- Joined
- Apr 27, 2012
- Messages
- 241
Extracted ALL the animated .smk files of StarCraft 1 (it's mostly unit portraits, but also the animated menu graphics, like the satellite in the main menu, or the 3 figures in the campaign screen) into rows of BMP images, using Smacker (smackerw.exe) by RAD Game Tools.
I also attached the palettes of the animated main menu .smks (="single") and the animated campaign screen .smks (the 3 figures) (="prot00").
"BUT WHAT ABOUT THE UNIT PORTRAIT PALETTES?"
--> get Python Modding Suite for SC1 Modding
--> use PyMPQ to open StarDat.mpq for your SC1 folder (or BrooDat.mpq, or patch_rt.mpq)
--> extract a unit file from it (it's .grps) (for example "ghost.grp")
--> open the .grp in PyGRP.exe
--> it should be a row of images, that composes an animated unit from SC1, from 17 directions
--> use SHIFT-key to select all
--> extract as BMP (PyGRP lets you do that)
--> open in image editing software that lets you save palettes (for example Paint Shop Pro 9)
--> THE UNIT PALETTE IS ALSO USED BY THE ANIMATED PORTRAIT SMKs
I also attached the palettes of the animated main menu .smks (="single") and the animated campaign screen .smks (the 3 figures) (="prot00").
"BUT WHAT ABOUT THE UNIT PORTRAIT PALETTES?"
--> get Python Modding Suite for SC1 Modding
--> use PyMPQ to open StarDat.mpq for your SC1 folder (or BrooDat.mpq, or patch_rt.mpq)
--> extract a unit file from it (it's .grps) (for example "ghost.grp")
--> open the .grp in PyGRP.exe
--> it should be a row of images, that composes an animated unit from SC1, from 17 directions
--> use SHIFT-key to select all
--> extract as BMP (PyGRP lets you do that)
--> open in image editing software that lets you save palettes (for example Paint Shop Pro 9)
--> THE UNIT PALETTE IS ALSO USED BY THE ANIMATED PORTRAIT SMKs
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