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19:52, 9th Jul 2010
Dentothor: As Debode said, its quite grainy and very pixelated, but its otherwise very cool.
Dentothor: As Debode said, its quite grainy and very pixelated, but its otherwise very cool.
(9 ratings)
It looks good, but somewhat grainy\pixelated. Also, I think it would be awesome if you put more armor over him(on his hands for example) like the chest has, and make the armor more bright and shiny. Right now it's way too dark, it will appear as a green blob in-game.
Did you make a suggestion to use that skin in the DotA forums, by the way?
Very Coll but how can i make the fire green.???
The hero self is green but the fire ... pls help
IMO. it's a good one.but icon is lame . -.- yea really. dont ss that model and make it as an icon.it looks odd
Does Ice frog use other models for their hero "Nevermore''?
I thought they just edit the color of fire lord.
Icefrog just changed the collor of slardar/lion/nevermore he didn't use any skins for that afaik.
You can do that also in the WE by changing the opacity of RGB for a unit.
I took my time to optimize the mdx files as much as I could by linaerizing the animations through mdlvis.Hmm..about the green one. Green one file-size usage is too much for map. about 400kb++ (With Skin). That too much.
In my oppinion, this will not get approval at Dota's request.
Just because the current Shadow Fiend doesn't look bad, and yours is just as good as their 255 0 0 colour set, so sorry dude but this is a waste of space in the map, and of time.
I understand for that. Icefrog make the map. He will decide want use or not.
Is it even possible to use in-game? I think the black color of Nevermore in DotA is a trigger, hence model texture cannot be change. Please help, I want to use this.