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Stefan.K's Bandit Leader MD
Nyctaeus

Stefan.K's Bandit Leader MD

@Stefan.K's Bandit leader upgraded to MD standard. Based on original geometry, but comes with more polygons and UV texture baked from WoW materials. This particular texture is Syndicate variant intended to be used in Exodus: TVG as new asset of Margoth Leitenhove.
Medium Detail :p . Everything in between vanilla and Reforged assets. I've seen some people on XGM describing similar assets this way.
Thanks.
I think it's high quality though.
What would you call an import from some other high detail graphics game? Or what would you call a higher poly than Reforged model? Medium Detail seems vague IMO.
 
Thanks.
I think it's high quality though.
What would you call an import from some other high detail graphics game? Or what would you call a higher poly than Reforged model? Medium Detail seems vague IMO.
It's not like a straight classification. All the assets I'd describe MD are technically SD assets of noticably densier topology then typical SD assets and comes without PBR textures. They usually come with some modelled details. Typical work of Assssssivi, Murlocogist or Jab1z I'd call MD.

Exemplary polycounts:
SD: -1k
MD: 1k-10k
HD: 10k+

Any densier topology then Reforged models does not really produce that much different results then typical HD model. They would still be HD in my opinion, tho there is no point of porting such assets because all the small details can be preserved in form of normalmap baked from more detailed version.

3A industry slang would describe everything we port as lowpoly anyway. Industry culture recognizes only hipoly [millions of tris, sources of normalmaps] and lowpoly [game models].
 

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