• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Wyvern Problems

Status
Not open for further replies.
Level 12
Joined
Dec 20, 2005
Messages
137
Has anybody else had any trouble with Blizzard's WyvernRider model? If I export the wyvern and import it into WE without editing it at all, it crashes WE. This is a big problem because the wyvern's animations are unique (if i'm wrong please let me know) and perfect for the unit I want to make. I've spent quite a bit of time making different skins and particle emitters for the wyvern already and I'd hate to not use any of them.

I've been using Magos' Model Editor to export it, could that be corrupting it?

Does anybody else have this problem? If so, how did you fix it?

Thanks for your time,
-wingednosering-

[Edit]: Whenever I try to open a Wyvern model that has been saved in Magos I get an error that says something like this: 'Unknown Attachment ID in Attachment'.

Also, when I try to save a wyvern model as an mdl using Magos I get this message: 'an unknown error has occurred'.
 
Last edited:
Level 23
Joined
Mar 29, 2004
Messages
1,979
If you deleted any goesets, you'll have to remove any goesetanims that are no longer assigned.

But if you say it's crashing without any editing... I'd say the old negative maxes and positive mins, but a quick look in the model put that one out the window (it's only ever been a problem with the Tauren and Marine in my experience).

Team-coloured particle emitters?
 
Status
Not open for further replies.
Top