Heroes Information(v1.8.7)
vv Select a Primary Attribute vv
vv Select a Primary Attribute vv
Intelligence
Strength
Agility
Unexpected tab 4
Statistics
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vv Select a Hero vv
Shaman
Unexpected tab 2
Druid
Unexpected tab 4
Priest
Unexpected tab 6
Mage
Unexpected tab 8
Necromancer
Unexpected tab 10
Warlock
Unexpected tab 12
Far Seer
Unexpected tab 14
Witch Doctor
Unexpected tab 16
Dark Shaman
Unexpected tab 18
Banshee
Unexpected tab 20
| Shaman Nek'thal, Orc The Shaman is wise and a strong spiritual leader of the Horde who express his might by releasing devastating lightning, earth, and fire spells upon his enemies. As a master of the elements, he has access to water abilities that replenish him and his allies. The Shaman will use his wisdom and unmatched power to lead his allies to victory. Role: Caster, Damage, Healer, Support Abilities
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//Shaman
| Druid Larodar, Tauren The Druids are guardians of the nature and living wielders of its power. Skilled in arcane and nature abilities, the Druid is highly dependant and well scaling on mana. His healing abilities are highly efficient and his area of effect damage is devastating for his enemies. Rumours of another World Tree intrigued the Druid to join the mission to the Sunken City in order to ensure its safety. Role: Healer, Caster Abilities
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//Druid
| Priest Kath'ranis, Blood Elf The Priest is a master of Holy magic and is armed with an arsenal of healing abilities, while still being able to do moderate damage. Besides pure healing, the Priest can also support his allies by replenishing their mana. The Priest seeks to purify the forgoten city of all the evil that haunts it. Role: Healer, Support, Caster Abilities
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//Priest
| Mage Selena, Blood Elf The Mage was trained by the archmagi of Dalaran and the Spell Masters of Quel'thalas. She is master of the Arcane, Frost and Fire spells. The Mage torments her enemies with the power of her spells, but is also able to manipulate arcane energies to restore health. Has unmatched scaling with Intelligence. The Mage joins the expedition to aid her Horde allies in need. Role: Caster, Healer Abilities
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//Mage
| Necromancer Raz Duskgrave, Undead The Necromancer is master of unholy magic and undead summonings. He manipulates these unholy abilities to serve him in order to control undead minions or inflict horrific damage to his enemies. His knowledge over anatomy and skeletal structure makes him a potent healer. The Necromancer joins the mission to find out more about the risen dead and the doings of the Stormreaver Clan. Role: Caster, Healer Abilities
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//Necromancer
| Warlock Drak'Thul, Orc The Warlock is a master of Shadow and Fire magic and demonic summonings. He manipulates the souls of fallen enemies to fuel and unleash dangerous demons and dark abilities that destroy his foes. He can also restore health to his allies. Role: Caster, Healer Abilities
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//Warlock
| Far Seer Togrim, Orc Mystical hero that calls forth natural and spiritual energies in battle. Can aid his allies by dispelling and buffing them while also serving out a lot of damage with powerful spells and spiritual summonings. The Far Seer calls the spirits to his aid in order to maintain the lives of his allies. Role: Caster, Support, Healer Abilities
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//Far Seer
| Witch Doctor Zindo, Troll The Witch Doctor is a skilled troll spellcaster who specialises in voodoo magic, wards and healing. Some of his abilities can be of great support to his allies while others deal significant area damage to enemies. The Witch Doctor comes to lay all the tormented spirits in the city to a well deserved rest. Role: Support, Healer, Caster Abilities
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//Witch Doctor
| Dark Shaman Yenroz, Troll The powers of the Dark Shaman both heal and curse, walking the line of dark and light with the purpose of aiding or destroying their enemies. His dark powers often have split effects, depending on their target. The offensive potential of the Dark Shaman is equal to his support and healing. Role: Healer, Damage, Support, Caster Abilities
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//Dark Shaman
| Banshee Meridith, Undead A loyal servant of Sylvanas, the Banshee excels in manipulation of souls and using them in her own benefit. She has various curses, buffs and debuffs that either aid her allies or eradicate and weaken her foes. The Banshee is chosen by her Queen to aid the Horde and to bring back any valuable information. Role: Caster, Healer Abilities
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//Banshee
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vv Select a Hero vv
Warrior
Unexpected tab 2
Paladin
Unexpected tab 4
Death Knight
Unexpected tab 6
Warlord
Unexpected tab 8
Tidewarrior
Unexpected tab 10
Shadow Knight
Unexpected tab 12
Brewmaster
Unexpected tab 14
Crimson Knight
Unexpected tab 16
Spirit Champion
Unexpected tab 18
Tinker
Unexpected tab 20
| Warrior Lokan, Tauren The Warrior possesses incredible strength and unquestionable physical power that makes him a force not to be reckoned with. He utilises raw weapon mastery to bring pain upon his enemies. The Warrior performs best when geared with attack damage. He joins the mission in service to the Horde. Role: Tank, Damage Abilities
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//Warrior
| Paladin Aurius, Blood Elf The Paladins are righteous fighters that bring justice on the battlefields by unleashing the raw power of the Holy Light upon their foes. The Paladin can also use these powers to perform potent heals on himself and his allies. This makes him well scaling, but also dependant on Intelligence to be succsessful. Justice shall be served upon everything unholy in this forgotten city with the mighty Paladin leading the battle. Role: Tank, Caster Abilities
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//Paladin
| Death Knight Bark Chillgrave, Orc Former Champion of the Lich King, the Death Knight has no other purpose in life other than serving revenge upon his enemies and aiding his allies. The Death Knight has the largest health pool and greatly benefits from Health. His array of powerful unholy strikes make him not only resilient, but also a dangerous foe. Role: Tank, Caster, Damage Abilities
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//Death Knight
| Warlord Krogar, Orc The Warlord possesses incredible flexibility and speed while maintaining incredibly high toughness. He is able to leap across the battle, perform quick attacks and has undying will to fight. The Warlord is a leader and as such, he has come to achieve victory in the ancient city. Role: Tank, Damage Abilities
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//Warlord
| Tidewarrior Riplash, Naga Riplash was once a mighty Night Elven general of the Sunken City. He was cursed and became a Naga, but managed to resist the corruption and preserved his sanity. Now he is a powerful ally and a foe to be feared of. The Tidewarrior possesses powerful watery damaging abilities, but he is much more skilled with his basic weapon attacks. The Tidewarrior joins the Horde in their expedition in Sunken City to finally have revenge on his ancient enemies. Role: Tank, Damage Abilities
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//Tidewarrior
| Shadow Knight Faraelos, Undead A Forsaken that believes he formed a pact with a shadow being that offered him a second chance to live, but bound him to the realm of shadow, thus allowing him to benefit from its various dark powers which made him resillient and strong. Ever since, the Shadow Knight kept searching for the shadow being that saved his life. Role: Tank, Caster Abilities
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//Shadow Knight
| Brewmaster Sinjo, Pandaren The Brewmaster is adept in the use of elemental powers, physical fighting arts and various brews to confuse and destroy his enemies. He has strong regenerative abilities and high damage potential. The Brewmaster seeks to find answers to many questions regarding the lost ruins of this ancient city. Role: Tank, Caster Abilities
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//Brewmaster
| Crimson Knight Toristrasz, Dragon The Crimson Knight is a member of the Red Dragonflight and as such he is bound to preserve the life of Azeroth and protect it. He is not allowed to interfere in his dragon form, however this does not make him any less dangerous. His arsenal contains various damaging fire spells and unmatched resillience. The Crimson Knight seeks to purge the city of all evil and ensure the safety of Azeroth. Role: Tank, Caster Abilities
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//Crimson Knight
| Spirit Champion Gar'dal, Orc The Spirit Champion maintains deep connection with his ancestors that allows him to be a living channeler of their mighty will and force. The Spirit Champion finds weapons and steel armor weak compared to the spiritual aid that he has on his side. Has access to powerful damaging abilities and self empowerments. His goal in the Sunken City is to look for the unknown origins of his ancient culture. Role: Tank, Caster Abilities
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//Spirit Champion
| Tinker Riggle, Goblin The Tinker is expert in creating crazy inventions. Some of them include creating armies of resilient Clockwerk Goblins.The Tinker specializes in boosting and upgrading not only his creations, but his allies aswell. He seeks to find out the truth about the fate of his fellow lost goblins. Role: Tank, Caster Abilities
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//Tinker
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vv Select a Hero vv
Rogue
Unexpected tab 2
Hunter
Unexpected tab 4
Ice Lancer
Unexpected tab 6
Marauder
Unexpected tab 8
Berserker
Unexpected tab 10
Beastmaster
Unexpected tab 12
Spell Thief
Unexpected tab 14
Sapper
Unexpected tab 16
Headhunter
Unexpected tab 18
Siren
Unexpected tab 20
| Rogue Balthazad, Undead A swift and agile fighter who lurks in the shadows and uses them to make devastating strikes to his unsuspecting enemies. The Rogue is able to jump through the shadows or ambush enemies from them, while also unleashing deadly flurries of sharp knives. The motives of the Rogue for his journey in the Sunken City are concealed in shadows and are unknown. Role: Damage, Off-Tank Abilities
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//Rogue
| Hunter Alessia, Blood Elf The Hunter is a master marksman that is unmatched in her precision with the bow and arrow. She is not only able to unleash devastating arrow shots, but also has bound various savage beasts under her will. The Hunter joins the mission to fulfill her duty in the Horde. Role: Damage, Off-Tank Abilities
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//Hunter
| Ice Lancer Snjor, Troll During the Horde expedition to Northrend, few Ice Troll tribes have decided to join the ranks of the Horde. The Ice Lancer controls a set of deadly frost abilities that not only deal high amount of damage, but also shield his allies and freeze his enemies. The Ice Lancer is very dependant on mana in order to be efficient. Role: Damage, Caster, Off-Tank Abilities
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//Ice Lancer
| Marauder Akinos, Orc The Marauder is a powerful hero that has a set of devastating abilities that can rest their cooldown and become empowered, thus gaining bonus effects. A complex gameplay that requires a lot of mana, but delivers solid punishment if executed correctly. The Marauder seeks to aid the Horde in any of its battles and missions including the expedition to the Sunken City. Role: Damage, Caster Abilities
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//Marauder
| Berserker Zulian, Troll Master of poisons and expert in axe-throwing, the Berserker is a dangerous foe that becomes increasingly more powerful as his health pool becomes higher by fueling his abilities with the health he sacrifices. The Berserker also has the ability to heal himself and get back into the fight. Role: Damage Abilities
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//Berserker
| Beastmaster Hogor, Tauren The Beastmaster is a viscious fighter that utilises his beastial nature, brute force and the power of earth to crush his enemies. Has a variety of abilities empowered by beasts and a set of devastating earth abilities. The Beastmaster is also very resillient, despite his ability to unleash rutless strikes. He is joining the expedtion to lend his strong aid to his Horde allies. Role: Damage, Off-Tank Abilities
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//Beastmaster
| Spell Thief Kelen, Blood Elf Spell Thieves undertake extensive training of magic manipulation in their homeland of Quel'thalas. Their skills in arcane are unmatched and are able to use the spells of friends and foes to their advantage. The Spell Thief benefits greatly from attack speed while being a true master of magic. He joins the expedition in order to gain as much knowledge as he can for the Moon Guards - extinct, but powerful magi warriors. Role: Damage, Caster Abilities
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//Spell Thief
| Sapper Riket, Goblin Armed with dangerous explosives, bombs, dynamites and barrels, the Sapper is a true weapon of destruction that deals massive amounts of damage upon his enemies by blowing them (or himself) up. The Sapper can also use his knowledge in engineering to improve his abilities. Participating in the Sunken City expedition is inevitable for him, since it's his goblin allies that are in peril. Role: Damage Abilities
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//Sapper
| Headhunter Rakil, Troll The Headhunter is a follower of the Troll ways. He is the typical troll savage fighter that collects skulls of fallen victims as trophies, but at the same time his belief in the gods and his mastery of serpentine skills empower him and make him a unique warrior among his people. His constant search for bigger pray and challenge has led him to the Sunken City. Role: Damage Abilities
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//Headhunter
| Siren Faina, Naga Faina is a cunning servant of Neptulon. She commands strong elemental spirits - a power granted to her by her master. Her piercing shots also make her a remarkable archer that deals a lot of damage. She is sent to assist the Horde with the expedition in order to find out more about the ruins of her ancestors. Role: Damage Abilities
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//Siren
//Attributes
vv Inteligence Heroes vv
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Strength
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11+1.2
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14+1.45
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10+1.2
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11+1
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10+1.2
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14+1.4
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12+1.35
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11+1.15
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10+1.1
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10+1.2
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Agility
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14+1.55
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8+1
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9+1
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8+1.1
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8+1.05
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9+1
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9+1
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10+1.05
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13+1.4
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8+1
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Intelligence
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24+2.5
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24+2.5
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25+2.6
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27+2.8
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27+2.6
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24+2.4
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26+2.5
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25+2.65
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25+2.65
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27+2.65
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Hit Points
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260
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305
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244
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260
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245
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305
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275
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260
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245
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245
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Mana
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233
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233
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240
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254
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254
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233
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247
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240
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240
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254
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Damage
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24-30
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25-31
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22.75-28.75
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26.25-36.25
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26.25-34.25
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24-30
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27.5-35.5
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25.75-35.75
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26.75-34.75
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23.25-32.25
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Armor
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1.4
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0.8
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0.9
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0.8
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0.8
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0.9
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1.9+1
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1
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1.3
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0.8
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Attack Type
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Magic
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Magic
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Magic
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Magic
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Magic
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Magic
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Magic
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Magic
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Magic
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Magic
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Armor Type
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Light
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Unarmored
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Medium
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Unarmored
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Light
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Light
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Medium
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Light
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Unarmored
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Light
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Attack Range
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500
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500
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500
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500
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500
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500
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500
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500
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500
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500
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Base Attack Time
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2.02
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2.24
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2.23
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2.28
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2.25
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2.17
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2.23
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2.21
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2.13
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2.19
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Missile Speed
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1200
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900
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850
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1200
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900
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1200
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1200
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800
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900
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1200
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Movement Speed
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289
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285
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290
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290
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287
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287
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295
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287
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288
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285
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Turn Rate
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0.4
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0.4
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0.4
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0.4
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0.4
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0.6
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0.4
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0.4
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0.4
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0.4
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vv Strength Heroes vv
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Stength
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28+2.75
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25+2.4
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26+2.55
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23+2.45
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26+2.5
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26+2.5
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25+2.3
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26+2.45
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24+2.3
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24+2.35
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Agility
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12+1.35
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10+1
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9+1
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15+1.6
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11+1.1
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12+1.3
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11+1.05
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11+1.2
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14+1.3
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13+1.15
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Intelligence
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10+1
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15+1.6
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12+1.4
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11+1.25
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12+1
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10+1.05
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14+1.5
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13+1.35
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13+1.3
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15+1.45
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Hit Points
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605
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560
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585
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530
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575
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575
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560
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575
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545
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545
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Mana
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110
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145
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124
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117
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124
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110
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138
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131
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131
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145
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Damage
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29-39
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26.75-32.75
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26.5-34.5 +6
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22.25-30.25
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24.5-32.5
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25.5-31.5
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23.75-29.75
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26.5-36.5
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27-33
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25-35
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Armor
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5.2
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5
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4.9
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5.5
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5.1
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5.2
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5.1
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5.1
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6.4
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5.3
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Attack Type
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Normal
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Hero
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Normal
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Massive
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Massive
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Normal
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Normal
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Hero
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Magic
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Hero
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Armor Type
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Heavy
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Heavy
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Hero
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Hero
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Hero
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Heavy
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Heavy
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Hero
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Heavy
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Hero
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Attack Range
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Melee
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Melee
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Melee
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Melee
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Melee
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Melee
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Melee
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Melee
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Melee
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Melee
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Base Attack Time
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2.14
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2.2
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2.18
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2.15
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2.16
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2.23
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2.22
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2.23
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2.18
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2.2
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Missile Speed
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Instant
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Instant
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Instant
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Instant
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Instant
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Instant
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Instant
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Instant
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Instant
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Instant
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Movement Speed
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290
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290
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290
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289
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288
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288
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286
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290
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288
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288
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Turn Rate
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0.4
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0.6
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0.5
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0.6
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0.6
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0.4
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0.6
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0.6
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0.6
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0.6
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vv Agility Heroes vv
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Stength
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12+1.35
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8+1.05
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13+1
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14+1.45
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13+1.6
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16+1.6
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9+1.5
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11+1
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11+1.15
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10+1.1
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Agility
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27+2.7
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28+2.6
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27+2.65
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26+2.65
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26+2.55
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26+2.4
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23+2.5
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25+2.55
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26+2.6
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26+2.6
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Intelligence
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9+1.1
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12+1.35
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11+1.2
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12+1
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9+1
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10+1.1
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16+1.8
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14+1.2
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9+1
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13+1.4
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Hit Points
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335
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255
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350
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365
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330
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395
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270
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300
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300
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285
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Mana
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103
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124
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117
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124
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103
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110
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152
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138
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103
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131
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Damage
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37.25-45.25
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34-44
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38.25-50.25
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29.5-41.5
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34.5-44.5
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32.5-42.5 +9
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35.25-43.25
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31.75-43.75
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37.5-45.5
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29.5-43.5
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Armor
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3.7
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2.8
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2.7
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3.6
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2.6
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3.6
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3.3
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2.5
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2.6
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2.6
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Attack Type
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Normal
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Pierce
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Normal
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Hero
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Normal
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Hero
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Pierce
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Massive
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Pierce
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Pierce
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Armor Type
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Unarmored
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Medium
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Light
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Unarmored
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Light
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Unarmored
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Heavy
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Medium
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Light
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Heavy
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Attack Range
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Melee
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525
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Melee
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Melee
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500
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Melee
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300
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500
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500
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525
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Base Attack Time
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2
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1.95
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2
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2
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1.94
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2.11
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1.97
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2.17
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2.05
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2.08
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Missile Speed
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Instant
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900
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Instant
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Instant
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1200
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Instant
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900
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960
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1150
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1050
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Movement Speed
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296
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294
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292
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287
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290
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287
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287
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285
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289
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288
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Turn Rate
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0.5
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0.6
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0.6
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0.6
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0.4
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0.6
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0.5
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0.4
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0.4
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0.6
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