- Joined
- Oct 17, 2012
- Messages
- 861
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Map StatusMap Type: Open Role Playing Game (ORPG)
Map Size: 256 X 256 (Epic)
Suggested Players: 3 - 8 Players
Materials: Total Conversion
Current Size: 4,7 MB
Download Link: Click Me! (March, 31th 2014)
World of Warcraft: Heroes Return is a total conversion Multiplayer Open Role Playing Game (MORPG) that inspired from original World of Warcraft franchise that developed by Blizzard. I'm trying to made 1st ever WoW total conversion in multiplayer ORPG version (as I haven't seen any). Though it's a WoW total conversion project, I'm trying to keep the size low by reducing each model polies, as well as unnecessary keyframes on models animation, so most of the WoW materials I'm using in are edited for personal usage on this project. My aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game. As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game (especially for ORPG fans).
There's three type of creeps on the map: Normal, Elite and Boss which is carefully developed and has their own attributes and abilities to made the battle challenging instead of total hack and slash on a battle. Normal and Elite type creeps can be found around world map and will respawn each time you kill them. Meanwhile Boss can only be found exclusivelly on a dungeon and require a teamwork with other players of your team in order to bring it down due to Boss type creeps aren't designed to be battled solo. Boss doesn't spawn when they died so player only able to beat them once per game. There's also a Special Boss as a game objective, Deathwing, that will respawn and flying around the map bring catclysm after 1-2 hours of gameplay (red fog activate when death wing respawn) and will landed on certain area. The first team able to beat him is the winner and will be rewarded with exclusive item. If no team able to beat him after 5 hours of gameplay, the game will be over.
Boss aren't fully scripted and Special Boss aren't available yet on released test version.
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My aim is to made each 10 classes from various races from original WoW available on the game (Monk and Pandaren race is outcluded). There are currently 7 classes from original World of Warcraft available, 6 playable (Human Paladin, Draenei Priest, Blood Elf Mage (Fire), Human Mage (Ice), Orc Death Knight (Blood) and Night Elf Rogue) and 1 secret class (Undead Death Knight (Frost)) which can be played by entering a secret code that you can get as you play the game further. I'm using model from a lore character at the moment for each class for certain reasons (which might be change into actual class and non-lore model later in the future).
Character concept is still temporary, might be change anytime as the update progress.
Playable Classes
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Playable Class: Arms Warrior
Battle-hardened masters of heavy weapons, using mobility and overpowering attacks to strike their opponents down.
Race:
Orc
Starting Attributes:
Strength: 22 (Main)
Agility: 22
Intelligence: 16
Equipment of Choices:
Right Hand: Sword, Axe, Mace, Polearm, Dagger
Left Hand: Shield
Armor: Plate![]()
Playable Class: Protection Paladin
A Holy Knight that uses holy magic to shield himself and defend allies against attackers.
Race:
Human
Starting Attributes:
Strength: 26 (Main)
Agility: 17
Intelligence: 17
Equipment of Choices:
Right Hand: Sword, Axe, Mace, Polearm, Dagger
Left Hand: Shield
Armor: Plate![]()
Playable Class: Frost Death Knight
An icy harbinger of doom, enchanting frost power and delivering vicious weapon strikes.
Race:
Human
Starting Attributes:
Strength: 22 (Main)
Agility: 17
Intelligence: 21
Equipment of Choices:
Right Hand: Sword, Axe, Polearm, Dagger
Left Hand: Shield
Armor: Plate![]()
Playable Class: Blood Death Knight
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Race:
Orc
Starting Attributes:
Strength: 22 (Main)
Agility: 20
Intelligence: 18
Equipment of Choices:
Right Hand: Sword, Axe, Polearm, Dagger
Left Hand: Shield
Armor: Plate![]()
Playable Class: Assasination Rogue
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Race:
Night Elf
Starting Attributes:
Strength: 18
Agility: 24 (Main)
Intelligence: 18
Equipment of Choices:
Right Hand: Sword, Dagger
Left Hand: Shield, Dagger
Armor: Leather![]()
Playable Class: Survival Hunter
A rugged tracker who favors using animal venom as deadly weapons.
Race:
Orc
Starting Attributes:
Strength: 19
Agility: 21 (Main)
Intelligence: 20
Equipment of Choices:
Right Hand: Bow
Left Hand: Shield
Armor: Leather![]()
Playable Class: Marksmanship Hunter
A master archer or sharpshooter who excels in bringing down enemies with flurry of arrows.
Race:
Night Elf
Starting Attributes:
Strength: 19
Agility: 18 (Main)
Intelligence: 23
Equipment of Choices:
Right Hand: Bow
Left Hand: Shield
Armor: Leather![]()
Playable Class: Fire Mage
Fire specialization spell caster, able to ignite enemies with burst of fire and combustive flames.
Race:
Blood Elf
Starting Attributes:
Strength: 21
Agility: 16
Intelligence: 23 (Main)
Equipment of Choices:
Right Hand: Staff
Left Hand: Book
Armor: Cloth![]()
Playable Class: Frost Mage
Frost specialization spell caster, able to freezes enemies in their tracks and shatters them with frost magic.
Race:
Human
Starting Attributes:
Strength: 17
Agility: 19
Intelligence: 24 (Main)
Equipment of Choices:
Right Hand: Staff
Left Hand: Book
Armor: Cloth![]()
Playable Class: Holy Priest
A versatile healer who can increase damage on individuals or groups and even a linked heal that able to heal ally from afar.
Race:
Draenei
Starting Attributes:
Strength: 14
Intelligence: 25 (Main)
Equipment of Choices:
Right Hand: Staff, Mace
Left Hand: Book
Armor: Cloth
Secret Characters
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Secret Character: Arthas Menethil
Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer, and had a romantic relationship with the kind sorceress Jaina Proudmoore.
Race:
Human
Starting Attributes:
Strength: 23 (Main)
Agility: 17
Intelligence: 26
Equipment of Choices:
Right Hand: Sword, Axe, Mace, Polearm, Dagger
Left Hand: Shield
Armor: Plate![]()
Secret Character: Grom Hellscream
Grom Hellscream was the chieftain of the Warsong clan, and best friend and chief advisor to Warchief Thrall. He was the first orc who drank the blood of Mannoroth the Destructor, thus binding the Horde to the Burning Legion — and he would eventually pay the ultimate price to free himself and his people from the curse.
Race:
Orc
Starting Attributes:
Strength: 27 (Main)
Agility: 23
Intelligence: 21
Equipment of Choices:
Right Hand: Sword, Axe, Mace, Polearm, Dagger
Left Hand: Shield
Armor: Plate
Instead of medievalist one, I'd go for a fantasy theme kind of terrain for the project. Some cracked area terrain on this project is inspired from World of Warcraft: Cataclysm patch when there's a crack on land filled with magma deep in caused by Deathwing. Here's picked sneak peek screenshots terrain of early alpha release (check the pages for more screenshots that's not included on first main page or on my album).
These terrain design are still temporary and will be change and improved from time to time as the project progressing by.
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This early alpha release is only for testing purpose and still far away from finish, any suggestions, feedback and bugs report on the project will be pretty much appreciated.
• Gameplay and Visual
- 2 Islands with 1 city each on it, with their own architectual style and enchanting looks (not final)
- 1 Dungeon (not final)
- 3 Playable Classes: Human Warrior, Draenei Priest and Blood Elf Mage
- 1 Secret Playable Class: Death Knight
- Over 16 Developed Normal Creeps (has their own status and Abilities)
- 4 Elite and 2 Boss (battle script not final)
- Interactive NPC (has their own dialogue when clicked, not final)
- Creeps drop rate has 2 times the chance than the normal one
- Camera System
- Some Classes additional abilities are temporary (planned to include up to 6)
- Saving System not available yet
- Quests not available yet (on hold)
- No equipment set yet (on hold)
- Minimap is temporary until whole area is done to reveal
• Gameplay Update
- Include over 60+ new items (equipset and scrolls)
- Added city teleport system (Loversdale and Seoulia)
- Remove cam-lock (on-hold until test version is over)
- Added 2 quests for test (incase still bugged in multiplayer)
- Increase warrior's deep wound effect from 55% to 200%
- Added Mini-Heal on Warrior additional ability
- Added Rain of Fire on Mage additional ability
- Added Absorb Mana on Priest additional ability
- Added Life Outbreak on Death Knight additional ability
- Weaponry Merchant and Armory Merchant are now available (Each city sells different stuff)
- Added Q-W-E-R hotkey on learn skill
• Tooltips & Visual
- Change Chyreyzu City name into Loversdale
- Change Westfall Town name into Seoulia
- Added damage deal and percentage effect on abilities tooltips
- Made a stand on Shop NPC so they're easier to notice
- Change each icon on additional abilities so they're not similar to each other
- Little revision on terrain
• Test Version-Only Feature
- Added Tome of Power on NPC for free
- Scroll of Ressurection I & II is stackable
- Purple Weapon are sellable on Seoulia
• Gameplay Update
- Fixed bugs on previous reports
- Casting Bar System (Magic Class Only)
- Inventory System
- New Loot Systems
- Remake over Original DK into Frost DK
- Remake over original Warrior into Protection Paladin
- New Playable Class: Blood Dark Knight
- New Playable Class: Frost Mage
- New Playable Class: Assasination Rogue
- Fire Mage - Combustion damage reduced
- Holy Priest - Power Infusion duration reduced
- Holy Priest - Holy Light cooldown reduced
- Remade Paladin Additional Abilities
- Remade Mage Additional Abilities
- Remade Priest Additional Abilities
- Remade Death Knight Additional Abilities
• Visual Update
- New Models
- Slight edit and attached staff on previous Kael and Velen model
- Little Retouch on terrain
- Removed pick hero pointer on shop
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More information will be added soon!
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