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HIVE

deepstrasz
deepstrasz
Never mind, found out on the Hive Staff thread. Forgot about that.
HappyTauren
HappyTauren
i dont think its entirely accurate though, I have had so many different titles and permission levels during the years that I no longer remember all the things I've done xD
deepstrasz
deepstrasz
You be somebody eh.
HappyTauren
HappyTauren
not really I have just been here for too long and filling in for positions that we lacked
deepstrasz
deepstrasz
:) I feel ya.
deepstrasz
deepstrasz
With your expertise in many fields (modelling, wurst etc.), how come you've not worked on a map, maybe even a campaign?
HappyTauren
HappyTauren
I always get sidetracked when working on anything since I want to use all of my skills

if I tried to make a really well coded map that's also really nicely terrained and then I wanted to create most of the models used in it, with the scope of design I'd go for, that map would take literal years to finish

people who have simple abilities or an ability to reduce the amount of effort they are putting into things eventually finish stuff, I have never so far been able to do that
deepstrasz
deepstrasz
Well, you don't have to be that rigorous. You could do what you think is most important while asking for help on other parts to cut the worktime. Models, well, there are so many on the Hive and out of it, you might not need to make any. Anyways, most things a lot of maps suffer from is good (code) scripting.
HappyTauren
HappyTauren
I have grown past really wanting to make a kickass wc3 map. I'll probably move to unity in some time.
HappyTauren
HappyTauren
I always wanted to make a game with my own music, atmosphere and general direction, and the more I wanted to do that in wc3, the more I felt like wc3 isn't letting me do things easily.
deepstrasz
deepstrasz
Are you sure? It's like starting from scratch with Unity whilst Warcraft III has the foundation set.
HappyTauren
HappyTauren
my first approach to making a map has always been throwing the foundation away as much as possible so I am really not fit to be a modder it seems
deepstrasz
deepstrasz
Well, I'm not really getting how that is going to help make things faster.
HappyTauren
HappyTauren
it is not about making things faster, it is about making things in a more sensible fashion

in wc3, a lot of coding goes into overcoming wc3 limitations, instead of making system/data code

if you want a non wc3 feature in wc3, you gotta work for it hard

if you want a non default unity feature in unity, you just either find the asset or make it yourself with as little restriction as possible

in a way making stuff in unity is faster because you don't code AGAINST the engine most of the time, but alongside it

in wc3 most of the system code is made to overcome the engine's limitations and quite frankly I am sick of that
deepstrasz
deepstrasz
:) K. Waiting for the first sparks of your Unity.
HappyTauren
HappyTauren
thats gonna take a while though because I am focusing more on my studies lately and I wanna add some things to wurst as well first
deepstrasz
deepstrasz
Is this wurst also fit for Unity, else why work on it?
HappyTauren
HappyTauren
Nope, but it could be made to work for anything, it is not exactly wc3-specific by design. Wurst could be extended for dota 2 modding and unity etc.

However, the reason I still want to work on wurst is because it's the only sensible wc3 framework, so it follows some design principles which I know to be correct from a language/code design standpoint, as well as general workflow that's much better than anything else. So I want to help make wurst's stdlib as good as possible.
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