Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
RIGHT: OgreStoneThrower by Kitabatake (Modifications: Beard and headshape from takakenji's 'OgreWarlock' model, bandaged head texture version of takakenji's model from 'Ogres' testmap shared with me by stein123; Helmet, eyebrows, and ears from Blizzard Entertainment's 'Centaur' model; Necklace from Blizzard Entertainment's 'Blademaster' model; Kitabatake's 'OgreStoneThrower' portrait model had bones like the default two-headed ogre model; I deleted the bones of the unused head and appropriately centered the bones of the other; Combination idea and execution by Drogenhoernchen)
LEFT: TwilightHammerBattlemaster by PROXY (Modifications: Beard and headshape from takakenji's 'OgreWarlock' model, bandaged head texture version of takakenji's model from 'Ogres' testmap shared with me by stein123; Necklace from Blizzard Entertainment's 'Blademaster' model; I changed the unit model's shape of upper body around the neck area to be like in the portrait model (=body lower around head), same with the shoulder pads (=higher, closer to head); I added the vertices of the right shoulder pad to the same bones as the underlying shoulder to reduce clipping during 'walk' animation; I fixed the UV mapping at the bottom of the foot; I made a 2nd version of the model that uses the body texture of the 'Warboss' model from project 'Warcraft I Conversion' (='WC1Con-Design&Tech'); Combination idea and execution by Drogenhoernchen)
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