- Joined
- May 18, 2013
- Messages
- 169
Unit Breakdown
Labourer
Cleaver
Piercer
Skirmisher
Druid of the Swamp
Dragon Priest
Direhorn
Devilsaur
Pterosaur
Heroes
Hero Beast
| Levy (Spawned=Warrior) (Converted=Labourer) | Labourer (Labourer) (tainable) |
|---|---|
| Lore (Levy): When their homes are threatened, Iruxi young take up the weapons to join the fighting. However due to their under-development they do not last long away from the spawning pools as they have not developed the strength or immune system to survive. Tooltip (Levy): Defensive unit. Spawns from destroyed structures with 45 seconds of timed life. Can gain the Young Blood upgrade, which increases its duration and the Worker Caste Trait. | Lore (Labourer): Skittish and quick, the worker caste stands out from the rest of the aggressive Iruxi. They are the mass workforce that perform many different roles, and without them, Iruxi society would quickly collapse. Tooltip (Labourer): Iruxi worker unit. Can harvest gold and lumber and build and repair structures. |
| Scale: 1.00 Damage: Attack Type: Normal Attack cooldown: 1.5 Attack Target: Land Base damage: 9 Number of dice: 1 Sides per dice: 5 DPS: 8.00 Range: 90 Defense: Movement Speed: 205 Movement Type: Foot Armor Type: Medium Armor: 1 Hitpoint: 250 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700-:1650/800 Type: Organic Production: Training time: 12 Food cost: 0-1 Gold cost: 80 Lumber cost: N\A Level: 0-1 Recruitment Building: Labourer Requirement: Research Stand up Levies: | Scale: 0.8 Damage: Attack Type: Normal Attack cooldown: 3.0 Attack Target: Land and Trees Base damage: 6 Number of dice: 1 Sides per dice: 2 DPS: 2.5 Range: 90 Defense: Movement Speed: 205 Movement Type: Foot Armor Type: Medium Armor: 0 Hitpoint: 250 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 900/600 Type: Organic Production: Training time: 14 Food cost: 1 Gold cost: 75 Lumber cost: N\A Level: 1 Recruitment Building: Commune Requirement: N\A |
| N/A | Build: (Active) Builds the structure from the inside at a placed location. Requirement: N\A Repair and Powerbuild: (Auto) Allows Laborers restore hit points to damaged mechanical units and speed up construction. Each additional Laborer reduces construction time by 60% and increases construction cost by 15%. When Starting from 1 hit-point to full, the repair cost is 35% of the repaired unit’s build cost and the repair time is 150% of the repaired unit’s build time. Requirement: N\A Gather: (Auto) Minus 10 gold from gold mines and harvests 12 lumber from trees before returning the carried resources to the nearest Commune. Requirement: N\A Stand up Levies: (Active) labourers are converted to Levies for a 45 duration. Requirement: N\A |
| Cleaver (Warrior) (tainable) | Slasher (Labourer) | Ripper (Mystic) |
|---|---|---|
| Lore: They are the backbone of every Iruxi army and provide a reliable force that can hold its own against most opponents. Their swordsmanship is inelegant, but effective and their Shields allows them to take on opposing skirmishers and survive longer in melee. Tooltip: Warrior Caste. Front line Iruxi warriors trained in the art of sword and shield. Can Learn the Direhorn Shield ability. Can be ascended into Slasher (Labourer) or Ripper (Mystic) | Lore: Slashers are Cleavers who have shifted into the Labourer caste, trading raw might for versatility and endurance. Though smaller and less disciplined than frontline warriors, they wield their shields with skill, shrugging off blows that would fell lesser troops. Their attacks are quick and wild, capable of stunning foes and punishing them with sweeping strikes that echo the savage efficiency of their Crocolisk-inspired techniques. Tooltip: Labourer Caste. Frontline Iruxi warriors armed with swords and shields. Can learn Crocolisk Shield and Tail Swipe. Can be ascended into Cleaver (Warrior) or Ripper (Mystic) | Lore: Rippers are Cleavers who have embraced mystic discipline, transforming brute force into arcane precision. Their shields are wards against hostile magic, absorbing spells and protecting both themselves and allies, while their strikes can surge with elemental energy, bypassing ordinary defenses. Though still formidable in close combat, a Ripper’s true strength lies in blending steel and sorcery, turning each clash into a test of both might and magical cunning. Tooltip: Mystic Caste. Frontline Iruxi warrior whose attacks can convert to magic damage and whose shield resists enemy spells. Can learn Mystic Shield and Magick Strike. Can be ascended into Slasher (Labourer) or Cleaver (Warrior). |
| Scale: 1.1 Damage: Attack Type: Normal Attack cooldown: 1.5 Attack Target: Land Base damage: 15 Number of dice: 1 Sides per dice: 5 Damage: 16-20 \ 19-35 DPS: 12 \ 18 Range: 110 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Large Armor: 2 Hitpoint: 625 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700 Type: Organic Production: Training time: 28 Food cost: 3 Gold cost: 190 Lumber cost: N/A Level: 3 Recruitment Building: Training Ground Requirement: N\A | Scale: 0.9 Damage: Attack Type: Normal Attack cooldown: 1.35 Attack Target: Land Base damage: 12 Number of dice: 1 Sides per dice: 4 Damage: 13-16 \ 16-28 DPS: 10.74 \ 16.30 Range: 90 Defense: Movement Speed: 285 Movement Type: Foot Armor Type: Large Armor: 1 Hitpoint: 500 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight:1650/800 Type: Organic Production: Training time: 22 Food cost: 2 Gold cost: 150 Lumber cost: N/A Level: 2 Recruitment Building: N\A Requirement: Altar of Conversion | Scale: 1.0 Damage: Attack Type: Normal Attack cooldown: 1.6 Attack Target: Land Base damage: 11 Number of dice: 2 Sides per dice: 4 Damage: 13-19 \ 16-31 DPS: 10 \ 14.69 Range: 100 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Large Armor: 1 Hitpoint: 560 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700 Type: Organic Production: Training time: 22 Food cost: 2 Gold cost: 155 Lumber cost: N/A Level: 2 Recruitment Building: N\A Requirement: Altar of Conversion |
| Direhorn Shield: (Tier 2) (Passive) Reduces damage taken by 5. Melee attackers receive 10% of the damage they deal up to a maximum of 5 damage. Requirement: Research Direhorn Shield. Cleave Strike: (Tier 1) (Passive) On an attack as there is a 20% chance to deal 15% of its damage in a 175 radius. Requirement: Research Clever Combat. | Crocolisk Shield: (Tier 2) (Passive) Reduces damage taken by 2 and has a 25% chance to reduce damage taken by an additional 6. Requirement: Research Direhorn Shield. Tail swipe: (Tier 1) (Passive) On an attack as there is a 10% chance to stun the organic unit. Requirement: Research Clever Combat. | Ripper (Mystic) Mystic Shield: (Tier 2) (Passive) Reduces magic damage by 35% and blocks a negative spell every 30 seconds. Requirement: Research Direhorn Shield. Magick Strike: (Tier 1) (Passive) On an attack as there is a 20% chance that its damage will be converted to magic damage. Requirement: Research Clever Combat |
| Lancer (Warrior) | Piercer (Labourer) (tainable) | Borer (Mystic) |
|---|---|---|
| Lore: Lancers who have honed their craft for the battlefield, rising from disciplined ranged fighters into devastating frontline warriors. Through relentless training and study of spear techniques, they strike with precision and speed, their javelins slicing through medium armor and, at times, landing follow-up strikes in the same instant. Each blow carries the weight of their mastery, capable of slowing and staggering lesser foes while breaking through the defenses of more seasoned warriors. Tooltip: Warrior Caste. Second line Iruxi spear fighter who excels at piercing armor and striking in rapid succession. Can learn Fury of Blades and Stunning Blow. Can be ascended into Piercer (Labourer) or Borer (Mystic). | Lore: They are the primary range unit of any Iruxi force and being about the two thirds size as their cleaver counterpart. they hurl their javelins over their melee allies providing a reliable hail of supporting projectiles. However their javelins can go only as far as they can be thrown, preventing them from attacking aerial targets. Tooltip: Labourer Caste. Second line Iruxi spear thrower trained in the art of the spear and javelin. Can learn the Fury of Blades and Ensnare abilities. Can be ascended into Lancer (Warrior) or Borer (Mystic). | Lore: Borers abandon the rigid discipline of the war line to pursue mystic augmentation of the spear. Through ritual wards and etched runes, they transform simple javelins into conduits of disruptive force, capable of unraveling enchantments on impact. Each strike not only pierces flesh, but burrows into the magic sustaining the foe, blinding and unmaking lesser warriors who rely too heavily on borrowed power Tooltip: Mystic Caste. Second line Iruxi spell-imbued spear wielder. Attacks can dispel enemy buffs and blind weaker foes. Can learn Warded Lance and Blinding Blow. Can be ascended into Lancer (Warrior) or Piercer (Labourer). |
| Scale: 1.0 Damage: Attack Type: Pierce Attack cooldown: 2.0 Attack Target: Land Base damage: 22 Number of dice: 1 Sides per dice: 8 Damage: 23-30 \ 26-54 DPS: 13.25 \ 20 Range: 225 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Medium Armor: 1 Hitpoint: 575 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700 Type: Organic Production: Training time: 27 Food cost: 3 Gold cost: 180 Lumber cost: 20 Level: 3 Recruitment Building: Training Ground Requirement: N\A | Scale: 0.90 Damage: Attack Type: Pierce Attack cooldown: 1.4 Attack Target: Land Base damage: 14 Number of dice: 1 Sides per dice: 6 Damage: 15-20 \ 18-34 DPS: 12.5 \ 20 Range: 350 Defense: Movement Speed: 285 Movement Type: Foot Armor Type: Medium Armor: 0 Hitpoint: 535 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight:1650/800 Type: Organic Production: Training time: 24 Food cost: 3 Gold cost: 160 Lumber cost: 20 Level: 3 Recruitment Building: N\A Requirement: Altar of Conversion | Scale: 0.95 Damage: Attack Type: Pierce Attack cooldown: 1.7 Attack Target: Land Base damage: 16 Number of dice: 1 Sides per dice: 9 Damage: 17-25 \ 20-52 DPS: 12.35 \ 21.18 Range: 300 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Medium Armor: 0 Hitpoint: 555 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700 Type: Organic Production: Training time: 25 Food cost: 3 Gold cost: 165 Lumber cost: 20 Level: 3 Recruitment Building: N\A Requirement: Altar of Conversion |
| Ensnare Air: (Tier 1) (Active) Binds air units to the ground with a net. The target cannot move and is targetable by land units. It has a 9 second unit duration and a 3 second hero duration. Requirement: Research Ensnare. Lancer (Warrior) Fury of Blades: (Tier 2) (Passive) Deals bonus damage against medium armor. When attacking there is a 10% chance that the Piercer will deal out a second attack instantly. Requirement: Research Impaling shot. Stunning Blow: (Tier 2) (Passive) If Fury of blades activates on an organic target level 3 or lower is slowed by 20%. It has a 3 second unit duration and a 1 second hero duration. Requirement: Research Impaling shot | Ensnare Air: (Tier 1) (Active) Binds air units to the ground with a net. The target cannot move and is targetable by land units. It has a 9 second unit duration and a 3 second hero duration. Requirement: Research Ensnare. Impaling Shot: (Tier 2) (Passive) Deals bonus damage against large armor. attacks pierce through and damage to the units just behind dealing 25%. Requirement: Research Impaling shot. Piercing Blow: (Tier 2) (Passive) If Impaling shot activates on an organic target level 3 or lower will have its armour reduced by 2. It has a 3 second unit duration and a 1.5 second hero duration. Mana Cost: N\A Cooldown: N\A Requirement: Research Impaling shot | Ensnare Air: (Tier 1) (Active) Binds air units to the ground with a net. The target cannot move and is targetable by land units. It has a 9 second unit duration and a 3 second hero duration. Requirement: Research Ensnare. Warded Lance: (Tier 2) (Passive) Deals 10% bonus damage against unarmored armor. When attacking there is a 10% chance to detonate the positive buffs on the enemy, dispelling them and dealing 15 damage per positive buff. Requirement: Research Impaling shot. Blinding Blow: (Tier 2) (Passive) If Warded Lance activates on an organic target level 3 or lower it misses attacks. It has a 3 second unit duration and a 1 second hero duration. Requirement: Research Impaling shot |
| Wrangler (Warrior) | Skirmisher (Labourer) (tainable) | Hawker (Mystic) |
|---|---|---|
| Lore: Wranglers are Skirmishers who have ascended into the Warrior caste, blending dexterous marksmanship with tactical cunning. Their arrows are barbed and precise, able to mark targets and punish them for aggression, turning even a single hit into a lingering threat. Masters of harassment and control, Wranglers excel at weakening enemy lines from a distance, using guile and precision to dominate the battlefield. Tooltip: Warrior Caste. Iruxi marksman trained in barbed arrow techniques. Can learn Barbed Arrows. Can be ascended into Hawker (Mystic). or Skirmisher (Labourer). | Lore: Labourer Caste. As troops, the worker caste ranges between subpar and ineffective. Their weaker nature makes them much more prone to being overwhelmed. The Skirmisher is used to harass the foe from the rear of the army. When massed together with their bows’ range they can be surprisingly effective anti-air, especially when combined with the lethal toxins they coat their arrows with. Tooltip: Third line Iruxi worker caste armed with a crude bow. Can learn the Poisoned Arrow ability. Can be ascended into Wrangler (Warrior) or Hawker (Mystic). | Lore: Hawkers are Skirmishers who have embraced mystic arts, infusing their arrows with spirit energy. From the rear of the army, they summon spectral hawks that harry and wound nearby foes. Though lightly built, their mastery of these ethereal allies allows them to influence the battlefield far beyond their physical reach, turning the worker caste’s fragility into subtle, persistent threat. Tooltip: Mystic Caste. Third-line Iruxi workers trained in mystic archery. Attacks summon Spirit Hawks to damage nearby enemies. Can learn Spirit Hawk. Can be ascended into Wrangler (Warrior) or Skirmisher (Labourer). |
| Scale: 1.0 Damage: Attack Type: Pierce Attack cooldown: 2..0 Attack Target: Land and Air Base damage: 20 Number of dice: 1 Sides per dice: 7 Damage: 21-27 \ 24-48 DPS: 12 \ 18 Range: 400 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Medium Armor: 0 Hitpoint: 340 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700 Type: Organic Production: Training time: 19 Food cost: 2 Gold cost: 125 Lumber cost: 20 Level: 2 Recruitment Building: N\A Requirement: Logging Camp, Altar of Conversion | Scale: 0.90 Damage: Attack Type: Pierce Attack cooldown: 1.7 Attack Target: Land and Air Base damage: 14 Number of dice: 2 Sides per dice: 5 Damage: 16-24 \ 19-39 DPS: 11.76 \ 17.06 Range: 500 Defense: Movement Speed: 285 Movement Type: Foot Armor Type: Medium Armor: 0 Hitpoint: 290 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight:1650/800 Type: Organic Production: Training time: 16 Food cost: 2 Gold cost: 110 Lumber cost: 20 Level: 2 Recruitment Building: Training Ground Requirement: Logging Camp | Scale: 0.95 Damage: Attack Type: Pierce Attack cooldown: 1.9 Attack Target: Land and Air Base damage: 16 Number of dice: 2 Sides per dice: 4 Damage: 18-24 \ 21-36 DPS: 11.05 \ 15 Range: 450 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Medium Armor: 0 Hitpoint: 315 Hitpoint Regeneration: .25 / 2.25 Mana: N\A Mana Regeneration: N\A Sight: 1500/700 Type: Organic Production: Training time: 16 Food cost: 2 Gold cost: 110 Lumber cost: 20 Level: 2 Recruitment Building: N\A Requirement: Logging Camp, Altar of Conversion |
| Barbed Arrows: (Tier 3) (Passive) When attacking organic units, the target is marked, granting its vision and causing it to take 5 damage when attacking. When the target is level 4 or higher the damage is doubled. It has a 5 second unit duration and a 2.5 second hero duration. Requirement: Research Poisoned Arrows | Poisoned Arrows: (Tier 3) (Passive) When attacking organic units, the target is inflicted with a poison. Deals 2 damage per second. It has a 5 second unit duration and a 2.5 second hero duration. Requirement: Research Poisoned Arrows. | Hawker (Mystic) Spirit Hawk: (Tier 3) (Passive) When in a 400 radius of enemy units a spirit hawk springs from the unit to deal 10 damage. Cooldown: 1.9 Requirement: Research Poisoned Arrows |
| Shaman of the Mountain (Warrior) | Witch of the Plain (Labourer) | Druid of the Swamp (Mystic) (tainable) |
|---|---|---|
| Lore: Shamans of the Mountain are Iruxi warriors who have survived sacred rites that bind them to raging storm elementals. Forged amid high peaks and thunder-scarred stone, they act as living conduits for lightning and wind, channeling elemental fury through steel and scale alike. Each strike crackles with disruptive energy, draining the power of spellcasters or searing foes outright. Revered as both champions and wardens, these shamans stand at the front lines of battle, breaking enemy magic as surely as they shatter shields. Tooltip: Iruxi warrior who has emerged with storm elemental to become the conductor of its power. Effective at anti-caster. Can Learn Thunderbreak and purge. Can gain the Warrior Caste Trait. Its attacks burn 8 mana or deal 6 extra damage to units. | Lore: The Witches of the Plains are shaped by endless grasslands and open skies, where wind and soil carry ancient power. Raised among wandering tribes, they learn to draw strength from the rhythm of the land itself, weaving restorative magic that mends wounds, steadies the spirit, and binds allies together. Though gentle in appearance, they are masters of subtle warfare, bending perception and cloaking the battlefield in mirages drawn from the horizon. Tooltip: Plain dwelling Witch druid. These mystics have learned to use both elements to support the tribes. Effective at buffing allies. Initially can cast Restoration, which restores health and mana. Can Learn Plains Benediction and Horizon Veil. Can gain the Arcane Caste Trait. | Lore: The Circle of the Swamps is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. They find beauty within mold and other fungi, the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. They have no hesitation in unleashing all manners of biological horrors on their foes. Tooltip: Swamp dwelling Iruxi druid. These mystics have learned to use both nature and disease as vile weapons. Effective at crippling enemies. Initially can cast Corrosive Bile, which damages its target and reduces its armor. Can Learn Affliction and Dark Swarm. Can gain the Arcane Caste Trait. |
| Scale: 1.25 Damage: Attack Type: Normal Attack Cooldown: 1.8 Attack Target: Land Base Damage: 17 Number of Dice: 2 Sides per Dice: 4 Damage: 19–25 DPS: 12.22 Range: Melee 250 Defense Movement Speed: 270 Movement Type: Foot Armor Type: Medium Armor: 2 Hit Points: 720 Hit Point Regeneration: 0.25 / 2.0 Mana: 150 Mana Regeneration: 0.60 Sight: 1400 / 800 Type: Organic Production Training Time: 38 Food Cost: 4 Gold Cost: 215 Lumber Cost: 25 Level: 4 Recruitment Building: Standing Stone Requirement: Mountain N/A | Scale: 1.00 Damage: Attack Type: Magic Attack Cooldown: 2.4 Attack Target: Land and Air Base Damage: 8 Number of Dice: 1 Sides per Dice: 4 Damage: 9–12 DPS: 4.38 Range: 650 Defense Movement Speed: 285 Movement Type: Foot Armor Type: Unarmored Armor: 0 Hit Points: 390 Hit Point Regeneration: 0.25 / 2.0 Mana: 200 Mana Regeneration: .67 Sight: 1600 / 800 Type: Organic Production Training Time: 36 Food Cost: 3 Gold Cost: 185 Lumber Cost: 40 Level: 3 Recruitment Building: Standing Stone Requirement: N/A | Scale: 1.1 Damage: Attack Type: Magic Attack cooldown: 2.1 Attack Target: Land and Air Base damage: 11 Number of dice: 1 Sides per dice: 3 Damage: 12-14 DPS: 6.19 Range: 600 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Unarmored Armor: 0 Hitpoint: 435 Hitpoint Regeneration: .25 / 2.25 Mana: 300 Mana Regeneration: .72 Sight: 1500/700 Type: Organic Production: Training time: 33 Food cost: 3 Gold cost: 195 Lumber cost: 30 Level: 3 Recruitment Building: Standing Stone Requirement: N\A |
| Static Disruption (Auto)Each successful attack crackles with disruptive lightning. Burns 8 mana from the target Deals bonus damage equal to mana burned If target has no mana, deals +6 bonus damage instead Requirement: N/A Thunderbreak (Tier 2) (Active) Slams the flail into the ground, releasing a focused lightning shock. Deals 60 lightning damage and Silences units in a 250 radius. It has a 3 second duration. Mana Cost: 75 Cooldown: 10 Requirement: Research Thunderbreak Purge (Tier 3) (Active) Removes all buffs from a target unit. Enemy units are also immobilized for 3 seconds and their movement speed is reduced by a factor of 5; they will slowly regain their movement speed over 15 seconds. Deals 400 damage to summoned units. Mana Cost: 75 Cooldown: 5 Requirement: Purge | Restoration (Auto) Channels restorative plains magic into a nearby allied organic unit. Heals 20 hitpoints, Restores 6 hit points per second, Restores 1 mana per second Duration: 10 seconds Mana Cost: 40 Cooldown: 1 Requirement: N/A Plains Benediction (Tier 2) (Auto) Blesses a nearby allied unit, reinforcing body and spirit. Increases movement speed by 20% Increases mana regeneration by 50% Grants 2 bonus armor Duration: 30 seconds Mana Cost: 60 Cooldown: 1 Requirement: Research Witch of the Plains Pupa Training Horizon Veil (Tier 3) (Channel) The Witch calls upon the vast plains, distorting perception in a wide area. Creates a 400 radius shrouded zone Enemy units inside suffer: -200 sight radius and -3 attack Damage. It has a 25 second duration. Duration: 25 seconds Mana Cost: 175 Cooldown: 25 Requirement: Research Witch of the Plains Adult Training | Corrosive Bile: (Auto) Spits corrosive bile at target dealing 20 initial poison damage and deals 3 damage per second. The affected unit has a non-stacking armor reduction of 2. It has a 10 second duration. Mana Cost: 50 Cooldown: 1 Requirement: N\A Affliction:: (Tier 2) (Auto) Afflicts a target enemy unit with a deadly pathogen dealing 3 damage per second. The affected unit has its movement speed reduced by 60% and its attack rate reduced by 25%. It has a 45 second unit duration and a 10 second hero duration. Mana Cost: 50 Cooldown: 1 Requirement: Research Druid of the Swamp Pupa Training Dark Swarm: (Tier 3) (Channel) Summons a cloud of spores that blinds organic units in a 300 radius. Affected units have a 25% chance to miss an attack. It has a 30 second duration. Mana Cost: 200 Cooldown: 20 Requirement: Research Druid of the Swamp Adult Training |
| Red Dragon Priest (Warrior) (tainable) |
|---|
| Lore: The Dragon Priests originate from dragon dominated mountains outside the Iruxi confederation’s territories. It has been observed that as these Priests age they begin to mimic the dragons whose hearts they have devoured. Gaining a greedy eye, a sense of absolute pride, or becoming highly territorial and aggressive. However the most significant thing about these mystic is that they can harness draconian power beyond that of any normal mortal. Tooltip: Iruxi warrior who devoured the heart of a red drake to gain its power. Effective at combat and healing. Initially has Dragon’s Biology, which renders it immune to spells and reveals nearby invisible units. Can Learn Dragon’s Fire and Cremation. Can gain the Warrior Caste Trait. Its attacks do 4 times normal damage to buildings. |
| Scale: 1.1 Damage: Attack Type: Chaos Attack cooldown: 1.9 Attack Target: Land and Air Base damage: 8 Number of dice: 1 Sides per dice: 2 Damage: 9-10 \ 12-16 DPS: 5 \ 7.37 Range: 300 Defense: Movement Speed: 270 Movement Type: Foot Armor Type: Medium Armor: 3 Hitpoint: 450 Hitpoint Regeneration: .25 / 2.25 Mana: 250 Mana Regeneration: .667 Sight: 1600/1400 Type: Organic Production: Training time: 19 Food cost: 3 Gold cost: 215 Lumber cost: 30 Level: 3 Recruitment Building: Standing Stone Requirement: Treasure Hold |
| Dragon's Biology: (Tier 3) (Passive) Devouring the heart of a red drake grants it the eyes and skin of a Dragon, which improves sight range, reveals nearby invisible units and renders it immune to all spells. Requirement: N\A Dragon's Fire: (Tier 2) (Activate\Deactivate) Each attack adds 1 bonus damage, stacking with each additional attack. If a unit dies while under this effect, it is incinerated, causing up to 15 damage to all nearby hostile units in a 200 radius. (Passive) Its attacks do 4 times normal damage to buildings. Requirement: Research Dragon's Fire Cremation: (Tier 2) (Auto) The Dragon Priest incinerates corpses destroying them. Nearby allied units, in an 600 radius, regain 25 hit-points and caster regains 50 hit-points Requirement: Research Cremation |
| Direhorn (Warrior) (tainable) | Falcosaurs (Labourer) (Trains in Pairs) | Brutosaur (Mystic) |
|---|---|---|
| Lore: Direhorns are mighty beasts that have dwelt within the jungles since long before Iruxi had even evolved into what they are. They are bulky creatures whose heads are covered by armored crests, out of which project massive horns. Direhorns grow to become very protective of the Iruxi they have known since they were hatchlings Tooltip: The Iruxi make use of these massive beasts as living siege engines that can tank most attacks. Effective against structures. Initially has Cleaving Attack and Scale Leather. Can learn the Devour and Improved Scale Leather abilities. | Lore: Falcosaurs are swift, deadly predators that have hunted the jungles and plains since ancient times. Armed with razor-sharp talons, feathered limbs, and powerful legs, they strike prey in sudden, leaping attacks. Though fiercely aggressive in the wild, Falcosaurs can be tamed when taken young, forming a volatile but loyal bond with skilled handlers. Tooltip: Relatively small with sharp claws and feathered limbs, these fast predators are known to leap and guild after their prey. Has the Razor Claws ability. Can learn the Disembowel and Leap Abilities. | Lore: Brutosaurs are titanic, long-necked saurs whose kind has thundered across the world since time immemorial. Their immense frames and towering silhouettes can blot out the sky for smaller kin, and their hide and bones are so dense that few creatures dare challenge them. Each step of a Brutosaur shakes the ground itself, a slow but unstoppable march that reshapes the land and crushes anything foolish enough to stand in its path. Tooltip: Titanic, long-necked saurs. Their massive bulk can block out sky for their far smaller relatives and makes them nearly impervious to all but the largest threats. Has the Thunderous Walk ability. Can learn the Titanosaurus Ability. |
| Scale: 1.1 Damage: Attack Type: Siege Attack cooldown: 2.5 Attack Target: Land Base damage: 22 Number of dice: 2 Sides per dice: 8 Damage: 24-38 \ 27-62 DPS: 12.4 \ 17.8 Range: 135 Defense: Movement Speed: 350 Movement Type: Horse Armor Type: Large Armor: 2 Hitpoint: 1500 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 40 [53] Food cost: 5 Gold cost: 255 [360] Lumber cost: 60 Level: 5 Recruitment Building: Beast Lair Requirement: Treasure Hold | Scale: 0.8 Damage: Attack Type: Pierce Attack cooldown: 1.35 Attack Target: Land Base damage: 15 Number of dice: 1 Sides per dice: 5 Damage: 16-20 \ 19-35 DPS: 13.33 \ 20 Range: 100 Defense: Movement Speed: 300 Movement Type: Horse Armor Type: Large Armor: 3 Hitpoint: 430 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 24 (48) Food cost: 2 (4) Gold cost: 165 (330) Lumber cost: 25 (50) Level: 2 Recruitment Building: Beast Lair Requirement: Nexus | Scale: 1.1 Damage: Attack Type: Siege Attack cooldown: 4.5 Attack Target: Land Base damage: 70 Number of dice: 2 Sides per dice: 10 Damage: 72-90 \ 75-120 DPS: 18 \ 21.67 Range: 100 Defense: Movement Speed: 220 Movement Type: Horse Armor Type: Fortified Armor: 0 Hitpoint: 1600 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 60 Food cost: 7 Gold cost: 450 Lumber cost: 160 Level: 7 Recruitment Building: Beast Lair Requirement: Nexus |
| Cleaving Attack: (Passive) The creature deals 10% of its damage to organic units in a 150 radius and deals 25% of its damage in a 200 radius against buildings and Mechanical units. Requirement: N\A Scale Leather: (Tier 2) (Passive) The unit takes reduced Melee damage by 2 and Ranged damage by 4. Researching Improved Scale Leather doubles the damage reduction and renders it Immune to certain spells and reduces duration of other negative spells. (Passive) The unit takes reduced Melee damage by 4 and Ranged damage by 8. It is Immune to certain spells and reduces the duration of other negative spells. Requirement: Research Scale Leather | Razor Claws: (Passive) The raptors sharp claws leave bleeding wounds, draining 1 hitpoint per second over 45 seconds. Requirement: N\A Disembowel: (Tier 3) (Active) Falcosaur leaps a short distance and latches on to the target and tries to eat it alive, dealing 25 damage per second and restoring 15 hitpoint per second. Requirement: Research Disembowel Leap (Tier 3) (Active) Leaps toward the target enemy within 800 distance, stunning it for 1 second. If Disembowel, is not on cooldown it will Disembowel the target, Requirement: Research Disembowel | Thunderous Walk: (Passive) The Brutosaur attacks it deals 20% of its damage in a 200-radius. Requirement: N\A Titanosaurus: (Tier 3) (Passive) The creature sheer size block out sight the skies above their allies, units within a 220-radius receive 50% Damage from ranged attacks Requirement: Research Titanosaurus |
| Devilsaur (Warrior) (tainable) | Crocolisk (Mystic) | Kododrake (Mystic) |
|---|---|---|
| Lore: A race of bipedal lizards, comparable to giant raptors. Their razor sharp teeth and claws are able to rip through both scaly skin and thick plate armor with ease and their gigantic mouths allow them to swallow man-sized prey whole. Those Iruxi who do manage to steal one of their prized eggs however, manage to add a force to be reckoned with to the forces of the Confederation. Tooltip: The Iruxi's pride and joy. While few in number, these apex predators inspire fear and awe on the battlefield. Can learn the Devour and Apex Aura Abilities. | Lore: Crocolisks are ancient, ferocious reptiles that lurk along riverbanks and wetlands, ever watchful and rarely caught unaware. Masters of ambush, they use shallow burrows and murky waters to conceal their bulk before exploding forth with crushing speed. Once their powerful jaws clamp shut, escape is all but impossible, as the Crocolisk drags its prey down and pins it in a brutal display of raw strength. Tooltip: A beast that is ferocious and seldom taken by surprise. Makes use of burrows and its powerful jaws to ambush and pin their prey in place. Initially has Lockjaw. Can learn the Death Roller ability. | Lore: Kodo Drakes are land-dwelling beasts native to the volcanic plains of the far south, where ash and fire choke the sky. Their thick, scale-leather hides protect them from heat and blade alike, while their smoldering breath can scorch soil or melt armor. The Iruxi prize Kododrakes both in cultivation and in war, harnessing their flames to burn fields clean or incinerate enemies where they stand. Tooltip: Native to volcanic plains to the far south. The Iruxi make use of their incinerating breath in cultivation and in battle, cooking their foes in their armor. Initially has Scale Leather. Can learn the Burning Brear ability. |
| Scale: 1.1 Damage: Attack Type: Normal Attack cooldown: 1.8 Attack Target: Land Base damage: 35 Number of dice: 2 Sides per dice: 10 Damage: 37-55 \ 40-85 DPS: 25.56 \ 34.72 Range: 150 Defense: Movement Speed: 270 Movement Type: Horse Armor Type: Large Armor: 2 Hitpoint: 1300 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 57 Food cost: 6 Gold cost: 385 Lumber cost: 100 Level: 6 Recruitment Building: Beast Lair Requirement: Nexus | Scale: 1.1 Damage: Attack Type: Normal Attack cooldown: 3.0 Attack Target: Land Base damage: 25 Number of dice: 2 Sides per dice: 10 Damage: 27-45 \ 30-75 DPS: 12 \ 17.5 Range: 135 Defense: Movement Speed: 270 Movement Type: Horse Armor Type: Large Armor: 3 Hitpoint: 1000 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 36 Food cost: 4 Gold cost: 245 Lumber cost: 40 Level: 4 Recruitment Building: Beast Lair Requirement: Treasure Hold | Scale: 1.1 Damage: Attack Type: Magic Attack cooldown: 4.0 Attack Target: Land Base damage: 38 Number of dice: 2 Sides per dice: 11 Damage: 40-60 \ 43-93 DPS: 12.5 \ 17 Range: 800 Defense: Movement Speed: 270 Movement Type: Horse Armor Type: Medium Armor: 1 Hitpoint: 760 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 29 Food cost: 5 Gold cost: 195 Lumber cost: 40 Level: 5 Recruitment Building: Beast Lair Requirement: Treasure Hold |
| Devour: (Active) Consumes 1 enemy land unit that has a max unit level of 5, dealing 5 damage per second until it dies. If a consumer dies, the consumed unit is released and will be dazed, reducing attack rate and movement speed for a 30 second duration. Requirement: N\A Apex Aura: (Tier 3) (Passive) The Devilsaurs sheer presence instills trepidation in enemy organic units, reducing their melee damage by 20% in an area of effect of 300. Requirement: Apex Aura: Cannibalize (Channeling) Consumes a nearby corpse regain 25 hit-points per second to Maximum of 800 hit-points. It has a 20 second duration. Mana Cost: N\A Cooldown: N\A Requirement: N\A | Lock Jaw: (Passive) The Crocolisk has a powerful downward bit that can crush rock and bone. deals 25 more damage to fortified armor. Requirement: N\A Death Roll: (Tier 3) (Active) Bind to targeted enemy ground unit, so that it can not move or attack and takes 20 damage per second. Moving Crocolisk will stop casting Death Roll. It has a 8 second unit duration and a 8 second hero duration. Requirement: Research Death Roll | Burning Breath: (Tier 2) (Passive) Its fiery breath causes buildings and mechanical units to take 25 damage over 25 seconds. Buildings and units that are currently taking damage from Burning Breath have their repair rate reduced by 75%. Requirement: Research Burning Breath Scale Leather: (Tier 2) (Passive) The unit takes reduced Melee damage by 2 and Ranged damage by 4. Is not affected by Improved Scale Leather Research. Requirement: N\A |
| Quetzalcoatlus | Pterosaur (Labourer) (Trains in Pairs) | Stinger (Mystic) |
|---|---|---|
| Lore: Quetzalcoatlus are colossal flying leviathans that prowl the upper skies like living omens, their vast four-winged frames blotting out the sun as they pass overhead. These ancient predators descend upon their prey with terrifying precision, unleashing torrents of acidic bile that corrode armor and bone alike. The thunder of their wings and the hiss of their caustic breath strike fear into even the hardiest warriors, for to witness a Quetzalcoatlus circling above is to know that death is already watching from the heavens. tooltip:A nightmare bound to Iruxi's ingenuity. A Flying Leviathan that spews acidic breath, melting all opposition. | Lore: Pterosaurs are large flying reptiles that have haunted the skies above for time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Tooltip: The Iruxi's Flying melee attack beast. Initially has the Scavenger ability, which restores some of its hit-points after each attack. | Lore: There is a great demand for Stingers as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main force, the Iruxi clinging to the insect’s backs, launching poison-tipped darts from blowpipes. Veteran riders are known to harass larger units, whittling them down to size before flying into combat to finish them off. Tooltip: Iruxi mounted atop a Dragonfly. Initially has the Slow Poison and Constricting Venom abilities. |
| Scale: 0.8 Damage: Attack Type: Normal Attack cooldown: 2.6 Attack Target: Land and air Base damage: 68 Number of dice: 1 Sides per dice: 11 Damage: 69-79 \ 72-112 DPS: 28.46 \ 35.38 Range: 128 Defense: Movement Speed: 320 Movement Type: Fly Armor Type: Small Armor: 0 Hitpoint: 1112 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 55 Food cost: 6 Gold cost: 340 Lumber cost: 115 Level: 6 Recruitment Building: Sky Nest Requirement: Nexus | Scale: 0.8 Damage: Attack Type: Normal Attack cooldown: 1.00 Attack Target: v Base damage: 54 Number of dice: 1 Sides per dice: 9 Damage: 55-63 \ 58-90 DPS: 59 \ 74 Range: 128 Defense: Movement Speed: 350 Movement Type: Fly Armor Type: Unarmoured Armor: 0 Hitpoint: 425 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 24 Food cost: 2 Gold cost: 160 Lumber cost: 20 Level: 2 Recruitment Building: Sky Nest Requirement: Nexus | Scale: 1.1 Damage: Attack Type: Pierce Attack cooldown: 1.5 Attack Target: Land Base damage: 70 Number of dice: 1 Sides per dice: 3 Damage: 71-73 \ 74-82 DPS: 48 \ 52 Range: 350 Defense: Movement Speed: 400 Movement Type: Fly Armor Type: Small Armor: 1 Hitpoint: 500 Hitpoint Regeneration: .25 Mana: N\A Mana Regeneration: N\A Sight: 1400/800 Type: Organic Production: Training time: 30 Food cost: 3 Gold cost: 250 Lumber cost: 35 Level: 3 Recruitment Building: Sky Nest Requirement: Nexus |
| Scavenger:: (Passive) When attacking organic units, the Pterosaur is healed for 20% of the inflicted damage. Requirement: N\A Descend: (Active) Pterosaur descends to fight on the ground. Has its attack rate reduced by 150% and movement speed is reduced by 150. Ascend: (Active) Pterosaur ascends to fight in the air. Attack rate and movement speed are returned to normal. Requirement: N\A | Slow Poison: (Passive) When attacking organic units, the target is inflicted with a debilitating poison. Dealing 2 damage per second. Affected units have their movement speed reduced by 50%. and attack rate reduced by 25%. It has a 5 second duration for units and a 1 second duration for heroes. Requirement: N\A Constricting Venom: (Tier 3) (Active) Releases a dart coated in venom at a target that reduces their damage by 25% and prevents the unit from casting spells. It has a 15 second unit duration and a 7 second hero duration. Requirement: Research Titanosaurus |
| Stalker | High Priest | Battlemaster |
|---|---|---|
| Lore: These Iruxi are the anointed hunters trained to exterminate the enemies of their tribe. masters of stealth and guile they walk a fine line between life and death, risking their own lives and taking the lives of others. It is believed that they take knowledge from death and become immersed in negative energy, eventually becoming like ghosts, allowing them to walk in shadow and drag their would-be victims into eternal darkness. Tooltip: Cunning Hero, adept at mobility and quickly killing individual units. Can learn the Wound Poison, Shadowstep, Shadow Walk and Shadow Embrace. Can gain the Worker Caste Trait. | Lore: Often occupying positions of significant political power, these powerful priests serve as advisors both militarily and spiritually dictating the maneuvers of the confederation., wielding elemental power and inspiring the Iruxi to fight harder. Tooltip: Mystical Hero, effective at ranged attacks and area of effect spells. Can learn the Thunder Bolt, Rampage, Manabane and Lightning Strike. Can gain the Arance Caste Trait. | Lore: Due to their style of command their numbers are few, the seasoned battlemasters represent an elite command within the Iruxi. In the wake of the cataclysm that was the fall of the Iruxi empire, with the military scattered and broken, the proud battle masters swore a grim oath to defend their people at the cost of their own lives. Unified under the confederation, they once more lead the armies of Iruxi only this time leading from the front, willing to sacrifice themselves for those under their command. Tooltip: Warrior Hero, excels at damage reduction. Can learn the Wound Poison, Shadowstep, Shadow Walk and Shadow Embrace. Can gain the Worker Caste Trait. |
| Damage: Attack Type: Hero Attack cooldown: 1.777 Attack Target: Land Damage: 24 - 46 Range: 100 Defense: Movement Speed: 320 Movement Type: Foot Armor Type: Hero Armor: 5 Hitpoint: 550 Mana: 240 Type: Orgainic Production: Training time: 55 | Damage: Attack Type: Hero Attack cooldown: 2.28 Attack Target: Land and Air Damage: 21 - 27 Range: 600 Defense: Movement Speed: 270 Movement Type: Horse Armor Type: Hero Armor: 3 Hitpoint: 675 Mana: 285 Type: Orgainic Production: Training time: 55 | Damage: Attack Type: Hero Attack cooldown: 2.05 Attack Target: Land Damage: 27 - 37 Range: 128 Defense: Movement Speed: 290 Movement Type: Foot Armor Type: Hero Armor: 2 Hitpoint: 725 Mana: 240 Type: Organic Production: Training time: 55 |
| Wound Poison: (Active) Strikes the target with a poisoned dagger, dealing some damage on the impact and minor damage over time, the target is confused by the poison and it has a chance to miss on attack. Level 1 - 60 impact damage, 33% to miss on attack, 200 damage over 20 seconds.Level 2 - 120 impact damage, 33% to miss on attack, 400 damage over 22 seconds. Level 3 - 180 impact damage, 33% to miss on attack, 600 damage over 20 Seconds. Mana Cost: 85 Cooldown: 12 Cast Range: 400 Shadowstep: (Active) Caster moves through the shadow to the position of the targeted unit, enveloping him in shadows and banshing it. Level 1 - Banished for 2 seconds. Level 2 - Banished for 4 seconds. Level 3 - Banished for 6 seconds. Mana Cost: 50; 45; 40 Cooldown: 9; 6; 3 Cast Range: 700; 900; 1100 Shadow Walk: (Passive) Caster takes possession of its own shadow, making it more accurate when evading enemy attacks and more resistant against magic attacks and spells. Level 1 - Grants 10% evasion against attacks, 7% magic resistance. Level 2 - Grants 20% evasion against attacks, 14% magic resistances. Level 3 - Grants 30% evasion against attacks, 21% magic resistance. Mana Cost: N\A Cooldown: N\A Cast Range: N\A Shadow Embrace: (Active) The Stalker enters shadows every 5 seconds, becoming invisible and restoring 100 hit-points. If the hero attacks, uses an ability or casts a spell, it will become visible until he renters the shadows. Lasts 30 seconds. Mana Cost: 150 Cooldown: 120 Cast Range: N\A Requirement: Level 6 | Thunder Bolt: (Active) Hurls a bolt of lightning at a target enemy dealing damage and reducing nearby enemy units movement speed and attack rate in a 250 Radius. Level 1 - 120 damage, 20% reduction. Level 2 - 240 damage, 30% reduction. Level 3 - 360 damage, 40% reduction. Mana Cost: 120 Cooldown: 45 Cast Range: 800 Rampage: (Active) Sends allied units in a target area into a blood frenzy increasing their movement speed and attack rate in a 300 Radius. Level 1 - 25% attack rate and 15% movement speed. Level 2 - 40% attack rate and 25% movement speed. Level 3 - 55% attack rate and 35% movement speed. Mana Cost: 90 Cooldown: 8 Cast Range: 700 Manabane: (Active) Removes all buffs from units in a target area, deals damage to summoned units and burns man in a 300 Radius. Level 1 - 200 Damage, 50 mana burn. Level 2 - 350 Damage, 75 mana burn. Level 3 - 500 Damage, 100 mana burn. Mana Cost: 75 Cooldown: 5 Cast Range: 500 Lightning Strike: (Active) Calls divine lightning down from the sky, dealing 400 damage and stunning enemy land units for 5 seconds in a 250 radius. Mana Cost: 175 Cooldown: 180 Cast Range: 900 Requirement: Level 6 | Power Slam: (Active) Slams the target with brute force dealing strength damage, the target gets stunned. Level 1 - 2x strength damage, stuns for 2 seconds Level 2 - 4x strength damage, stuns for 3 seconds Level 3 - 6x strength damage, stuns for 4 seconds Mana Cost: 75 Cooldown: 7 Cast Range: 125 Apotheosis: (Active) Cause the closest 10 enemies are forced to attack this hero. While active it causes all nearby friendly units in a 300 radius to be healed everytime the Hero is attacked. Lasts 7 seconds. Level 1 - 5 hit points per hit. Level 2 - 10 hit points per hit. Level 3 - 15 hit points per hit. Mana Cost: 75 Cooldown: 21 Cast Range: N\A Harmonic Defense: (Active) Gives nearby friendly units in a 650 radius bonus armor. Lasts 15 seconds. Level 1 - 3 bonus armor. Level 2 - 6 bonus armor. Level 3 - 9 bonus armor. Mana Cost: 100 Cooldown: 25 Cast Range: N\A Rok of Itza: (Active) Activate Rok of Itza to give the hero damage immunity and immunity to negative spells. Lasts 15 seconds. Mana Cost: 150 Cooldown: 90 Cast Range: N\A Requirement: Level 6 |
| Beast Lord |
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| Lore: Origin of the Beast Lords is unknown as they keep no written record. They however are greatly respected by Iruxi for their great strength and they were the ones that taught the ancient Iruxi the ways of beast taming and raising. They are a relatively peaceful nomadic people that spends their lives herding the monstrous creatures that call their native grasslands home. When roused by battle, the gigantic being employ enormous clubs that are capable of knocking aside the largest of foes and inspire terror in those that draw their ire. Tooltip: Monster Hero, adept at crowd control. Has the Beast Herder Aura ability. Can learn the Mighty Swing, Ground Smash, Strength Concentration and Terrifying Roar. |
| Damage: Attack Type: Hero Attack cooldown: 2.05 Attack Target: Land Damage: 30 - 40 Range: 128 Defense: Movement Speed: 290 Movement Type: Foot Armor Type: Hero Armor: 2 Hitpoint: 800 Mana: 270 Type: Orgainic Production: Training time: 55 |
| Mighty Swing: (Active) Swings his club at full strength dealing 1/4 of caster's max life damage and knocking back the target in distance of 300. Units that get knocked back destroy trees and have a chance to receive a dizziness buff that slows them for 10 seconds. Level 1 - 50% chance of dizziness. Level 2 - 75% chance of dizziness. Level 2 - 100% chance of dizziness Mana Cost: 110; 90; 70 Cooldown: 6; 5; 4 Cast Range: 86 Ground Smash: (Active) Smashes the ground with his large tail. Enemy units around him in a 300 radius are dealt damage and receive a dizziness debuff. If the unit has dizziness it will get a 2 second stun instead. Dizziness has a 10 second duration. Level 1 - 30 damage, slowed by 25%. Level 2 - 60 damage, slowed by 25%. Level 2 - 90 damage, slowed by 25%. Mana Cost: 80 Cooldown: 12 Cast Range: N\A Strength Concentration: (Active) Brings all his strength to bear. He receives Strength for every 3 seconds that passes. Last 60 seconds. Level 1 - 1 Strength every 3 seconds. Level 2 - 2 Strength every 3 seconds. Level 3 - 3 Strength every 3 seconds. Mana Cost: 100 Cooldown: 90 Cast Range: N\A Terrifying Roar: (Active) The Beast Lord lets loose a terrifying howl that causes nearby enemy units in a 300 radius to be silenced, have their armor reduced by 4 and damage reduced by 50% for a 20 second duration. Affected units are feared away a distance of 500. Mana Cost: 120 Cooldown: 100 Cast Range: N\A Requirement: Level 6 Beast Herder Aura: (Passive) Increases the movement speed of nearby allied Direhorn, Devilsaur, and Pterosaur units by 50. |