Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The background is P.E.R.F.E.C.T. = Particularly Extravagant and Really (F)phenomenal Cheese Tops!
You're using UTM right? Maybe you should disable water waves on rolling shores, and instead use the wave doodad in the UTM, because you get some very close-up waves, which sort of splat all over the world, if you know what I mean.
The shallow water in the foreground is too shallow; looks slightly unnatural because it's a very flat bed compared to the curves made by the sorrounding hills. Makes it look like the terrain there was made flat by mother nature because mother nature wanted shallow water there.
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