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Dante model

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Mar 23, 2008
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Remove war3mapImported\ from epeeDMC.mdx and flingueDMC.mdx.
The main DvilMC.mdx model is already adjusted so the weapon models are automatically attached to Dante when the paths are correct.

There is no portrait model for Dante though.
But since the model is simply based on Arthas, I'm a bit generous today and created a small modification of the Arthas portrait (which uses the Dante texture). Portrait needs to be in the same path as DvilMC.mdx.
No need to give me credits for this simple edit.
 

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