- Joined
- Feb 17, 2009
- Messages
- 291
-
Changelog for v1 50
- Events
- Conditions
-
Actions
- -------- ------------------------------------------------------------------------------------------------------------------------------------------------------ --------
- -------- ------------------------------------------------------------ UBER Patch 1.5 ------------------------------------------------------------- --------
- -------- --------------------------- SHLATHAK HAS RETURNED (but not the way you'd think) --------------------------- --------
- -------- ------------------------------------------------------------------------------------------------------------------------------------------------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- -------- Killing the Uber Dragon has a 20% chance to spawn a Shlathak boss, who attacks the map randomly. --------
- -------- Shlathak will not spawn if the Apocalypse is less than 10 minutes away --------
- -------- Shlathak is equipped with 3 random legendary items that have not yet dropped --------
- -------- Shlathak drops all of his legendary items on death, as well as a Surge Tower, Demon Tower and Aether Key --------
- -------- Aether Keys unlock one of five heroes: --------
- -------- Crystal [Ice Mage] - Alliance Hero (35%) --------
- -------- Shlathak [Snake Mage] - Scourge Hero (35%) --------
- -------- Lexxa [Mirror Angel] - Neutral Hero (10%) --------
- -------- LordTyrael [Demi-God] - Neutral Hero (10%) --------
- -------- Cid [Engineer] - Neutral Hero (10%) --------
- Else - Actions
- -------- ------------ ----------- ------------ --------
- -------- ------------ Design ------------ --------
- -------- ------------ ----------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
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Else - Actions
- -------- Gandling's Study - final Unique Random Shop item finished --------
- -------- Progress messages for tower capping no longer display, however sounds and pings still show --------
- -------- Starforge redesigned, now adds +100 damage and gives spells a 30% chance to critical strike for +50% damage --------
- -------- Stimpacks have been removed from the weapon shop due to balance concerns. It is now marked as (UNUSED) in the item folder --------
- -------- The One Ring removed --------
- -------- Ultima Weapon removed --------
- -------- The Two Ring is now always sold by the Flying Sheep Shoppe (no longer requires 3 honor to be merged) --------
- -------- Um Rune is now marked as UNUSED --------
- -------- Bloodlust Blade renamed to Bloodsaber --------
- -------- Hand of Healing renamed to Heal Rod, and now also heals friendly units (not buildings) when you attack them --------
- -------- Added support for tie games after having my first-ever draw --------
- -------- Greater Warp Materia! --------
- -------- Casting Warp Materia now shows which unit is being warped to, and moving now cancels the effect --------
- -------- Warp Materia now interrupts movement, attacking and spellcasting for the duration of the cast --------
- -------- Chadarnook Haste ability removed, one level rolled into each - Regen and Doom Serpents --------
- -------- Cloverz's Vile Arrow, Tac's Drain Life, XXXX and Voldemort's Crucio deal damage at 50% slower intervals (to save text space) --------
- -------- New AI Difficulty: Easy / normal / insane computers get 4 / 5 / 6 out of 6 items by the end of the game --------
- -------- Removed 90 unused variables. However due to historical significance, 'Bolshevik' and 'butt' have been allowed to live. --------
- -------- Magic Piercing effects now overwrite Magic Resist effects for their duration --------
- -------- Path Towers now display their remaining health percentage. On Fortress Mode, Base Towers (except Cannon Towers) show this display instead --------
- -------- Poison items better differentiated: --------
- -------- 1) Venom Lance deal non-slowing poison damage per second for 10 seconds. Very powerful when spread across a group --------
- -------- 2) Venomstrike deals slow poison DPS that stacks with each hit, more attack speed allows for higher stacking... --------
- -------- This poison lasts only 2 seconds, requiring the poison to be maintained on a single target --------
- -------- Pack Mules can now use an Unload Cargo ability to instantly drop all items at a location --------
- -------- New SCT system for all damage. Spell Damage appears in Teal, and Physical Damage is white to red based on damage. All SCT becomes larger/longer lasting with harder hits --------
- -------- Zalgradis Holy Nova removed --------
- -------- Zalgradis new skill - Purifier Beam --------
- -------- Zalgradis special item improved (again) --------
- -------- Borealis special item improved --------
- -------- Borealis Judgment removed, new skill Holy Wrath --------
- -------- Multiboard now tracks the highest killer/deather --------
- -------- The current player with the highest kills on each team gains +1 gold/lumber per second --------
- -------- Mata Hari's Cloak (shadow meld) now also works during the day --------
- -------- Added a new Smart Summons option for the Control Panel --------
- -------- New Legendary Item - Lucky Frog Coin --------
- -------- Formation Ranks updated for all units --------
- -------- Biostone can now be created from either 1) Bio Materia + Program 95 + Pul Rune OR 2) Greater Bio + Pul Rune --------
- -------- Sell Tower removed from towers --------
- -------- Bow of Desolation renamed to Venomstrike, reworked some of the item's identity to differentiate it from Fuzzy Pink Slippers as these two items were far too similar --------
- -------- Rare Blood Moon Apocalypse - only if it's raining --------
- -------- Geno Beam now functions exactly like a laser, and instantly hits everything along its path! --------
- -------- Geno Beam no longer interrupts spellcasting and can no longer target structures --------
- -------- Tac's XXXX now gives kill credit --------
- -------- AI ticks rate increased --------
- -------- Shyster's Grand Train now moves toward your target like I had originally envisioned - finally learned how to do it! --------
- -------- New Cloverz skill: Summon Felhunter --------
- -------- Cloverz Flurry removed --------
- -------- Captains controlled by players no longer drop items when killed by enemy players --------
- -------- Illumina removed - a new Chrono Chain item takes its place! --------
- -------- **Search for the Grail** --------
- -------- Tomes (of any kind) will no longer permanently leak after being purchased --------
- -------- Collision updates --------
- -------- Sabin Pummel removed - skill levels rolled into Bum Rush and Spiraler --------
- -------- Sabin's Spiraler no longer requires you to target yourself, and now casts automatically --------
- -------- Goku's Super Saiyan, Excidian's Dispersion, and Piccolo's Giant abilities now both transform to and from forms instantly --------
- -------- Troop Pathing has been rewritten. it is still not perfect but Captains will work much more often --------
- -------- Goku's Kamehameha Wave returns- a shockwave that does NOT damage buildings. Ki Attack removed --------
- -------- Completely redrawn bottom path --------
- -------- AI now have a chance late game to upgrade their Keep towers --------
- -------- Victory/defeat overhaul --------
- -------- Apocalypse Music --------
- -------- Apocalypse lag removed - APOC -and- Chaos spawns no longer leak --------
- -------- All region names organized --------
- -------- 99% of icons optimized - 200 more KB --------
- -------- Voodoo Doll! --------
- -------- Bowser's Keep refunds if you cancel the construction --------
- -------- Kanus's Dragon now gets hero style kill credit --------
- -------- Enemy shops can no longer be selected - this includes castles --------
- -------- Selecting your Respawn Timer while dead will automatically select your hero for you when they respawn --------
- -------- AI Towers can now be ordered to upgrade immediately using the control panel. This only works on AI towers - and only if they can afford it. --------
- -------- New player colors --------
- -------- AI renaming consolidated to one trigger --------
- -------- Improved acquisition range for Kosher summons --------
- -------- Kosher Summons will now attack across the map when used by the AI --------
- -------- Kosher AI now learns summon mastery and researches upgrades for level 1-6 automatically and bonus upgrades periodically --------
- -------- Kosher's Bonus Damage/Vitality upgrades at level 6 have been merged into single upgrades - Feral/Elemental/Uber Knight Mastery with appropriate costs --------
- -------- Kosher summon upgrades now all appear on summoned units. For instance a summon with maximum damage upgrades will show "6" near the damage indicator --------
- -------- Kosher's summons have new display titles based on the amount of mastery invested into them, and show the rank between level 0-25 --------
- -------- Kosher's summons now all use 16 collision --------
- -------- Kosher now has a Summon Recall ability, which automatically orders all active summoned units to return to and follow him --------
- -------- Added attachment points to the Tesla Coil model for fire, and improved attack animation --------
- -------- Mojo now auto follows Zul'kis --------
- -------- Zul'kis Da Voodoo/Bolt Rune removed --------
- -------- Zul'kis new skill - Bio Blast --------
- -------- Zul'kis skill levels adjusted -- these changes are both design and balance oriented --------
- -------- Sir Moneybaggs Professional Army will now attack across the map when used by the AI --------
- -------- Mammon's lumber train now expands as needed at various points in the game --------
- -------- Chadarnook special item redesigned --------
- -------- Added an area effect indicator for Chadarnook's Regen ability --------
- -------- Hero skills are now displayed in descriptions at hero select --------
- -------- You can now choose 1 of your AI allies by typing -request and then the hero's CASE SENSITIVE name (ie -request General Disarray) --------
- -------- New Tac abilities - Drain Life and Soul Link -- replaces Constriction and Energizer --------
- -------- Tac Cheat Death now triggers when he takes damage instead of when a damaging move is started --------
- -------- Created a " \roll " command that displays over your character's head --------
- -------- Combat items cannot be sold --------
- -------- Shiny new user interface --------
- -------- Map size reduced another 900 KB --------
- -------- Arbor Amulet triggers rewritten --------
- -------- Anti Leak procedures have begun --------
- -------- ----- --------
- -------- ----- --------
- -------- ----- --------
- -------- Manual of Health (Random Shop) renamed to Golden Bird of Kuy'leh --------
- -------- Alliance Captain Thorns Aura removed, now uses a Holy Aura - the same as Scourge Unholy Aura --------
- -------- Health of trees increased by 20 --------
- -------- Improved visibility in some fogs --------
- -------- Adjusted position of top graveyard to the southeast to distance it from combat and the north spider cavern --------
- -------- Slightly reworked the area surrounding the graveyard, added a few cover trees similar to alliance top half --------
- -------- All character buttons and tooltips have been polished or rewritten --------
- -------- Hunter Killer has a new ability - Rapid Regeneration --------
- -------- Hunter Killer Armored Carapace now has 3 less levels --------
- -------- Cloud has a victory stance ability (acts as a show off move) --------
- -------- Pack Mules now have a team color glow --------
- -------- Charlotte Cocoon now has a sound --------
- -------- King Arthur Strength of Legend now has an animation, no longer requires standing still --------
- -------- Added a fool proof wall-off prevention system for fountain area --------
- -------- Sir Moneybaggs Repair now has an animation (better than the first try long ago) --------
- -------- (Updated) Multiboard facelift - Now uses icons (update - added hero icons, removed faction icons) and also displays active mode and troop tier --------
- -------- The evasion item tree got some naming changes to better represent actual item functionality - (next line) --------
- -------- ........ Charm of Stealth is now "Quickener", Grand Charm of Shadow is now "Charm of Stealth" --------
- -------- Pack Mules now have a Return to Base command - I elected not to add more to prevent this feature from getting out of control --------
- -------- Kosher's summons now receive hero-style kill credit --------
- -------- Kosher Summon Mastery interface overhaul --------
- -------- Fountain areas elevated +1 terrain height --------
- -------- Bowser's Keep cannot be dropped/sold --------
- -------- Building Bowser's Keep in an unacceptable location now refunds the item, allowing you to place it again --------
- -------- Bowser's Keep interface overhaul --------
- -------- Nagini is now cast as soon as the summon button is clicked (no longer requires a target) --------
- -------- Sir Moneybaggs Royal Guard is now initially set to follow --------
- -------- Mammon Demonic Servant is now initially set to follow --------
- -------- Voldemort Nagini is now initially set to follow --------
- -------- Kanus Nether Dragon is now initially set to follow --------
- -------- Reduced size of Frozst's Ice Shield --------
- -------- Rewrote Expensive Dart/Income/Professional Army from scratch --------
- -------- Mammon Slave Workers now automatically attempt to harvest in an area around the Lumber Wagon --------
- -------- Mammon AI's Lumber Wagon will follow the first slave after it is summoned. If that slave dies it will pick the next one he casts --------
- -------- New minmap icon for heroes that makes them easier to see --------
- -------- A Shady Merchant has a rare chance to appear at night --------
- -------- Pendant of Preservation has returned (and now works) --------
- -------- Units with Evasion will now have a faint distortion aura at their feet --------
- -------- New Legendary item - Angelic Alliance --------
- -------- All skills that damage buildings now display that information in the TT --------
- -------- Fortress Mode adds Watch Towers to each path. Standing your hero adjacent to a Watch Tower grants a massive bonus to sight range --------
- -------- As a result, I was forced to remove the "black map" option from our random fog color possibilities (not a big deal) --------
- -------- As a result #2 - This means creep camps will again show up on the minimap! --------
- -------- Stacks of lumber now drop from the Casino instead of the Rune Tree --------
- -------- New Terrain - Ultimate Badass Edition --------
- -------- Top Path creep camps now have lower aggro radius --------
- -------- Hyperfist was dragged off to a concentration camp and "furnaced" --------
- -------- Earthwarden, a new tank item replaces Hyperfist in SHeep Shoppe --------
- -------- AI Tank role may now receive Earthwarden --------
- -------- AI Magic role may now receive Naj's Puzzler (the chance is 1x, which then rolls a second time to see which puzzler it is to avoid overpopulation) --------
- -------- AI Effect role may now receive Rank III Unique (Random Shop) items (the chance is 1x, which then rolls a second time to see which unique it is to avoid overpopulation) --------
- -------- AI Effect will not receive certain Unique items --------
- -------- There is now a clock in the selection area displaying how long before you must decide on a hero --------
- -------- Hyjal Vision issues have been corrected --------
- -------- INTERNAL - Map size decreased by 783KB!!!!!!!! I optimized all of our icons that were larger than 10 KB. I may eventually do our 7-10KB icons as well --------
- -------- Selection locks at 2 minutes instead of 3 minutes --------
- -------- Hero Select overhaul --------
- -------- The South Bridge can now be raised if one of the two Rusted Levers is destroyed (50000 health each) --------
- -------- INTERNAL - I have begun organizing trigger folders and consolidation --------
- -------- R3P4IR-G4TR0N - new legendary Repair Droid! --------
- -------- (Updated) Captains have a chance to drop tomes of knowledge and Repair Droids in place of the 1UP mushroom's old drop chance --------
- -------- Buildings now display buffs (auras etc.) --------
- -------- Ring of Influence does not appear in Fortress Mode as there are no towers to capture --------
- -------- Eye of Command - the cousin of the Ring of Influence - now appears in Classic + 3D and Fortress games --------
- -------- Hero and Item abilities that have a 0.01 stun now display "interrupts spellcasting" in their tooltip --------
- -------- Hero Banners in base- Displays roster, hero levels and respawn timers if dead, including level loss & respawn time for HardMode --------
- -------- As a result, multiboard no longer shows levels (it was bugged for ten years long enough) --------
- -------- New item tooltip system --------
- -------- Tower beacon banners --------
- -------- Item color coding for Class/Merged/Tower Items --------
- -------- Pummel & Uber Pummel Towers --------
- -------- Final reskin/model/icon pass for some heroes/units - some including my own personal model/skin edits (Check out Jinx!) --------
- -------- Dullahan - Scourge hero #25 --------
- -------- Both bases have a new "Shared Stash" vault which can store items for your faction --------
- -------- Sight Bug is gone - 1Up mushrooms removed, Respawn times slightly longer, Heads/Hard to Kill now work after 6 seconds instead of instantly --------
- -------- All AI are able to buy mercenaries. They do not have to pay, and it is not guaranteed - a faction with AI gets three 30% chances of buying them each game --------
- -------- -Class Item history removed from items, now displays the first time you buy the item --------
- -------- Doom Guard is now Doom Mage, casts Thunder Clap instead of War Stomp, now has a ranged aoe attack --------
- -------- Space conservation stuff --------
- -------- Apocalypse Timer colors --------
- -------- The Random Shop no longer changes color --------
- -------- All weather effects involving dungeon fog and wind have been removed --------
- -------- Classic + 3D now terminates weather effects (rain, snow) to conserve frames --------
- -------- You can now select different Camera Types in Classic + 3D. Visit the Mode Standard in town and click the camera button repeatedly --------
- -------- It is now possible to use debug commands to create a custom camera view to your liking in-game. You can also display the mods you have created for the camera on-screen for future reference --------
- -------- Class Vaults are now reorganized into Melee, Ranged and Magic --------
- -------- Annihilus is now sold at the sheep shoppe, 10 minute cooldown --------
- -------- Tidal Charm has been removed --------
- -------- Properly mirrored the top path --------
- -------- Improved tower capping visuals --------
- -------- Capturable tower locations can no longer be built/walked on --------
- -------- Better Alliance/Scourge Wall gfx --------
- -------- Bottom Alliance Tower is better protected against chaos attacks --------
- -------- Tier 4 Captains --------
- -------- Bartuc's Cuttroat removed, replaced with Chain Lance --------
- -------- Fortress Mode --------
- -------- Zer Rune - forms the Atma Weapon --------
- -------- Melee AI may now receive Sorrowfrost or Atma Weapon as item #6 --------
- -------- Reclaimed lots of object variables --------
- -------- ------------ ------------- ------------ --------
- -------- ------------ Balance ------------ --------
- -------- ------------ ------------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
-
Else - Actions
- -------- Hunter Killer's Will of the Overmind critical strike chance reverted to x2, is now 50%. Now adds +20 heslth regenration, health bonus increased to 700 --------
- -------- The Two Ring cost increased to 7000g, up from 4000 --------
- -------- Ith Rune (Ragnarok) cost increased to 3000g, down from 1400 --------
- -------- Ohm Rune (Fuzzy Pink Slippers) cost increased to 2700g, down from 1200 --------
- -------- Bloodlust Sword cost reduced to 1000g, down from 1200 --------
- -------- Heal Rod intelligence bonus raised by 50% --------
- -------- Fountains no longer attack during APOC, and will heal units owned by any player except Chaos during APOC --------
- -------- Chadarnook Regen mana cost and healing reduced slightly --------
- -------- Chadarnook Doom Serpents damage, cooldown, level skip and level requirement reduced --------
- -------- Targets hit by any form of Purge now regain their movement speed much faster than before --------
- -------- Rather than increasing health by 400, Kanus's special item now heals for 5% of spell damage dealt --------
- -------- Greater Ice now chills enemies within the blizzard for up to 6 seconds (It's finally equal to the others with this change) --------
- -------- Temporex redesigned and fixed --------
- -------- Master Elemental Materia and Earrings now increase spell damage by 10% --------
- -------- Master Elemental Materia cost increased by 1000g --------
- -------- Earrings no longer increases HP/MP regeneration or single target spell damage --------
- -------- Zul'kis Amani Hex Stick improved --------
- -------- Zul'kis Voodoo Sting damage rate is now 1.00, down from 0.50 --------
- -------- Zul'kis Voodoo Sting duration raised from 5 to 6 --------
- -------- Zul'kis Voodoo Sting mana cost reduced --------
- -------- Zul'kis Water Blast area of effect reduced from 800 to 700 --------
- -------- Zul'kis Water Blast orbs no longer need to return to the caster (they will be out actually damaging enemies 100% of the time now) --------
- -------- Zul'kis Water Blast orbs damage reduced --------
- -------- Zul'kis Water Blast orbs now have 150 range, up from 10 --------
- -------- Zul'kis Water Blast number of orbs reduced from 40 to 20 --------
- -------- Zul'kis Water Blast max number of orbs attacking one target reduced from 20 to 10 --------
- -------- Zul'kis Water Blast duration reduced from 20 to 10 --------
- -------- Zul'kis Water Blast cooldown decreased from 52/51/50/49 to 25 --------
- -------- Zul'kis Water Blast mana cost increment has been decreased --------
- -------- Hellfire Torch magic pierce increased from 20 to 25% (this makes coding much easier and also adds value) --------
- -------- Bubba's primary stat is now Agility, starting stats/per level bonuses slightly adjusted to equal round numbers at lvl 30 --------
- -------- The lightning orbs released by Najs Puzzler deal 100 damage instead of 200 --------
- -------- The One Ring cost reduced to 2000g --------
- -------- General Disarray Morale Boost damage bonus reduced --------
- -------- Lore Demi is now 5 levels, starts at 20% reduction instead of 10% --------
- -------- Lore Infinity Aura now has +1 level --------
- -------- Updated several basic materia mana costs/cooldowns --------
- -------- Bolt Materia mana cost reduced to 80 --------
- -------- Bak Loudmouth area of effect reduced - now a constant 450 range --------
- -------- Tac XXXX cooldown is now a static 130 seconds, down from 160/140 --------
- -------- Lifeforce Spaulders regeneration reduced to 30 --------
- -------- Lifeforce Sanctuary regeneration reduced to 50 --------
- -------- Keep/Demon Gate armor increased to 30 --------
- -------- All forms of Health/Mana stones now add a minor amount of regeneration (the amount does not increase, but does combine when merged) --------
- -------- Health Stone cost reduced from 900 to 800 --------
- -------- Ist Rune (Bliggidy Stone) cost reduced from 1200 to 1000 --------
- -------- Cloverz Mega Recover now gradually reaches its old cooldown of 25 seconds, starting at 20 seconds --------
- -------- Sabin starting stats adjusted, added +50 starting mana --------
- -------- Sabin Fire Dance mana cost decreased --------
- -------- Sabin Air Blade cooldown now progressively increases --------
- -------- (Updated) Captain Auras radius increased to 1000 in order to help prevent troops from being left behind --------
- -------- Life/Mana Regeneration Auras (percentage based) range increased to 600, up from 450 and now always display on the owner --------
- -------- Zeus Thunderstorm no longer requires level 2 --------
- -------- Zeus Thunderstorm range increased by 5 --------
- -------- Vampire's Vampiric Curse mana cost increased --------
- -------- Vampire Blood Boil now costs 150 mana --------
- -------- Kosher Magic Entangle cooldown no longer progressively increases --------
- -------- Greater Bolt Materia cooldown increased from 12 to 13 seconds --------
- -------- Greater Ice Materia cooldown reduced from 26 to 25 seconds --------
- -------- Zul'kis Voodoo Sting cooldown progression increased by 1 second --------
- -------- Pepin Holy Fire cooldown now progresses from 11 to 12 seconds, including special item's version --------
- -------- Pepin Beacon of Light cooldown increased to 15 seconds --------
- -------- Pepin Resurrection cooldown no longer progressively decreases --------
- -------- Wolverine Clone Cleave cooldown increased to 5 seconds --------
- -------- Kosher's Auranator now also adds +1 gold and lumber per second --------
- -------- Slow Materia mana cost reduced from 125 to 100 --------
- -------- Chadarnook base damage increased by 2 --------
- -------- Chadarnook base health increased by 50 --------
- -------- Cloud Braver bonus damage vs. heroes reduced to 200, down from 250 --------
- -------- Tac Cheat Death healing changed from 50/75/100/150/200 to 50/75/100/125/150 --------
- -------- Charlotte Nest mana cost removed --------
- -------- General Disarray Morale Boost cooldown increased to 7 seconds --------
- -------- General Disarray Morale Boost Cost scaling substantially increased --------
- -------- General Disarray Battlemaster now increases Combat Turret splash damage from 1/3 to 1/2 --------
- -------- Gloves of Haste raised to 20% attack rate, now costs 300 gold --------
- -------- ----- --------
- -------- ----- --------
- -------- ----- --------
- -------- Cheese Endurance Aura raised to 15%, up from 14 --------
- -------- Ancient Janggo of Endurance now uses the same aura as Cheese --------
- -------- Murloc Eye cost reduced to 500g --------
- -------- Murloc Eye and Charm of Stealth detection radius increased to 400 --------
- -------- Kosher Auranator radius reduced to 600 --------
- -------- Alliance Lieutenant (Lv 1) Thunder Clap damage increased to 75, up from 60 --------
- -------- Reduced cast range of Captain spells to 700 --------
- -------- Charm of Stealth now costs 1 honor instead of 0 --------
- -------- Quickener and Charm of Stealth rune costs increased --------
- -------- Pilfer level 1 improved (suck it) --------
- -------- Hunter Killer Armored Carapace improved --------
- -------- Hunter Killer Acid Spines no longer fires instantly --------
- -------- Hunter Killer Acid Spines cast range reduced to 600 --------
- -------- Frozst Ice Shield cast range reduced to 600 --------
- -------- Zul'kis Da Voodoo no longer requires level 2 --------
- -------- Removed the cast time from Uber Accuracy --------
- -------- Legolas Uber Accuracy reworked slightly and improved --------
- -------- Legolas Trueshot Aura radius reduced to 600 --------
- -------- King Arthur Devotion Aura radius reduced to 600 --------
- -------- All Materia proc chance increased to 15% --------
- -------- Kosher Water Elemental movement speed increased to 380 --------
- -------- Kosher Water Elemental attack range increased to 600 --------
- -------- Kosher Bonus Knight Damage reduced to 20 --------
- -------- Kosher Bonus Knight Health reduced to 150 --------
- -------- Kosher Level 6 Upgrades cap at 25, down from 50 --------
- -------- Jinx Belt stun duration reduced to 2 seconds --------
- -------- Jinx special item revamped with an awesome new ability --------
- -------- Jinx starting stats altered slightly --------
- -------- Dumbledore Elder Wand Fireball cast range increased to 600 --------
- -------- Dumbledore Serpent Ward cast range increased to 600 --------
- -------- Dumbledore Fireball mana cost increased incrementally for levels 5-8 --------
- -------- Heroes no longer "flee" from unseen/invulnerable sources of damage --------
- -------- Nagini critical strike chance increased to 40%, up from 30 --------
- -------- Spectrum of Riches periodic gold / lvl removed --------
- -------- Spectrum of Riches income increased to 4 gold/lumber per second --------
- -------- Voidslinger attribute bonus increased to 45 --------
- -------- Mana Source no longer adds +500% mana regeneration, instead works like a mana version of Scepter of Healing - 1% mana per second to nearby allies --------
- -------- Mana Source cost increased to 2500 --------
- -------- Many healing spells can no longer target invulnerable units --------
- -------- Lore Cast Point improved to 0.500 --------
- -------- Lore Xfer cooldown reduced to 16 seconds, down from 17 --------
- -------- Lore Infinity Aura level skip reduced from 4 to 3 --------
- -------- Lore Mass Sunder area of effect reduced to 400, down from 500 --------
- -------- Zalgradis Divine Plea cooldown increased to 60 seconds --------
- -------- Zalgradis attack range increased to 300 --------
- -------- Zalgradis Holy Light cost modified - rank 2 and 3 cost reduced, rank 5 and 6 cost increased --------
- -------- Zalgradis base attack damage reduced by 9 --------
- -------- Zalgradis Avenging Wrath now correctly lasts 25 seconds, down from 26 --------
- -------- Zalgradis Holy Light range reduced to 700 --------
- -------- Zalgradis Consecration area of effect reduced by 25 --------
- -------- Fountain of Health damage reduced --------
- -------- (Updated) Batman's Utility Belt now enables Batarang to hit 2 additional targets and increases Batarang damage by 40% --------
- -------- Priest Heal effect increased to 65, up from 50 --------
- -------- Priest Heal range increased to 500, up from 250 --------
- -------- Geno Beam cooldown raised to 8 seconds, up from 6 --------
- -------- General Disarray starting mana increased to 100, up from 75 --------
- -------- Kanus Ice Blast cooldown reduced to 14 seconds, down from 15 --------
- -------- Kanus Frost Nova cooldown raised to 10 seconds, up from 9 --------
- -------- Kanus Frost Nova damage reduced ---no longer deals specific target damage --------
- -------- Kanus Frost Nova area effect damage increased --------
- -------- Voldemort Fireball damage increased slightly - in order to kill purple spiders at max level --------
- -------- All characters' cast backswing points have been set to equal their cast points (they will resume attacking immediately after casting) --------
- -------- ----- As a result, Hippocrates can warp with Intellectual Study faster than before. Let me know if this is a problem --------
- -------- Increased tower health bonus to +3000 in Classic + 3D --------
- -------- Invisibility skills no longer display combat text --------
- -------- Repair Droids magic resistance raised to 35%, up from 20 --------
- -------- Band of Regrowth cost adjusted --------
- -------- Cure Ring cost adjusted --------
- -------- Howard Dean Dr. Dean scaling improved, now heals 4 targets instead of 3 --------
- -------- Howard Dean Ad Hominem damage scaling improved --------
- -------- Updated: Players can no longer enter the town area of the enemy base (does not include AI) --------
- -------- AI can no longer receive Heal Shell as their first item --------
- -------- Stimpacks moved to Weapon Shop, cost increased to 1000 gold --------
- -------- Tassadar Argus Talisman now correctly recharges 50%, not 60% shields --------
- -------- Fountains attack 25% slower and have 100 less range --------
- -------- Goku Ki Attack cooldown now starts at 21 and increases to (instead of a static) 25 seconds --------
- -------- Kanus's Frost Nova and Ice Blast mana costs have been swapped --------
- -------- Item Frost/Slow Poison/Castigation/Atma Weapon dummies range reduced to 600, down from 650, damage point increased from 0 to 0.150 --------
- -------- Bahamut Zero damage reduced to 200, down from 235 --------
- -------- Dr. Dean cast range increased to 700 --------
- -------- Mr. Sinister's Hard to Kill ability now also includes a passive bonus that removes the gold penalty from dying --------
- -------- Turbo Restore cooldown reduced to 14, down from 15 --------
- -------- Tassadar +75 starting health --------
- -------- Kosher Auranator auras increased to 30%, up from 25/23 --------
- -------- Hunter Killer Will of the Overmind improved --------
- -------- Batman new skill - Permanent Cloak --------
- -------- Batman new skill - Backstab --------
- -------- Batman Batmobile has been removed --------
- -------- Robin has been exterminated --------
- -------- Batman Batarang redesigned, now bounces to 2 other targets (super fun!!) --------
- -------- Batarang now deals physical damage instead of magic damage --------
- -------- Batarang base damage increased to 200, up from 150, damage bonus increased to 100 per level, up from 80 --------
- -------- Batarang mana cost increased in higher levels, cooldown reduced to a static 7 seconds, range reduced to 600, down from 650 --------
- -------- Lerna No Retaliation -1 level, Hydra Poison +1 level --------
- -------- Wolverine Rage skill is improved --------
- -------- Wolverine Mutant Potency improved - Flesh Rend ability --------
- -------- Wolverine Superhuman level required reduced to 10, down from 12 --------
- -------- Vampire Mantle of Undeath improved - Blood Boil ability --------
- -------- Zeus AI now gets lightning bolt at level 1 --------
- -------- Zeus AI now correctly gets a traditional attack --------
- -------- Zalgradis has an inherent Crusader Aura skill, no longer adds regeneration, movement bonus reduced to 20%, down from 30 --------
- -------- Zalgradis class item improved & fixed --------
- -------- Mammon Dark Pact improved to 4 gold per second and +1500 instant lumber, now ACTUALLY removes cost of dart --------
- -------- Shyster Mind Flay redesigned --------
- -------- Shyster attack speed increased by 0.05 --------
- -------- Shyster Grand Train lv 2 deals 50-150 less dps, but has 1 second faster cooldown and costs 50 less mana --------
- -------- Shyster item redesigned (The cloak aura mechanic is still in the map for future reference) --------
- -------- Bob-Omb cooldown is now a static 11 seconds --------
- -------- Bob-Omb radius reduced to 275, down from 325 --------
- -------- Mr. Sinsister Apocalypse Enhancements now also raises attack speed by 20% --------
- -------- Master Chief Binoculars removed --------
- -------- Master Chief +1 level to Snipe --------
- -------- Zanrath Slayer internal mechanic redesigned - no longer chases target, activates on your next attack --------
- -------- Zanrath Slayer no longer triggers on structures (but can still damage them) --------
- -------- Frozst Glacial Spike level requirement reduced to 5, down from 6 --------
- -------- Frozst Glacial Spike +1 level --------
- -------- Frozst Ice Shield -1 level, now increases by 3 armor per level --------
- -------- Frozst AI now gets Glacial Spike much sooner --------
- -------- Sprocket Reinforce delay removed --------
- -------- Sprocket Reinforce redesigned to heal less and cost less as a result --------
- -------- General Disarray Battlemaster adds +5 additional strength --------
- -------- General Disarray Battlemaster now permanently reduces the cooldown of the Combat Turret by 3 seconds --------
- -------- General Disarray gets 1 more strength and 1 less intelligence / lvl --------
- -------- Item Drop / Give Item range increased to 200, up from 165 --------
- -------- ------------ ------------------------- ------------ --------
- -------- ------------ Bug Fixes & Updates ------------ --------
- -------- ------------ ------------------------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
-
Else - Actions
- -------- --------------------------------------------------------------------------------- --------
- -------- The game is now compatible with the latest patch!!! --------
- -------- --------------------------------------------------------------------------------- --------
- -------- Slightly reduced the "stuck" delay when towers are at a percentage high enough to cap --------
- -------- Towers no longer continue to capture if the capturer is dead --------
- -------- Bahamut summons now follow beside your hero (instead of above) in Classic 3D --------
- -------- Added animation for ceiling rays and removed the annoying glow at the bottom --------
- -------- Your hero is now automatically selected once it is picked --------
- -------- No-shows have been eliminated - Random AI now skip heroes that have already been picked, and will roll until they get a non-picked hero --------
- -------- Hero icons now properly disappear when picked by humans, AI, or AI Request --------
- -------- Zalgradis AI now casts Divine Plea --------
- -------- Goku AI now casts Senzu Bean --------
- -------- Crucio now works properly as AI --------
- -------- Siege Towers' splash damage now correctly affects enemy structures --------
- -------- East Satyrs now spawn the same way as West Satyrs --------
- -------- Improved Borealis animations, and improved health bar height --------
- -------- Troops no longer get stuck on top of each other --------
- -------- Sentries (Tier 1 Alliance Melee) are now much easier to select --------
- -------- Master Chief and Borealis are now much easier to select --------
- -------- EXP items/skills now finally work and do what they say --------
- -------- Faction troops and captains now award the same amount of experience --------
- -------- Loading into General Disarray's Command Center no longer takes control of Sir Moneybaggs's Professional Army / Royal Guard (lol) --------
- -------- All items that grant a bonus to experience gained display 35% since there was never any difference between them --------
- -------- Bahamut/Zero are now removed from the game upon dropping the materia --------
- -------- Tassadar's Power Overwhelming now works on air units --------
- -------- Trading is no longer allowed until 2 minutes have passed --------
- -------- (Updated)Tank's Ode, Skullflame Shield and Earthwarden will not trigger off dummies (ie Frostguard) that use attacks to trigger their effect, nor skill-based (ie Spirit Carrier, Water Blast) --------
- -------- Remaining Chaos units at their portals are now converted to fight for the Apocalypse --------
- -------- Captain pathing/spellcasting improved, though not perfect yet --------
- -------- AI no longer pay extra lumber when upgrading their towers - BEWARE! --------
- -------- Farms and Ziggurats no longer reveal invisible units --------
- -------- Vampiric Curse now has a sound --------
- -------- Lore AI now casts Preservation and Chrono Recall --------
- -------- FINALLY fixed Master Chief's attachment points and even reduced the filesize --------
- -------- Fixed a rare bug that prevented Jinx from losing the Vigor Up buff --------
- -------- AI will now upgrade Watch Towers I and II --------
- -------- Cure Ring fixed for Piccolo/Sabin --------
- -------- Controls fixed for Bone Dragon/Nagini in Classic + 3D --------
- -------- Borealis's Light Ring is fixed --------
- -------- ----- --------
- -------- ----- --------
- -------- ----- --------
- -------- Did a second deep clean of the object editor. --------
- -------- Sprocket Steam Power now correctly procs 20% of the time, not 22 --------
- -------- Captains controlled by non-faction players no longer auto-attack the opposite side of the map --------
- -------- Charlotte's Nests now update speed boost/penalty when a new rank of Nest is learned --------
- -------- Fixed Cloud Bahamut Strike cast range on levels 1 and 2 --------
- -------- Ragnarok now displays the correct amount of damage --------
- -------- Leaves of Lorien now displays the correct amount of damage --------
- -------- Edited a few hotkeys --------
- -------- Shyster AI now casts Grand Train --------
- -------- Howard Dean AI now casts Chairmanship of the DNC --------
- -------- Tassadar AI now casts Argus Talisman --------
- -------- General Disarray AI now casts Morale Boost --------
- -------- Wolverine AI now casts Rage --------
- -------- Batman AI now casts Wayne Enterprises --------
- -------- Cloud AI now casts Omnislash --------
- -------- Zalgradis AI now casts Avenging Wrath --------
- -------- Bak AI now casts Loudmouth --------
- -------- Cloverz AI now casts Mega Recover --------
- -------- Sprocket AI now casts Hunter Seeker Missile --------
- -------- Tac AI now casts Nether Ring --------
- -------- Lore AI now casts Xfer --------
- -------- Didalos AI now casts Maelstrom --------
- -------- Zanrath AI now casts Slayer --------
- -------- Zemus AI now casts Shadowflare --------
- -------- Sir Moneybaggs Construct Tower and LordTyrael Summon Tower now have sounds, no longer display birth animations --------
- -------- Uber Dragon damage point has been fixed (reader beware) --------
- -------- Corrected sell prices of Greater Fire, Ice, Bio, Bolt, Purge and Restore --------
- -------- Fixed a major bug that prevented Zalgradis from properly losing Prayer's bonus health regen after it expired --------
- -------- Fuzzy Pink Slippers are now actually Pink - after 11 years! --------
- -------- Zalgradis Divine Plea now has a cast sound --------
- -------- Borealis's Light Ring graphic adjusted - height reduced, particle duration decreased for a more compact and clean look --------
- -------- Zalgradis's Consecration graphic adjusted - particles removed, size bulging removed for a more compact and clean look --------
- -------- Zalgradis Holy Light no longer displays that its cast time increases - due to a bug cast time cannot be changed after level 1 --------
- -------- AI will *never* drop items again!!!!!!! --------
- -------- Camera has been fixed in Classic + 3D --------
- -------- Camera rotation in 3D is now a bit smoother --------
- -------- Zeus no longer runs away when attacked --------
- -------- Nuke Materia correctly works on buildings --------
- -------- Adjusted road length on each base entrance --------
- -------- Improved distance between north spider cavern and shades --------
- -------- Improved scourge middle cannon tower area --------
- -------- AI now build towers better at base entrances - they will no longer wall off in front and can use more of the relevant space --------
- -------- BADASS NEW PREVIEW --------
- -------- Further extensive cleaning of import manager --------
- -------- Did an extensive cleanup of the object editor and trigger editor - deleted ALL unused skills --------
- -------- Improved Alliance top base shape --------
- -------- Improved tower pathing for both bases --------
- -------- Priority adjusted for most characters, espec. non-melee characters --------
- -------- Wolverine Rage now has an active buff graphic --------
- -------- Apocalypse now starts on time when the timer expires --------
- -------- Reduced lag from apocalypse start --------
- -------- Finally fixed apocalypse to not pull every unit to the castles --------
- -------- Multiboard now correctly shows players 11 and 12 in a 9-10 player game --------
- -------- Many area effect spells more clearly show their radius --------
- -------- Tassdar now uses shields more intelligently and much more actively --------
- -------- Improved hero display colors (on leaderboard and in-game events) --------
- -------- Updated all hero descs / difficulty approximation --------
- -------- Orc slave workers now sound like orcs! --------
- -------- Removed a bunch of crap that isn't used anymore, never worked or won't ever be finished --------
- -------- Staff of Sorcery now only grants attack speed if the user does not already have another one equipped --------
- -------- AI mercenary camps spawn troops correctly again (I broke it when the new purchasing system was made) --------
- -------- AI will now retreat properly on the bottom and top paths *** SEE BELOW --------
- -------- Improved troop pathing --------
- -------- The game now displays when AI have placed a mercenary camp for you --------
- -------- Mammon's Lumber Wagon (and Packed Advanced Siege Towers) now uses team color --------
- -------- Caster mercenaries now spawn in sync with the normal group (old 2015 fix) --------
- -------- Fixed scourge middle path centering --------
- -------- Fixed all protos (TONS were broken). Beware Geno Whirl, Expelliarmus and many other previously unused AI skills! --------
- -------- Sprocket Manifest Destiny chopping bonus works 100% correctly --------
- -------- Wayne Enterprises now has a hotkey --------
- -------- Zanrath Slayer now correctly consumes the Shadow Sight buff when exploding --------
- -------- Zanrath Shadow Sight now correctly adds a damage bonus to Stunning Strike --------
- -------- Innumerable minor bug fixes --------
- -------- ------------ ---------------------- ------------ --------
- -------- ------------ Known Issues ------------ --------
- -------- ------------ ---------------------- ------------ --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
-
Else - Actions
- -------- ------------ ---------------------- ------------ --------
- -------- https://docs.google.com/document/d/1ILTNO-lLVyj4u9FtXwTYs63gxlcqQ0ZNVJq905J6-H8/edit --------
- -------- ------------ ---------------------- ------------ --------
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