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alpha&beta info, the addendum

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disclaimer: trainslation failures may be present.

The alpha version of Horde shaman was an hero, he could call wolf spirits, possessed an aura of regeneration and also had the ability to Banish,
Call the Storm: Thunderstorm,
Tornado, Chain Lightning.
Keeper of the Grove hero had Barkskin ability which gave him extra armor, damn had expect this to be something fancier.
Crusader Seal of Courage gives extra armor only on click, temporary buff, laaame idea.
wizard's Mark of Archmage was similar to Faerie Fire but without reducing Armor.
Many abilities in the alpha version changed name depending on lvl of ability, ex. Devotion Aura becomes Fanaticism Aura at lvl3, Seal of Nobility becomes Seal of Valor later, etc.
Elven Barracks was originally named Tower of the Sun and was training building of Priest, Sorceress and Dragonhawks(the building reserved for elven units) of Alliance faction. The alpha version begin as tower of the Sky, the building upgraded to unlock training of next unit in the row, and tower of the Sky could be upgraded to tower of Heaven.
Kodo had 2 drums auras, one used at a time: Healing Drums(regeneration aura),Speed Drums(boosts movespeed of those around), they got combined into war drums later on.
For Corpse Explosion casting cost was 100 mana and it was tier3 spell of Necromancer.
The green wisp icon was used for 'Spore Cloud' ability, when Arch Druid hero used this ability he sprayed poisonous spores into an area that looked like an poison cloud (aoe target)
The forest troll berserker had it's namesake ability in earlier versions, it temporarily increased attack speed. It got removed then recycled at TFT expansion for the trainable Troll Berserker.
Human and Orcs had upgrade for improving gold mining.
Charge was used targeting an enemy unit, the Knight then accelerated towards the enemy unit and inflicted damage to it on arrival.
At the alpha version mountain King had create goldmine ability, character begins to roll the ground(similar to earthquake spell) and in the end an mine with 2500g in it gets created, at some versions it was 5000g in the mine. Upon completion of casting the spell, hero gets hp set to 1 and needs to get healed. (so thats why goldmine model has an construction anim)
At the alpha version, there was mana crystals as additional resource. They were required for training, resurrection of heroes and to improve spells. They could be obtained via killing creeps, creeps generated either gold on kill or give an mana crystal never both at same time. (one can assume higher lvl creeps have higher percentage to give mana crystal) They can also be purchased from the Goblin Vendors should creeps run out on the map. This made racing early on for farming the creeps very important. Mana crystal is not bound to the hero, it can be used globally to improve any hero's ability.
Orc Grunt's Berserk increased their visual size to 2x, increased damage dealt by them but lowered their armor.
In early versions of the game Daemonhunter had Mind Lock ability, which functioned as single target silence. Later the ability got reworked into Mind Rot, which places an debuff on target unit causing it to lose mana over time. (single target mana degeneration debuff)
Cursed Mine had Mine Shell ability, used same icon as Anti-Magic Shell. which when used erects an shield dome protecting the gold extracting acolytes from harm.
floating in the open information about this: "it was necessary to destroy the enemies to create 4 damned souls." tf are damned souls ???
In an alpha build wisps had ability to merge with certain buildings, such as ancients. This accelerated the construction/training/research being done at it. or maybe it was only for accelerating the construction of ancient being built.
Tauren Chieftain had ability of Ancestral Guardian, hero placed an totem, which created an Tauren Spirit warrior for each unspecificed amount of enemy units slain within it's vicinity. the Tauren Spirit warrior then functions as an tanky summoned unit.
the Vulture critter was Undead Carrion unit. It was only known to be used for scouting. Perhaps being an carrion bird it also had ability to eat corpses thus denying them to another undead player(?). Probably Carrion swarm was an ability to call these and used by the Necromancer. The maker of picture thinks it was summoned by the Necromancer unit.
Charm ability was named Obedience and was Dread Lord hero's ability. It had several levels, the stronger the ability the higher level units can get charmed.
Paladins had Exorcism ability, it was an copy of wc2 paladin's, used to inflict damage to an enemy undead. It can be upgraded to Retribution ability.
Paladin had Lay On Hands ability used to heal, most probably this was before this and Exorcism got combined into 'Holy Light'. He also had 'Resurrection' ability, used to bring back an unit with partial hp and mana, which can be upgraded to 'Restoration', then brings back with full health and mana.
Initially only the Ancients part of nightelf buildings were created by wisps. Treants got created merging with an tree, giving their lives in the process, instead exploding. (part of an early game defense, in combination of ancients being able to strike adjacent. but the latter got added later on i believe.)
Mortar Team had Self Destruct ability, identical to goblin sapper's Kaboom! ability. Its icon later got recycled for Firestrike and still has original filename. Its effect was an cool nuclear mushroom cloud like explosion.
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