- Joined
- Feb 17, 2009
- Messages
- 290
-
Changelog for v1 50
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Events
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Conditions
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Actions
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-------- ------------------------------------------------------------------------------------------------------------------------------------------------------ --------
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-------- ------------------------------------------------------------ UBER Patch 1.5 ------------------------------------------------------------- --------
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-------- --------------------------- SHLATHAK HAS RETURNED (but not the way you'd think) --------------------------- --------
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-------- ------------------------------------------------------------------------------------------------------------------------------------------------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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-------- Killing the Uber Dragon has a 20% chance to spawn a Shlathak boss, who attacks the map randomly. --------
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-------- Shlathak will not spawn if the Apocalypse is less than 10 minutes away --------
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-------- Shlathak is equipped with 3 random legendary items that have not yet dropped --------
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-------- Shlathak drops all of his legendary items on death, as well as a Surge Tower, Demon Tower and Aether Key --------
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-------- Aether Keys unlock one of five heroes: --------
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-------- Crystal [Ice Mage] - Alliance Hero (35%) --------
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-------- Shlathak [Snake Mage] - Scourge Hero (35%) --------
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-------- Lexxa [Mirror Angel] - Neutral Hero (10%) --------
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-------- LordTyrael [Demi-God] - Neutral Hero (10%) --------
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-------- Cid [Engineer] - Neutral Hero (10%) --------
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Else - Actions
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-------- ------------ ----------- ------------ --------
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-------- ------------ Design ------------ --------
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-------- ------------ ----------- ------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Else - Actions
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-------- Gandling's Study - final Unique Random Shop item finished --------
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-------- Progress messages for tower capping no longer display, however sounds and pings still show --------
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-------- Starforge redesigned, now adds +100 damage and gives spells a 30% chance to critical strike for +50% damage --------
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-------- Stimpacks have been removed from the weapon shop due to balance concerns. It is now marked as (UNUSED) in the item folder --------
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-------- The One Ring removed --------
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-------- Ultima Weapon removed --------
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-------- The Two Ring is now always sold by the Flying Sheep Shoppe (no longer requires 3 honor to be merged) --------
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-------- Um Rune is now marked as UNUSED --------
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-------- Bloodlust Blade renamed to Bloodsaber --------
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-------- Hand of Healing renamed to Heal Rod, and now also heals friendly units (not buildings) when you attack them --------
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-------- Added support for tie games after having my first-ever draw --------
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-------- Greater Warp Materia! --------
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-------- Casting Warp Materia now shows which unit is being warped to, and moving now cancels the effect --------
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-------- Warp Materia now interrupts movement, attacking and spellcasting for the duration of the cast --------
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-------- Chadarnook Haste ability removed, one level rolled into each - Regen and Doom Serpents --------
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-------- Cloverz's Vile Arrow, Tac's Drain Life, XXXX and Voldemort's Crucio deal damage at 50% slower intervals (to save text space) --------
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-------- New AI Difficulty: Easy / normal / insane computers get 4 / 5 / 6 out of 6 items by the end of the game --------
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-------- Removed 90 unused variables. However due to historical significance, 'Bolshevik' and 'butt' have been allowed to live. --------
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-------- Magic Piercing effects now overwrite Magic Resist effects for their duration --------
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-------- Path Towers now display their remaining health percentage. On Fortress Mode, Base Towers (except Cannon Towers) show this display instead --------
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-------- Poison items better differentiated: --------
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-------- 1) Venom Lance deal non-slowing poison damage per second for 10 seconds. Very powerful when spread across a group --------
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-------- 2) Venomstrike deals slow poison DPS that stacks with each hit, more attack speed allows for higher stacking... --------
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-------- This poison lasts only 2 seconds, requiring the poison to be maintained on a single target --------
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-------- Pack Mules can now use an Unload Cargo ability to instantly drop all items at a location --------
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-------- New SCT system for all damage. Spell Damage appears in Teal, and Physical Damage is white to red based on damage. All SCT becomes larger/longer lasting with harder hits --------
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-------- Zalgradis Holy Nova removed --------
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-------- Zalgradis new skill - Purifier Beam --------
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-------- Zalgradis special item improved (again) --------
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-------- Borealis special item improved --------
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-------- Borealis Judgment removed, new skill Holy Wrath --------
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-------- Multiboard now tracks the highest killer/deather --------
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-------- The current player with the highest kills on each team gains +1 gold/lumber per second --------
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-------- Mata Hari's Cloak (shadow meld) now also works during the day --------
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-------- Added a new Smart Summons option for the Control Panel --------
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-------- New Legendary Item - Lucky Frog Coin --------
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-------- Formation Ranks updated for all units --------
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-------- Biostone can now be created from either 1) Bio Materia + Program 95 + Pul Rune OR 2) Greater Bio + Pul Rune --------
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-------- Sell Tower removed from towers --------
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-------- Bow of Desolation renamed to Venomstrike, reworked some of the item's identity to differentiate it from Fuzzy Pink Slippers as these two items were far too similar --------
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-------- Rare Blood Moon Apocalypse - only if it's raining --------
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-------- Geno Beam now functions exactly like a laser, and instantly hits everything along its path! --------
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-------- Geno Beam no longer interrupts spellcasting and can no longer target structures --------
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-------- Tac's XXXX now gives kill credit --------
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-------- AI ticks rate increased --------
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-------- Shyster's Grand Train now moves toward your target like I had originally envisioned - finally learned how to do it! --------
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-------- New Cloverz skill: Summon Felhunter --------
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-------- Cloverz Flurry removed --------
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-------- Captains controlled by players no longer drop items when killed by enemy players --------
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-------- Illumina removed - a new Chrono Chain item takes its place! --------
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-------- **Search for the Grail** --------
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-------- Tomes (of any kind) will no longer permanently leak after being purchased --------
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-------- Collision updates --------
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-------- Sabin Pummel removed - skill levels rolled into Bum Rush and Spiraler --------
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-------- Sabin's Spiraler no longer requires you to target yourself, and now casts automatically --------
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-------- Goku's Super Saiyan, Excidian's Dispersion, and Piccolo's Giant abilities now both transform to and from forms instantly --------
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-------- Troop Pathing has been rewritten. it is still not perfect but Captains will work much more often --------
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-------- Goku's Kamehameha Wave returns- a shockwave that does NOT damage buildings. Ki Attack removed --------
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-------- Completely redrawn bottom path --------
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-------- AI now have a chance late game to upgrade their Keep towers --------
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-------- Victory/defeat overhaul --------
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-------- Apocalypse Music --------
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-------- Apocalypse lag removed - APOC -and- Chaos spawns no longer leak --------
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-------- All region names organized --------
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-------- 99% of icons optimized - 200 more KB --------
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-------- Voodoo Doll! --------
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-------- Bowser's Keep refunds if you cancel the construction --------
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-------- Kanus's Dragon now gets hero style kill credit --------
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-------- Enemy shops can no longer be selected - this includes castles --------
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-------- Selecting your Respawn Timer while dead will automatically select your hero for you when they respawn --------
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-------- AI Towers can now be ordered to upgrade immediately using the control panel. This only works on AI towers - and only if they can afford it. --------
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-------- New player colors --------
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-------- AI renaming consolidated to one trigger --------
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-------- Improved acquisition range for Kosher summons --------
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-------- Kosher Summons will now attack across the map when used by the AI --------
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-------- Kosher AI now learns summon mastery and researches upgrades for level 1-6 automatically and bonus upgrades periodically --------
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-------- Kosher's Bonus Damage/Vitality upgrades at level 6 have been merged into single upgrades - Feral/Elemental/Uber Knight Mastery with appropriate costs --------
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-------- Kosher summon upgrades now all appear on summoned units. For instance a summon with maximum damage upgrades will show "6" near the damage indicator --------
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-------- Kosher's summons have new display titles based on the amount of mastery invested into them, and show the rank between level 0-25 --------
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-------- Kosher's summons now all use 16 collision --------
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-------- Kosher now has a Summon Recall ability, which automatically orders all active summoned units to return to and follow him --------
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-------- Added attachment points to the Tesla Coil model for fire, and improved attack animation --------
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-------- Mojo now auto follows Zul'kis --------
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-------- Zul'kis Da Voodoo/Bolt Rune removed --------
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-------- Zul'kis new skill - Bio Blast --------
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-------- Zul'kis skill levels adjusted -- these changes are both design and balance oriented --------
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-------- Sir Moneybaggs Professional Army will now attack across the map when used by the AI --------
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-------- Mammon's lumber train now expands as needed at various points in the game --------
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-------- Chadarnook special item redesigned --------
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-------- Added an area effect indicator for Chadarnook's Regen ability --------
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-------- Hero skills are now displayed in descriptions at hero select --------
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-------- You can now choose 1 of your AI allies by typing -request and then the hero's CASE SENSITIVE name (ie -request General Disarray) --------
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-------- New Tac abilities - Drain Life and Soul Link -- replaces Constriction and Energizer --------
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-------- Tac Cheat Death now triggers when he takes damage instead of when a damaging move is started --------
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-------- Created a " \roll " command that displays over your character's head --------
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-------- Combat items cannot be sold --------
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-------- Shiny new user interface --------
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-------- Map size reduced another 900 KB --------
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-------- Arbor Amulet triggers rewritten --------
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-------- Anti Leak procedures have begun --------
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-------- ----- --------
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-------- ----- --------
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-------- ----- --------
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-------- Manual of Health (Random Shop) renamed to Golden Bird of Kuy'leh --------
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-------- Alliance Captain Thorns Aura removed, now uses a Holy Aura - the same as Scourge Unholy Aura --------
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-------- Health of trees increased by 20 --------
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-------- Improved visibility in some fogs --------
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-------- Adjusted position of top graveyard to the southeast to distance it from combat and the north spider cavern --------
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-------- Slightly reworked the area surrounding the graveyard, added a few cover trees similar to alliance top half --------
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-------- All character buttons and tooltips have been polished or rewritten --------
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-------- Hunter Killer has a new ability - Rapid Regeneration --------
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-------- Hunter Killer Armored Carapace now has 3 less levels --------
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-------- Cloud has a victory stance ability (acts as a show off move) --------
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-------- Pack Mules now have a team color glow --------
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-------- Charlotte Cocoon now has a sound --------
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-------- King Arthur Strength of Legend now has an animation, no longer requires standing still --------
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-------- Added a fool proof wall-off prevention system for fountain area --------
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-------- Sir Moneybaggs Repair now has an animation (better than the first try long ago) --------
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-------- (Updated) Multiboard facelift - Now uses icons (update - added hero icons, removed faction icons) and also displays active mode and troop tier --------
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-------- The evasion item tree got some naming changes to better represent actual item functionality - (next line) --------
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-------- ........ Charm of Stealth is now "Quickener", Grand Charm of Shadow is now "Charm of Stealth" --------
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-------- Pack Mules now have a Return to Base command - I elected not to add more to prevent this feature from getting out of control --------
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-------- Kosher's summons now receive hero-style kill credit --------
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-------- Kosher Summon Mastery interface overhaul --------
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-------- Fountain areas elevated +1 terrain height --------
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-------- Bowser's Keep cannot be dropped/sold --------
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-------- Building Bowser's Keep in an unacceptable location now refunds the item, allowing you to place it again --------
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-------- Bowser's Keep interface overhaul --------
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-------- Nagini is now cast as soon as the summon button is clicked (no longer requires a target) --------
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-------- Sir Moneybaggs Royal Guard is now initially set to follow --------
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-------- Mammon Demonic Servant is now initially set to follow --------
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-------- Voldemort Nagini is now initially set to follow --------
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-------- Kanus Nether Dragon is now initially set to follow --------
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-------- Reduced size of Frozst's Ice Shield --------
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-------- Rewrote Expensive Dart/Income/Professional Army from scratch --------
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-------- Mammon Slave Workers now automatically attempt to harvest in an area around the Lumber Wagon --------
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-------- Mammon AI's Lumber Wagon will follow the first slave after it is summoned. If that slave dies it will pick the next one he casts --------
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-------- New minmap icon for heroes that makes them easier to see --------
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-------- A Shady Merchant has a rare chance to appear at night --------
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-------- Pendant of Preservation has returned (and now works) --------
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-------- Units with Evasion will now have a faint distortion aura at their feet --------
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-------- New Legendary item - Angelic Alliance --------
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-------- All skills that damage buildings now display that information in the TT --------
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-------- Fortress Mode adds Watch Towers to each path. Standing your hero adjacent to a Watch Tower grants a massive bonus to sight range --------
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-------- As a result, I was forced to remove the "black map" option from our random fog color possibilities (not a big deal) --------
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-------- As a result #2 - This means creep camps will again show up on the minimap! --------
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-------- Stacks of lumber now drop from the Casino instead of the Rune Tree --------
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-------- New Terrain - Ultimate Badass Edition --------
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-------- Top Path creep camps now have lower aggro radius --------
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-------- Hyperfist was dragged off to a concentration camp and "furnaced" --------
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-------- Earthwarden, a new tank item replaces Hyperfist in SHeep Shoppe --------
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-------- AI Tank role may now receive Earthwarden --------
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-------- AI Magic role may now receive Naj's Puzzler (the chance is 1x, which then rolls a second time to see which puzzler it is to avoid overpopulation) --------
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-------- AI Effect role may now receive Rank III Unique (Random Shop) items (the chance is 1x, which then rolls a second time to see which unique it is to avoid overpopulation) --------
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-------- AI Effect will not receive certain Unique items --------
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-------- There is now a clock in the selection area displaying how long before you must decide on a hero --------
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-------- Hyjal Vision issues have been corrected --------
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-------- INTERNAL - Map size decreased by 783KB!!!!!!!! I optimized all of our icons that were larger than 10 KB. I may eventually do our 7-10KB icons as well --------
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-------- Selection locks at 2 minutes instead of 3 minutes --------
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-------- Hero Select overhaul --------
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-------- The South Bridge can now be raised if one of the two Rusted Levers is destroyed (50000 health each) --------
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-------- INTERNAL - I have begun organizing trigger folders and consolidation --------
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-------- R3P4IR-G4TR0N - new legendary Repair Droid! --------
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-------- (Updated) Captains have a chance to drop tomes of knowledge and Repair Droids in place of the 1UP mushroom's old drop chance --------
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-------- Buildings now display buffs (auras etc.) --------
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-------- Ring of Influence does not appear in Fortress Mode as there are no towers to capture --------
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-------- Eye of Command - the cousin of the Ring of Influence - now appears in Classic + 3D and Fortress games --------
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-------- Hero and Item abilities that have a 0.01 stun now display "interrupts spellcasting" in their tooltip --------
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-------- Hero Banners in base- Displays roster, hero levels and respawn timers if dead, including level loss & respawn time for HardMode --------
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-------- As a result, multiboard no longer shows levels (it was bugged for ten years long enough) --------
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-------- New item tooltip system --------
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-------- Tower beacon banners --------
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-------- Item color coding for Class/Merged/Tower Items --------
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-------- Pummel & Uber Pummel Towers --------
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-------- Final reskin/model/icon pass for some heroes/units - some including my own personal model/skin edits (Check out Jinx!) --------
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-------- Dullahan - Scourge hero #25 --------
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-------- Both bases have a new "Shared Stash" vault which can store items for your faction --------
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-------- Sight Bug is gone - 1Up mushrooms removed, Respawn times slightly longer, Heads/Hard to Kill now work after 6 seconds instead of instantly --------
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-------- All AI are able to buy mercenaries. They do not have to pay, and it is not guaranteed - a faction with AI gets three 30% chances of buying them each game --------
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-------- -Class Item history removed from items, now displays the first time you buy the item --------
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-------- Doom Guard is now Doom Mage, casts Thunder Clap instead of War Stomp, now has a ranged aoe attack --------
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-------- Space conservation stuff --------
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-------- Apocalypse Timer colors --------
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-------- The Random Shop no longer changes color --------
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-------- All weather effects involving dungeon fog and wind have been removed --------
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-------- Classic + 3D now terminates weather effects (rain, snow) to conserve frames --------
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-------- You can now select different Camera Types in Classic + 3D. Visit the Mode Standard in town and click the camera button repeatedly --------
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-------- It is now possible to use debug commands to create a custom camera view to your liking in-game. You can also display the mods you have created for the camera on-screen for future reference --------
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-------- Class Vaults are now reorganized into Melee, Ranged and Magic --------
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-------- Annihilus is now sold at the sheep shoppe, 10 minute cooldown --------
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-------- Tidal Charm has been removed --------
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-------- Properly mirrored the top path --------
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-------- Improved tower capping visuals --------
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-------- Capturable tower locations can no longer be built/walked on --------
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-------- Better Alliance/Scourge Wall gfx --------
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-------- Bottom Alliance Tower is better protected against chaos attacks --------
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-------- Tier 4 Captains --------
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-------- Bartuc's Cuttroat removed, replaced with Chain Lance --------
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-------- Fortress Mode --------
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-------- Zer Rune - forms the Atma Weapon --------
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-------- Melee AI may now receive Sorrowfrost or Atma Weapon as item #6 --------
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-------- Reclaimed lots of object variables --------
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-------- ------------ ------------- ------------ --------
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-------- ------------ Balance ------------ --------
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-------- ------------ ------------- ------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Else - Actions
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-------- Hunter Killer's Will of the Overmind critical strike chance reverted to x2, is now 50%. Now adds +20 heslth regenration, health bonus increased to 700 --------
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-------- The Two Ring cost increased to 7000g, up from 4000 --------
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-------- Ith Rune (Ragnarok) cost increased to 3000g, down from 1400 --------
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-------- Ohm Rune (Fuzzy Pink Slippers) cost increased to 2700g, down from 1200 --------
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-------- Bloodlust Sword cost reduced to 1000g, down from 1200 --------
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-------- Heal Rod intelligence bonus raised by 50% --------
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-------- Fountains no longer attack during APOC, and will heal units owned by any player except Chaos during APOC --------
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-------- Chadarnook Regen mana cost and healing reduced slightly --------
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-------- Chadarnook Doom Serpents damage, cooldown, level skip and level requirement reduced --------
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-------- Targets hit by any form of Purge now regain their movement speed much faster than before --------
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-------- Rather than increasing health by 400, Kanus's special item now heals for 5% of spell damage dealt --------
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-------- Greater Ice now chills enemies within the blizzard for up to 6 seconds (It's finally equal to the others with this change) --------
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-------- Temporex redesigned and fixed --------
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-------- Master Elemental Materia and Earrings now increase spell damage by 10% --------
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-------- Master Elemental Materia cost increased by 1000g --------
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-------- Earrings no longer increases HP/MP regeneration or single target spell damage --------
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-------- Zul'kis Amani Hex Stick improved --------
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-------- Zul'kis Voodoo Sting damage rate is now 1.00, down from 0.50 --------
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-------- Zul'kis Voodoo Sting duration raised from 5 to 6 --------
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-------- Zul'kis Voodoo Sting mana cost reduced --------
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-------- Zul'kis Water Blast area of effect reduced from 800 to 700 --------
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-------- Zul'kis Water Blast orbs no longer need to return to the caster (they will be out actually damaging enemies 100% of the time now) --------
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-------- Zul'kis Water Blast orbs damage reduced --------
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-------- Zul'kis Water Blast orbs now have 150 range, up from 10 --------
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-------- Zul'kis Water Blast number of orbs reduced from 40 to 20 --------
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-------- Zul'kis Water Blast max number of orbs attacking one target reduced from 20 to 10 --------
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-------- Zul'kis Water Blast duration reduced from 20 to 10 --------
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-------- Zul'kis Water Blast cooldown decreased from 52/51/50/49 to 25 --------
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-------- Zul'kis Water Blast mana cost increment has been decreased --------
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-------- Hellfire Torch magic pierce increased from 20 to 25% (this makes coding much easier and also adds value) --------
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-------- Bubba's primary stat is now Agility, starting stats/per level bonuses slightly adjusted to equal round numbers at lvl 30 --------
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-------- The lightning orbs released by Najs Puzzler deal 100 damage instead of 200 --------
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-------- The One Ring cost reduced to 2000g --------
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-------- General Disarray Morale Boost damage bonus reduced --------
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-------- Lore Demi is now 5 levels, starts at 20% reduction instead of 10% --------
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-------- Lore Infinity Aura now has +1 level --------
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-------- Updated several basic materia mana costs/cooldowns --------
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-------- Bolt Materia mana cost reduced to 80 --------
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-------- Bak Loudmouth area of effect reduced - now a constant 450 range --------
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-------- Tac XXXX cooldown is now a static 130 seconds, down from 160/140 --------
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-------- Lifeforce Spaulders regeneration reduced to 30 --------
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-------- Lifeforce Sanctuary regeneration reduced to 50 --------
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-------- Keep/Demon Gate armor increased to 30 --------
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-------- All forms of Health/Mana stones now add a minor amount of regeneration (the amount does not increase, but does combine when merged) --------
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-------- Health Stone cost reduced from 900 to 800 --------
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-------- Ist Rune (Bliggidy Stone) cost reduced from 1200 to 1000 --------
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-------- Cloverz Mega Recover now gradually reaches its old cooldown of 25 seconds, starting at 20 seconds --------
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-------- Sabin starting stats adjusted, added +50 starting mana --------
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-------- Sabin Fire Dance mana cost decreased --------
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-------- Sabin Air Blade cooldown now progressively increases --------
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-------- (Updated) Captain Auras radius increased to 1000 in order to help prevent troops from being left behind --------
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-------- Life/Mana Regeneration Auras (percentage based) range increased to 600, up from 450 and now always display on the owner --------
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-------- Zeus Thunderstorm no longer requires level 2 --------
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-------- Zeus Thunderstorm range increased by 5 --------
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-------- Vampire's Vampiric Curse mana cost increased --------
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-------- Vampire Blood Boil now costs 150 mana --------
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-------- Kosher Magic Entangle cooldown no longer progressively increases --------
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-------- Greater Bolt Materia cooldown increased from 12 to 13 seconds --------
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-------- Greater Ice Materia cooldown reduced from 26 to 25 seconds --------
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-------- Zul'kis Voodoo Sting cooldown progression increased by 1 second --------
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-------- Pepin Holy Fire cooldown now progresses from 11 to 12 seconds, including special item's version --------
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-------- Pepin Beacon of Light cooldown increased to 15 seconds --------
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-------- Pepin Resurrection cooldown no longer progressively decreases --------
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-------- Wolverine Clone Cleave cooldown increased to 5 seconds --------
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-------- Kosher's Auranator now also adds +1 gold and lumber per second --------
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-------- Slow Materia mana cost reduced from 125 to 100 --------
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-------- Chadarnook base damage increased by 2 --------
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-------- Chadarnook base health increased by 50 --------
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-------- Cloud Braver bonus damage vs. heroes reduced to 200, down from 250 --------
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-------- Tac Cheat Death healing changed from 50/75/100/150/200 to 50/75/100/125/150 --------
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-------- Charlotte Nest mana cost removed --------
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-------- General Disarray Morale Boost cooldown increased to 7 seconds --------
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-------- General Disarray Morale Boost Cost scaling substantially increased --------
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-------- General Disarray Battlemaster now increases Combat Turret splash damage from 1/3 to 1/2 --------
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-------- Gloves of Haste raised to 20% attack rate, now costs 300 gold --------
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-------- ----- --------
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-------- ----- --------
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-------- ----- --------
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-------- Cheese Endurance Aura raised to 15%, up from 14 --------
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-------- Ancient Janggo of Endurance now uses the same aura as Cheese --------
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-------- Murloc Eye cost reduced to 500g --------
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-------- Murloc Eye and Charm of Stealth detection radius increased to 400 --------
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-------- Kosher Auranator radius reduced to 600 --------
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-------- Alliance Lieutenant (Lv 1) Thunder Clap damage increased to 75, up from 60 --------
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-------- Reduced cast range of Captain spells to 700 --------
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-------- Charm of Stealth now costs 1 honor instead of 0 --------
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-------- Quickener and Charm of Stealth rune costs increased --------
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-------- Pilfer level 1 improved (suck it) --------
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-------- Hunter Killer Armored Carapace improved --------
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-------- Hunter Killer Acid Spines no longer fires instantly --------
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-------- Hunter Killer Acid Spines cast range reduced to 600 --------
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-------- Frozst Ice Shield cast range reduced to 600 --------
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-------- Zul'kis Da Voodoo no longer requires level 2 --------
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-------- Removed the cast time from Uber Accuracy --------
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-------- Legolas Uber Accuracy reworked slightly and improved --------
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-------- Legolas Trueshot Aura radius reduced to 600 --------
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-------- King Arthur Devotion Aura radius reduced to 600 --------
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-------- All Materia proc chance increased to 15% --------
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-------- Kosher Water Elemental movement speed increased to 380 --------
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-------- Kosher Water Elemental attack range increased to 600 --------
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-------- Kosher Bonus Knight Damage reduced to 20 --------
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-------- Kosher Bonus Knight Health reduced to 150 --------
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-------- Kosher Level 6 Upgrades cap at 25, down from 50 --------
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-------- Jinx Belt stun duration reduced to 2 seconds --------
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-------- Jinx special item revamped with an awesome new ability --------
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-------- Jinx starting stats altered slightly --------
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-------- Dumbledore Elder Wand Fireball cast range increased to 600 --------
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-------- Dumbledore Serpent Ward cast range increased to 600 --------
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-------- Dumbledore Fireball mana cost increased incrementally for levels 5-8 --------
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-------- Heroes no longer "flee" from unseen/invulnerable sources of damage --------
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-------- Nagini critical strike chance increased to 40%, up from 30 --------
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-------- Spectrum of Riches periodic gold / lvl removed --------
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-------- Spectrum of Riches income increased to 4 gold/lumber per second --------
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-------- Voidslinger attribute bonus increased to 45 --------
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-------- Mana Source no longer adds +500% mana regeneration, instead works like a mana version of Scepter of Healing - 1% mana per second to nearby allies --------
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-------- Mana Source cost increased to 2500 --------
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-------- Many healing spells can no longer target invulnerable units --------
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-------- Lore Cast Point improved to 0.500 --------
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-------- Lore Xfer cooldown reduced to 16 seconds, down from 17 --------
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-------- Lore Infinity Aura level skip reduced from 4 to 3 --------
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-------- Lore Mass Sunder area of effect reduced to 400, down from 500 --------
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-------- Zalgradis Divine Plea cooldown increased to 60 seconds --------
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-------- Zalgradis attack range increased to 300 --------
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-------- Zalgradis Holy Light cost modified - rank 2 and 3 cost reduced, rank 5 and 6 cost increased --------
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-------- Zalgradis base attack damage reduced by 9 --------
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-------- Zalgradis Avenging Wrath now correctly lasts 25 seconds, down from 26 --------
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-------- Zalgradis Holy Light range reduced to 700 --------
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-------- Zalgradis Consecration area of effect reduced by 25 --------
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-------- Fountain of Health damage reduced --------
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-------- (Updated) Batman's Utility Belt now enables Batarang to hit 2 additional targets and increases Batarang damage by 40% --------
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-------- Priest Heal effect increased to 65, up from 50 --------
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-------- Priest Heal range increased to 500, up from 250 --------
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-------- Geno Beam cooldown raised to 8 seconds, up from 6 --------
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-------- General Disarray starting mana increased to 100, up from 75 --------
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-------- Kanus Ice Blast cooldown reduced to 14 seconds, down from 15 --------
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-------- Kanus Frost Nova cooldown raised to 10 seconds, up from 9 --------
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-------- Kanus Frost Nova damage reduced ---no longer deals specific target damage --------
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-------- Kanus Frost Nova area effect damage increased --------
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-------- Voldemort Fireball damage increased slightly - in order to kill purple spiders at max level --------
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-------- All characters' cast backswing points have been set to equal their cast points (they will resume attacking immediately after casting) --------
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-------- ----- As a result, Hippocrates can warp with Intellectual Study faster than before. Let me know if this is a problem --------
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-------- Increased tower health bonus to +3000 in Classic + 3D --------
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-------- Invisibility skills no longer display combat text --------
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-------- Repair Droids magic resistance raised to 35%, up from 20 --------
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-------- Band of Regrowth cost adjusted --------
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-------- Cure Ring cost adjusted --------
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-------- Howard Dean Dr. Dean scaling improved, now heals 4 targets instead of 3 --------
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-------- Howard Dean Ad Hominem damage scaling improved --------
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-------- Updated: Players can no longer enter the town area of the enemy base (does not include AI) --------
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-------- AI can no longer receive Heal Shell as their first item --------
-




-------- Stimpacks moved to Weapon Shop, cost increased to 1000 gold --------
-




-------- Tassadar Argus Talisman now correctly recharges 50%, not 60% shields --------
-




-------- Fountains attack 25% slower and have 100 less range --------
-




-------- Goku Ki Attack cooldown now starts at 21 and increases to (instead of a static) 25 seconds --------
-




-------- Kanus's Frost Nova and Ice Blast mana costs have been swapped --------
-




-------- Item Frost/Slow Poison/Castigation/Atma Weapon dummies range reduced to 600, down from 650, damage point increased from 0 to 0.150 --------
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-------- Bahamut Zero damage reduced to 200, down from 235 --------
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-------- Dr. Dean cast range increased to 700 --------
-




-------- Mr. Sinister's Hard to Kill ability now also includes a passive bonus that removes the gold penalty from dying --------
-




-------- Turbo Restore cooldown reduced to 14, down from 15 --------
-




-------- Tassadar +75 starting health --------
-




-------- Kosher Auranator auras increased to 30%, up from 25/23 --------
-




-------- Hunter Killer Will of the Overmind improved --------
-




-------- Batman new skill - Permanent Cloak --------
-




-------- Batman new skill - Backstab --------
-




-------- Batman Batmobile has been removed --------
-




-------- Robin has been exterminated --------
-




-------- Batman Batarang redesigned, now bounces to 2 other targets (super fun!!) --------
-




-------- Batarang now deals physical damage instead of magic damage --------
-




-------- Batarang base damage increased to 200, up from 150, damage bonus increased to 100 per level, up from 80 --------
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-------- Batarang mana cost increased in higher levels, cooldown reduced to a static 7 seconds, range reduced to 600, down from 650 --------
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-------- Lerna No Retaliation -1 level, Hydra Poison +1 level --------
-




-------- Wolverine Rage skill is improved --------
-




-------- Wolverine Mutant Potency improved - Flesh Rend ability --------
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-------- Wolverine Superhuman level required reduced to 10, down from 12 --------
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-------- Vampire Mantle of Undeath improved - Blood Boil ability --------
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-------- Zeus AI now gets lightning bolt at level 1 --------
-




-------- Zeus AI now correctly gets a traditional attack --------
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-------- Zalgradis has an inherent Crusader Aura skill, no longer adds regeneration, movement bonus reduced to 20%, down from 30 --------
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-------- Zalgradis class item improved & fixed --------
-




-------- Mammon Dark Pact improved to 4 gold per second and +1500 instant lumber, now ACTUALLY removes cost of dart --------
-




-------- Shyster Mind Flay redesigned --------
-




-------- Shyster attack speed increased by 0.05 --------
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-------- Shyster Grand Train lv 2 deals 50-150 less dps, but has 1 second faster cooldown and costs 50 less mana --------
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-------- Shyster item redesigned (The cloak aura mechanic is still in the map for future reference) --------
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-------- Bob-Omb cooldown is now a static 11 seconds --------
-




-------- Bob-Omb radius reduced to 275, down from 325 --------
-




-------- Mr. Sinsister Apocalypse Enhancements now also raises attack speed by 20% --------
-




-------- Master Chief Binoculars removed --------
-




-------- Master Chief +1 level to Snipe --------
-




-------- Zanrath Slayer internal mechanic redesigned - no longer chases target, activates on your next attack --------
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-------- Zanrath Slayer no longer triggers on structures (but can still damage them) --------
-




-------- Frozst Glacial Spike level requirement reduced to 5, down from 6 --------
-




-------- Frozst Glacial Spike +1 level --------
-




-------- Frozst Ice Shield -1 level, now increases by 3 armor per level --------
-




-------- Frozst AI now gets Glacial Spike much sooner --------
-




-------- Sprocket Reinforce delay removed --------
-




-------- Sprocket Reinforce redesigned to heal less and cost less as a result --------
-




-------- General Disarray Battlemaster adds +5 additional strength --------
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-------- General Disarray Battlemaster now permanently reduces the cooldown of the Combat Turret by 3 seconds --------
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-------- General Disarray gets 1 more strength and 1 less intelligence / lvl --------
-




-------- Item Drop / Give Item range increased to 200, up from 165 --------
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-------- ------------ ------------------------- ------------ --------
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-------- ------------ Bug Fixes & Updates ------------ --------
-


-------- ------------ ------------------------- ------------ --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
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Else - Actions
-




-------- --------------------------------------------------------------------------------- --------
-




-------- The game is now compatible with the latest patch!!! --------
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-------- --------------------------------------------------------------------------------- --------
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-------- Slightly reduced the "stuck" delay when towers are at a percentage high enough to cap --------
-




-------- Towers no longer continue to capture if the capturer is dead --------
-




-------- Bahamut summons now follow beside your hero (instead of above) in Classic 3D --------
-




-------- Added animation for ceiling rays and removed the annoying glow at the bottom --------
-




-------- Your hero is now automatically selected once it is picked --------
-




-------- No-shows have been eliminated - Random AI now skip heroes that have already been picked, and will roll until they get a non-picked hero --------
-




-------- Hero icons now properly disappear when picked by humans, AI, or AI Request --------
-




-------- Zalgradis AI now casts Divine Plea --------
-




-------- Goku AI now casts Senzu Bean --------
-




-------- Crucio now works properly as AI --------
-




-------- Siege Towers' splash damage now correctly affects enemy structures --------
-




-------- East Satyrs now spawn the same way as West Satyrs --------
-




-------- Improved Borealis animations, and improved health bar height --------
-




-------- Troops no longer get stuck on top of each other --------
-




-------- Sentries (Tier 1 Alliance Melee) are now much easier to select --------
-




-------- Master Chief and Borealis are now much easier to select --------
-




-------- EXP items/skills now finally work and do what they say --------
-




-------- Faction troops and captains now award the same amount of experience --------
-




-------- Loading into General Disarray's Command Center no longer takes control of Sir Moneybaggs's Professional Army / Royal Guard (lol) --------
-




-------- All items that grant a bonus to experience gained display 35% since there was never any difference between them --------
-




-------- Bahamut/Zero are now removed from the game upon dropping the materia --------
-




-------- Tassadar's Power Overwhelming now works on air units --------
-




-------- Trading is no longer allowed until 2 minutes have passed --------
-




-------- (Updated)Tank's Ode, Skullflame Shield and Earthwarden will not trigger off dummies (ie Frostguard) that use attacks to trigger their effect, nor skill-based (ie Spirit Carrier, Water Blast) --------
-




-------- Remaining Chaos units at their portals are now converted to fight for the Apocalypse --------
-




-------- Captain pathing/spellcasting improved, though not perfect yet --------
-




-------- AI no longer pay extra lumber when upgrading their towers - BEWARE! --------
-




-------- Farms and Ziggurats no longer reveal invisible units --------
-




-------- Vampiric Curse now has a sound --------
-




-------- Lore AI now casts Preservation and Chrono Recall --------
-




-------- FINALLY fixed Master Chief's attachment points and even reduced the filesize --------
-




-------- Fixed a rare bug that prevented Jinx from losing the Vigor Up buff --------
-




-------- AI will now upgrade Watch Towers I and II --------
-




-------- Cure Ring fixed for Piccolo/Sabin --------
-




-------- Controls fixed for Bone Dragon/Nagini in Classic + 3D --------
-




-------- Borealis's Light Ring is fixed --------
-




-------- ----- --------
-




-------- ----- --------
-




-------- ----- --------
-




-------- Did a second deep clean of the object editor. --------
-




-------- Sprocket Steam Power now correctly procs 20% of the time, not 22 --------
-




-------- Captains controlled by non-faction players no longer auto-attack the opposite side of the map --------
-




-------- Charlotte's Nests now update speed boost/penalty when a new rank of Nest is learned --------
-




-------- Fixed Cloud Bahamut Strike cast range on levels 1 and 2 --------
-




-------- Ragnarok now displays the correct amount of damage --------
-




-------- Leaves of Lorien now displays the correct amount of damage --------
-




-------- Edited a few hotkeys --------
-




-------- Shyster AI now casts Grand Train --------
-




-------- Howard Dean AI now casts Chairmanship of the DNC --------
-




-------- Tassadar AI now casts Argus Talisman --------
-




-------- General Disarray AI now casts Morale Boost --------
-




-------- Wolverine AI now casts Rage --------
-




-------- Batman AI now casts Wayne Enterprises --------
-




-------- Cloud AI now casts Omnislash --------
-




-------- Zalgradis AI now casts Avenging Wrath --------
-




-------- Bak AI now casts Loudmouth --------
-




-------- Cloverz AI now casts Mega Recover --------
-




-------- Sprocket AI now casts Hunter Seeker Missile --------
-




-------- Tac AI now casts Nether Ring --------
-




-------- Lore AI now casts Xfer --------
-




-------- Didalos AI now casts Maelstrom --------
-




-------- Zanrath AI now casts Slayer --------
-




-------- Zemus AI now casts Shadowflare --------
-




-------- Sir Moneybaggs Construct Tower and LordTyrael Summon Tower now have sounds, no longer display birth animations --------
-




-------- Uber Dragon damage point has been fixed (reader beware) --------
-




-------- Corrected sell prices of Greater Fire, Ice, Bio, Bolt, Purge and Restore --------
-




-------- Fixed a major bug that prevented Zalgradis from properly losing Prayer's bonus health regen after it expired --------
-




-------- Fuzzy Pink Slippers are now actually Pink - after 11 years! --------
-




-------- Zalgradis Divine Plea now has a cast sound --------
-




-------- Borealis's Light Ring graphic adjusted - height reduced, particle duration decreased for a more compact and clean look --------
-




-------- Zalgradis's Consecration graphic adjusted - particles removed, size bulging removed for a more compact and clean look --------
-




-------- Zalgradis Holy Light no longer displays that its cast time increases - due to a bug cast time cannot be changed after level 1 --------
-




-------- AI will *never* drop items again!!!!!!! --------
-




-------- Camera has been fixed in Classic + 3D --------
-




-------- Camera rotation in 3D is now a bit smoother --------
-




-------- Zeus no longer runs away when attacked --------
-




-------- Nuke Materia correctly works on buildings --------
-




-------- Adjusted road length on each base entrance --------
-




-------- Improved distance between north spider cavern and shades --------
-




-------- Improved scourge middle cannon tower area --------
-




-------- AI now build towers better at base entrances - they will no longer wall off in front and can use more of the relevant space --------
-




-------- BADASS NEW PREVIEW --------
-




-------- Further extensive cleaning of import manager --------
-




-------- Did an extensive cleanup of the object editor and trigger editor - deleted ALL unused skills --------
-




-------- Improved Alliance top base shape --------
-




-------- Improved tower pathing for both bases --------
-




-------- Priority adjusted for most characters, espec. non-melee characters --------
-




-------- Wolverine Rage now has an active buff graphic --------
-




-------- Apocalypse now starts on time when the timer expires --------
-




-------- Reduced lag from apocalypse start --------
-




-------- Finally fixed apocalypse to not pull every unit to the castles --------
-




-------- Multiboard now correctly shows players 11 and 12 in a 9-10 player game --------
-




-------- Many area effect spells more clearly show their radius --------
-




-------- Tassdar now uses shields more intelligently and much more actively --------
-




-------- Improved hero display colors (on leaderboard and in-game events) --------
-




-------- Updated all hero descs / difficulty approximation --------
-




-------- Orc slave workers now sound like orcs! --------
-




-------- Removed a bunch of crap that isn't used anymore, never worked or won't ever be finished --------
-




-------- Staff of Sorcery now only grants attack speed if the user does not already have another one equipped --------
-




-------- AI mercenary camps spawn troops correctly again (I broke it when the new purchasing system was made) --------
-




-------- AI will now retreat properly on the bottom and top paths *** SEE BELOW --------
-




-------- Improved troop pathing --------
-




-------- The game now displays when AI have placed a mercenary camp for you --------
-




-------- Mammon's Lumber Wagon (and Packed Advanced Siege Towers) now uses team color --------
-




-------- Caster mercenaries now spawn in sync with the normal group (old 2015 fix) --------
-




-------- Fixed scourge middle path centering --------
-




-------- Fixed all protos (TONS were broken). Beware Geno Whirl, Expelliarmus and many other previously unused AI skills! --------
-




-------- Sprocket Manifest Destiny chopping bonus works 100% correctly --------
-




-------- Wayne Enterprises now has a hotkey --------
-




-------- Zanrath Slayer now correctly consumes the Shadow Sight buff when exploding --------
-




-------- Zanrath Shadow Sight now correctly adds a damage bonus to Stunning Strike --------
-




-------- Innumerable minor bug fixes --------
-
-
-


-------- ------------ ---------------------- ------------ --------
-


-------- ------------ Known Issues ------------ --------
-


-------- ------------ ---------------------- ------------ --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
-



Else - Actions
-




-------- ------------ ---------------------- ------------ --------
-




-------- https://docs.google.com/document/d/1ILTNO-lLVyj4u9FtXwTYs63gxlcqQ0ZNVJq905J6-H8/edit --------
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-------- ------------ ---------------------- ------------ --------
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