• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
"Crimson Elf Race"
Ether

"Crimson Elf Race"

MOD PATCH 1.2a NOTES:
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08/27/2018

  • Two new custom fully functional races: (1) Blood Elves and (2) Crimson Elves.
  • Expanded tech trees, policies to choose for different and unique researches, buildings, and units.
  • Removal of corrupted and non-functional models in the content mpq, and continuous removal is still ongoing like search and destroy.
  • Brand new neutral hostile creeps. Such as crystal creatures, treasure murlocs, bloodpool murlocs, murloc witch, roadrunners, ogres, outlaws, deepsunken golems and debris, and bandit trolls.
  • Brand new neutral passive creeps and critters.
  • Added 197 new elven doodads.
  • Fixed some human data values from Patch 1.1.
  • Over 200 custom units and buildings have been added for the patch.

Patch 1.3 will have larger content since it will include Bandits, Murlocs, Naga, and Deep Sea Rivalry or The Great Ocean Resistance and will be under development for the mod.
 
What's that little building in far right bottom corner? Never seen it before, looks really nice.
 

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☢☣☢ Project Development ☢☣☢
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