 20.00 seconds
Trigger - Run (This trigger) (checking conditions)
Yes 1
Events
Dialog - A dialog button is clicked for Diolog1
Conditions
yes Equal to (Clicked dialog button)
Actions
Game - Display to (All players) the text: Да (Yes)
No 1
Events
Dialog - A dialog button is clicked for Diolog1
Conditions
no Equal to (Clicked dialog button)
Actions
Game - Display to (All players) the text: Нет (No)
Opros
Events
Player - Player 1 (Red) types a chat message containing [pelimeshki] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Dialog - Change the title of Diolog1 to Хорошая карта ? (Good map ?)
Dialog - Create a dialog button for Diolog1 labelled Да (Yes)
Set Variable Set yes = (Last created dialog Button)
Dialog - Create a dialog button for Diolog1 labelled Нет (No)
Set Variable Set no = (Last created dialog Button)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Dialog - Show Diolog1 for (Picked player)
Gold
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Trigger - Run (This trigger) (checking conditions)
Tag
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to Player Group - Player 12 (Brown) the text: Возможности :Уничтожать траву (атака)Цель :Помогать пастуху
Game - Display to Player Group - Player 11 (Dark Green) the text: Возможности :Ловить барановЦель :Продержаться 20 мин или словить всех баранов
Game - Display to (All allies of Player 1 (Red).) the text: Возможности :Любить овечек , есть травкуЦель :Наделать 200 маленьких овечек
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Create a timer window for T with title Осталось времени :
Countdown Timer - Start T as a One-shot timer that will expire in 900.00 seconds
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Victory
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 120.00
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Вы проиграли!
Game - Defeat Player 11 (Dark Green) with the message: Вы проиграли!
De
Events
Time - T expires
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Вы проиграли!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Cvoboda
Events
Unit - A unit Begins casting an ability
Conditions
Освободить (To release) Equal to (Ability being cast)
Actions
Unit - Remove All buffs considered Physical from (Target unit of ability being cast) ( Include expiration timers, Exclude auras)
In The Shadows
Events
Map initialization
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Play PH1 <gen>
Sound - Set music volume to 100 %
Apple
Events
Map initialization
Conditions
Actions
Wait 35.00 seconds
Item - Create Яблоко at (Random point in _______________007 <gen>)
Wait 1.00 seconds
Item - Create Яблоко at (Random point in _______________005 <gen>)
Wait 1.00 seconds
Item - Create Яблоко at (Random point in _______________006 <gen>)
Trigger - Run (This trigger) (checking conditions)
Travka
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Item - Create Ускорение at (Random point in _______________000 <gen>)
Item - Create Травка at (Random point in _______________000 <gen>)
Item - Create Капуста at (Random point in _______________004 <gen>)
Item - Create Травка at (Random point in _______________000 <gen>)
Wait 1.00 seconds
Item - Create Травка at (Random point in _______________000 <gen>)
Item - Create Травка at (Random point in _______________001 <gen>)
Wait 1.00 seconds
Item - Create Травка at (Random point in _______________001 <gen>)
Item - Create Травка at (Random point in _______________001 <gen>)
Wait 1.00 seconds
Item - Create Травка at (Random point in _______________002 <gen>)
Item - Create Травка at (Random point in _______________002 <gen>)
Wait 1.00 seconds
Item - Create Травка at (Random point in _______________002 <gen>)
Item - Create Травка at (Random point in _______________003 <gen>)
Wait 1.00 seconds
Item - Create Травка at (Random point in _______________003 <gen>)
Item - Create Травка at (Random point in _______________003 <gen>)
Wait 1.00 seconds
Item - Create Травка at (Random point in _______________008 <gen>)
Item - Create Травка at (Random point in _______________008 <gen>)
Item - Create Травка at (Random point in _______________008 <gen>)
Wait 9.00 seconds
Trigger - Run (This trigger) (checking conditions)
Trax
Events
Unit - A unit Begins casting an ability
Conditions
Любить овечку (To love a lamb) Equal to (Ability being cast)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Equal to Маленькая Овечка
Then - Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add -1 to (Picked player) . Current gold
Game - Display to (All players) the text: Изнасилование малолетних !
Unit - Explode (Target unit of ability being cast) .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add -1 to (Picked player) . Current lumber
Else - Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Unit - Set mana of (Target unit of ability being cast) to 0.00
Unit - Create 1 . Маленькая Овечка for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current lumber
Sound - Play Sheep1 <gen> at 100 % volume, attached to (Target unit of ability being cast)
Sound - Play Sheep2 <gen> at 100 % volume, attached to (Target unit of ability being cast)
Sound - Play SheepDeath <gen> at 100 % volume, attached to (Target unit of ability being cast)
Plys
Events
Map initialization
Conditions
Actions
Game - Set game speed to Fastest
Game - Set the time of day to 12
Game - Set time of day speed to 0.00 % of the default speed
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . Овечка for Neutral Passive at (Random point in _______________000 <gen>) facing Default building facing degrees
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