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Blizzard Broken Functions

- PolledWait (cause : leak)
- ChangeElevatorWallBlocker (cause : leak)
- CinematicFadeBJ (cause : useless else)
- ConfigureNeutralVictim (cause : safer to null player local handle)
- CountLivingPlayerUnitsOfTypeId (cause : leak)
- CountUnitsInGroup (cause : leak)
- CustomDefeatDialogBJ (cause : leak) -> Can use a complete rework on all the functions used to make them return boolean and use them as triggercondition for faster execution...
- CustomDefeatReduceDifficultyBJ (cause : leak)
- CustomVictoryDialogBJ (cause : leak)
- DelayedSuspendDecay (cause: leak)
- DelayedSuspendDecayBoneEnum (cause : leak)
- DelayedSuspendDecayFleshEnum (cause : leak)
- DelayedSuspendDecayStopAnimEnum (cause : leak)
- EnumDestructablesInCircleBJ (cause : leak)
- EnumDestructablesInCircleBJFilter (cause : leak)
- EnumUnitsSelected (cause : leak)
- ForceSetLeaderboardBJ (cause : safer to null player local handle)
- GameOverDialogBJ (cause : leak)
- GetCurrentCameraSetup (cause : need total rework .... Like returning a global since it returns a local handle :/)
- GetForceOfPlayer (cause : same as above)
- GetPlayersAllies (cause : same as above)
- GetPlayersByMapControl (cause : same as above)
- GetPlayersEnemies (cause : same as above)
- GetPlayersMatching (cause : same as above)
- GetRandomSubGroup (cause : same as above)
- GetUnitsInRangeOfLocMatching (cause : same as above)
- GetUnitsInRectMatching (cause : same as above)
- GetUnitsInRectOfPlayer (cause : same as above)
- GetUnitsOfPlayerAndTypeId (cause : same as above)
- GetUnitsOfPlayerMatching (cause : same as above)
- GetUnitsSelectedAll (cause : same as above)
-
- GetUnitsOfTypeIdAll (cause : same as above and LEAK xD)
- GetInventoryIndexOfItemTypeBJ (cause : leak)
- InitBlizzardGlobals (cause : leak)
- InitGenericPlayerSlots (cause : leak)
- IssueHauntOrderAtLocBJ (caue : leak)
- LeaderboardGetIndexedPlayerBJ (cause : safer to null player handle local)
- LivingPlayerUnitsOfTypeIdFilter (cause : leak)
- MakeUnitsPassiveForPlayer (cause : leak)
- MakeUnitsPassiveForTeam (cause : safer to null player local handle)
- MeleeCheckAddedUnit (cause : safer to null player handle local)
- MeleeCheckForCrippledPlayers (cause : leak for sure (just check how many local handle there is xD))
- MeleeCheckForLosersAndVictors (cause : leak)
- MeleeCheckForVictors (cause : leak because returns a local handle)
- MeleeCheckLostUnit (cause : safer to null player local handle)
- MeleeClearExcessUnit (cause : leak)
- MeleeClearExcessUnits (cause : safer to null player local handle)
- MeleeClearNearbyUnits (cause : leak)
- MeleeCrippledPlayerTimeout (cause : leak)
- MeleeDefeatDialogBJ (cause : leak)
- MeleeDoDefeatEnum (cause : safer to null player local handle)
- MeleeDoDrawEnum (cause : safer to null player local handle)
- MeleeDoVictoryEnum (cause : safer to null player local handle)
- MeleeEnumFindNearestMine (cause : leak)
- MeleeExposeAllPlayers (cause : leak)
- MeleeExposePlayer (cause : leak)
- MeleeFindNearestMine (cause : leak)
- MeleeGetAllyCount (cause : safer to null player local handle)
- MeleeGetAllyKeyStructureCount (cause : same as above)
- MeleeGetAllyStructureCount (cause : same as above)
- MeleeGetCrippledTimerMessage (cause : leak)
- MeleeGetCrippledWarningMessage (cause : leak)
- MeleeGrantHeroItems (cause : safer to null trigger local handle)
- MeleeInitVictoryDefeat (cause : safer to null those handles ><)
- MeleePlayerIsOpponent (cause : null those handles please ^^)
- MeleeRandomHeroLoc (cause : leak)
- MeleeRemoveObservers (cause : null player local handle)
- MeleeStartingAI (cause : leak)
- MeleeStartingResources (cause : leak)
- MeleeStartingUnits (cause : leak)
- MeleeStartingUnitsHuman (cause : leak)
- MeleeStartingUnitsNightElf (cause : leak)
- MeleeStartingUnitsOrc (cause : leak)
- MeleeStartingUnitsUndead (cause : leak)
- MeleeTournamentFinishNowRuleA (cause : just... omg.... handle local ARRAY oO !!!)
- MeleeTriggerActionPlayerDefeated (cause : null player local handle)
- MeleeTriggerActionPlayerLeft (cause : same as above)
- MeleeTriggerTournamentFinishSoon (cause : same as above)
- MeleeVictoryDialogBJ (cause : leak)
- MeleeWasUserPlayer (cause : leak)
- MultiboardSetItemColorBJ (cause : leak)
- MultiboardSetItemIconBJ (cause : leak)
- MultiboardSetItemStyleBJ (cause : leak)
- MultiboardSetItemValueBJ (cause : leak)
- MultiboardSetItemWidthBJ (cause : leak)
- NearbyElevatorExists (cause : leak)
- NearbyElevatorExistsEnum (cause : leak)
- NudgeItemsInRectEnum (cause : leak)
- NudgeObjectsInRect (cause : leak)
- NudgeUnitsInRectEnum (cause : leak)
- PauseAllUnitsBJ (cause : leak)
- PerformStockUpdates (cause : leak)
- PlaySound (cause : leak)
- ReplaceUnitBJ (cause : leak)
- SetPlayerColorBJ (cause : leak)
- SetUnitFacingToFaceLocTimed (cause : leak)
- SetUnitFacingToFaceUnitTimed (cause : leak)
- ShareEverythingWithTeam (cause : safer to null player local handle)
- ShareEverythingWithTeamAI (cause : safer to null player local handle)
- TeamInitPlayerSlots (cause : same as above)
- TriggerActionUnitRescuedBJ (cause : leak)
- TriggerRegisterEnterRectSimple (cause : leak)
- TriggerRegisterLeaveRectSimple (cause : leak)
- UnitDropItem (cause : return a local handle)
- UpdateEachStockBuilding (cause : leak)
- UpdateStockAvailability (cause : leak)
- WakePlayerUnits (cause : leak)
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