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Inventory system I made for Project: Eurica - still WIP. Respect, Skills and Unit Attachment (for the villager at the inventory) are still not working/not done.
Whoa man, I had ALWAYS wanted to try this long ago. I never knew how the heck it worked.
I saw other Map Makers use something like a Floating Text or some Floating Icon that you could click, but I never got it to work with the GUI Trigger Editor.
Mind sharing a little tid bit of how you made it? This is really cool.
With the mouse natives it is actually much easier to make one unlike before. Basically what I did is there is a dummy unit moving at the position of the mouse pointer and there are regions under the floating UI destructibles, when the dummy unit inside the region (for examples in slot 1) and the player did a mouse up/down event the destructible above the region where the dummy unit is will be replaced and the item array (or item type array, whatever you prefer) will be updated.
As for the bars there is a tutorial at the description where I got it.
• The UI buttons are a Grid of Doodads? (Even the Border boxes with the Purple corners around the Character Model, etc.? And, how did you get the Character Model there? Is it animated?)
• The Mouse Cursor has a Unit following it? I never knew you could do that.
• So you're detecting the Region that the Dummy Unit is currently in; to determine what button was clicked?
• And you store an Array of Items, but are you saying the Type of Data the Array holds is an Item classed Element?
P.S. and out of curiosity, do you shuffle around the values in the Array based on which Item is where? Like say, Square 1 on the top left would be 0, then the one to the right is 1, with the one under the top left being 7, and under that being 13?
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