- Joined
- Feb 21, 2009
- Messages
- 11
Not sure if this has been fixed already, but change the hotkey for the Cleric's Healing Ability from "H" to "E" (if that's not taken yet). H is already the hotkey for Hold Position and so it shouldn't be used anymore otherwise every time I press H to make the unit go on Hold Position, my Clerics are ordered to Heal instead. I don't recall anymore but if there are, well go fix 'em.
Also, just for polish, I suggest that you use hotkeys that are located on the left part of the alphabetical keys to help those who are too lazy (i.e. me) to extend their fingers to the letter "I". Not that it matters, it's just kinda easier that way...
Lastly, nerf the Siege Weapons. Some have noticed it too, apparently. Yeah, they're supposed to be strong like Artillery are in real life but they seem to be too good at killing loads of units when they're ideally mostly for taking out bases and defenses. Of course, I haven't played WarCraft I so I'm not sure if they're really supposed to be that strong.
Anyway, 4/5. It's fun and it's a great rendition (?) of the original game.
Also, just for polish, I suggest that you use hotkeys that are located on the left part of the alphabetical keys to help those who are too lazy (i.e. me) to extend their fingers to the letter "I". Not that it matters, it's just kinda easier that way...
Lastly, nerf the Siege Weapons. Some have noticed it too, apparently. Yeah, they're supposed to be strong like Artillery are in real life but they seem to be too good at killing loads of units when they're ideally mostly for taking out bases and defenses. Of course, I haven't played WarCraft I so I'm not sure if they're really supposed to be that strong.
Anyway, 4/5. It's fun and it's a great rendition (?) of the original game.