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MOD PATCH 1.2a NOTES: ----------------------------------------- 08/27/2018
Two new custom fully functional races: (1) Blood Elves and (2) Crimson Elves.
Expanded tech trees, policies to choose for different and unique researches, buildings, and units.
Removal of corrupted and non-functional models in the content mpq, and continuous removal is still ongoing like search and destroy.
Brand new neutral hostile creeps. Such as crystal creatures, treasure murlocs, bloodpool murlocs, murloc witch, roadrunners, ogres, outlaws, deepsunken golems and debris, and bandit trolls.
Brand new neutral passive creeps and critters.
Added 197 new elven doodads.
Fixed some human data values from Patch 1.1.
Over 200 custom units and buildings have been added for the patch.
Patch 1.3 will have larger content since it will include Bandits, Murlocs, Naga, and Deep Sea Rivalry or The Great Ocean Resistance and will be under development for the mod.
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