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01/10/2019 -EDMD (Sorry Americans if the date confuses you)

Level 8
Joined
Mar 2, 2017
Messages
229
Hello Tester.


Notes :
  • (16/07/2019) First map (which is the intro), is the first I made after a long pause. I may have completely ruined the concept. It doesn't help much in the story and I believe only offers a few spoils that shouldn't be given. It's recommended to skip it and go directly to chapter 1.
    [*]You may have noticed some lore-binding thingies around there. First, Nathanos Blightcaller is replaced by Clea Deathstrider. There are some expended profiles with the Forsaken's religious parts and armies. They have.. more elves, more classes, more diversified troops.
  • The techtree still requires a lot of insight with the balance, the look, and the hero abilities may need a little help. But I will care about those when I will have time.
  • I may have problems with GameCache, please tell me if your hero isn't loading correctly.
  • The general decision I have taken with the techtree is to create a consistent mix of blood elves , undead, orcs and a little bit of Night Elf's spellcraft. The goal is to make it a standing race against any other race that might see incoming changes. (Orcs, Night Elf, Humans)
    [*](31/07/2019) The Horde Techtree on the other hand, pleases me. I removed a lot of it to mix a few blood elves and I plan to remove some Orcs, Tauren, to replace them with some WoW's allied races.
    [*]The interlude ''Orgrimmar'' took a lot of time to make since I controlled every unit *with an exact timing*.. I think. Would love a feedback on it!
    [*]I know it's Astranaar, just too bored and busy to correct it.
    [*]The third chapter's AI might be *very* powerful, be careful. And don't waste time running around, just be quick to build a base. You already start with some defenses but not a functional base. The terrain is what I hoped to copy/past from WoW, I believe every Highborn ruin, base, Night Elf houses are on the game. Even the furbolgs. BUT! The multiple forces (Wind brothers, Laughing Sisters, Shadowleaves) are an addition. I didn't paste the factions exactly.
    [*]I hoped to have much more dialogues and cinematic with a strict lore (that you can read here if you want) but I couldn't mix all the events in one single map, instead I decided to somewhat give it a more RoC undead campaign... with Horde units.
    [*]Some icons are completely fucked up. Tread carefully.
    [*]OH! And Vampiric touch doesn't yet work for Chapter3 don't level it.
    [*]It is recommended to trun on the music.
    [*]MANY MANY voice lines are still missing and others waiting to be replaced. (Silvermoon rangers and Alice Darkview/Clea Deathstrider for example.)
    [*]Starting from chapter3, the idea is to make it similar to the fall of silvermoon. You'll notice some close resemblance between the two campaigns missions. It'll get even more bursting when I start making the chapter 4.
    [*]For now... Uhm. Well. The Third chapter does not have any winning conditions. It is planned that the winning condition is to destroy the gate for the main quest, and to destroy the other bases for the side quest. Their techtree is themed on their names... for the most part.
    [*]What I consider a masterpiece is Delaryn dialogues. I will have a lot of work to do with that character. Thanks to Blizzard for introducing her!

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