• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Heroes Information(v1.8.7)

Level 1
Joined
Sep 23, 2014
Messages
5
Heroes Information(v1.8.7)

vv Select a Primary Attribute vv

Intelligence

Strength

Agility

Unexpected tab 4

Statistics

186388-albums6716-picture84987.jpg

186388-albums6716-picture84976.jpg

BTNPriest.png

186388-albums6716-picture84978.jpg

BTNKelThuzad.png

BTNOrcWarlockRed.png

BTNThrall.png

BTNWitchDoctor.png

BTNShadowHunter.png

186388-albums6716-picture84974.jpg
vv Select a Hero vv

Shaman

Unexpected tab 2

Druid

Unexpected tab 4

Priest

Unexpected tab 6

Mage

Unexpected tab 8

Necromancer

Unexpected tab 10

Warlock

Unexpected tab 12

Far Seer

Unexpected tab 14

Witch Doctor

Unexpected tab 16

Dark Shaman

Unexpected tab 18

Banshee

Unexpected tab 20

Shaman
Nek'thal, Orc

The Shaman is wise and a strong spiritual leader of the Horde who express his might by releasing devastating lightning, earth, and fire spells upon his enemies. As a master of the elements, he has access to water abilities that replenish him and his allies. The Shaman will use his wisdom and unmatched power to lead his allies to victory.

Role: Caster, Damage, Healer, Support


Abilities


186388-albums6607-picture75923.jpg
Normal Ability
Earth Shield(D)

Ability
Target Unit
Affects
Allies
Surrounds a targeted unit with protective earthen magic that regenerates 1% of its maximum health each second. In addition attacks against the shielded target will restore 15 health (+125% of Intelligence).
This effect cannot stack more than once each 1.25 seconds. Only one unit can be shielded at a time.

Duration: 20

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
55


186388-albums6607-picture75924.jpg
Normal Ability
Flametongue Totem(F)

Ability
Target Point
Affects
Allies
Summons a Flametongue Totem at the targeted location.

Radius: 800
Duration: 18
Bonus Attack Speed: 30%
Bonus Movement Speed: 5%

240844-albums7679-picture89956.png
20
240844-albums7679-picture89957.png
40


Spell_Nature_ChainLightning.gif
Levelled Ability
Chain Lightning(C)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Hurls a bolt of lightning at a target enemy unit that jumps to nearby enemies and deals damage (+80% of Intelligence) to them. In addition the Shaman's attacks have chance (+7% of Agility) to release a Lesser Chain lightning that has 50% of the main properties.
Ignores enemy armor and does not scale.

Damage: 90/200/310/420
Jump Times: 4/6/8/10
Lesser Lightning Release Chance: 15%/20%/25%/30%

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
40/75/100/130



186388-albums6607-picture85044.jpg
Levelled Ability
Water Shield(W)

Ability
No Target
Affects
Self
Nek‘thal surrounds himself by a shield of water granting mana regeneration.
Melee and ranged attacks against him will instantly restore mana.
This effect cannot occur more than once every 1.25 seconds, but can be procced by Lesser Chain Lightning.

Mana Regen per 5 Seconds: 5/10/15/20
Mana Regen When Attacked: 10/15/20/25
Duration: 30

240844-albums7679-picture89956.png
18
240844-albums7679-picture89957.png
--


240844-albums7679-picture89970.png
Levelled Ability
Riptide (E)

Ability
Target Unit
Affects
Allies
Creates a wave of healing water at a targeted friendly unit which restores an amount of lost health. In addition the target and other nearby friendly units continue to restore health over the next 10 seconds.

Heal: 320/520/720/920 (+100% of Intelligence)
Health per second: 14/28/40/58
Duration: 10

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
40/80/110/140


186388-albums6607-picture85046.jpg
Ultimate Ability
Earth Shock(R)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Blasts the target with the power of Earth and Lightning, dealing damage (+185% of Intelligence) to a targeted enemy unit and interrupts spell casting.
In addition its damage and armor will be decreased for 6 seconds.

Damage: 200/400
Damage Reduction: 20%/30%
Armor Reduction: 4/7
Duration: 6

240844-albums7679-picture89956.png
35
240844-albums7679-picture89957.png
75/125



186388-albums6598-picture71886.png

icons_12280_btn.jpg

11+1.2
icons_12278_btn.jpg

14+1.55
icons_12279_btn.jpg

24+2.5
Level 1

Hit Points
260

Mana
233

Damage
24-30

Armor
1.4


Attack Type
Magic

Armor Type
Light

Attack Range
500

Base Attack Time
2.02

Missile Speed
1200

Movement Speed
289

Turn Rate
0.4

//Shaman
Druid
Larodar, Tauren

The Druids are guardians of the nature and living wielders of its power. Skilled in arcane and nature abilities, the Druid is highly dependant and well scaling on mana. His healing abilities are highly efficient and his area of effect damage is devastating for his enemies. Rumours of another World Tree intrigued the Druid to join the mission to the Sunken City in order to ensure its safety.

Role: Healer, Caster


Abilities

icons_6884_btn.jpg
Normal Ability
Hurricane(D)

Ability
Target Point
Affects
Enemies
Damage
Magical
Calls down a storm of lightning to strike enemy units for 10 damage (+10 per Hero Level) in a small target area for 10 seconds.
Deals 60% less damage against structures.

Channeling ability
Duration: 10

240844-albums7679-picture89956.png
26
240844-albums7679-picture89957.png
45

icons_6632_btn.jpg
Normal Ability
Force of Nature(F)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Druid envokes the power of the nature to deal damage (+12% maximum Mana) to units within a targeted area. In addition, two Treants will be spawned at the center of the explosion that last 18 seconds.
The Treants have Thorns, deal Normal damage and have Light armor.
This ability levels up on levels 1, 5 and 10.
Treants benefit from ESC Stat Points.

Damage: 20/30/40
Treant Damage: 14/30/61
Treant Armor: 1/3/6
Treant Health: 375/550/1000

240844-albums7679-picture89956.png
20
240844-albums7679-picture89957.png
60/90/120

icons_7153_btn.jpg
Levelled Ability
Arcane Dispersion(T)

Ability
Target Point
Affects
Enemies
Damage
Magical
Sends a wave of arcane energy that deals damage (+5% of Maximum mana) and stuns all enemy units caught in a straight line.

Damage: 80/180/280/380
Stun Duration: 1/1,50/2/2,50

Channeling ability

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
40/75/100/135

Ability_druid_flourish.png
Levelled Ability
Wild Growth(W)

Ability
No Target
Affects
Allies
Blesses nearby friendly units with regrowing power regenerating their health (+15% of Intelligence) every second for the next 10 seconds.
Non-hero units will recieve only 50% healing from this ability.

Range: 600
HP Regen per second: 23/40/51/65
Duration: 10

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
40/75/100/140

Ability_druid_nourish.png
Levelled Ability
Nourish(E)

Ability
Target Unit
Affects
Allies
Releases powerful nature powers upon a friendly target that heal it. If the target has Wild Growth on it, this ability will be empowered, restoring additional 5% of the target's maximum health.

Heal: 320/490/700/830 (+5% of maximum Mana)

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
45/85/130/160

240844-albums7679-picture91880.jpg
Ultimate Ability
Lifebloom(R)

Ability
Target Unit
Affects
Allies
Plants strong healing energies within a targeted friendly unit, restoring health each second over the next 5 seconds. The amount of health restored gets increased by 4% of the target's missing health. In addition, each healing tick to a unit below certain amount of health has 25% chance to reset Lifebloom's cooldown.

Heal per Second: 45/85 (+20% of Intelligence)
Other Effects: Has chance to reset on targets below 40%/55% of max health.
Duration: 5

240844-albums7679-picture89956.png
35
240844-albums7679-picture89957.png
80/140




186388-albums6598-picture83975.png

icons_12280_btn.jpg

14+1.45
icons_12278_btn.jpg

8+1
icons_12279_btn.jpg

24+2.5
Level 1

Hit Points
305

Mana
233

Damage
25-31

Armor
0.8


Attack Type
Magic

Armor Type
Unarmored

Attack Range
500

Base Attack Time
2.24

Missile Speed
900

Movement Speed
285

Turn Rate
0.4
//Druid
Priest
Kath'ranis, Blood Elf

The Priest is a master of Holy magic and is armed with an arsenal of healing abilities, while still being able to do moderate damage. Besides pure healing, the Priest can also support his allies by replenishing their mana. The Priest seeks to purify the forgoten city of all the evil that haunts it.

Role: Healer, Support, Caster


Abilities

Spell_holy_symbolofhope.png
Normal Ability
Hymn of Hope(D)

Ability
No Target
Affects
Allies
Cries out a Hymn of Hope that restores 10% of the maximum mana of all units within 600 range.

Range: 600

240844-albums7679-picture89956.png
40
240844-albums7679-picture89957.png
--

240844-albums7679-picture89979.png
Normal Ability
Power Word: Archangel(F)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Priest calls down an Archangel above an enemy unit that deals 30 damage (+175% of Intelligence) (+100% of Strength) to it.

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
50

Spell_holy_renew.png
Levelled Ability
Renew(T)

Ability
Target Unit
Affects
Allies
The Priest starts to renew a targeted friendly unit, restoring health (+20% of Intelligence) (+10% of Strength) each second over the next 8 seconds.

Duration: 8
HP Regen per second: 55/70/85/105

240844-albums7679-picture89956.png
5
240844-albums7679-picture89957.png
40/70/95/130

Spell_holy_devineaegis.png
Levelled Ability
Holy Aura(W)
Passive

Ability
Aura
Affects
Allies
The Priest surrounds himself with an aura of holy energy that provides health regeneration to allied units within 800range.

HP Regen per 5 seconds: 40/60/80/100
Range: 800

240844-albums7679-picture89980.png
Levelled Ability
Circle of Healing(E)

Ability
Target Point
Affects
Allies
Kath'ranis creates a circle of holy energies that heals (+50% of Intelligence) (+30% of Strength) friendly units and deals damage (+33% of heal scaling) to enemy units.
Damaged units will get their movement speed reduced for 4 seconds.

Heal: 300/500/700/900
Range: 200/225/250/275
Slow: 10%/15%/20%/25%

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
45/80/120/165

Spell_holy_ashestoashes.png
Ultimate Ability
Purify(R)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Priest targets an enemy unit which gets purified and emits holy energies that deal damage (+200% of Intelligence) (+2% of maximum Health) to enemy units and restore health (+150% of Intelligence) to friendly units close to it.

Deal: 225/450
Heal: 500/900

240844-albums7679-picture89956.png
110
240844-albums7679-picture89957.png
135/200





186388-albums6598-picture83978.png

icons_12280_btn.jpg

10+1.2
icons_12278_btn.jpg

9+1
icons_12279_btn.jpg

25+2.6
Level 1

Hit Points
244

Mana
240

Damage
22.75-28.75

Armor
0.9


Attack Type
Magic

Armor Type
Medium

Attack Range
500

Base Attack Time
2.23

Missile Speed
850

Movement Speed
290

Turn Rate
0.4
//Priest
Mage
Selena, Blood Elf

The Mage was trained by the archmagi of Dalaran and the Spell Masters of Quel'thalas. She is master of the Arcane, Frost and Fire spells. The Mage torments her enemies with the power of her spells, but is also able to manipulate arcane energies to restore health. Has unmatched scaling with Intelligence. The Mage joins the expedition to aid her Horde allies in need.

Role: Caster, Healer


Abilities

240844-albums7679-picture89981.png
Normal Ability
Arcane Master(D)
Passive

Ability
Passive
Affects
Self
Each spellcast of the Mage (except Polar Blast) has 12% to reset its own cooldown.
Every 15 points of Intelligence increase that chance by 1%. In addition, whenever a cooldown reset occurs, the Mage will restore 6 mana (+3 per Hero Level).
This effect cannot occur more than once each second.


240844-albums7679-picture89974.png
Normal Ability
Fire Bomb(F)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Creates a manifestation of fire at the targeted unit which explodes dealing 10 damage (+200% of Intelligence) to all units within 250 range.
If this ability is casted on a frozen unit, it will combust, dealing additional damage equal to 40% of Intelligence.
Damage dealt is reduced by 50% against buildings.

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
50

Spell_fire_firebolt.png
Levelled Ability
Pyroblast(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Sends a molten bolt of fire that deals damage (+140% of Intelligence) to a targeted enemy unit and interrupts spellcasting.

Damage: 95/185/275/365

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40/70/100/130

Spell_frost_ring_of_frost.png
Levelled Ability
Ring of Frost(W)

Ability
Target Point
Affects
Enemies
Damage
Magical
Summons a Ring of Frost at the targeted location, which will freeze all enemies within it after 2.5 seconds delay time, stunning them for 3 seconds and dealing damage (+100% of Intelligence).

Deal: 60/140/220/300

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
40/80/110/150

240844-albums7679-picture89973.jpg
Levelled Ability
Arcane Pulse(E)

Ability
Target Point
Affects
Allies
The Mage creates a circle of healing arcane energies that restore health (+85% of Intelligence) to units within it. The effect of Arcane Pulse will be increased by 50% for units that are below 30% health.

Heal: 325/525/775/950

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
45/80/120/150

Spell_frost_frostnova.png
Ultimate Ability
Polar Blast(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
Sends a wave of frozen blocks in a straight line dealing damage (+150% of Intelligence) to all units caught in it's path and freezes them.

Deal: 400/800
Freezes: 2/3 seconds

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
140/210





186388-albums6598-picture83989.png

icons_12280_btn.jpg

11+1
icons_12278_btn.jpg

8+1.1
icons_12279_btn.jpg

27+2.8
Level 1

Hit Points
260

Mana
254

Damage
26.25-36.25

Armor
0.8


Attack Type
Magic

Armor Type
Unarmored

Attack Range
500

Base Attack Time
2.28

Missile Speed
1200

Movement Speed
290

Turn Rate
0.4
//Mage
Necromancer
Raz Duskgrave, Undead

The Necromancer is master of unholy magic and undead summonings. He manipulates these unholy abilities to serve him in order to control undead minions or inflict horrific damage to his enemies. His knowledge over anatomy and skeletal structure makes him a potent healer. The Necromancer joins the mission to find out more about the risen dead and the doings of the Stormreaver Clan.

Role: Caster, Healer


Abilities

240844-albums7679-picture91881.jpg
Normal Ability
Dark Sacrifice(D)

Ability
Target Unit
Affects
Allies
Sacrifices a targeted undead minion to restore mana equal to 15% of the target's current health and to reset the cooldown of the last ability casted by the Necromancer (excluding Abomination).

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
--

186388-albums6607-picture72061.jpg
Normal Ability
Raise Dead(F)
Passive

Ability
Passive
Affects
Self
Any damage dealt by the Necromancer or his minions that is greater than 3 time his hero level will have 8% chance to summon an undead minion to fight by his side for 20 seconds (+10% of Intelligence).
This ability levels up on levels 1, 5 and 10.
Minions benefit from ESC Stat Points.

  • Skeleton Warrior: Melee Skeleton. Has Normal damage and Heavy armor.
  • Skeletal Archer: Ranged Skeleton. Has Pierce damage and Medium armor.
  • Skeletal Mage: Ranged Skeleton. Has Magic damage and Light armor.
  • Zombie: Melee Zombie. Has Normal damage Poisoned Attack and is Unarmored.

Spell_deathvortex.png
Levelled Ability
Extract Life(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Damages (+100% of Intelligence) an enemy and leaves a debuff that deals (+8% of Damage) over 13 seconds. While it lasts, the enemy has 30% miss chance and the Necromancer restores health equal to 35% of periodic damage.
If casted after Carrion Swarm miss chance will be increased by 15%.

Damage: 90/180/270/360
Periodic Damage: 9/22/35/48

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40/80/120/150

186388-albums6607-picture72060.jpg
Levelled Ability
Carrion Swarm(W)

Ability
Target Point
Affects
Enemies
Damage
Magical
Releases multiple swarms of locusts at a targeted area that deal damage (+70% of Intelligence) to all enemy units within it.
If casted after Reanimate, applies the Reanimate buff to friendly units caught within the area.

Damage: 60/140/220/300

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
45/90/135/160

BTNSkeletalLongevity.png
Levelled Ability
Reanimate(E)

Ability
Target Unit
Affects
Allies
Raz heals an ally, instantly restoring health (+50% of Intelligence) and leaves a buff that restores health (+10% of Intelligence) over the next 12 seconds.
If casted after Extract Life, increases instant heal by amount equal to 20% of Extract Life instant damage.

Heal: 305/520/735/950
Additional Heal per second: 18/32/54/70

240844-albums7679-picture89956.png
5
240844-albums7679-picture89957.png
45/85/110/140

240844-albums7679-picture91882.jpg
Ultimate Ability
Abomination(R)

Ability
Target Point
Summons an undead Abomination which hungers for the flesh of the living. Has the Envenomed Attacks, Disease Cloud and Cannibalize abilities. Benefits from ESC Stat Points.

Abomination Damage: 102/144
Abomination Health: 3180/8200
Duration: 40/60 (+10% Intelligence)

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
150/200





186388-albums6598-picture83990.png

icons_12280_btn.jpg

10+1.2
icons_12278_btn.jpg

8+1.05
icons_12279_btn.jpg

27+2.6
Level 1

Hit Points
245

Mana
254

Damage
26.25-34.25

Armor
0.8


Attack Type
Magic

Armor Type
Light

Attack Range
500

Base Attack Time
2.25

Missile Speed
900

Movement Speed
287

Turn Rate
0.4
//Necromancer
Warlock
Drak'Thul, Orc

The Warlock is a master of Shadow and Fire magic and demonic summonings. He manipulates the souls of fallen enemies to fuel and unleash dangerous demons and dark abilities that destroy his foes. He can also restore health to his allies.

Role: Caster, Healer


Abilities

Ability_creature_cursed_03.png
Normal Ability
Death Sanctuary(D)
Passive

Ability
Passive
Affects
Self
Whenever a nearby enemy unit dies, the Warlock has 40% to gain 1 Soul. If the Warlock is the killer of the unit, the chance will be 100%.
In addition this ability restores 0,50 mana per second for each possessed Soul.
The Warlock cannot have more than 3 Souls at a time.

Spell_fire_soulburn.png
Normal Ability
Soul Burn(F)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Tears out the soul of the targeted unit, dealing 80 damage (+180% of Intelligence) of and leaving a curse on it that causes it to miss 75% of its attacks.
Grants 1 Soul.

Duration: 5

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
50

doom.gif
Levelled Ability
Shadow Power(T)

Ability
No Target
Affects
Allies
Consumes 1 Soul to get empowered, gaining bonus damage for 10 seconds and restoring health (+65% of Intelligence) to all nearby friendly units.
In addition if your Felguards get healed by this ability, they will also gain bonus attack speed for 10 seconds.

Heal: 200/400/600/800
Bonus Damage: 40%/60%/80%/100%
Bonus Attack Speed of Felguards: 25%/50%/75%/100%

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
30/50/70/90

skill-1.jpg
Levelled Ability
Shadow Word(W)

Ability
Target Unit
Affects
Units
Damage
Magical
Drak'Thul spells a Shadow Word that damages a targeted enemy unit or restores health (+30% of Intelligence) to a friendly unit over time.

Damage: 300/420/500/660
Heal: 600/840/1000/1320
Duration: 12

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
45/85/120/160

Ability_warlock_fireandbrimstone.png
Levelled Ability
Gift of Sargeras(E)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Warlock uses 1 Soul to summon a Felguard from through a violent explosion which deals damage (+60% of Intelligence) (+3% of Maximum Health) to all enemy units close to it.
Benefits from ESC Stat Points.

Damage: 70/140/210/280
Felguard Health: 360/725/1200/2000
Felguard Duration: 20/24/28/32

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
40/80/120/150

skill-3.jpg
Ultimate Ability
Rain of Chaos(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
Calls an Infernal down from the sky, dealing damage and stunning enemy land units in an area.
The Infernal has the abilities Permanent Immolation and Flaming Fists.
Benefits from ESC Stat Points.

Damage: 275/400
Stun Duration: 4
Infernal Damage: 75/120
Infernal Health: 3000/8000
Infernal Duration: 65

240844-albums7679-picture89956.png
150
240844-albums7679-picture89957.png
150/215





186388-albums6598-picture83991.png

icons_12280_btn.jpg

14+1.4
icons_12278_btn.jpg

9+1
icons_12279_btn.jpg

24+2.4
Level 1

Hit Points
305

Mana
233

Damage
24-30

Armor
0.9


Attack Type
Magic

Armor Type
Light

Attack Range
500

Base Attack Time
2.17

Missile Speed
1200

Movement Speed
287

Turn Rate
0.6
//Warlock
Far Seer
Togrim, Orc

Mystical hero that calls forth natural and spiritual energies in battle. Can aid his allies by dispelling and buffing them while also serving out a lot of damage with powerful spells and spiritual summonings. The Far Seer calls the spirits to his aid in order to maintain the lives of his allies.

Role: Caster, Support, Healer


Abilities

BTNSpiritLink.png
Normal Ability
Spirit Link(D)

Ability
Target Unit
Affects
Allies
Links 4 units together in a chain. All units with Spirit Link on them will live longer, by distributing 25% of the damage they take across other Spirit Linked units.

Duration: 15

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
60

Spell_shaman_improvedearthshield.png
Normal Ability
Elemental Presence(F)
Passive

Ability
Aura
Affects
Allies
The Far Seer emits elemental energies, granting 1 bonus armor for every 15 Intelligence that he has up to a maximum of 10 bonus armor to nearby friendly units and himself.
In addition units that benefit of Elemental Presence will damage attackers for 7 damage (+10% of attacked unit Intelligence).

Range: 800

Spell_shaman_primalstrike.png
Levelled Ability
Storm Hammer(T)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Far Seer throws his hammer at a targeted location. The hammer deals damage (+120% of Intelligence) to all units within 225 range and stuns them for 2 seconds.

Damage: 65/140/215/290
Range: 225

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
40/75/120/140

240844-albums7679-picture89983.png
Levelled Ability
Natural Call(W)

Ability
Target Unit
Affects
Allies
Performs a natural spell on a targeted friendly unit. The target will regain lost hit points (+115% of Intelligence) and will recieve increased attack speed for 8 seconds.

Heal: 335/510/725/900
Bonus Attack Speed: 20%/25%/30%/35%

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
40/80/120/140

240844-albums7679-picture90023.jpg
Levelled Ability
Feral Spirit(E)

Ability
No Target
The Far Seer summons two Unarmored wolves.
Their attacks restore health (+10% of Intelligence) to nearby friendly units and to the Far Seer.
Benefits from ESC Stat Points.

Spirit HP: 300/600/900/1100
Heal per Spirit Attack: 10/15/20/25
Spirit Critical Strike Ability: NO/L1/L1/L2

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
45/85/125/150

Ability_rogue_sturdyrecuperate.png
Ultimate Ability
Astral Blessing(R)

Ability
Target Unit
Affects
Allies
Blesses a targeted unit with astral energies for 20 seconds, granting it bonus armor, damage and mana regeneration.

Bonus Armor: 5/10
Bonus Damage: 15/35
Mana Regeneration: 300%/450%
Duration: 20

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
85/120





186388-albums6598-picture72052.png

icons_12280_btn.jpg

12+1.35
icons_12278_btn.jpg

9+1
icons_12279_btn.jpg

26+2.5
Level 1

Hit Points
275

Mana
247

Damage
27.5-35.5

Armor
1.9+1


Attack Type
Magic

Armor Type
Medium

Attack Range
500

Base Attack Time
2.23

Missile Speed
1200

Movement Speed
295

Turn Rate
0.4
//Far Seer
Witch Doctor
Zindo, Troll

The Witch Doctor is a skilled troll spellcaster who specialises in voodoo magic, wards and healing. Some of his abilities can be of great support to his allies while others deal significant area damage to enemies. The Witch Doctor comes to lay all the tormented spirits in the city to a well deserved rest.

Role: Support, Healer, Caster


Abilities

240844-albums7679-picture89985.png
Normal Ability
Mending Ward(D)

Ability
Target Point
Affects
Allies
Summons a Mending Ward at a targeted location that restores 22 health (+3% of Target Maximum Health) to the most wounded nearby friendly unit.

Duration: 25

240844-albums7679-picture89956.png
22
240844-albums7679-picture89957.png
50

skill-3.jpg
Normal Ability
Death Ward(F)

Ability
Target Point
Affects
Enemies
Damage
Magical
Zindo summons a ward at a targeted location that lasts 5 seconds. When the ward dies, it will cause an explosion of fire that deals 25 damage (+190% of Intelligence) to all enemy units within 400 range.
If the Witch Doctor selects his ward before it dies, he will manually force the explosion earlier.
This ability gains 50% scaling of Agility or Strength, depending on which stat is higher.

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
45

soulharvest.jpg
Levelled Ability
Soul Harvest(T)

Ability
Target Unit
Affects
Units
Damage
Magical
Transfers mana between the Witch Doctor and a target. Drains mana from an enemy, or transfers mana to an ally each second.
Soul Harvest can push the Witch Doctor's mana over its maximum value, though excess mana drains off rapidly if not used.
In addition, casting this ability on an enemy target teleports all units with Dark Voodoo to it.


Channeling ability

Drains mana: 10/20/30/40
Transfer mana: 20/40/60/80
Duration: 6

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
10/15/20/25

skill-2.jpg
Levelled Ability
Dark Voodoo(W)

Ability
Target Point
Affects
Enemies
Damage
Magical
Curses a targeted enemy with voodoo magic which reduces its armor and deals damage every 0,80 seconds.

Damage: 18/36/54/72 (+15% of Intelligence)
Armor Reduction: 2/3/4/5
Duration: 10

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40/80/100/120

skill-1.jpg
Levelled Ability
Healing Mantra(E)

Ability
No Target
Affects
Allies
Zindo begins to emit healing energies that restore health (+20% of Intelligence) to nearby friendly units but drain his mana.
Healing done to Strength heroes is increased by 75%.

Heal: 25/38/51/54
Drains Mana: 8/19/33/49

240844-albums7679-picture89956.png
--
240844-albums7679-picture89957.png
10/10/20/40

186388-albums6607-picture76984.jpg
Ultimate Ability
Mind Control(R)

Ability
Target Unit
Affects
Enemies
The Witch Doctor takes control of the mind of an enemy unit, separating it from the body. The mind spirit will fight for the Witch Doctor. It will deal higher than its original damage, but will loose all of its active abilities.

Spirit Duration: 20/30
Spirit Damage: 150%/200%

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
100/160





240844-albums7679-picture89987.png

icons_12280_btn.jpg

11+1.15
icons_12278_btn.jpg

10+1.05
icons_12279_btn.jpg

25+2.65
Level 1

Hit Points
260

Mana
240

Damage
25.75-35.75

Armor
1


Attack Type
Magic

Armor Type
Light

Attack Range
500

Base Attack Time
2.21

Missile Speed
800

Movement Speed
287

Turn Rate
0.4
//Witch Doctor
Dark Shaman
Yenroz, Troll

The powers of the Dark Shaman both heal and curse, walking the line of dark and light with the purpose of aiding or destroying their enemies. His dark powers often have split effects, depending on their target. The offensive potential of the Dark Shaman is equal to his support and healing.

Role: Healer, Damage, Support, Caster


Abilities

BTNAbsorbMagic.png
Normal Ability
Absorb Mana(D)

Ability
Target Unit
Affects
Units
Manipulates the mana pools of the Dark Shaman and the targeted unit.
Manipulates 12 mana (+3 per Hero Level).
  • Enemy: He will loose mana and transfer it to the Dark Shaman. Cannot be casted if your mana is full.
  • Ally: He will recieve mana from the Dark Shaman.

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
--

186388-albums6607-picture80468.jpg
Normal Ability
Shield of Ogoun(F)

Ability
Target Unit
Affects
Units
The Dark Shaman calls for the help of the troll god Ogoun to envelop a targeted unit in a shield.
The shield has multiple effects depending on the target, and the abilities that are casted on it.

  • Attacks: When the Dark Shaman attacks an enemy unit with Shield of Ogoun, he will restore mana (5% of Damage) and will deal bonus Magic damage equal to 125% of his attack damage.
    This effect cannot occur more than once every 0,60 seconds.
  • Shadow Weave on friendly target: increases healing done by 40%.
  • Shadow Weave on enemy target: increases the Damage scaling by 25% and healing done by 40%.
  • Dark Souls: increases damage dealt to the shielded unit by 50%.

Duration: 10

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
40

icons_8823_btn.jpg
Levelled Ability
Dark Souls(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Throws a magical bolt on a targeted enemy unit.
The unit and its nearby allies will become haunted by dark souls that will deal damage (+10% of Intelligence) (+12% of Damage) each second over the next 10 seconds. In addition, affected units will have their armor reduced.

Damage per second: 14/28/42/56
Armor Reduction: 2/3/4/5
Duration: 10

240844-albums7679-picture89956.png
13
240844-albums7679-picture89957.png
40/70/100/135

186388-albums6607-picture80467.jpg
Levelled Ability
Weakness Aura(W)
Passive

Ability
Aura
Affects
Enemies
The Dark Shaman surrounds nearby enemy units with dark juju magic that reduces their attack damage.

Damage Reduction: 8/13/18/23

skill-2.jpg
Levelled Ability
Shadow Weave(E)

Ability
Target Unit
Affects
Units
Damage
Magical
Throws a wave of voodoo magic at a targeted friendly or enemy unit.
  • Ally: restores health (+60% of Intelligence) to the target and also heals the Dark Shaman for 50% of the healed amount.
  • Enemy: deals damage (+40% of Intelligence) (+50% of Damage) and heals all friendly heroes for 50% of the health restored by this ability.

Heal: 190/320/480/600
Damage: 60/120/180/240

240844-albums7679-picture89956.png
3
240844-albums7679-picture89957.png
25/55/75/100

186388-albums6607-picture80466.jpg
Ultimate Ability
Shadow Ward(R)

Ability
Target Point
Affects
Enemies
Summons a Shadow Ward at a targeted position that emits dark essence that causes nearby enemy units to attack the ward. The ward will also reflect incoming damage (+25% of Intelligence) (+30% of Damage) back at the attackers

Health: 6,000/12,000
Damage Reflection: 20%/40%
Duration: 12/16

240844-albums7679-picture89956.png
110
240844-albums7679-picture89957.png
130/210





186388-albums6598-picture80459.png

icons_12280_btn.jpg

10+1.1
icons_12278_btn.jpg

13+1.4
icons_12279_btn.jpg

25+2.65
Level 1

Hit Points
245

Mana
240

Damage
26.75-34.75

Armor
1.3


Attack Type
Magic

Armor Type
Unarmored

Attack Range
500

Base Attack Time
2.13

Missile Speed
900

Movement Speed
288

Turn Rate
0.4
//Dark Shaman
Banshee
Meridith, Undead

A loyal servant of Sylvanas, the Banshee excels in manipulation of souls and using them in her own benefit. She has various curses, buffs and debuffs that either aid her allies or eradicate and weaken her foes. The Banshee is chosen by her Queen to aid the Horde and to bring back any valuable information.

Role: Caster, Healer


Abilities

186388-albums6607-picture83071.jpg
Normal Ability
Haunt(D)
Passive

Ability
Passive
Affects
Self
Whenever a unit gets affected by a buff or debuff made by the Banshee, excluding Silence, it becomes linked with her. As a result it will begin transfering its soul towards her, regenerating 0,75 mana per 1,25 seconds.

186388-albums6607-picture83673.jpg
Normal Ability
Horrifying Scream(F)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Banshee releases a horrifying scream at a targeted area that deals 15 damage (+200% of Intelligence) to all enemies within it and silences them for 4 seconds.
In addition, heroes in the area will have 100% chance to be affected by Ether Heal buff, while regular units will have 25%.

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
55

186388-albums6607-picture83243.jpg
Levelled Ability
Soul Siphon(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Plants a powerful magic within a targeted enemy unit that deals damage (+15% of Intelligence) every 1,25 seconds.
In addition every time this ability deals damage, friendly units with Ether Heal will restore health (+10% of Intelligence). However, for each affected unit after the first one, the amount of health restored is reduced by 20%.

Damage per 1,25 seconds: 22/44/66/88
Heal per 1,25 seconds: 25/50/75/100
Duration: 10/12/14/16

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
40/85/105/125

BTNCurse.png
Levelled Ability
Curse(W)
Auto-Cast

Ability
Target Unit
Affects
Enemies
The Banshee curses a targeted enemy unit which causes it to have 20% miss chance on its attacks.
In addition, for each cursed target, all spells of the Banshee have 5% increased healing and 10% increased damage.

Duration: 10/15/20/30

240844-albums7679-picture89956.png
5
240844-albums7679-picture89957.png
25/35/50/65

186388-albums6607-picture83674.jpg
Levelled Ability
Ether Heal(E)

Ability
Target Unit
Affects
Allies
Fills a targeted friendly unit with spirits from the otherside, restoring health (+60% of Intelligence) and leaving a buff on the targeted unit that lasts 12 seconds and causes the Banshee to channel energy through it, restoring health (+15% of Intelligence) with each spellcast made by her.

Heal: 300/460/590/750
Heal per spellcast: 50/75/100/125
Duration: 12

240844-albums7679-picture89956.png
4
240844-albums7679-picture89957.png
40/80/100/135

186388-albums6607-picture83675.jpg
Ultimate Ability
Spirit Rampage(R)

Ability
No Target
Affects
Enemies
Damage
Physical
Releases angry spirits that seek vengeance upon foes in 400 range of the Banshee.
Each spirit deals damage (+25% of Intelligence) and upon doing so, restores health (+10% of Intelligence) and mana to all nearby allies.

Range: 400
Spirits: 5/8
Spirit Damage: 15/30
HP Regen per Spirit Damage: 8/16
Mana Regen per Spirit Damage: 1/2

240844-albums7679-picture89956.png
120
240844-albums7679-picture89957.png
150/220





186388-albums6598-picture83667.png

icons_12280_btn.jpg

10+1.2
icons_12278_btn.jpg

8+1
icons_12279_btn.jpg

27+2.65
Level 1

Hit Points
245

Mana
254

Damage
23.25-32.25

Armor
0.8


Attack Type
Magic

Armor Type
Light

Attack Range
500

Base Attack Time
2.19

Missile Speed
1200

Movement Speed
285

Turn Rate
0.4
//Banshee

BTNHeroTaurenChieftain.png

186388-albums6716-picture84981.jpg

186388-albums6716-picture84980.jpg

BTNHellScream.png

186388-albums6716-picture84990.jpg

186388-albums6716-picture84986.jpg

186388-albums6716-picture84982.jpg

186388-albums6716-picture84975.jpg

186388-albums6716-picture84989.jpg

240844-albums7679-picture90174.jpg

vv Select a Hero vv

Warrior

Unexpected tab 2

Paladin

Unexpected tab 4

Death Knight

Unexpected tab 6

Warlord

Unexpected tab 8

Tidewarrior

Unexpected tab 10

Shadow Knight

Unexpected tab 12

Brewmaster

Unexpected tab 14

Crimson Knight

Unexpected tab 16

Spirit Champion

Unexpected tab 18

Tinker

Unexpected tab 20

Warrior
Lokan, Tauren

The Warrior possesses incredible strength and unquestionable physical power that makes him a force not to be reckoned with. He utilises raw weapon mastery to bring pain upon his enemies. The Warrior performs best when geared with attack damage. He joins the mission in service to the Horde.

Role: Tank, Damage


Abilities

240844-albums7679-picture90022.jpg
Normal Ability
Charge(D)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Warrior charges towards a targeted enemy unit with all of his might and deals damage (+200% of Damage) upon impact to all units within 225 range.
The Warrior needs a clear path between himself and the target, otherwise the charge will get interrupted.

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
35

240844-albums7679-picture90024.jpg
Normal Ability
Berserker Rage(F)

Ability
No Target
Affects
Self
Sends the Warrior into a violent, and unstoppable rage that causes him to attack 52% faster and move 15% faster for 16 seconds. In addition while this ability lasts, he will recieve 15% critical strike chance.

Bonus Attack Speed: 52%
Bonus Movement Speed: 15%
Bonus Critical Strike Chance: 15%
Duration: 16

240844-albums7679-picture89956.png
24
240844-albums7679-picture89957.png
20

240844-albums7679-picture89988.png
Levelled Ability
Execute(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Lokan performes a devastating finishing move that deals damage (+110% of Damage) to the target. In addition if the target is below 30%, Execute will deal bonus damage.

Damage: 85/170/255/340
Additional Damage When Weakened: 40/80/120/160

Taunting ability

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
15/25/35/45

icons_11218_btn.jpg
Levelled Ability
Cleaving Strikes(W)
Passive

Ability
Passive
Affects
Enemies
The Warrior axe strikes so heavy upon the primary unit, that other nearby units are also damaged.
Damage dealt by this ability ignores enemy armor.

Splash: 35%/40%/45%/50%
Range: 150/175/200/225

240844-albums7679-picture89990.png
Levelled Ability
Rend(E)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Warrior performs a crushing blow on his target, leaving a grevious wound causing it to take damage (+5% of Damage) over the next 15 seconds.
In addition the Warrior will thrive on the blood, restoring health equal to 50% of the damage dealt by Rend.

Damage: 150/300/450/600
Duration: 15

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
15/30/45/60

240844-albums7679-picture89989.png
Ultimate Ability
Juggernaut(R)

Ability
No Target
Affects
Self
The Warrior goes in insane rage, restoring health, mana and also increases his armor for 20 seconds.
In addition, in result of the rage the Warrior gains 1 Strength permanently for each time the ability is casted.

Heal: 350/700
Mana Restoration: 100/150
Bonus Armor: 15/20
Duration: 20

240844-albums7679-picture89956.png
110
240844-albums7679-picture89957.png
70/100





186388-albums6598-picture72077.png

icons_12280_btn.jpg

28+2.75
icons_12278_btn.jpg

12+1.35
icons_12279_btn.jpg

10+1
Level 1

Hit Points
605

Mana
110

Damage
29-39

Armor
5.2


Attack Type
Normal

Armor Type
Heavy

Attack Range
Melee

Base Attack Time
2.14

Missile Speed
Instant

Movement Speed
290

Turn Rate
0.4
//Warrior
Paladin
Aurius, Blood Elf

The Paladins are righteous fighters that bring justice on the battlefields by unleashing the raw power of the Holy Light upon their foes. The Paladin can also use these powers to perform potent heals on himself and his allies. This makes him well scaling, but also dependant on Intelligence to be succsessful. Justice shall be served upon everything unholy in this forgotten city with the mighty Paladin leading the battle.

Role: Tank, Caster


Abilities

186388-albums6607-picture83954.jpg
Normal Ability
Divine Protection(D)

Ability
Target Unit
Affects
Allies
Surrounds a a targeted friendly unit by a protective Holy shield that reduces any incoming damage by 50% and increases attack speed by 30% for 10 seconds.
When casted on the Paladin, damage reduction is 25%.

Duration: 10

240844-albums7679-picture89956.png
17
240844-albums7679-picture89957.png
40

Spell_holy_crusaderstrike.png
Normal Ability
Crusader Strike(F)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Aurius performs a holy strike which deals damage to the target.
Crusader Strike also interrupts spellcasting.

Damage: 50 (+130% of Strength) (+60% of Intelligence)

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
20

holybolt.gif
Levelled Ability
Holy Light(T)

Ability
Target Unit
Affects
Allies
The Paladin bathes a unit in light and restores health (+80% of Intelligence) to it.
In addition if the target has Divine Protection, Holy Light will refresh its duration and will radiate light, dealing damage (+50% of Strength) to enemy units within 250 range of the target.

Heal: 150/250/400/550
Damage: 60/120/180/240

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
30/50/70/90

240844-albums7679-picture90017.jpg
Levelled Ability
Divine Storm(W)

Ability
No Target
Affects
Units
Damage
Magical
Aurius creates a holy storm around him which deals damage (+80% of Strength) (+30% of Intelligence) to all nearby enemy units and restores health (+85% of Intelligence) to him and his nearby allies.

Damage: 70/160/250/340
Heal: 40/70/100/130

240844-albums7679-picture89956.png
11
240844-albums7679-picture89957.png
30/50/75/100

240844-albums7679-picture89991.png
Levelled Ability
Seal of Light(E)
Passive

Ability
Passive
Affects
Self
The attacks and the spellcasts of the Paladin have 40% chance to restore health (+25% of Intelligence) and mana (15% of Intelligence) to the Paladin.

Heal: 30/50/70/90

186388-albums6607-picture83956.jpg
Ultimate Ability
Heaven's Fury(R)

Ability
No Target
Affects
Enemies
Damage
Magical
Rays of heavenly power fall from the skies and deal damage (+150% of Strength) (+150% of Intelligence) to all nearby enemy units.
In addition, the Paladin will be enfused by the Light, gaining 30% bonus attack speed and 30% increased damage and healing for all of his abilities.

Damage: 300/550
Duration: 15/20

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
100/140





186388-albums6598-picture85047.png

icons_12280_btn.jpg

25+2.4
icons_12278_btn.jpg

10+1
icons_12279_btn.jpg

15+1.6
Level 1

Hit Points
560

Mana
145

Damage
26.75-32.75

Armor
5


Attack Type
Hero

Armor Type
Heavy

Attack Range
Melee

Base Attack Time
2.2

Missile Speed
Instant

Movement Speed
290

Turn Rate
0.6
//Paladin
Death Knight
Bark Chillgrave, Orc

Former Champion of the Lich King, the Death Knight has no other purpose in life other than serving revenge upon his enemies and aiding his allies. The Death Knight has the largest health pool and greatly benefits from Health. His array of powerful unholy strikes make him not only resilient, but also a dangerous foe.

Role: Tank, Caster, Damage


Abilities

240844-albums7679-picture89994.png
Normal Ability
Death Grip(D)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Death Knight releases a Grip of Death at a targeted enemy unit and drags it towards the him, dealing 60 damage (+6% of maximum Health).

Taunting ability

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
20

240844-albums7679-picture89995.png
Normal Ability
Blood Presence(F)
Passive

Ability
Passive
Affects
Self
Effect 1: Increases attack damage by 20%.

Effect 2: Restores health equal to 14% of damage dealt by the Death Knight or his minions.

Effect 3: Spellcasts permanently increase maximum health by 1.

Spell_deathknight_deathstrike.png
Levelled Ability
Blood Strike(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Slices an enemy unit dealing huge amount of damage (+4% of maximum Health) and stunning it for 2 seconds.
In addition the Death Knight restores 8% of his maximum health after performing the strike.

Damage: 90/180/270/360
Stun Duration: 2

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
35/55/75/90

icons_11915_btn.jpg
Levelled Ability
Unholy Fury(W)

Ability
No Target
Affects
Enemies
Damage
Magical
The Death Knight causes Death Coils to errupt from him dealing huge amount of damage to all nearby units.

Damage: 80/190/350/475

240844-albums7679-picture89956.png
11
240844-albums7679-picture89957.png
40/60/80/100

Spell_deathknight_empowerruneblade.png
Levelled Ability
Plague Strike(E)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Death Knight strikes his target with unholy power dealing damage (+80% of Strength) and causing it to decay over 12 seconds. The decay also reduces the attack damage of the target by 15% and deals additional damage equal to 1% of the target missing health.

Damage: 75/150/225/300
Additional Periodic Damage: 10/20/30/40
Duration: 12

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
30/45/60/80

icons_7487_btn.jpg
Ultimate Ability
Army of the Dead(R)

Ability
No Target
The Death Knight summons 7 skeletal minions from the grave.
Their attacks slow attack speed by 25% and movement speed by 50% for 1.5 seconds.
Skeletal minions benefit from ESC Stat Points.

Level 1 - Summons minions with moderate strength that last 25 seconds.
Level 2 - Summons minions with great strength that last 35 seconds.

240844-albums7679-picture89956.png
160
240844-albums7679-picture89957.png
75/100





240844-albums7679-picture90033.png

icons_12280_btn.jpg

26+2.55
icons_12278_btn.jpg

9+1
icons_12279_btn.jpg

12+1.4
Level 1

Hit Points
585

Mana
124

Damage
26.5-34.5 +6

Armor
4.9


Attack Type
Normal

Armor Type
Hero

Attack Range
Melee

Base Attack Time
2.18

Missile Speed
Instant

Movement Speed
290

Turn Rate
0.5
//Death Knight
Warlord
Krogar, Orc

The Warlord possesses incredible flexibility and speed while maintaining incredibly high toughness. He is able to leap across the battle, perform quick attacks and has undying will to fight. The Warlord is a leader and as such, he has come to achieve victory in the ancient city.

Role: Tank, Damage


Abilities

icons_8080_btn.jpg
Normal Ability
Krogar's Storm Amulet(D)
Passive

Ability
Passive
Affects
Self
Krogar inherited the amulet from his father, who was a skilled shaman.
On each strike the Amulet has 12% chance (+15% of Agility) to release a thunder, dealing damage equal to 175% of Krogar's Strength.

Ability_racial_bloodrage.png
Normal Ability
Unbreakable Will(F)
Passive

Ability
Passive
Affects
Self
The Warlord has such a strong will to fight that whenever his health drops below 30%, any damage against him will restore health equal to 30% of his Strength, allowing him to last in fight longer.

Warrior_talent_icon_blitz.png
Levelled Ability
Heroic Leap(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Krogar leaps towards an enemy unit and smashes it, dealing damage (+80% of Agility) and causing it to attack him.

Damage: 100/200/300/400

Taunting ability

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
30/50/70/95

arcanitemeleeweapons.gif
Levelled Ability
Axe Master(W)
Passive

Ability
Passive
Affects
Self
Krogar is specialized in using Axes, which passively grants him bonus to attack speed and lifesteal.
Additionaly, allows Heroic Leap to trigger Krogar's Storm Amulet.

Bonus Attack Speed: 25%/30%/35%/40%
Bonus Lifesteal: 30%/45%/60%/75%

186388-albums6607-picture75922.jpg
Levelled Ability
Raging Blow(E)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Warlord performs a mighty strike that restores an amount of his health (+2% of Maximum health) and deals damage (+110% of Strength) to the target.
In addition if the target is below 50% health, this ability will have 35% chance (+20% of Intelligence) to reset its own cooldown.

Damage: 85/170/255/340
Heal: 35/60/85/110

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
20/35/50/65

240844-albums7679-picture89996.png
Ultimate Ability
Battle Stance(R)

Ability
No Target
Affects
Self
The Warlord prepares for a battle increasing his atttack speed and movement speed for 17 seconds.

Bonus Attack Speed: 60%/90%
Bonus Movement Speed: 30%/40%
Duration: 17

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
50





240844-albums7679-picture90027.png

icons_12280_btn.jpg

23+2.45
icons_12278_btn.jpg

15+1.6
icons_12279_btn.jpg

11+1.25
Level 1

Hit Points
530

Mana
117

Damage
22.25-30.25

Armor
5.5


Attack Type
Massive

Armor Type
Hero

Attack Range
Melee

Base Attack Time
2.15

Missile Speed
Instant

Movement Speed
289

Turn Rate
0.6
//Warlord
Tidewarrior
Riplash, Naga

Riplash was once a mighty Night Elven general of the Sunken City. He was cursed and became a Naga, but managed to resist the corruption and preserved his sanity. Now he is a powerful ally and a foe to be feared of. The Tidewarrior possesses powerful watery damaging abilities, but he is much more skilled with his basic weapon attacks. The Tidewarrior joins the Horde in their expedition in Sunken City to finally have revenge on his ancient enemies.

Role: Tank, Damage


Abilities

240844-albums7679-picture90013.jpg
Normal Ability
Tidal Strikes(D)
Passive

Ability
Passive
Affects
Self
Riplash is in a deep conncetion with the tides, allowing him to use them to make an additional attack.
Once every 5 seconds, he will attack twice.

Ability_hunter_aspectoftheviper.png
Normal Ability
Depth Frenzy(F)

Ability
No Target
Affects
Self
The Tidewarrior goes into a frenzy that increases his attack speed by 60% at the cost of draining 2 health (+2 per Hero Level) each second.

Bonus Attack Speed: 60%
Duration: 12

240844-albums7679-picture89956.png
19
240844-albums7679-picture89957.png
35

crushingwave.gif
Levelled Ability
Crushing Wave(T)

Ability
Target Point
Affects
Enemies
Damage
Magical
Conjures a massive tidal wave that deals damage (+85% of Strength) to all enemies in a frontal line.
In addition, the Tidewarrior restores mana for each enemy hit by the wave.

Damage: 70/150/230/310
Mana Restoration per Enemy Hit: 8/14/20/26

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40/55/70/85

186388-albums6607-picture73545.jpg
Levelled Ability
Abyssal Reach(W)
Passive

Ability
Passive
Affects
Enemies
The attacks of the Tidewarrior bring forth the might of the deeps, granting them 13% chance (+10% of Strength) to deal Massive damage and taunt all units within 180 range of the primary attacked unit. Also restores health equal to 25% of Strength for each enemy hit.
This ability cannot occur more than once every 0,25 seconds.
Casting Crushing Wave increases the proc chance of this ability to 100%.
Damage dealt by this ability ignores enemy armor.

Splash: 50%/75%/100%/125%

Taunting ability

240844-albums7679-picture90012.jpg
Levelled Ability
Aquatic Splash(E)

Ability
No Target
Affects
Enemies
Damage
Magical
The Tidewarrior slams the ground with his tail, dealing damage (+70% of Strength) to all enemies around him and stuns them for a few seconds.
In addition, this ability passively provides bonus attack damage to the Tidewarrior.

Damage: 80/180/280/380
Stuns Duration: 1/1,50/2/2,50
Bonus Damage: 5/10/15/20
Duration: 10

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
40/60/80/100

240844-albums7679-picture90011.jpg
Ultimate Ability
Rage of the Deeps(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Tidewarrior gathers water and then releases it to deal damage (+180% of Strength) to all units within the area. Also slows movement speed of damaged enemies by 50% and attack speed by 40% for 12 seconds.

Damage: 400/600

240844-albums7679-picture89956.png
140
240844-albums7679-picture89957.png
90/125





186388-albums6598-picture73548.png

icons_12280_btn.jpg

26+2.5
icons_12278_btn.jpg

11+1.1
icons_12279_btn.jpg

12+1
Level 1

Hit Points
575

Mana
124

Damage
24.5-32.5

Armor
5.1


Attack Type
Massive

Armor Type
Hero

Attack Range
Melee

Base Attack Time
2.16

Missile Speed
Instant

Movement Speed
288

Turn Rate
0.6
//Tidewarrior
Shadow Knight
Faraelos, Undead

A Forsaken that believes he formed a pact with a shadow being that offered him a second chance to live, but bound him to the realm of shadow, thus allowing him to benefit from its various dark powers which made him resillient and strong. Ever since, the Shadow Knight kept searching for the shadow being that saved his life.

Role: Tank, Caster


Abilities

186388-albums6607-picture74313.jpg
Normal Ability
Dark Vortex(D)
Passive

Ability
Passive
Affects
Self
The Shadow Knight stores the shadow energies that are unleashed when he performs his spells causing each fourth spellcast to consume those energies, restoring 12% of his maximum health and mana.

186388-albums6607-picture75728.jpg
Normal Ability
Dark Conversion(F)

Ability
No Target
Affects
Self
Passive: The Shadow Knight restores mana equal to 3% of any damage taken.

Active: Instantly restores mana equal to 6% of maximum health.

240844-albums7679-picture89956.png
30
240844-albums7679-picture89957.png
--

186388-albums6607-picture74260.jpg
Levelled Ability
Shadow Coil(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Throws a bolt of shadow that deals damage (+5% of Maximum health) to a targeted enemy unit and interrupts spellcasting.

Taunting ability

Damage: 90/170/250/330

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
30/45/60/75

186388-albums6607-picture74264.jpg
Levelled Ability
Shadow Strength(W)

Ability
No Target
Affects
Self
The Shadow Knight gains strength from the shadows, increasing his damage and armor for 8 seconds.
In addition Shadow Strength will reset the cooldowns of Shadow Coil and Obliterate.

Bonus Damage: 20%/40%/60%/80%
Bonus Armor: 3/5/7/9
Duration: 8

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
20/35/50/65

186388-albums6607-picture74249.jpg
Levelled Ability
Obliterate(E)

Ability
No Target
Affects
Enemies
Faraelos invokes the surrounding shadows to deal damage (+4% of Current Health) to all enemies that are around him.
In addition, this ability restores health for each enemy hit.

Damage: 60/130/200/270
Health Restoration per Enemy Hit: 20/35/50/65

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
40/60/80/100

186388-albums6607-picture74250.jpg
Ultimate Ability
Death Incarnate(R)

Ability
No Target
Affects
Self
The Shadow Knight enters a state of undying power that allows him to regenerate a percentage of his maximum health over the next 10 seconds.
In addition, the passive effect of Dark Conversion is increased while this ability lasts.

Effect: Regenerates 8%/12% of maximum health each second.
Boosts the Dark Conversion passive effect to 6%/8%.

Duration: 10

240844-albums7679-picture89956.png
125
240844-albums7679-picture89957.png
80/120





186388-albums6598-picture85039.png

icons_12280_btn.jpg

26+2.5
icons_12278_btn.jpg

12+1.3
icons_12279_btn.jpg

10+1.05
Level 1

Hit Points
575

Mana
110

Damage
25.5-31.5

Armor
5.2


Attack Type
Normal

Armor Type
Heavy

Attack Range
Melee

Base Attack Time
2.23

Missile Speed
Instant

Movement Speed
288

Turn Rate
0.4
//Shadow Knight
Brewmaster
Sinjo, Pandaren

The Brewmaster is adept in the use of elemental powers, physical fighting arts and various brews to confuse and destroy his enemies. He has strong regenerative abilities and high damage potential. The Brewmaster seeks to find answers to many questions regarding the lost ruins of this ancient city.

Role: Tank, Caster


Abilities

drunkenhaze.gif
Normal Ability
Drunken Haze(D)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Drenches enemy units in alcohol, causing their movement speed to be reduced by 50%, and have a 35% chance to miss on attacks.
When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage, while getting hit by Keg Smash will cause area damage.

Duration: 6

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
40

240844-albums7679-picture90015.jpg
Normal Ability
Inner Peace(F)
Passive

Ability
Passive
Affects
Self
The Brewmaster is in peace with himself allowing him to passively regenerate 0,03 mana for each 1% of missing mana each second. In addition each spellcast restores health equal to 100% of the Brewmaster's Strength.

240844-albums7679-picture90010.jpg
Levelled Ability
Keg Smash(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Brewmaster rolls out his keg of special brew which explodes upon reaching its target, dealing damage (+50% of Strength) (+7% of current Mana) interrupts spellcasting.
In addition, units within 200 range of the impact that have Drunken Haze on them will also be damaged.

Taunting ability

Damage: 85/190/295/400

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
30/50/80/100

240844-albums7679-picture90016.jpg
Levelled Ability
Elusive Brew(W)
Passive

Ability
Passive
Affects
Enemies
The Brewmaster's alcoholic beverages affect enemy units within 450 range which reduces their attack and movement speed.
In addition, whenever the affected units deal damage to the Brewmaster that is less than percentage of his health, they will misdirect 50% of the damage dealt (+8% of Strength) (+2% of current Mana) at themselves.

Effect: Procs damage taken is less than 3%/5%/7%/8% of maximum health.
Reduces attack and movement speed by 10%/15%/20%/25%.

nockergeek446893bde3837.jpg
Levelled Ability
Breath of Fire(E)

Ability
Target Point
Affects
Enemies
Damage
Magical
Breathes a cone of fire at enemy units which deals damage.
Units that have Drunken Haze on them will ignite and take burn damage over the next 10 seconds.

Damage: 70/140/250/350
Burn Damage: 8/16/24/32
Duration: 10

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
40/65/90/115

240844-albums7679-picture90081.png
Ultimate Ability
Suji Slam(R)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Brewmaster makes a leap towards a targeted enemy unit and deals damage (+150% of Strength) (+10% of current Mana) to it and to all nearby enemy units.

Damage: 250/450

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
85/125





240844-albums7679-picture90003.png

icons_12280_btn.jpg

25+2.3
icons_12278_btn.jpg

11+1.05
icons_12279_btn.jpg

14+1.5
Level 1

Hit Points
560

Mana
138

Damage
23.75-29.75

Armor
5.1


Attack Type
Normal

Armor Type
Heavy

Attack Range
Melee

Base Attack Time
2.22

Missile Speed
Instant

Movement Speed
286

Turn Rate
0.6
//Brewmaster
Crimson Knight
Toristrasz, Dragon

The Crimson Knight is a member of the Red Dragonflight and as such he is bound to preserve the life of Azeroth and protect it. He is not allowed to interfere in his dragon form, however this does not make him any less dangerous. His arsenal contains various damaging fire spells and unmatched resillience. The Crimson Knight seeks to purge the city of all evil and ensure the safety of Azeroth.

Role: Tank, Caster


Abilities

240844-albums7679-picture91878.jpg
Normal Ability
Flame Torrent(D)
Passive

Ability
No Target
Affects
Enemies
Damage
Physical
Dealing any damage grants 4% chance (+5% of Strength) to perform a Flame Torrent on the damaged unit which deals the same amount of damage, but amplifies it with fiery strength by adding 5% Strength scaling. This ability is treated like damage dealt by a pet and not by the Crimson Knight.

240844-albums7679-picture91879.jpg
Normal Ability
Molten Armor(F)
Passive

Ability
Passive
Affects
Self
The Crimson Knight awakens his draconic instincts when injured which grant him bonus armor when below 75% health. In addition, he reflects 20% of any incoming melee damage.
This ability levels up on levels 1, 6 and 10.

Bonus Armor: 4/7/10

240844-albums7679-picture90014.jpg
Levelled Ability
Dragon Strike(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Strikes a targeted enemy unit, dealing damage (+90% of Strength) to it. If the Agility of the Crimson Knight is higher than his Intelligence, he will deal bonus damage equal to 100% of his attack damage, including bonuses. If his Intelligence is greater, this ability will have 20% chance (+8% of Intelligence) to reset its cooldown and will deal bonus damage equal to 50% of Intelligence.

Taunting ability

Damage: 85/170/255/340

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
25/45/65/85

240844-albums7679-picture91877.jpg
Levelled Ability
Living Bomb(W)

Ability
No Target
Affects
Enemies
Damage
Magical
After activating this ability, the body of the Crimson Knight becomes a living bomb, causing bursts of fire once evey 2 seconds. Each burst deals damag to enemy units within 225 range. This ability also increases armor while it lasts.

Each Burst Damage: 20/40/60/80 (+40% of Intelligence) (+40% of Agility)
Bonus Armor: 4/6/8/10
Duration: 8

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
30/50/70/90

Attacks against the Crimson Knight have a chance to trigger his draconic regenerative powers that instantly restore health (+15% of Strength).
This effect cannot occur more than once every 0,30 seconds.

Effect: Has 15%/18%/21%/24% chance to restore 30/45/60/75[/COLOR] health.

icons_10429_btn.jpg
Levelled Ability
Burnout(E)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Toristrasz creates 2 magical fire orbs, that travel to a targeted point. Upon reaching it, they explode dealing damage to nearby enemies.
If the Agility of the Crimson Knight is greater than his Intelligence, he will gain 10% attack speed for each enemy hit, up to a maximum of 60%. If his Intelligence is greater, this ability will gain 25% Intelligence scaling for each enemy hit. If the Knight has Living Bomb, this ability will also taunt.

Damage: 60/140/220/300 (+100% of Strength)

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40/60/80/100

Inv_misc_head_dragon_01.png
Ultimate Ability
Dragon's Wrath(R)

Ability
No Target
Affects
Self
Toristrasz gets infused with draconic energy.
While this ability lasts, he will become immune to damage while not at full health.
However, attacks that would land a killing blow on him will not be ignored.

Duration: 7/13

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
75/100





186388-albums6598-picture72178.png

icons_12280_btn.jpg

26+2.45
icons_12278_btn.jpg

11+1.2
icons_12279_btn.jpg

13+1.35
Level 1

Hit Points
575

Mana
131

Damage
26.5-36.5

Armor
5.1


Attack Type
Hero

Armor Type
Hero

Attack Range
Melee

Base Attack Time
2.23

Missile Speed
Instant

Movement Speed
290

Turn Rate
0.6
//Crimson Knight
Spirit Champion
Gar'dal, Orc

The Spirit Champion maintains deep connection with his ancestors that allows him to be a living channeler of their mighty will and force. The Spirit Champion finds weapons and steel armor weak compared to the spiritual aid that he has on his side. Has access to powerful damaging abilities and self empowerments. His goal in the Sunken City is to look for the unknown origins of his ancient culture.

Role: Tank, Caster


Abilities

186388-albums6607-picture80469.jpg
Normal Ability
Spiritual Awakening(D)

Ability
No Target
Affects
Self
Gar'dal becomes one with the spirits, causing his damaging abilities to ignore enemy armor.
In addition while it lasts, Hand of the Ancestors will stun for 2 seconds and Devotion Wave for 1,5 seconds. Stuns do not stack.

Duration: 12

240844-albums7679-picture89956.png
30
240844-albums7679-picture89957.png
30

186388-albums6607-picture80247.jpg
Normal Ability
Ether Infusion(F)
Passive

Ability
Passive
Affects
Self
After being damaged, the Spirit Champion will recieve 100% increased attack speed for 6 seconds and this ability will become disabled.
It gets re-enabled after a successful spellcast.

Bonus Attack speed: 100%
Duration: 6

186388-albums6607-picture79719.jpg
Levelled Ability
Spirit Blast(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Throws a bolt of pure spiritual energy that deals damage (+60% of Intelligence) (+60% of Agility) to a targeted enemy unit and interrupts spellcasting.
Also restores 12% of the Spirit Champion's missing mana.

Damage: 50/120/190/260

Taunting ability

240844-albums7679-picture89956.png
4
240844-albums7679-picture89957.png
25/35/45/55

icons_15816_btn.jpg
Levelled Ability
Hand of the Ancestors(W)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Performs a mighty blow empowered by ancestral spirits on a targeted enemy unit that deals damage (+100% of Strength) and steals percentage of the target's maximum mana.

Damage: 100/200/300/400
Mana Steal: 3%/4%/5%/6%

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
35/50/65/80

186388-albums6607-picture80246.jpg
Levelled Ability
Devotion Wave(E)

Ability
No Target
Affects
Enemies
Damage
Magical
Emits spiritual energies in a short range that deal damage (+40% of Agility) (+40% of Intelligence) (+50% of Strength) to nearby enemy units.
In addition, increases the damage and armor of Gar'dal for 10 seconds.

Damage: 65/150/235/320
Bonus Damage: 30%/45%/60%/75%
Bonus Armor: 3/5/7/9
Duration: 10

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
35/60/85/100

manaflare.gif
Ultimate Ability
Ancestral Aid(R)

Ability
No Target
Affects
Self
Gar'dal calls his ancestors to aid him in battle. When activated, this ability instantly restores health.

Missing Health Restoration: 75%/100%

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
30/65





186388-albums6598-picture80461.png

icons_12280_btn.jpg

24+2.3
icons_12278_btn.jpg

14+1.3
icons_12279_btn.jpg

13+1.3
Level 1

Hit Points
545

Mana
131

Damage
27-33

Armor
6.4


Attack Type
Magic

Armor Type
Heavy

Attack Range
Melee

Base Attack Time
2.18

Missile Speed
Instant

Movement Speed
288

Turn Rate
0.6
//Spirit Champion
Tinker
Riggle, Goblin

The Tinker is expert in creating crazy inventions. Some of them include creating armies of resilient Clockwerk Goblins.The Tinker specializes in boosting and upgrading not only his creations, but his allies aswell. He seeks to find out the truth about the fate of his fellow lost goblins.

Role: Tank, Caster


Abilities

240844-albums7679-picture90179.jpg
Normal Ability
Time is Money(D)
Passive

Ability
Passive
Affects
Self
The Tinker generates 1 gold per 4 seconds and increases Magic Find for his party by 10%. In addition, whenever a Clockwerk Goblin is summoned, there is a 15% chance to gain 1 gold.

240844-albums7679-picture90175.jpg
Normal Ability
Pocket Factory(F)

Ability
Target Point
Assembles a Pocket Factory at a targeted location that spawns a Clockwerk Goblin every 4 seconds. Goblins are very resilient and have 30% Spell Damage Reduction, the Zap ability, deal Normal damage and have Heavy armor. This ability levels at levels 6 and 10. Clockwerk Goblins benefit from ESC Stat Points.

Pocket Factory Duration: 20 (+1,5% of maximum mana)
Clockwerk Goblin Duration: 15
Goblin Damage: 5/10/15
Goblin Armor: 2/4/8
Goblin Health: 425/600/1000

240844-albums7679-picture89956.png
21
240844-albums7679-picture89957.png
110

240844-albums7679-picture90178.jpg
Levelled Ability
Reinforce(T)

Ability
No Target
Affects
Self and Allies
Passive: Each level reduces the cooldown of the Zap ability of Clockwerk Goblins by 1 second and increases its damage by 15.

Active: Restores health to all nearby allied units and 10% of the maximum mana of Clockwerk Goblins. The Tinker will also recieve periodic healing and 50% movement speed.

Taunting ability (175 Range)

Heal: 150/300/450/600 (+45% of Strength)
Periodic Healing: 16/28/34/46
Duration: 8

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
60/80/110/140

240844-albums7679-picture90177.jpg
Levelled Ability
Repair Tools(W)
Passive

Ability
Aura
Affects
Allies
Supplies all nearby allied units with repair tools, increasing their attack damage and giving them 8% chance to restore health and mana when they deal damage. Scalings of this ability refer to the Tinker's health and mana. Clockwerk Goblins will also restore mana to the Tinker.

Bonus Damage: 4/8/12/15
Heal: 20/30/40/50 (+0,5% of maximum Health)
Duration: 6 (+1% of maximum Mana)

240844-albums7679-picture90173.jpg
Levelled Ability
Backup Kit(E)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Passive: Pocket Factory and attacks against the Tinker have a chance to spawn an additional Clockwerk Goblin.

Pocket Factory Chance for Spawn: 20%/30%/40%/50%
Attacks Chance for Spawn: 5%/7%/9%/11%

Active: Resets the cooldown of all abilities and increases armor. While this ability is on cooldown, its passive effect will be disabled.

Bonus Armor: 4/7/10/13
Duration: 10

240844-albums7679-picture89956.png
20
240844-albums7679-picture89957.png
50/75/100/130

240844-albums7679-picture90176.jpg
Ultimate Ability
Static Shock(R)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Tinker paralyzes a targeted unit with electricity, making it unable to move or attack, but still allows it to cast spells. The unit will also take damage each second for the duration of the ability. In addition all Clockwerk Goblins will be teleported on top of the target and all damage dealt by them against a paralyzed target will be dealt twice.

Damage per Second: 50/100 (+40% of Strength)
Duration: 5/6

240844-albums7679-picture89956.png
30
240844-albums7679-picture89957.png
70/110




240844-albums7679-picture90180.png

icons_12280_btn.jpg

24+2.35
icons_12278_btn.jpg

13+1.15
icons_12279_btn.jpg

15+1.45
Level 1

Hit Points
545

Mana
145

Damage
25-35

Armor
5.3


Attack Type
Hero

Armor Type
Hero

Attack Range
Melee

Base Attack Time
2.22

Missile Speed
Instant

Movement Speed
288

Turn Rate
0.6
//Tinker
186388-albums6716-picture84984.jpg

BTNSylvanusWindRunner.png

BTNIceTrollBeserker.png

240844-albums7679-picture90181.jpg

BTNHeadHunterBerserker.png

BTNTauren.png

BTNSpellBreaker.png

186388-albums6716-picture84985.jpg

186388-albums6716-picture84977.jpg

240844-albums7679-picture90041.jpg

vv Select a Hero vv

Rogue

Unexpected tab 2

Hunter

Unexpected tab 4

Ice Lancer

Unexpected tab 6

Marauder

Unexpected tab 8

Berserker

Unexpected tab 10

Beastmaster

Unexpected tab 12

Spell Thief

Unexpected tab 14

Sapper

Unexpected tab 16

Headhunter

Unexpected tab 18

Siren

Unexpected tab 20

Rogue
Balthazad, Undead

A swift and agile fighter who lurks in the shadows and uses them to make devastating strikes to his unsuspecting enemies. The Rogue is able to jump through the shadows or ambush enemies from them, while also unleashing deadly flurries of sharp knives. The motives of the Rogue for his journey in the Sunken City are concealed in shadows and are unknown.

Role: Damage, Off-Tank


Abilities

icons_6319_btn.jpg
Normal Ability
Thrill of the Kill(D)
Passive

Ability
Passive
Affects
Enemies
Damage
Magical
After each successfull kill the Rogue unleashes a flurry of blades in result of the victory.
The blades deal 10 damage (+75% of Damage) to all units within 220 range.

Range: 220

Spell_shadow_shadowward.png
Normal Ability
Swiftness(F)

Ability
No Target
Affects
Self
The Rogue becomes more swift in battle, gaining 50% bonus damage and 40% chance to evade incoming attacks.

Duration: 10

240844-albums7679-picture89956.png
25
240844-albums7679-picture89957.png
20

240844-albums7679-picture90026.png
Levelled Ability
Shadowstep(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Rogue quickly moves through the shadows behind his target and strikes it, dealing damage (+80% of Damage).
Damage increases the greater the distance between the Rogue and the target is.
Has a maximum cast distance of 600.

Damage: 60/120/180/240 + 5%/10%/15%/20% of distance
Max Distance: 600

240844-albums7679-picture89956.png
14
240844-albums7679-picture89957.png
25/50/75/100

240844-albums7679-picture90025.jpg
Levelled Ability
Blade Flurry(W)

Ability
No Target
Affects
Enemies
Damage
Magical
The Rogue hurls multiple knives in all directions, dealing damage (+60% of Damage) to all enemies hit.
In addition the Rogue restores health depending on number enemies hit.

Damage: 65/160/235/300
Health Restoration per Enemy Hit: 20/30/40/50
Duration: 6

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
30/45/60/85

Ability_stealth.png
Levelled Ability
Stealth(E)

Ability
No Target
Affects
Self
Damage
Physical
Allows the Rogue to become invisible. If the Rogue attacks a unit to break invisibility, the attack will do bonus damage.

Bonus Damage: 100/180/275/400
Duration: 9

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
15/30/45/60

Ability_warrior_punishingblow.png
Ultimate Ability
Blood Frenzy(R)

Ability
No Target
Affects
Self
The Rogue goes into a frenzy gaining bonus movement speed, bonus attack speed and causes his attacks to deal splash damage.

Bonus Movement Speed: 20%
Bonus Attack Speed: 40%/60%
Attack Splash: 30%/50%
Duration: 20

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
75/100





240844-albums7679-picture90032.png

icons_12280_btn.jpg

12+1.35
icons_12278_btn.jpg

27+2.7
icons_12279_btn.jpg

9+1.1
Level 1

Hit Points
335

Mana
103

Damage
37.25-45.25

Armor
3.7


Attack Type
Normal

Armor Type
Unarmored

Attack Range
Melee

Base Attack Time
2

Missile Speed
Instant

Movement Speed
296

Turn Rate
0.5
//Rogue
Hunter
Alessia, Blood Elf

The Hunter is a master marksman that is unmatched in her precision with the bow and arrow. She is not only able to unleash devastating arrow shots, but also has bound various savage beasts under her will. The Hunter joins the mission to fulfill her duty in the Horde.

Role: Damage, Off-Tank


Abilities

186388-albums6607-picture76852.jpg
Normal Ability
Call of the Wild(D)

Ability
No Target
The Hunter calls forth a wild beast to aid her in battle.
Beasts share cooldown and no more than one beast can be active at a time.

  • Spike (Wolf) - Moderate Melee with Normal damage and is Unarmored.
  • Huffer (Boar) - Fast Ranged with Pierce damage and has Medium armor.
  • Grylls (Bear) - Slow Melee with Massive damage and Heavy armor.

Smart Commanding: Using the A + Left-click combination will give an attack order to your pet.You can also use this command to move it without selecting it.Pets automatically use abilities.

Benefits from ESC Stat Points.
This ability levels up on hero level: 1, 5, 10.

240844-albums7679-picture89956.png
40
240844-albums7679-picture89957.png
30/40/50

icons_6738_btn.jpg
Normal Ability
Multi Shot(F)

Ability
Target Point
Affects
Enemies
Damage
Magical
Shoots 9 arrows in a frontal cone, dealing 20 damage (+175% of Damage) to units in their path.

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40

186388-albums6607-picture85051.jpg
Levelled Ability
Infected Shot(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Hunter shoots a poisoned arrow that deals damage (+60% of Damage) and reduces the armor of a targeted enemy unit for 10 seconds.
Interrupts spellcasting and reveals the unit.
In addition if the target has Wound caused by Spike it will suffer double damage from it.

Damage: 90/170/250/330
Armor Reduction: 4/6/8/10
Duration: 10

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
20/35/45/60

Ability_hunter_zenarchery.png
Levelled Ability
Alarcrity Aura(W)
Passive

Ability
Aura
Affects
Allies
An aura that gives friendly nearby units bonus damage to their attacks.
In addition killing blows made by the Hunter or her pet will increase her damage for 8 seconds.

Aura Bonus Damage: 15%/25%/35%/45%
Kill Bonus Damage: 10/15/20/25

icons_12927_btn.jpg
Levelled Ability
Frost Shot(E)

Ability
Target Point
Affects
Enemies
Damage
Magical
Shoots an arrow that will hit the first enemy it encounters, dealing damage (+90% of Damage) and slowing its attack and movement speed for 5 seconds.
If the unit has mana, Frost Shot will steal a portion of it.

Damage: 100/190/280/370
Movement Reduction: 20%/30%/40%/50%
Attack Speed Reduction: 10%/15%/20%/25%
Mana Steal: 15/30/45/60
Duration: 5

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
25/40/55/70

186388-albums6607-picture85052.jpg
Ultimate Ability
Rain of Arrows(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
Alessia shoots an arrow up to the sky which splits into 50 smaller arrows that begin to fall at the targeted area, dealing damage (+40% of Agility) to all enemy units within it.

Damage per arrow: 40/80

240844-albums7679-picture89956.png
90
240844-albums7679-picture89957.png
75/100





186388-albums6598-picture85040.png

icons_12280_btn.jpg

8+1.05
icons_12278_btn.jpg

28+2.6
icons_12279_btn.jpg

12+1.35
Level 1

Hit Points
255

Mana
124

Damage
34-44

Armor
2.8


Attack Type
Pierce

Armor Type
Medium

Attack Range
525

Base Attack Time
1.95

Missile Speed
900

Movement Speed
294

Turn Rate
0.6
//Hunter
Ice Lancer
Snjor, Troll

During the Horde expedition to Northrend, few Ice Troll tribes have decided to join the ranks of the Horde. The Ice Lancer controls a set of deadly frost abilities that not only deal high amount of damage, but also shield his allies and freeze his enemies. The Ice Lancer is very dependant on mana in order to be efficient.

Role: Damage, Caster, Off-Tank


Abilities

186388-albums6607-picture81961.jpg
Normal Ability
Freezing Blast(D)
Passive

Ability
Passive
Affects
Self
The Ice Lancer's attacks have 15% chance to strike the target with freezing energy, dealing 25 damage (+120% of Damage) and stun it for 1 second.
In addition, the Ice Lancer will restore 2% of his maximum mana when striking with this ability.

icons_637_btn.jpg
Normal Ability
Cold Blood(F)

Ability
No Target
Affects
Self
The cold blood of Snjor and his adaptive nature allows him to occasionally restore 20% of his missing mana.

240844-albums7679-picture89956.png
17
240844-albums7679-picture89957.png
--

icons_6486_btn.jpg
Levelled Ability
Shatter(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Snjor calls forth a freezing torrent that deals damage (+75% of Agility) to a targeted enemy unit.
If Snjor has Frost Armor, it will be consumed to increase the damage of this ability by 50% and stun the target for 1.50 seconds.

Damage: 100/200/300/400

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
30/50/70/90

icons_12980_btn.jpg
Levelled Ability
Frost Armor(W)

Ability
Target Unit
Affects
Allies
Snjor shields a targeted unit with frozen energy which increases armor and causes melee attacks against it to slow the attacker's movement speed by 50% and attack speed by 25%.
In addition Frost Armor restores health if casted on self.

Bonus Armor: 4/6/8/10
Heal: 75/125/175/225
Duration: 20

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
20/35/50/65

240844-albums7679-picture90049.jpg
Levelled Ability
Ice Epicenter(E)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Blasts a targeted enemy unit with chilling wave of frost, damaging it and other nearby units. Affected units have their movement speed slowed by 50% and attack speed by 25%.
In addition this ability resets the cooldown of Frost Armor.

Damage to the targeted enemy: 100/170/240/310
Damage to the nearby enemies: 75/120/180/220
Movement Speed Reduction: 50%
Attack Speed Reduction: 25%
Duration: 5

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
40/65/90/115

186388-albums6607-picture74608.jpg
Ultimate Ability
Frozen Orb(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
Creates a Frozen Orb at a targeted location that will automatically attack random targets within close range two times per second.

Damage per Bolt: 65/100
Duration: 20/30

240844-albums7679-picture89956.png
100
240844-albums7679-picture89957.png
75/100





240844-albums7679-picture90034.png

icons_12280_btn.jpg

13+1
icons_12278_btn.jpg

27+2.65
icons_12279_btn.jpg

11+1.2
Level 1

Hit Points
350

Mana
117

Damage
38.25-50.25

Armor
2.7


Attack Type
Normal

Armor Type
Light

Attack Range
Melee

Base Attack Time
2

Missile Speed
Instant

Movement Speed
292

Turn Rate
0.6
//Ice Lancer
Marauder
Akinos, Orc

The Marauder is a powerful hero that has a set of devastating abilities that can rest their cooldown and become empowered, thus gaining bonus effects. A complex gameplay that requires a lot of mana, but delivers solid punishment if executed correctly. The Marauder seeks to aid the Horde in any of its battles and missions including the expedition to the Sunken City.

Role: Damage, Caster


Abilities

Ability_warrior_endlessrage.png
Normal Ability
Fury(D)
Passive

Ability
Passive
Affects
Self
The Marauder gets more furious as he casts his spells.
Each ability grants 1 point of Fury. His next spell after reaching 3 points, will reset his cooldowns (except the ultimate) and will empower his abilities. As a result his Fury points will drop back to 0.
Empowered abilities cost no mana.
If you have 0 Fury after leveling up, you will only get a skill point after getting empowered.

icons_6375_btn.jpg
Normal Ability
Weapon Switch(F)

Ability
No Target
Affects
Self
The Marauder gains different effect according to his primary weapon he uses.
When using his Axe, he gains 15% critical strike chance and restores 4% of his maximum health with each spellcast.
When he has his Sword equipped, he gains 15% attack speed and 15% lifesteal.

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
--

mithrilforgedswords.gif
Levelled Ability
Furious Strike(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Performs a furious strike that deals damage (+140% of Agility) to a targeted enemy unit and stuns it for 1 second.

Empowered Bonus: No longer stuns, but reduces enemy armor by 4 for 6 seconds and deals 50% increased damage.

Damage: 100/190/280/370

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
20/35/50/65

240844-albums7679-picture90028.png
Levelled Ability
Brutality(W)

Ability
No Target
Affects
Self
The Marauder becomes brutal in combat, increasing his own and his allies attack damage. If Brutality is casted again before it expires, the duration will stack.

Empowered Bonus: Instead increases attack speed by 50%/60%/70%/80%. Stacks with Brutality.

Bonus Damage: 20%/30%/40%/50%
Duration: 8

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
20/30/40/50

186388-albums6607-picture72057.jpg
Levelled Ability
Rallying Cry(E)

Ability
No Target
Affects
Self and Enemies
Damage
Magical
Cries out a warcry that deals damage (+85% of Agility) to nearby enemy units. In addition, increases armor of the Marauder for 10 seconds.

Empowered Bonus: Causes allies to benefit from the spell. Effect on Marauder stacks with Rallying Cry.

Damage: 60/120/180/240
Bonus Armor: 3/5/7/9

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
30/45/60/75

240844-albums7679-picture90029.png
Ultimate Ability
Mutilate(R)

Ability
Target Unit
Affects
Allies
Blesses a targeted unit with astral energies for 20 seconds, granting it bonus armor, damage and mana regeneration.

Bonus Armor: 5/10
Bonus Damage: 15/35
Mana Regeneration: 300%/400%
Duration: 20

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
85/120





186388-albums6598-picture72056.png

icons_12280_btn.jpg

14+1.45
icons_12278_btn.jpg

26+2.65
icons_12279_btn.jpg

12+1
Level 1

Hit Points
365

Mana
124

Damage
29.5-41.5

Armor
3.6


Attack Type
Hero

Armor Type
Unarmored

Attack Range
Melee

Base Attack Time
2

Missile Speed
Instant

Movement Speed
287

Turn Rate
0.6
//Marauder
Berserker
Zulian, Troll

Master of poisons and expert in axe-throwing, the Berserker is a dangerous foe that becomes increasingly more powerful as his health pool becomes higher by fueling his abilities with the health he sacrifices. The Berserker also has the ability to heal himself and get back into the fight.

Role: Damage


Abilities

186388-albums6607-picture85050.jpg
Normal Ability
Blood Scent(D)
Toggled

Ability
No Target
Affects
Self
The Berserker gains an increased scent for blood, causing him to become more agile at the cost of loosing health with each attack.
When activated, the Berserker gains 1 Agility for each 50 points of health that he has (up to a maximum of 40 Agility) and looses 3 health (+2 per Hero Level) with each attack.

berserkfortrolls.gif
Normal Ability
Berserk(F)

Ability
No Target
Affects
Self
The Berserker empowers himself with rage granting him 55% increased attack speed for 10 seconds at the cost of taking 15% more damage.

Bonus Attack Speed: 55%
Duration: 10

240844-albums7679-picture89956.png
23
240844-albums7679-picture89957.png
30

unstableconcoction.gif
Levelled Ability
Reptile Mojo(T)

Ability
No Target
Affects
Self
The Berserker consumes a mojo made of reptile essence which regenerates health (+2% of Missing Health) over 10 seconds.

Heal: 150/200/250/300
Duration: 10

240844-albums7679-picture89956.png
25
240844-albums7679-picture89957.png
20/35/50/65

240844-albums7679-picture90036.png
Levelled Ability
Toxic Sack(W)

Ability
Target Point
Affects
Enemies
Damage
Magical
Zulian is well taught in poison arts by his tribe, giving him the ability to quickly assemble a small poison sack which explodes at a targeted location, dealing damage (+85% of Agility) to all enemies in moderate range.
Also applies Venomous Axes.

Damage: 65/140/215/290

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
30/45/60/90

Inv_throwingaxe_04.png
Levelled Ability
Venomous Axes(E)
Passive

Ability
Passive
Affects
Enemies
Damage
Magical
Zulian's axes are coated in poison, causing them to leave a damage over time effect on the target that lasts 5 seconds.
Buff Placers do not stack!

Damage per second: 10/20/30/40
Duration: 5

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
50

icons_12301_btn.jpg
Ultimate Ability
Skull Split(R)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Berserker launches a precise axe shot at the skull of his target.
If it's below 10% health, it will get executed and Zulian will gain 1 permanent Agility.
If the target is above 10% health, the ability will deal damage (+120% of Agility) and the Berserker will restore 50% of his maximum health.
The damage dealt by this ability will ignore enemy armor if Zulian has Berserk.

Damage: 400/600

240844-albums7679-picture89956.png
80
240844-albums7679-picture89957.png
70/100





186388-albums6598-picture71898.png

icons_12280_btn.jpg

13+1.6
icons_12278_btn.jpg

26+2.55
icons_12279_btn.jpg

9+1
Level 1

Hit Points
330

Mana
103

Damage
34.5-44.5

Armor
2.6


Attack Type
Normal

Armor Type
Light

Attack Range
500

Base Attack Time
1.94

Missile Speed
1200

Movement Speed
290

Turn Rate
0.4
//Berserker
Beastmaster
Hogor, Tauren

The Beastmaster is a viscious fighter that utilises his beastial nature, brute force and the power of earth to crush his enemies. Has a variety of abilities empowered by beasts and a set of devastating earth abilities. The Beastmaster is also very resillient, despite his ability to unleash rutless strikes. He is joining the expedtion to lend his strong aid to his Horde allies.

Role: Damage, Off-Tank


Abilities

49qw.jpg
Normal Ability
Wild Swipes(D)
Passive

Ability
Passive
Affects
Enemies
Damage
Magical
The Beastmaster has 25% chance to make a viscious swipe, dealing 10 damage (+5 per Hero Level) to units within 200 range.
Units outside of that range recieve 50% of the damage.
The maximum range is 300.

ancestralspirit.gif
Normal Ability
Savagery(F)
Passive

Ability
Passive
Affects
Self
The savagery of the Beastmaster naturally boosts his attack damage by 25% and causes him to restore 1% of his maximum health once per 1,5 seconds.

enchantedbears.gif
Levelled Ability
Bear Strike(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
The Beastmaster strikes his target with the powers of the wild, dealing damage (+50% of Agility) (+3% of maximum Health).
In addition, after casting Bear Strike there is a chance to gain Bear Frenzy which increases attack speed for 7 seconds.

Damage: 100/170/240/310
Chance to Increases Attack Speed: 40%/45%/50%/55%
Bonus Attack Speed: 30%/35%/40%/45%
Duration: 7

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
20/35/40/60

240844-albums7679-picture90035.jpg
Levelled Ability
Earth Slam(W)

Ability
No Target
Affects
Enemies
Damage
Magical
Hogor causes the Earth to explode, dealing damage (+60% of Agility) to enemy units and slows their attack and movement speed by 25%.
There is a 50% chance for a secondary shockwaves that damage enemy units.

Damage: 85/145/205/265
Chance for a Secondary Shockwaves: 50%
Secondary Shockwaves Damage: 40/80/120/160

240844-albums7679-picture89956.png
12
240844-albums7679-picture89957.png
25/40/50/75

2dxn.jpg
Levelled Ability
Ruthless Predator(E)
Passive

Ability
Passive
Affects
Enemies
Damage
Physical
Empowers the attacks of the Beastmaster to passively deal bonus damage to his target and additionally become stronger as his target becomes weaker causing them to destroy 1% of the target's missing health.
Cannot occur more than once per 0,5 seconds.

Bonus Damage: 10/15/20/25

Spell_nature_reincarnation.png
Ultimate Ability
Earth Fury(R)

Ability
No Target
Affects
Enemies
Damage
Magical
The Beastmaster calls forth earth spikes from its deepest reaches, dealing damage to all enemies hit and stunning them for 3 seconds.

Damage: 450/750

240844-albums7679-picture89956.png
115
240844-albums7679-picture89957.png
75/100





186388-albums6598-picture71919.png

icons_12280_btn.jpg

16+1.6
icons_12278_btn.jpg

26+2.4
icons_12279_btn.jpg

10+1.1
Level 1

Hit Points
395

Mana
110

Damage
32.5-42.5 +9

Armor
3.6


Attack Type
Hero

Armor Type
Unarmored

Attack Range
Melee

Base Attack Time
2.11

Missile Speed
Instant

Movement Speed
287

Turn Rate
0.6
//Beastmaster
Spell Thief
Kelen, Blood Elf

Spell Thieves undertake extensive training of magic manipulation in their homeland of Quel'thalas. Their skills in arcane are unmatched and are able to use the spells of friends and foes to their advantage. The Spell Thief benefits greatly from attack speed while being a true master of magic. He joins the expedition in order to gain as much knowledge as he can for the Moon Guards - extinct, but powerful magi warriors.

Role: Damage, Caster


Abilities

186388-albums6607-picture83679.jpg
Normal Ability
Spell Master(D)

Ability
No Target
Affects
Self
As a true master of magic, the Spell Thief empowers himself, causing any damage generated by his abilities to ignore enemy armor and additionally, to deal extra damage (+50% of Intelligence).

Duration: 10

240844-albums7679-picture89956.png
22
240844-albums7679-picture89957.png
35

2fp7.jpg
Normal Ability
Magic Flux(F)
Passive

Ability
Passive
Affects
Enemies
Damage
Magical
Effect 1: Enemy spellcasts performed on the Spell Thief will deal damage (+500% of Agility) to the caster.

Effect 2: Whenever a unit takes damage from Kelen or his Dimensional Spirits, there is 12% chance to generate a flux of magic that deals additional 15 damage (+40% of Agility) (+40% of Intelligence) to the target.

manaburn.gif
Levelled Ability
Arcanum(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Blasts a targeted unit with arcane energy, dealing damage which gets amplified by amount equal to 7% of the target's maximum mana.
In addition the arcane essence of the target is transfered to the Spell Thief, granting him bonus attack speed for 7 seconds.

Damage: 90/180/270/360
Bonus Attack Speed: 15%/20%/25%/30%
Duration: 7

240844-albums7679-picture89956.png
8
240844-albums7679-picture89957.png
35/50/80/100

controlmagic.gif
Levelled Ability
Vortex(W)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Spell Thief creates a vicious explosion at a targeted location dealing damage (+75% of Agility) (+40% of Intelligence) to all enemies within it and silencing them.
In addition, the Spell Thief will restore health.

Damage: 75/150/225/300
Heal: 50/90/130/170
Silence: 3,5/4/4,5/5

240844-albums7679-picture89956.png
7
240844-albums7679-picture89957.png
40/70/100/125

5ufl.jpg
Levelled Ability
Spell Steal(E)
Passive

Ability
Passive
Affects
Self
Whenever a unit within 500 range of the Spell Thief casts a spell, it will empower him, granting bonus Agility and Intelligence.
The effect must wear off in order to occur again.

Range: 500
Bonus Agility and Intelligence: 1/2/3/4
Duration: 7

icons_14203_btn.jpg
Ultimate Ability
Dimensional Call(R)

Ability
Target Unit
Affects
Allies
Kelen places a spell on a targeted friendly unit, increasing its armor.
In addition, that unit's spellcasts will summon shadowy spirits called Dimensional Spirits.
The Dimensional Spirits last 30 seconds before they die.
Dimenisonal Call lasts 30 seconds.
Benefits from ESC Stat Points.

Bonus Armor: 8/12
Duration: 30

240844-albums7679-picture89956.png
115
240844-albums7679-picture89957.png
100/150





186388-albums6598-picture71949.png

icons_12280_btn.jpg

9+1.5
icons_12278_btn.jpg

23+2.5
icons_12279_btn.jpg

16+1.8
Level 1

Hit Points
270

Mana
152

Damage
35.25-43.25

Armor
3.3


Attack Type
Pierce

Armor Type
Heavy

Attack Range
300

Base Attack Time
1.97

Missile Speed
900

Movement Speed
287

Turn Rate
0.5
//Spell Thief
Sapper
Riket, Goblin

Armed with dangerous explosives, bombs, dynamites and barrels, the Sapper is a true weapon of destruction that deals massive amounts of damage upon his enemies by blowing them (or himself) up. The Sapper can also use his knowledge in engineering to improve his abilities. Participating in the Sunken City expedition is inevitable for him, since it's his goblin allies that are in peril.

Role: Damage


Abilities

240844-albums7679-picture90039.jpg
Normal Ability
Napalm(D)
Passive

Ability
Passive
Affects
Enemies
Damage
Magical
All dynamites and explosives of Ricket are covered in Napalm.
Whenever a unit takes damage by Ricket, it will ignite the napalm, dealing 25 Massive damage (+50% of Damage) to all enemy units close to it.
This effect cannot occur more than once every 7 seconds.

186388-albums6607-picture83955.jpg
Normal Ability
Minigun Sentry(F)

Ability
No Target
The Sapper quickly crafts a Minigun Sentry at a targeted location that restores 1 mana and deals 8 Pierce damage and additional (+40% of Damage) as standalone with each attack.
Benefits from ESC Stat Points.

Duration: 20

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
35

Ability_racial_rocketbarrage.png
Levelled Ability
The Big One(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Riket shoots "The Big One" off of his back, dealing damage (+150% of Damage) to a targeted enemy unit and stuns it for 1.50 seconds.
In addition, if the Sapper has Bombing Frenzy buff, The Big One will remove it, dealing 20% increased damage.

Damage: 95/175/255/335

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
35/65/85/100

icons_9428_btn.jpg
Levelled Ability
C2 Detonator(W)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Sapper throws a C2 Detonator that deals damage (+80% of Damage) to all enemy units within the targeted area.
In addition, the Sapper gains Bombing Frenzy which grants 10% attack speed for each enemy unit hit, up to a maximum of 40%.
Attack speed bonus lasts 10 seconds.

Damage: 75/150/225/300
Attack Speed Duration: 10

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
35/65/90/110

240844-albums7679-picture90040.png
Levelled Ability
Engineering Upgrade(E)
Passive

Ability
Passive
Affects
Self
Effect 1: Each level enhances all Sapper abilities:
  • Napalm: reduces proc cooldown by 1 second.
  • Minigun Sentry: increases health, reduces cooldown by 1 second and boosts damage by 4.
  • The Big One: reduces mana cost by 5.
  • C2 Detonator: increases damage by 10.
  • Nuclear Barrel: reduces cooldown by 5 seconds.

Effect 2: Boosts attack damage and movement speed.
Bonus Damage: 10/15/20/25
Bonus Movement Speed: 3%/6%/9%/12%

Ability_vehicle_liquidpyrite.png
Ultimate Ability
Nuclear Barrel(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
The Sapper deploys his ultimate weapon - the Nuclear Barrel.
The Barrel explodes after 6 seconds and deals damage (+300% of Damage) to all enemy untis in large area around it upon dying.

Delay: 6
Damage: 350/600

240844-albums7679-picture89956.png
135
240844-albums7679-picture89957.png
75/100





186388-albums6598-picture72053.png

icons_12280_btn.jpg

11+1
icons_12278_btn.jpg

25+2.55
icons_12279_btn.jpg

14+1.2
Level 1

Hit Points
300

Mana
138

Damage
31.75-43.75

Armor
2.5


Attack Type
Massive

Armor Type
Medium

Attack Range
500

Base Attack Time
2.17

Missile Speed
960

Movement Speed
285

Turn Rate
0.4
//Sapper
Headhunter
Rakil, Troll

The Headhunter is a follower of the Troll ways. He is the typical troll savage fighter that collects skulls of fallen victims as trophies, but at the same time his belief in the gods and his mastery of serpentine skills empower him and make him a unique warrior among his people. His constant search for bigger pray and challenge has led him to the Sunken City.

Role: Damage


Abilities

186388-albums6607-picture80470.jpg
Normal Ability
Trophies(D)
Passive

Ability
Passive
Affects
Self
Every eighth unit that dies near the Headhunter will drop a trophy skull that will grant him 1 permanent damage when acquired. Bosses will always have guaranteed trophy drop.
Activating this ability will display the total number of skulls that have dropped.

trollregeneration.gif
Normal Ability
Essence Mojo(F)

Ability
No Target
Affects
Self
The Headhunter becomes enfused by essence mojo that boosts his movement speed and grants bonus effects to his other abilities.

  • Fangs: restores 60 health (+4% of Maximum health) per ability level when used.
  • Jab: also restores 6 health per ability level in addition to dealing damage. Amount of health restored increases by the level of the attacked unit.
  • Blessing of Ogoun: increases attack speed bonus by 10%.

Bonus Movement Speed: 10%
Duration: 15

240844-albums7679-picture89956.png
25
240844-albums7679-picture89957.png
30

186388-albums6607-picture80184.jpg
Levelled Ability
Fangs(T)

Ability
No Target
Affects
Enemies
Damage
Magical
Shoots cobra fangs at up to 3 enemy units, but looses health in return. Each pair of fangs deals damage and ignores enemy armor.

Damage: 110/220/330/440
Health Lost: 15/30/45/60
Range: 650

240844-albums7679-picture89956.png
9
240844-albums7679-picture89957.png
40/55/70/80

186388-albums6607-picture80471.jpg
Levelled Ability
Jab(W)
Passive

Ability
Passive
Affects
Enemies
Damage
Physical
Causes the Headhunter to deal bonus damage (+10% of Agility) with each attack.

Damage: 13/21/29/37
Interval: 0,50/0,40/0,30/0,2

186388-albums6607-picture80185.jpg
Levelled Ability
Blessing of Ogoun(E)
Passive

Ability
Passive
Affects
Self
Whenever the Headhunter takes damage in combat, he will be given a blessing by his god, Ogoun that boosts his attack speed.
In addition, this ability permanently increases the Agility of the Headhunter.

Bonus Attack Speed: 30%/40%/50%/60%
Bonus Agility: 5/10/15/20
Duration: 8

icons_11888_btn.jpg
Ultimate Ability
Voodoo Might(R)

Ability
No Target
Affects
Self
The Headhunter falls into a state of immense voodoo power that grants him bonus damage for 30 seconds.
In addition, grants Jab chance to do increased damage. The chance increases by amount equal to total trophies collected.

Effect: Grants 100%/150% bonus attack damage. Jab has 8%/13% to deal 50%/100% increased damage.

Duration: 30

240844-albums7679-picture89956.png
120
240844-albums7679-picture89957.png
75/100





186388-albums6598-picture80460.png

icons_12280_btn.jpg

11+1.15
icons_12278_btn.jpg

26+2.6
icons_12279_btn.jpg

9+1
Level 1

Hit Points
300

Mana
103

Damage
37.5-45.5

Armor
2.6


Attack Type
Pierce

Armor Type
Light

Attack Range
500

Base Attack Time
2.05

Missile Speed
1150

Movement Speed
289

Turn Rate
0.4
//Headhunter
Siren
Faina, Naga

Faina is a cunning servant of Neptulon. She commands strong elemental spirits - a power granted to her by her master. Her piercing shots also make her a remarkable archer that deals a lot of damage. She is sent to assist the Horde with the expedition in order to find out more about the ruins of her ancestors.

Role: Damage


Abilities

240844-albums7679-picture90044.jpg
Normal Ability
Tidal Threat(D)
Passive

Ability
Passive
Affects
Self and Her Sea Elementals
Whenever the Siren is above 50% of her maximum mana, she and her Sea Elementals will gain 35% critical strike chance.

240844-albums7679-picture90042.jpg
Normal Ability
Elusion(F)
Passive

Ability
Passive
Affects
Self
Whenever the Siren takes damage below 35% of maximum health, she will restore health equal to 100% of her maximum mana. In addition, a Sea Elemental will be summoned that lasts twice longer than it normally would if the Siren has the Sea Elemental ability.
Cannot occur more than once every 120 seconds.

240844-albums7679-picture90043.jpg
Levelled Ability
Tidal Shot(T)

Ability
Target Unit
Affects
Enemies
Damage
Magical
Fires a powerful shot at a targeted enemy unit that deals damage (+80% of Damage) (+50% of Intelligence) to a targeted enemy unit and interrupts spellcasting.
In addition, the Siren will gain 40% attack speed for 4 seconds.
If the target is below 50% of maximum health, the cooldown of this ability will reset.

Damage: 100/200/300/400

240844-albums7679-picture89956.png
6
240844-albums7679-picture89957.png
25/40/65/80

BTNSirenMaster.png
Levelled Ability
Aquatic Flow(W)

Ability
No Target
Affects
Allies
Watery flow begins to surge within nearby friendly units that increases their attack damage and mana regeneration for 15 seconds.

Bonus Damage: 15%/20%/30%/35%
Bonus Mana per Second: 1/2/3/4

240844-albums7679-picture89956.png
10
240844-albums7679-picture89957.png
20/35/50/75

240844-albums7679-picture90045.jpg
Levelled Ability
Sea Elemental(E)

Ability
No Target
Summons a Sea Elemental to fight for the Siren.
The duration of the elemental increases by amount equal to 50% of Intelligence and deals Magic damage. Its attacks can also reduce enemy attack and movement speed and has natural 30% spell damage reduction.
Benefits from ESC Stat Points.

Damage: 28/42/60/85
Health: 325/550/800/1000
Duration: 8/12/14/16

240844-albums7679-picture89956.png
15
240844-albums7679-picture89957.png
30/45/60/70

icons_9792_btn.jpg
Ultimate Ability
Eye of the Storm(R)

Ability
Target Point
Affects
Enemies
Damage
Magical
Unleashes a reckless watery tornado in a straight line that deals damage (+125% of Damage) (+150% of Intelligence) to all enemy units it passes through and leaves a debuff on them that reduces their damage by 25% and movement speed by 10% for 15 seconds.
In addition, Tidal Shot deals increased damage against debuffed targets and the Siren restores 4% of maximum mana for each enemy hit by this ability.

Damage: 350/650
Bonus Damage by Tidal Shot: 50%/100%

240844-albums7679-picture89956.png
120
240844-albums7679-picture89957.png
100/140





240844-albums7679-picture90046.png

icons_12280_btn.jpg

10+1.1
icons_12278_btn.jpg

26+2.6
icons_12279_btn.jpg

13+1.4
Level 1

Hit Points
285

Mana
131

Damage
29.5-43.5

Armor
2.6


Attack Type
Pierce

Armor Type
Heavy

Attack Range
525

Base Attack Time
2.08

Missile Speed
1050

Movement Speed
288

Turn Rate
0.6
//Siren
//Attributes
vv Inteligence Heroes vv
186388-albums6716-picture84987.jpg
Shaman
186388-albums6716-picture84976.jpg
Druid

BTNPriest.png
Priest

186388-albums6716-picture84978.jpg
Mage

BTNKelThuzad.png
Necromancer

BTNOrcWarlockRed.png
Warlock

BTNThrall.png
Far Seer

BTNWitchDoctor.png
Witch Doctor

BTNShadowHunter.png
Dark Shaman

186388-albums6716-picture84974.jpg
Banshee

Strength
11+1.2
14+1.45
10+1.2
11+1
10+1.2
14+1.4
12+1.35
11+1.15
10+1.1
10+1.2

Agility
14+1.55
8+1
9+1
8+1.1
8+1.05
9+1
9+1
10+1.05
13+1.4
8+1

Intelligence
24+2.5
24+2.5
25+2.6
27+2.8
27+2.6
24+2.4
26+2.5
25+2.65
25+2.65
27+2.65

Hit Points
260
305
244
260
245
305
275
260
245
245

Mana
233
233
240
254
254
233
247
240
240
254

Damage
24-30
25-31
22.75-28.75
26.25-36.25
26.25-34.25
24-30
27.5-35.5
25.75-35.75
26.75-34.75
23.25-32.25

Armor
1.4
0.8
0.9
0.8
0.8
0.9
1.9+1
1
1.3
0.8

Attack Type
Magic
Magic
Magic
Magic
Magic
Magic
Magic
Magic
Magic
Magic

Armor Type
Light
Unarmored
Medium
Unarmored
Light
Light
Medium
Light
Unarmored
Light

Attack Range
500
500
500
500
500
500
500
500
500
500

Base Attack Time
2.02
2.24
2.23
2.28
2.25
2.17
2.23
2.21
2.13
2.19

Missile Speed
1200
900
850
1200
900
1200
1200
800
900
1200

Movement Speed
289
285
290
290
287
287
295
287
288
285

Turn Rate
0.4
0.4
0.4
0.4
0.4
0.6
0.4
0.4
0.4
0.4


vv Strength Heroes vv

BTNHeroTaurenChieftain.png
Warrior

186388-albums6716-picture84981.jpg
Paladin

186388-albums6716-picture84980.jpg
Death Knight

BTNHellScream.png
Warlord

186388-albums6716-picture84990.jpg
Tidewarrior

186388-albums6716-picture84986.jpg
Shadow Knight

186388-albums6716-picture84982.jpg
Brewmaster

186388-albums6716-picture84975.jpg
Crimson Knight

186388-albums6716-picture84989.jpg
Spirit Champion

240844-albums7679-picture90174.jpg
Tinker

Stength
28+2.75
25+2.4
26+2.55
23+2.45
26+2.5
26+2.5
25+2.3
26+2.45
24+2.3
24+2.35

Agility
12+1.35
10+1
9+1
15+1.6
11+1.1
12+1.3
11+1.05
11+1.2
14+1.3
13+1.15

Intelligence
10+1
15+1.6
12+1.4
11+1.25
12+1
10+1.05
14+1.5
13+1.35
13+1.3
15+1.45

Hit Points
605
560
585
530
575
575
560
575
545
545

Mana
110
145
124
117
124
110
138
131
131
145

Damage
29-39
26.75-32.75
26.5-34.5 +6
22.25-30.25
24.5-32.5
25.5-31.5
23.75-29.75
26.5-36.5
27-33
25-35

Armor
5.2
5
4.9
5.5
5.1
5.2
5.1
5.1
6.4
5.3

Attack Type
Normal
Hero
Normal
Massive
Massive
Normal
Normal
Hero
Magic
Hero

Armor Type
Heavy
Heavy
Hero
Hero
Hero
Heavy
Heavy
Hero
Heavy
Hero

Attack Range
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee

Base Attack Time
2.14
2.2
2.18
2.15
2.16
2.23
2.22
2.23
2.18
2.2

Missile Speed
Instant
Instant
Instant
Instant
Instant
Instant
Instant
Instant
Instant
Instant

Movement Speed
290
290
290
289
288
288
286
290
288
288

Turn Rate
0.4
0.6
0.5
0.6
0.6
0.4
0.6
0.6
0.6
0.6


vv Agility Heroes vv

186388-albums6716-picture84984.jpg
Rogue

BTNSylvanusWindRunner.png
Hunter

BTNIceTrollBeserker.png
Ice Lancer

240844-albums7679-picture90181.jpg
Marauder

BTNHeadHunterBerserker.png
Berserker

BTNTauren.png
Beastmaster

BTNSpellBreaker.png
Spell Thief

186388-albums6716-picture84985.jpg
Sapper

186388-albums6716-picture84977.jpg
Headhunter

240844-albums7679-picture90041.jpg
Siren

Stength
12+1.35
8+1.05
13+1
14+1.45
13+1.6
16+1.6
9+1.5
11+1
11+1.15
10+1.1

Agility
27+2.7
28+2.6
27+2.65
26+2.65
26+2.55
26+2.4
23+2.5
25+2.55
26+2.6
26+2.6

Intelligence
9+1.1
12+1.35
11+1.2
12+1
9+1
10+1.1
16+1.8
14+1.2
9+1
13+1.4

Hit Points
335
255
350
365
330
395
270
300
300
285

Mana
103
124
117
124
103
110
152
138
103
131

Damage
37.25-45.25
34-44
38.25-50.25
29.5-41.5
34.5-44.5
32.5-42.5 +9
35.25-43.25
31.75-43.75
37.5-45.5
29.5-43.5

Armor
3.7
2.8
2.7
3.6
2.6
3.6
3.3
2.5
2.6
2.6

Attack Type
Normal
Pierce
Normal
Hero
Normal
Hero
Pierce
Massive
Pierce
Pierce

Armor Type
Unarmored
Medium
Light
Unarmored
Light
Unarmored
Heavy
Medium
Light
Heavy

Attack Range
Melee
525
Melee
Melee
500
Melee
300
500
500
525

Base Attack Time
2
1.95
2
2
1.94
2.11
1.97
2.17
2.05
2.08

Missile Speed
Instant
900
Instant
Instant
1200
Instant
900
960
1150
1050

Movement Speed
296
294
292
287
290
287
287
285
289
288

Turn Rate
0.5
0.6
0.6
0.6
0.4
0.6
0.5
0.4
0.4
0.6

Last edited:
Back
Top