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[Altered Melee] Yet another Bloodelf attempt

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Eagle XI Presents

Bloodelf Shard
Created by Eagle XI

Map Info:
This is an altered melee with Bloodelf race available at round begin
through faction choice dialogue. Choose Human to have appropriate UI.
The Bloodelves are the remaning elves that were still alive after the
fall of Quel'Thalas, in honor and memory of those who perished in battle
defending their homes against the scourge, they have renamed themselves
Blood Elf and swore righteous vengeance for their fallen kin and country.
As a faction their structure closely resembles that of the Alliance, from
which they were forced to splinter-off under dire circumstances during the
events of wcIII:TFT, with some additional differing elements due to their
elvish ancestry. Spellcasting is their strong-point, followed by rangery,
with higher than average food-costs, expensive hard-hitting machinery that
arrives late and an high rate of mana usage posing an challenge in
achieving their peak efficiency in combat.

Features:

The bloodelf race. Otherwise its just an regular melee.
The bloodelf side has an primitive AI but dont expect it to play properly.

Map and Gameplay changes:

-Added Icecrown Glacier Mercenary Camps at orange Arachnathid creep spots, one per player.
-Lowered gold at expansion mines to 12500 from 14000
-Maximum Food capped at 120
-Upkeep set to 60+ for low and 90+ for high
-Peasant and Peon speed set to 220
because Bloodelves have left the alliance becoming their own faction, some visual changes
have been made at Humans faction. There has been made no change to their functions.
-turned Priest model and icon into human
-Sorceress uses Reign of Chaos model with white robe
-swapped Spellbreaker model and icon with highelven version.
-Blood Mage hero renamed to war Mage, received new skin and icon, hotkey set to G
Not to be confused with bloodelven hero, the Blood Mage.
-Dragonhawk Rider model set to highelven version.
-included HQ Peasant, Militia and Peon models as an bonus.

Change Log:




Added:
  • released into the map development section



Credits:


Models:
  • SinisterX
  • General Frank
  • JetFangInferno
  • Ujimasa Hojo
  • Edge45
  • AndrewOverload519
  • Skipper
  • Elenai
  • Deolrin
  • T.J.
  • Vexorian
  • paulH
  • Ardenian
  • Weep
  • Titania
  • Darknight
  • Marenko
Skins:
  • Odin
  • chr2
Icons:
  • SinisterX
  • General Frank
  • Peekay
  • Apheraz Lucent
  • Mc !
  • Darkfang
  • SkriK
  • MadMax
  • Edge45
  • Eagle XI
  • Love Seeker
  • NFWar
  • Mr.Goblin
  • Retera
  • ~Nightmare
  • Berz
  • NelsonLaJe
  • Titania
  • Edy
  • Hemske
Systems:
  • Mephestrial
  • Bribe
  • Spellbound
  • The_Witcher
Spells:
  • Marcelo Hossomi
  • Dark Dragon
  • d4rk_g4nd4lf
UI:
  • I3lackDeath
  • Sin'Dorei 3000
original Map:
  • Blizzard Entertainment
Special thanks to:
  • all of the hiveworkshop for the continous help


Author's notes:

Bloodelf Ranger unit model doesnt decay,
Maelstrom Engine's Nether Ray beam attack isnt displayed properly between itself and the target,
when purchasing Blood Knights at the shop its possible to exceed the maximum food limit,
Bloodelf tower model doesnt have an base so looks floating in the air when built on steep terrain,
Armsmaster animation doesnt play correctly when Roundstrike procs,
unsure if Arcane Orb actually functions,
their balance as a faction wholly may be a bit off, really need input.
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
 

Attachments

  • (4)BloodelfShard.w3x
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