Eterne Strategic Conflict | ESC Battle Arena

This project is a custom Warcraft III map in the Aeon of Strife / MOBA genre. It features 5v5 team-based gameplay where players choose between two opposing factions. Forte System, a unique mechanic that introduces class-based resistances and weaknesses, adds a dynamic layer of depth and strategy to hero selection and combat. The map supports both multiplayer and single-player modes, with fully functional AI support.

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Ancient Spawn.png

Ancient Spawn.png

  • Media owner Maztre27
  • Date added Apr 2, 2026
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Ensnared

Ensnared

  • Media owner Maztre27
  • Date added Apr 1, 2026
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In-GameSS_1

In-GameSS_1

  • Media owner Maztre27
  • Date added Mar 30, 2026
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Map Overview (3).png
"The battlefield is divided into key strategic zones. Mastering each area is the key to victory."


Map Overview.png

ESC Divider.png
Hero Selection Area
A sacred Sanctuary where fallen warriors are manifested back into the physical realm. Souls choose a vessel bringing legendary heroes back to life bound to your will and your team’s cause.

Lone Merchant
A unique neutral utility zone designed to influence lane sustain and map control for those in the bottom lane. The Lone Merchant sells consumable items that provide sustain and temporary advantages thus allowing players to remain active in lanes longer without frequently returning to base.

Dungeon Camps
Limited but highly valuable. Neutral camps provide gold, experience, and strategic advantages. Every decision here matters. Timing, control, and contesting can decide the game.

Farm Dungeon Camp.png
Farm Dungeon Camp
Located within the forest between the Top and Middle lanes, this area serves as home for neutral monsters. A Singularity Circle can also be found here.


Objective Area - Singularity Circles
Special zones where powerful neutral entities may appear. These objectives are designed to force team fights and reward coordination with game-changing advantages.
Mine Dungeon Camp.png
Mine Dungeon Camp
Found within the forest between the Middle and Bottom lanes, this area serves as home for neutral monsters. A Singularity Circle can also be found here.


Objective Area - Singularity Circles
Special zones where powerful neutral entities may appear. These objectives are designed to force team fights and reward coordination with game-changing advantages.
Dungeon Boss Camp.png
Dungeon Boss Camp
A high-risk, high-reward zone where both teams can clash for dominance.
Home to the Dungeon Boss this area also houses an unleveled platform called the "Actuator" which can be activated by Rovers to partake Dungeon Challenges.


Objective Area - Dungeon Boss Execution
Special zones where powerful neutral entities may appear. These objectives are designed to force team fights and reward coordination with game-changing advantages.


Bases
Your stronghold. This is where heroes spawn, recover, and prepare for battle. Protect it at all costs. Once it falls, the war is over.


Celestial Sanctuary
Celestial Sanctuary.png

Archfiend Gate
Archfiend Gate.png
A radiant stronghold infused with divine power, the Celestial Sanctuary represents order and protection. Like its counterpart, it is fortified and requires sustained pressure to bring down.A fortress of dark energy, the Archfiend Gate embodies raw destruction and chaos. It stands as the final defense of the infernal forces heavily protected and nearly impossible to breach without proper coordination.

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