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Thero, the Undefined

Moy

Moy

Level 49
Joined
Jan 25, 2011
Messages
2,382


Thero, the Undefined
LORE

Born with gratitude and love, and had lived with his family happily. He was an ordinary man, a respected one, a person who believe in god. Through this, he had took the path to the word of god. He had mastered light magic in seminary by learning all by himself.

One day, the world was in chaos. Demons and any other kind of dark beings lurked into the atmosphere of Earth. There was no light but darkness and even a glimpse of the sun can't be seen. A hundred days of complete darkness, no candlelights, streetlights or any other device or thing that can't light up. Until the dark beings stepped to the soil of Earth, plants began to wither, ice began to melt, and water began to boil. Volcanoes erupted and meteors fell. The humans had no choice but to fight them, with bravery and trust. One of them was Thero, supporting the human race. Many dark beings died and so do humans, but there still one demon left. This demon attacked Thero, stabbing his heart, that a fountain of blood can be seen. However, this ruthless demon was killed also by the knights who fought the bloody war. Unfortunately, Thero is still alive and this demon took the chance to possessed the poor body of Thero. As a result, Thero changed his form, bones grew on the back of his body, and dark auras around him. Luckily, Thero's mind is still present and has a full control to his movements, because of being a priest. Rarely, Thero can cast both light and dark magic on his wish. Even with this form, Thero didn't changed his path and career, he even pursued hard in order for him to attain his original form. Because of Thero's mission, the kingdom didn't locked up Thero in a dungeon, and became an ally of the Sentinel. This made the Scourge to be confused, knowing that he is physically look like a demon but helping to the alliance of Good and not for the Evil, that is his allies called him the Undefined.


HERO DETAILS
ATTRIBUTES
HERO Range:600 (Ranged)
HERO Projectile:Orb of Corruption
HERO Sound Set:Lich Voice
Damage Base:39 - 43
Attack Cooldown:1.8
Defense Base:3
Movement Speed Base:290
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Strength - 18 + 1.6
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Intelligence - 24 + 2.3
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Agility - 19 + 1.9


Focus Energy

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Focus Energy
Thero focuses magic by getting forces from his surroundings, dealing minor damage to enemies and healing a percentage of HP to allies.
Manacost170/180/190/200
Cooldown14 seconds
Range600
Target TypeUnit
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Heaven's Cleanse

Presence Aura

Malevolent Illusion


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Seraphic Energy

Triggers when targeted to an ally or self. Heals 10%/12%/14%/16% max health.


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Blessing from God
Creates a shield unto the unit affected by Seraphic Energy. The shields wields the power of the heavens which can absorb 150 damage which lasts 3 seconds.


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Stygian Energy
Triggers when targeted unto an enemy unit. Deals 150/175/200/225.


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Demon's Nebula
Unit affected by Stygian Energy will gain "Demon's Nebula" buff, decreasing the affected unit's max HP by 5% for 5 seconds.

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Heaven's Cleanse
Thero learned this ability all by himself, he mastered it with his own potential. Deals 150/175/200/225 damage and stops health regeneration of affected units by 3 seconds in an area of 600.


Manacost

160/175/190/200



Cooldown

12 seconds



Range

600

Target TypeGround(600 AoE)


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SPECIAL EFFECT: Evil Away!

Triggers when a unit having "Demon's Nebula" buff is affected by Heaven's Cleanse. Deals extra 150 true damage to the affected unit and units 200 range around the exploding unit.

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Presence Aura
Thero's demonic form and holy power triggers a very powerful aura that affects units including himself within 600 range.


Manacost

NONE



Cooldown

NONE



Range

600

Target TypePassive
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Atramentous Aura
When an enemy unit affected by this attacks or cast spell to Thero, he will be dealt 5%/7%/9%11% equivalent to the damage taken by Thero.
Decrease nearby enemies' movement speed by 1% for every 100 range away from Thero. This only applies to units visible in sight and within 1200 range of Thero. Only works for enemies.



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Scintillant Aura
Increase nearby allies’ max health by 5%/7%/9%/11% and heals 5% max HP for allies casting a spell within 100 range from Thero. Only works for allies.


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Intrinsic Aura
Thero has a 10%/12%/14%/16% chance to deal 100 true damage to spells. Chance increases to 15%/17%/19%/21% when Malevolent Illusion is active. Only works for Thero.
[TD]
Notes:
• These three above are the buffs that can be get by an enemy, an ally or to the hero itself and are not meant to be toggleable but are passive.

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Malevolent Illusion
With the help of his demonic form, he can cast an illusion of himself using his dark power.
All enemy units within 600 Range where the illusion was planted will be linked and deal 100 initial damage, making them unable to move 400 units away from the copy. The illusion lasts 4 seconds. However, it is immobile, cannot attack and recognized by both teams as enemy. 90%/100%/110% damage taken by the illusion will be transferred to linked enemies.


Manacost

300/310/320



Cooldown

130/140/150 seconds



Range

600

Target TypeGround
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Notes


• The illusion is not magic immune, dark possession can also be transferred. Stun, slow, and disables cannot be transferred even hex.
• The illusion has 1500 HP, 0 armor, 0 damage reduction, 0 HP regeneration and 0 attack damage.
• The illusion's appearance is ghost-like.

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Aghanim's Scepter Upgrade
• The illusion can now move and drag the linked units.
• Damage transfer increased from 90%/100%/110% to 100%/110%/120%.


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