"Victory depends on understanding your role and exploiting your enemy’s weakness."
Core Roles
|
DEFENDERS |
STRIKERS |
CASTERS |
ROVERS |
| Durable frontliners built to absorb damage and control space. Defenders anchor the battlefield and protect their allies from harm. | High-damage combatants that specialize in eliminating priority targets, Strikers thrive in chaos and capitalize on enemy mistakes. | Masters of magic and ability-based combat, Casters shape the battlefield through devastating spells, control, and support. | Flexible and self-reliant, Rovers excel in map control, ambush, and objective play rather than direct confrontation. |
Class Advantage System (Forte System)
Every hero falls into a distinct class, each with defined strengths, weaknesses, and responsibilities in battle. Mastery comes not just from skill, but from knowing when and how to engage.Each role follows a weakness-resistance dynamic:
See Forte System tab for full details.
- Strikers > Casters
- Casters > Defenders
- Defenders > Strikers
- Rovers deal balanced damage to all, but excel against neutral objectives
(At the cost of taking more damage from unit forces)
Hero Classes
Each hero belongs to a specialized class, defining their playstyle and battlefield impact:Defender Classes
- Bastion – Immovable tanks built to absorb massive damage and anchor team fights
- Interceptor – Defensive disruptors that protect allies and interrupt enemy aggression
Striker Classes
- Ranger – Precision attackers that deal sustained damage from a safe distance
- Assassin – High-risk, high-reward killers that eliminate key targets instantly
Caster Classes
- Mage – Burst damage spellcasters capable of devastating enemies in seconds
- Sage – Strategic casters focused on control, utility, and team empowerment
Rover Class
- Hunter – Adaptive specialists who excels off-lane dungeon explorations and objective dominance