• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
FeelsGoodMan

Acolyte of Life - Inventory system and UI showcase - (Warcraft III SD)

Finally showcasing the inventory and UI systems for Acolyte of Life. This is a huge milestone for the project as a whole. The item system is probably one of ...
An inventory system is insanely difficult and tedious.
I can't imagine all the work you did to reach this polished state, well done.
What was your inspiration for it? Definitely feel some divinity original sin 2 vibes.
 
An inventory system is insanely difficult and tedious.
I can't imagine all the work you did to reach this polished state, well done.
What was your inspiration for it? Definitely feel some divinity original sin 2 vibes.
Thanks, glad you like it.

I can't really say I drew inspiration from anything in particular. We had several rounds, discussions back and forth, and talked about the necessary features. It needed to be simple for players, yet support infinite items, and multiple characters. The brainstorming resulted in the systems you see in the video. I'd say the final product came naturally as a direct result of what we needed the systems to do, not necessarily anything that inspired us.

The art direction however is like other inventory systems you probably have seen in other RPGs. Standard layout, haven't tried reinventing the wheel, visually speaking. If anything, I drew inspiration from the creator of the texture assets themselves, a Unity asset creator.
 

Media information

Category
Gameplay Videos / Mod Trailers
Added by
FeelsGoodMan
Date added
View count
608
Comment count
2
Rating
5.00 star(s) 1 ratings

Share this media

Top