- Joined
- Feb 17, 2009
- Messages
- 291
-
Changelog for v1 50
-
Events
-
Conditions
-
Actions
-
-------- ------------------------------------------------------------------------------------------------------------------------------------------------------ --------
-
-------- ------------------------------------------------------------ UBER Patch 1.5 ------------------------------------------------------------- --------
-
-------- --------------------------- SHLATHAK HAS RETURNED (but not the way you'd think) --------------------------- --------
-
-------- ------------------------------------------------------------------------------------------------------------------------------------------------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Then - Actions
-
-------- Killing the Uber Dragon has a 20% chance to spawn a Shlathak boss, who attacks the map randomly. --------
-
-------- Shlathak will not spawn if the Apocalypse is less than 10 minutes away --------
-
-------- Shlathak is equipped with 3 random legendary items that have not yet dropped --------
-
-------- Shlathak drops all of his legendary items on death, as well as a Surge Tower, Demon Tower and Aether Key --------
-
-------- Aether Keys unlock one of five heroes: --------
-
-------- Crystal [Ice Mage] - Alliance Hero (35%) --------
-
-------- Shlathak [Snake Mage] - Scourge Hero (35%) --------
-
-------- Lexxa [Mirror Angel] - Neutral Hero (10%) --------
-
-------- LordTyrael [Demi-God] - Neutral Hero (10%) --------
-
-------- Cid [Engineer] - Neutral Hero (10%) --------
-
-
Else - Actions
-
-
-------- ------------ ----------- ------------ --------
-
-------- ------------ Design ------------ --------
-
-------- ------------ ----------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Then - Actions
-
Else - Actions
-
-------- Gandling's Study - final Unique Random Shop item finished --------
-
-------- Progress messages for tower capping no longer display, however sounds and pings still show --------
-
-------- Starforge redesigned, now adds +100 damage and gives spells a 30% chance to critical strike for +50% damage --------
-
-------- Stimpacks have been removed from the weapon shop due to balance concerns. It is now marked as (UNUSED) in the item folder --------
-
-------- The One Ring removed --------
-
-------- Ultima Weapon removed --------
-
-------- The Two Ring is now always sold by the Flying Sheep Shoppe (no longer requires 3 honor to be merged) --------
-
-------- Um Rune is now marked as UNUSED --------
-
-------- Bloodlust Blade renamed to Bloodsaber --------
-
-------- Hand of Healing renamed to Heal Rod, and now also heals friendly units (not buildings) when you attack them --------
-
-------- Added support for tie games after having my first-ever draw --------
-
-------- Greater Warp Materia! --------
-
-------- Casting Warp Materia now shows which unit is being warped to, and moving now cancels the effect --------
-
-------- Warp Materia now interrupts movement, attacking and spellcasting for the duration of the cast --------
-
-------- Chadarnook Haste ability removed, one level rolled into each - Regen and Doom Serpents --------
-
-------- Cloverz's Vile Arrow, Tac's Drain Life, XXXX and Voldemort's Crucio deal damage at 50% slower intervals (to save text space) --------
-
-------- New AI Difficulty: Easy / normal / insane computers get 4 / 5 / 6 out of 6 items by the end of the game --------
-
-------- Removed 90 unused variables. However due to historical significance, 'Bolshevik' and 'butt' have been allowed to live. --------
-
-------- Magic Piercing effects now overwrite Magic Resist effects for their duration --------
-
-------- Path Towers now display their remaining health percentage. On Fortress Mode, Base Towers (except Cannon Towers) show this display instead --------
-
-------- Poison items better differentiated: --------
-
-------- 1) Venom Lance deal non-slowing poison damage per second for 10 seconds. Very powerful when spread across a group --------
-
-------- 2) Venomstrike deals slow poison DPS that stacks with each hit, more attack speed allows for higher stacking... --------
-
-------- This poison lasts only 2 seconds, requiring the poison to be maintained on a single target --------
-
-------- Pack Mules can now use an Unload Cargo ability to instantly drop all items at a location --------
-
-------- New SCT system for all damage. Spell Damage appears in Teal, and Physical Damage is white to red based on damage. All SCT becomes larger/longer lasting with harder hits --------
-
-------- Zalgradis Holy Nova removed --------
-
-------- Zalgradis new skill - Purifier Beam --------
-
-------- Zalgradis special item improved (again) --------
-
-------- Borealis special item improved --------
-
-------- Borealis Judgment removed, new skill Holy Wrath --------
-
-------- Multiboard now tracks the highest killer/deather --------
-
-------- The current player with the highest kills on each team gains +1 gold/lumber per second --------
-
-------- Mata Hari's Cloak (shadow meld) now also works during the day --------
-
-------- Added a new Smart Summons option for the Control Panel --------
-
-------- New Legendary Item - Lucky Frog Coin --------
-
-------- Formation Ranks updated for all units --------
-
-------- Biostone can now be created from either 1) Bio Materia + Program 95 + Pul Rune OR 2) Greater Bio + Pul Rune --------
-
-------- Sell Tower removed from towers --------
-
-------- Bow of Desolation renamed to Venomstrike, reworked some of the item's identity to differentiate it from Fuzzy Pink Slippers as these two items were far too similar --------
-
-------- Rare Blood Moon Apocalypse - only if it's raining --------
-
-------- Geno Beam now functions exactly like a laser, and instantly hits everything along its path! --------
-
-------- Geno Beam no longer interrupts spellcasting and can no longer target structures --------
-
-------- Tac's XXXX now gives kill credit --------
-
-------- AI ticks rate increased --------
-
-------- Shyster's Grand Train now moves toward your target like I had originally envisioned - finally learned how to do it! --------
-
-------- New Cloverz skill: Summon Felhunter --------
-
-------- Cloverz Flurry removed --------
-
-------- Captains controlled by players no longer drop items when killed by enemy players --------
-
-------- Illumina removed - a new Chrono Chain item takes its place! --------
-
-------- **Search for the Grail** --------
-
-------- Tomes (of any kind) will no longer permanently leak after being purchased --------
-
-------- Collision updates --------
-
-------- Sabin Pummel removed - skill levels rolled into Bum Rush and Spiraler --------
-
-------- Sabin's Spiraler no longer requires you to target yourself, and now casts automatically --------
-
-------- Goku's Super Saiyan, Excidian's Dispersion, and Piccolo's Giant abilities now both transform to and from forms instantly --------
-
-------- Troop Pathing has been rewritten. it is still not perfect but Captains will work much more often --------
-
-------- Goku's Kamehameha Wave returns- a shockwave that does NOT damage buildings. Ki Attack removed --------
-
-------- Completely redrawn bottom path --------
-
-------- AI now have a chance late game to upgrade their Keep towers --------
-
-------- Victory/defeat overhaul --------
-
-------- Apocalypse Music --------
-
-------- Apocalypse lag removed - APOC -and- Chaos spawns no longer leak --------
-
-------- All region names organized --------
-
-------- 99% of icons optimized - 200 more KB --------
-
-------- Voodoo Doll! --------
-
-------- Bowser's Keep refunds if you cancel the construction --------
-
-------- Kanus's Dragon now gets hero style kill credit --------
-
-------- Enemy shops can no longer be selected - this includes castles --------
-
-------- Selecting your Respawn Timer while dead will automatically select your hero for you when they respawn --------
-
-------- AI Towers can now be ordered to upgrade immediately using the control panel. This only works on AI towers - and only if they can afford it. --------
-
-------- New player colors --------
-
-------- AI renaming consolidated to one trigger --------
-
-------- Improved acquisition range for Kosher summons --------
-
-------- Kosher Summons will now attack across the map when used by the AI --------
-
-------- Kosher AI now learns summon mastery and researches upgrades for level 1-6 automatically and bonus upgrades periodically --------
-
-------- Kosher's Bonus Damage/Vitality upgrades at level 6 have been merged into single upgrades - Feral/Elemental/Uber Knight Mastery with appropriate costs --------
-
-------- Kosher summon upgrades now all appear on summoned units. For instance a summon with maximum damage upgrades will show "6" near the damage indicator --------
-
-------- Kosher's summons have new display titles based on the amount of mastery invested into them, and show the rank between level 0-25 --------
-
-------- Kosher's summons now all use 16 collision --------
-
-------- Kosher now has a Summon Recall ability, which automatically orders all active summoned units to return to and follow him --------
-
-------- Added attachment points to the Tesla Coil model for fire, and improved attack animation --------
-
-------- Mojo now auto follows Zul'kis --------
-
-------- Zul'kis Da Voodoo/Bolt Rune removed --------
-
-------- Zul'kis new skill - Bio Blast --------
-
-------- Zul'kis skill levels adjusted -- these changes are both design and balance oriented --------
-
-------- Sir Moneybaggs Professional Army will now attack across the map when used by the AI --------
-
-------- Mammon's lumber train now expands as needed at various points in the game --------
-
-------- Chadarnook special item redesigned --------
-
-------- Added an area effect indicator for Chadarnook's Regen ability --------
-
-------- Hero skills are now displayed in descriptions at hero select --------
-
-------- You can now choose 1 of your AI allies by typing -request and then the hero's CASE SENSITIVE name (ie -request General Disarray) --------
-
-------- New Tac abilities - Drain Life and Soul Link -- replaces Constriction and Energizer --------
-
-------- Tac Cheat Death now triggers when he takes damage instead of when a damaging move is started --------
-
-------- Created a " \roll " command that displays over your character's head --------
-
-------- Combat items cannot be sold --------
-
-------- Shiny new user interface --------
-
-------- Map size reduced another 900 KB --------
-
-------- Arbor Amulet triggers rewritten --------
-
-------- Anti Leak procedures have begun --------
-
-------- ----- --------
-
-------- ----- --------
-
-------- ----- --------
-
-------- Manual of Health (Random Shop) renamed to Golden Bird of Kuy'leh --------
-
-------- Alliance Captain Thorns Aura removed, now uses a Holy Aura - the same as Scourge Unholy Aura --------
-
-------- Health of trees increased by 20 --------
-
-------- Improved visibility in some fogs --------
-
-------- Adjusted position of top graveyard to the southeast to distance it from combat and the north spider cavern --------
-
-------- Slightly reworked the area surrounding the graveyard, added a few cover trees similar to alliance top half --------
-
-------- All character buttons and tooltips have been polished or rewritten --------
-
-------- Hunter Killer has a new ability - Rapid Regeneration --------
-
-------- Hunter Killer Armored Carapace now has 3 less levels --------
-
-------- Cloud has a victory stance ability (acts as a show off move) --------
-
-------- Pack Mules now have a team color glow --------
-
-------- Charlotte Cocoon now has a sound --------
-
-------- King Arthur Strength of Legend now has an animation, no longer requires standing still --------
-
-------- Added a fool proof wall-off prevention system for fountain area --------
-
-------- Sir Moneybaggs Repair now has an animation (better than the first try long ago) --------
-
-------- (Updated) Multiboard facelift - Now uses icons (update - added hero icons, removed faction icons) and also displays active mode and troop tier --------
-
-------- The evasion item tree got some naming changes to better represent actual item functionality - (next line) --------
-
-------- ........ Charm of Stealth is now "Quickener", Grand Charm of Shadow is now "Charm of Stealth" --------
-
-------- Pack Mules now have a Return to Base command - I elected not to add more to prevent this feature from getting out of control --------
-
-------- Kosher's summons now receive hero-style kill credit --------
-
-------- Kosher Summon Mastery interface overhaul --------
-
-------- Fountain areas elevated +1 terrain height --------
-
-------- Bowser's Keep cannot be dropped/sold --------
-
-------- Building Bowser's Keep in an unacceptable location now refunds the item, allowing you to place it again --------
-
-------- Bowser's Keep interface overhaul --------
-
-------- Nagini is now cast as soon as the summon button is clicked (no longer requires a target) --------
-
-------- Sir Moneybaggs Royal Guard is now initially set to follow --------
-
-------- Mammon Demonic Servant is now initially set to follow --------
-
-------- Voldemort Nagini is now initially set to follow --------
-
-------- Kanus Nether Dragon is now initially set to follow --------
-
-------- Reduced size of Frozst's Ice Shield --------
-
-------- Rewrote Expensive Dart/Income/Professional Army from scratch --------
-
-------- Mammon Slave Workers now automatically attempt to harvest in an area around the Lumber Wagon --------
-
-------- Mammon AI's Lumber Wagon will follow the first slave after it is summoned. If that slave dies it will pick the next one he casts --------
-
-------- New minmap icon for heroes that makes them easier to see --------
-
-------- A Shady Merchant has a rare chance to appear at night --------
-
-------- Pendant of Preservation has returned (and now works) --------
-
-------- Units with Evasion will now have a faint distortion aura at their feet --------
-
-------- New Legendary item - Angelic Alliance --------
-
-------- All skills that damage buildings now display that information in the TT --------
-
-------- Fortress Mode adds Watch Towers to each path. Standing your hero adjacent to a Watch Tower grants a massive bonus to sight range --------
-
-------- As a result, I was forced to remove the "black map" option from our random fog color possibilities (not a big deal) --------
-
-------- As a result #2 - This means creep camps will again show up on the minimap! --------
-
-------- Stacks of lumber now drop from the Casino instead of the Rune Tree --------
-
-------- New Terrain - Ultimate Badass Edition --------
-
-------- Top Path creep camps now have lower aggro radius --------
-
-------- Hyperfist was dragged off to a concentration camp and "furnaced" --------
-
-------- Earthwarden, a new tank item replaces Hyperfist in SHeep Shoppe --------
-
-------- AI Tank role may now receive Earthwarden --------
-
-------- AI Magic role may now receive Naj's Puzzler (the chance is 1x, which then rolls a second time to see which puzzler it is to avoid overpopulation) --------
-
-------- AI Effect role may now receive Rank III Unique (Random Shop) items (the chance is 1x, which then rolls a second time to see which unique it is to avoid overpopulation) --------
-
-------- AI Effect will not receive certain Unique items --------
-
-------- There is now a clock in the selection area displaying how long before you must decide on a hero --------
-
-------- Hyjal Vision issues have been corrected --------
-
-------- INTERNAL - Map size decreased by 783KB!!!!!!!! I optimized all of our icons that were larger than 10 KB. I may eventually do our 7-10KB icons as well --------
-
-------- Selection locks at 2 minutes instead of 3 minutes --------
-
-------- Hero Select overhaul --------
-
-------- The South Bridge can now be raised if one of the two Rusted Levers is destroyed (50000 health each) --------
-
-------- INTERNAL - I have begun organizing trigger folders and consolidation --------
-
-------- R3P4IR-G4TR0N - new legendary Repair Droid! --------
-
-------- (Updated) Captains have a chance to drop tomes of knowledge and Repair Droids in place of the 1UP mushroom's old drop chance --------
-
-------- Buildings now display buffs (auras etc.) --------
-
-------- Ring of Influence does not appear in Fortress Mode as there are no towers to capture --------
-
-------- Eye of Command - the cousin of the Ring of Influence - now appears in Classic + 3D and Fortress games --------
-
-------- Hero and Item abilities that have a 0.01 stun now display "interrupts spellcasting" in their tooltip --------
-
-------- Hero Banners in base- Displays roster, hero levels and respawn timers if dead, including level loss & respawn time for HardMode --------
-
-------- As a result, multiboard no longer shows levels (it was bugged for ten years long enough) --------
-
-------- New item tooltip system --------
-
-------- Tower beacon banners --------
-
-------- Item color coding for Class/Merged/Tower Items --------
-
-------- Pummel & Uber Pummel Towers --------
-
-------- Final reskin/model/icon pass for some heroes/units - some including my own personal model/skin edits (Check out Jinx!) --------
-
-------- Dullahan - Scourge hero #25 --------
-
-------- Both bases have a new "Shared Stash" vault which can store items for your faction --------
-
-------- Sight Bug is gone - 1Up mushrooms removed, Respawn times slightly longer, Heads/Hard to Kill now work after 6 seconds instead of instantly --------
-
-------- All AI are able to buy mercenaries. They do not have to pay, and it is not guaranteed - a faction with AI gets three 30% chances of buying them each game --------
-
-------- -Class Item history removed from items, now displays the first time you buy the item --------
-
-------- Doom Guard is now Doom Mage, casts Thunder Clap instead of War Stomp, now has a ranged aoe attack --------
-
-------- Space conservation stuff --------
-
-------- Apocalypse Timer colors --------
-
-------- The Random Shop no longer changes color --------
-
-------- All weather effects involving dungeon fog and wind have been removed --------
-
-------- Classic + 3D now terminates weather effects (rain, snow) to conserve frames --------
-
-------- You can now select different Camera Types in Classic + 3D. Visit the Mode Standard in town and click the camera button repeatedly --------
-
-------- It is now possible to use debug commands to create a custom camera view to your liking in-game. You can also display the mods you have created for the camera on-screen for future reference --------
-
-------- Class Vaults are now reorganized into Melee, Ranged and Magic --------
-
-------- Annihilus is now sold at the sheep shoppe, 10 minute cooldown --------
-
-------- Tidal Charm has been removed --------
-
-------- Properly mirrored the top path --------
-
-------- Improved tower capping visuals --------
-
-------- Capturable tower locations can no longer be built/walked on --------
-
-------- Better Alliance/Scourge Wall gfx --------
-
-------- Bottom Alliance Tower is better protected against chaos attacks --------
-
-------- Tier 4 Captains --------
-
-------- Bartuc's Cuttroat removed, replaced with Chain Lance --------
-
-------- Fortress Mode --------
-
-------- Zer Rune - forms the Atma Weapon --------
-
-------- Melee AI may now receive Sorrowfrost or Atma Weapon as item #6 --------
-
-------- Reclaimed lots of object variables --------
-
-
-
-------- ------------ ------------- ------------ --------
-
-------- ------------ Balance ------------ --------
-
-------- ------------ ------------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Then - Actions
-
Else - Actions
-
-------- Hunter Killer's Will of the Overmind critical strike chance reverted to x2, is now 50%. Now adds +20 heslth regenration, health bonus increased to 700 --------
-
-------- The Two Ring cost increased to 7000g, up from 4000 --------
-
-------- Ith Rune (Ragnarok) cost increased to 3000g, down from 1400 --------
-
-------- Ohm Rune (Fuzzy Pink Slippers) cost increased to 2700g, down from 1200 --------
-
-------- Bloodlust Sword cost reduced to 1000g, down from 1200 --------
-
-------- Heal Rod intelligence bonus raised by 50% --------
-
-------- Fountains no longer attack during APOC, and will heal units owned by any player except Chaos during APOC --------
-
-------- Chadarnook Regen mana cost and healing reduced slightly --------
-
-------- Chadarnook Doom Serpents damage, cooldown, level skip and level requirement reduced --------
-
-------- Targets hit by any form of Purge now regain their movement speed much faster than before --------
-
-------- Rather than increasing health by 400, Kanus's special item now heals for 5% of spell damage dealt --------
-
-------- Greater Ice now chills enemies within the blizzard for up to 6 seconds (It's finally equal to the others with this change) --------
-
-------- Temporex redesigned and fixed --------
-
-------- Master Elemental Materia and Earrings now increase spell damage by 10% --------
-
-------- Master Elemental Materia cost increased by 1000g --------
-
-------- Earrings no longer increases HP/MP regeneration or single target spell damage --------
-
-------- Zul'kis Amani Hex Stick improved --------
-
-------- Zul'kis Voodoo Sting damage rate is now 1.00, down from 0.50 --------
-
-------- Zul'kis Voodoo Sting duration raised from 5 to 6 --------
-
-------- Zul'kis Voodoo Sting mana cost reduced --------
-
-------- Zul'kis Water Blast area of effect reduced from 800 to 700 --------
-
-------- Zul'kis Water Blast orbs no longer need to return to the caster (they will be out actually damaging enemies 100% of the time now) --------
-
-------- Zul'kis Water Blast orbs damage reduced --------
-
-------- Zul'kis Water Blast orbs now have 150 range, up from 10 --------
-
-------- Zul'kis Water Blast number of orbs reduced from 40 to 20 --------
-
-------- Zul'kis Water Blast max number of orbs attacking one target reduced from 20 to 10 --------
-
-------- Zul'kis Water Blast duration reduced from 20 to 10 --------
-
-------- Zul'kis Water Blast cooldown decreased from 52/51/50/49 to 25 --------
-
-------- Zul'kis Water Blast mana cost increment has been decreased --------
-
-------- Hellfire Torch magic pierce increased from 20 to 25% (this makes coding much easier and also adds value) --------
-
-------- Bubba's primary stat is now Agility, starting stats/per level bonuses slightly adjusted to equal round numbers at lvl 30 --------
-
-------- The lightning orbs released by Najs Puzzler deal 100 damage instead of 200 --------
-
-------- The One Ring cost reduced to 2000g --------
-
-------- General Disarray Morale Boost damage bonus reduced --------
-
-------- Lore Demi is now 5 levels, starts at 20% reduction instead of 10% --------
-
-------- Lore Infinity Aura now has +1 level --------
-
-------- Updated several basic materia mana costs/cooldowns --------
-
-------- Bolt Materia mana cost reduced to 80 --------
-
-------- Bak Loudmouth area of effect reduced - now a constant 450 range --------
-
-------- Tac XXXX cooldown is now a static 130 seconds, down from 160/140 --------
-
-------- Lifeforce Spaulders regeneration reduced to 30 --------
-
-------- Lifeforce Sanctuary regeneration reduced to 50 --------
-
-------- Keep/Demon Gate armor increased to 30 --------
-
-------- All forms of Health/Mana stones now add a minor amount of regeneration (the amount does not increase, but does combine when merged) --------
-
-------- Health Stone cost reduced from 900 to 800 --------
-
-------- Ist Rune (Bliggidy Stone) cost reduced from 1200 to 1000 --------
-
-------- Cloverz Mega Recover now gradually reaches its old cooldown of 25 seconds, starting at 20 seconds --------
-
-------- Sabin starting stats adjusted, added +50 starting mana --------
-
-------- Sabin Fire Dance mana cost decreased --------
-
-------- Sabin Air Blade cooldown now progressively increases --------
-
-------- (Updated) Captain Auras radius increased to 1000 in order to help prevent troops from being left behind --------
-
-------- Life/Mana Regeneration Auras (percentage based) range increased to 600, up from 450 and now always display on the owner --------
-
-------- Zeus Thunderstorm no longer requires level 2 --------
-
-------- Zeus Thunderstorm range increased by 5 --------
-
-------- Vampire's Vampiric Curse mana cost increased --------
-
-------- Vampire Blood Boil now costs 150 mana --------
-
-------- Kosher Magic Entangle cooldown no longer progressively increases --------
-
-------- Greater Bolt Materia cooldown increased from 12 to 13 seconds --------
-
-------- Greater Ice Materia cooldown reduced from 26 to 25 seconds --------
-
-------- Zul'kis Voodoo Sting cooldown progression increased by 1 second --------
-
-------- Pepin Holy Fire cooldown now progresses from 11 to 12 seconds, including special item's version --------
-
-------- Pepin Beacon of Light cooldown increased to 15 seconds --------
-
-------- Pepin Resurrection cooldown no longer progressively decreases --------
-
-------- Wolverine Clone Cleave cooldown increased to 5 seconds --------
-
-------- Kosher's Auranator now also adds +1 gold and lumber per second --------
-
-------- Slow Materia mana cost reduced from 125 to 100 --------
-
-------- Chadarnook base damage increased by 2 --------
-
-------- Chadarnook base health increased by 50 --------
-
-------- Cloud Braver bonus damage vs. heroes reduced to 200, down from 250 --------
-
-------- Tac Cheat Death healing changed from 50/75/100/150/200 to 50/75/100/125/150 --------
-
-------- Charlotte Nest mana cost removed --------
-
-------- General Disarray Morale Boost cooldown increased to 7 seconds --------
-
-------- General Disarray Morale Boost Cost scaling substantially increased --------
-
-------- General Disarray Battlemaster now increases Combat Turret splash damage from 1/3 to 1/2 --------
-
-------- Gloves of Haste raised to 20% attack rate, now costs 300 gold --------
-
-------- ----- --------
-
-------- ----- --------
-
-------- ----- --------
-
-------- Cheese Endurance Aura raised to 15%, up from 14 --------
-
-------- Ancient Janggo of Endurance now uses the same aura as Cheese --------
-
-------- Murloc Eye cost reduced to 500g --------
-
-------- Murloc Eye and Charm of Stealth detection radius increased to 400 --------
-
-------- Kosher Auranator radius reduced to 600 --------
-
-------- Alliance Lieutenant (Lv 1) Thunder Clap damage increased to 75, up from 60 --------
-
-------- Reduced cast range of Captain spells to 700 --------
-
-------- Charm of Stealth now costs 1 honor instead of 0 --------
-
-------- Quickener and Charm of Stealth rune costs increased --------
-
-------- Pilfer level 1 improved (suck it) --------
-
-------- Hunter Killer Armored Carapace improved --------
-
-------- Hunter Killer Acid Spines no longer fires instantly --------
-
-------- Hunter Killer Acid Spines cast range reduced to 600 --------
-
-------- Frozst Ice Shield cast range reduced to 600 --------
-
-------- Zul'kis Da Voodoo no longer requires level 2 --------
-
-------- Removed the cast time from Uber Accuracy --------
-
-------- Legolas Uber Accuracy reworked slightly and improved --------
-
-------- Legolas Trueshot Aura radius reduced to 600 --------
-
-------- King Arthur Devotion Aura radius reduced to 600 --------
-
-------- All Materia proc chance increased to 15% --------
-
-------- Kosher Water Elemental movement speed increased to 380 --------
-
-------- Kosher Water Elemental attack range increased to 600 --------
-
-------- Kosher Bonus Knight Damage reduced to 20 --------
-
-------- Kosher Bonus Knight Health reduced to 150 --------
-
-------- Kosher Level 6 Upgrades cap at 25, down from 50 --------
-
-------- Jinx Belt stun duration reduced to 2 seconds --------
-
-------- Jinx special item revamped with an awesome new ability --------
-
-------- Jinx starting stats altered slightly --------
-
-------- Dumbledore Elder Wand Fireball cast range increased to 600 --------
-
-------- Dumbledore Serpent Ward cast range increased to 600 --------
-
-------- Dumbledore Fireball mana cost increased incrementally for levels 5-8 --------
-
-------- Heroes no longer "flee" from unseen/invulnerable sources of damage --------
-
-------- Nagini critical strike chance increased to 40%, up from 30 --------
-
-------- Spectrum of Riches periodic gold / lvl removed --------
-
-------- Spectrum of Riches income increased to 4 gold/lumber per second --------
-
-------- Voidslinger attribute bonus increased to 45 --------
-
-------- Mana Source no longer adds +500% mana regeneration, instead works like a mana version of Scepter of Healing - 1% mana per second to nearby allies --------
-
-------- Mana Source cost increased to 2500 --------
-
-------- Many healing spells can no longer target invulnerable units --------
-
-------- Lore Cast Point improved to 0.500 --------
-
-------- Lore Xfer cooldown reduced to 16 seconds, down from 17 --------
-
-------- Lore Infinity Aura level skip reduced from 4 to 3 --------
-
-------- Lore Mass Sunder area of effect reduced to 400, down from 500 --------
-
-------- Zalgradis Divine Plea cooldown increased to 60 seconds --------
-
-------- Zalgradis attack range increased to 300 --------
-
-------- Zalgradis Holy Light cost modified - rank 2 and 3 cost reduced, rank 5 and 6 cost increased --------
-
-------- Zalgradis base attack damage reduced by 9 --------
-
-------- Zalgradis Avenging Wrath now correctly lasts 25 seconds, down from 26 --------
-
-------- Zalgradis Holy Light range reduced to 700 --------
-
-------- Zalgradis Consecration area of effect reduced by 25 --------
-
-------- Fountain of Health damage reduced --------
-
-------- (Updated) Batman's Utility Belt now enables Batarang to hit 2 additional targets and increases Batarang damage by 40% --------
-
-------- Priest Heal effect increased to 65, up from 50 --------
-
-------- Priest Heal range increased to 500, up from 250 --------
-
-------- Geno Beam cooldown raised to 8 seconds, up from 6 --------
-
-------- General Disarray starting mana increased to 100, up from 75 --------
-
-------- Kanus Ice Blast cooldown reduced to 14 seconds, down from 15 --------
-
-------- Kanus Frost Nova cooldown raised to 10 seconds, up from 9 --------
-
-------- Kanus Frost Nova damage reduced ---no longer deals specific target damage --------
-
-------- Kanus Frost Nova area effect damage increased --------
-
-------- Voldemort Fireball damage increased slightly - in order to kill purple spiders at max level --------
-
-------- All characters' cast backswing points have been set to equal their cast points (they will resume attacking immediately after casting) --------
-
-------- ----- As a result, Hippocrates can warp with Intellectual Study faster than before. Let me know if this is a problem --------
-
-------- Increased tower health bonus to +3000 in Classic + 3D --------
-
-------- Invisibility skills no longer display combat text --------
-
-------- Repair Droids magic resistance raised to 35%, up from 20 --------
-
-------- Band of Regrowth cost adjusted --------
-
-------- Cure Ring cost adjusted --------
-
-------- Howard Dean Dr. Dean scaling improved, now heals 4 targets instead of 3 --------
-
-------- Howard Dean Ad Hominem damage scaling improved --------
-
-------- Updated: Players can no longer enter the town area of the enemy base (does not include AI) --------
-
-------- AI can no longer receive Heal Shell as their first item --------
-
-------- Stimpacks moved to Weapon Shop, cost increased to 1000 gold --------
-
-------- Tassadar Argus Talisman now correctly recharges 50%, not 60% shields --------
-
-------- Fountains attack 25% slower and have 100 less range --------
-
-------- Goku Ki Attack cooldown now starts at 21 and increases to (instead of a static) 25 seconds --------
-
-------- Kanus's Frost Nova and Ice Blast mana costs have been swapped --------
-
-------- Item Frost/Slow Poison/Castigation/Atma Weapon dummies range reduced to 600, down from 650, damage point increased from 0 to 0.150 --------
-
-------- Bahamut Zero damage reduced to 200, down from 235 --------
-
-------- Dr. Dean cast range increased to 700 --------
-
-------- Mr. Sinister's Hard to Kill ability now also includes a passive bonus that removes the gold penalty from dying --------
-
-------- Turbo Restore cooldown reduced to 14, down from 15 --------
-
-------- Tassadar +75 starting health --------
-
-------- Kosher Auranator auras increased to 30%, up from 25/23 --------
-
-------- Hunter Killer Will of the Overmind improved --------
-
-------- Batman new skill - Permanent Cloak --------
-
-------- Batman new skill - Backstab --------
-
-------- Batman Batmobile has been removed --------
-
-------- Robin has been exterminated --------
-
-------- Batman Batarang redesigned, now bounces to 2 other targets (super fun!!) --------
-
-------- Batarang now deals physical damage instead of magic damage --------
-
-------- Batarang base damage increased to 200, up from 150, damage bonus increased to 100 per level, up from 80 --------
-
-------- Batarang mana cost increased in higher levels, cooldown reduced to a static 7 seconds, range reduced to 600, down from 650 --------
-
-------- Lerna No Retaliation -1 level, Hydra Poison +1 level --------
-
-------- Wolverine Rage skill is improved --------
-
-------- Wolverine Mutant Potency improved - Flesh Rend ability --------
-
-------- Wolverine Superhuman level required reduced to 10, down from 12 --------
-
-------- Vampire Mantle of Undeath improved - Blood Boil ability --------
-
-------- Zeus AI now gets lightning bolt at level 1 --------
-
-------- Zeus AI now correctly gets a traditional attack --------
-
-------- Zalgradis has an inherent Crusader Aura skill, no longer adds regeneration, movement bonus reduced to 20%, down from 30 --------
-
-------- Zalgradis class item improved & fixed --------
-
-------- Mammon Dark Pact improved to 4 gold per second and +1500 instant lumber, now ACTUALLY removes cost of dart --------
-
-------- Shyster Mind Flay redesigned --------
-
-------- Shyster attack speed increased by 0.05 --------
-
-------- Shyster Grand Train lv 2 deals 50-150 less dps, but has 1 second faster cooldown and costs 50 less mana --------
-
-------- Shyster item redesigned (The cloak aura mechanic is still in the map for future reference) --------
-
-------- Bob-Omb cooldown is now a static 11 seconds --------
-
-------- Bob-Omb radius reduced to 275, down from 325 --------
-
-------- Mr. Sinsister Apocalypse Enhancements now also raises attack speed by 20% --------
-
-------- Master Chief Binoculars removed --------
-
-------- Master Chief +1 level to Snipe --------
-
-------- Zanrath Slayer internal mechanic redesigned - no longer chases target, activates on your next attack --------
-
-------- Zanrath Slayer no longer triggers on structures (but can still damage them) --------
-
-------- Frozst Glacial Spike level requirement reduced to 5, down from 6 --------
-
-------- Frozst Glacial Spike +1 level --------
-
-------- Frozst Ice Shield -1 level, now increases by 3 armor per level --------
-
-------- Frozst AI now gets Glacial Spike much sooner --------
-
-------- Sprocket Reinforce delay removed --------
-
-------- Sprocket Reinforce redesigned to heal less and cost less as a result --------
-
-------- General Disarray Battlemaster adds +5 additional strength --------
-
-------- General Disarray Battlemaster now permanently reduces the cooldown of the Combat Turret by 3 seconds --------
-
-------- General Disarray gets 1 more strength and 1 less intelligence / lvl --------
-
-------- Item Drop / Give Item range increased to 200, up from 165 --------
-
-
-
-------- ------------ ------------------------- ------------ --------
-
-------- ------------ Bug Fixes & Updates ------------ --------
-
-------- ------------ ------------------------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Then - Actions
-
Else - Actions
-
-------- --------------------------------------------------------------------------------- --------
-
-------- The game is now compatible with the latest patch!!! --------
-
-------- --------------------------------------------------------------------------------- --------
-
-------- Slightly reduced the "stuck" delay when towers are at a percentage high enough to cap --------
-
-------- Towers no longer continue to capture if the capturer is dead --------
-
-------- Bahamut summons now follow beside your hero (instead of above) in Classic 3D --------
-
-------- Added animation for ceiling rays and removed the annoying glow at the bottom --------
-
-------- Your hero is now automatically selected once it is picked --------
-
-------- No-shows have been eliminated - Random AI now skip heroes that have already been picked, and will roll until they get a non-picked hero --------
-
-------- Hero icons now properly disappear when picked by humans, AI, or AI Request --------
-
-------- Zalgradis AI now casts Divine Plea --------
-
-------- Goku AI now casts Senzu Bean --------
-
-------- Crucio now works properly as AI --------
-
-------- Siege Towers' splash damage now correctly affects enemy structures --------
-
-------- East Satyrs now spawn the same way as West Satyrs --------
-
-------- Improved Borealis animations, and improved health bar height --------
-
-------- Troops no longer get stuck on top of each other --------
-
-------- Sentries (Tier 1 Alliance Melee) are now much easier to select --------
-
-------- Master Chief and Borealis are now much easier to select --------
-
-------- EXP items/skills now finally work and do what they say --------
-
-------- Faction troops and captains now award the same amount of experience --------
-
-------- Loading into General Disarray's Command Center no longer takes control of Sir Moneybaggs's Professional Army / Royal Guard (lol) --------
-
-------- All items that grant a bonus to experience gained display 35% since there was never any difference between them --------
-
-------- Bahamut/Zero are now removed from the game upon dropping the materia --------
-
-------- Tassadar's Power Overwhelming now works on air units --------
-
-------- Trading is no longer allowed until 2 minutes have passed --------
-
-------- (Updated)Tank's Ode, Skullflame Shield and Earthwarden will not trigger off dummies (ie Frostguard) that use attacks to trigger their effect, nor skill-based (ie Spirit Carrier, Water Blast) --------
-
-------- Remaining Chaos units at their portals are now converted to fight for the Apocalypse --------
-
-------- Captain pathing/spellcasting improved, though not perfect yet --------
-
-------- AI no longer pay extra lumber when upgrading their towers - BEWARE! --------
-
-------- Farms and Ziggurats no longer reveal invisible units --------
-
-------- Vampiric Curse now has a sound --------
-
-------- Lore AI now casts Preservation and Chrono Recall --------
-
-------- FINALLY fixed Master Chief's attachment points and even reduced the filesize --------
-
-------- Fixed a rare bug that prevented Jinx from losing the Vigor Up buff --------
-
-------- AI will now upgrade Watch Towers I and II --------
-
-------- Cure Ring fixed for Piccolo/Sabin --------
-
-------- Controls fixed for Bone Dragon/Nagini in Classic + 3D --------
-
-------- Borealis's Light Ring is fixed --------
-
-------- ----- --------
-
-------- ----- --------
-
-------- ----- --------
-
-------- Did a second deep clean of the object editor. --------
-
-------- Sprocket Steam Power now correctly procs 20% of the time, not 22 --------
-
-------- Captains controlled by non-faction players no longer auto-attack the opposite side of the map --------
-
-------- Charlotte's Nests now update speed boost/penalty when a new rank of Nest is learned --------
-
-------- Fixed Cloud Bahamut Strike cast range on levels 1 and 2 --------
-
-------- Ragnarok now displays the correct amount of damage --------
-
-------- Leaves of Lorien now displays the correct amount of damage --------
-
-------- Edited a few hotkeys --------
-
-------- Shyster AI now casts Grand Train --------
-
-------- Howard Dean AI now casts Chairmanship of the DNC --------
-
-------- Tassadar AI now casts Argus Talisman --------
-
-------- General Disarray AI now casts Morale Boost --------
-
-------- Wolverine AI now casts Rage --------
-
-------- Batman AI now casts Wayne Enterprises --------
-
-------- Cloud AI now casts Omnislash --------
-
-------- Zalgradis AI now casts Avenging Wrath --------
-
-------- Bak AI now casts Loudmouth --------
-
-------- Cloverz AI now casts Mega Recover --------
-
-------- Sprocket AI now casts Hunter Seeker Missile --------
-
-------- Tac AI now casts Nether Ring --------
-
-------- Lore AI now casts Xfer --------
-
-------- Didalos AI now casts Maelstrom --------
-
-------- Zanrath AI now casts Slayer --------
-
-------- Zemus AI now casts Shadowflare --------
-
-------- Sir Moneybaggs Construct Tower and LordTyrael Summon Tower now have sounds, no longer display birth animations --------
-
-------- Uber Dragon damage point has been fixed (reader beware) --------
-
-------- Corrected sell prices of Greater Fire, Ice, Bio, Bolt, Purge and Restore --------
-
-------- Fixed a major bug that prevented Zalgradis from properly losing Prayer's bonus health regen after it expired --------
-
-------- Fuzzy Pink Slippers are now actually Pink - after 11 years! --------
-
-------- Zalgradis Divine Plea now has a cast sound --------
-
-------- Borealis's Light Ring graphic adjusted - height reduced, particle duration decreased for a more compact and clean look --------
-
-------- Zalgradis's Consecration graphic adjusted - particles removed, size bulging removed for a more compact and clean look --------
-
-------- Zalgradis Holy Light no longer displays that its cast time increases - due to a bug cast time cannot be changed after level 1 --------
-
-------- AI will *never* drop items again!!!!!!! --------
-
-------- Camera has been fixed in Classic + 3D --------
-
-------- Camera rotation in 3D is now a bit smoother --------
-
-------- Zeus no longer runs away when attacked --------
-
-------- Nuke Materia correctly works on buildings --------
-
-------- Adjusted road length on each base entrance --------
-
-------- Improved distance between north spider cavern and shades --------
-
-------- Improved scourge middle cannon tower area --------
-
-------- AI now build towers better at base entrances - they will no longer wall off in front and can use more of the relevant space --------
-
-------- BADASS NEW PREVIEW --------
-
-------- Further extensive cleaning of import manager --------
-
-------- Did an extensive cleanup of the object editor and trigger editor - deleted ALL unused skills --------
-
-------- Improved Alliance top base shape --------
-
-------- Improved tower pathing for both bases --------
-
-------- Priority adjusted for most characters, espec. non-melee characters --------
-
-------- Wolverine Rage now has an active buff graphic --------
-
-------- Apocalypse now starts on time when the timer expires --------
-
-------- Reduced lag from apocalypse start --------
-
-------- Finally fixed apocalypse to not pull every unit to the castles --------
-
-------- Multiboard now correctly shows players 11 and 12 in a 9-10 player game --------
-
-------- Many area effect spells more clearly show their radius --------
-
-------- Tassdar now uses shields more intelligently and much more actively --------
-
-------- Improved hero display colors (on leaderboard and in-game events) --------
-
-------- Updated all hero descs / difficulty approximation --------
-
-------- Orc slave workers now sound like orcs! --------
-
-------- Removed a bunch of crap that isn't used anymore, never worked or won't ever be finished --------
-
-------- Staff of Sorcery now only grants attack speed if the user does not already have another one equipped --------
-
-------- AI mercenary camps spawn troops correctly again (I broke it when the new purchasing system was made) --------
-
-------- AI will now retreat properly on the bottom and top paths *** SEE BELOW --------
-
-------- Improved troop pathing --------
-
-------- The game now displays when AI have placed a mercenary camp for you --------
-
-------- Mammon's Lumber Wagon (and Packed Advanced Siege Towers) now uses team color --------
-
-------- Caster mercenaries now spawn in sync with the normal group (old 2015 fix) --------
-
-------- Fixed scourge middle path centering --------
-
-------- Fixed all protos (TONS were broken). Beware Geno Whirl, Expelliarmus and many other previously unused AI skills! --------
-
-------- Sprocket Manifest Destiny chopping bonus works 100% correctly --------
-
-------- Wayne Enterprises now has a hotkey --------
-
-------- Zanrath Slayer now correctly consumes the Shadow Sight buff when exploding --------
-
-------- Zanrath Shadow Sight now correctly adds a damage bonus to Stunning Strike --------
-
-------- Innumerable minor bug fixes --------
-
-
-
-------- ------------ ---------------------- ------------ --------
-
-------- ------------ Known Issues ------------ --------
-
-------- ------------ ---------------------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Then - Actions
-
Else - Actions
-
-------- ------------ ---------------------- ------------ --------
-
-------- https://docs.google.com/document/d/1ILTNO-lLVyj4u9FtXwTYs63gxlcqQ0ZNVJq905J6-H8/edit --------
-
-------- ------------ ---------------------- ------------ --------
-
-
-
-
Last edited: