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- Dec 14, 2005
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CancelOrder would ideally ignore an order being issued, meaning the previous one continues. Storing every unit's order in a variable, as well as the possibilities of x/y/widget targets, could be really annoying to do and not particulairily efficient, so a better way would be niceCan easily be done with Blizzard's natives. Essentially ordering "stop" should do. Or storing the previous order in a variable and then issuing it when the one canceled happens.
Ah, k. Wasn't sure exactly how much control you had over them (at the moment).Queued order might be possible, but I really doubt there is a way to know when a unit finished a previous order. Keep in mind that the most we can do with the game-related stuff for the time being is setting variables and calling other natives.