- Joined
- Aug 18, 2013
- Messages
- 85
-
Castle Betrayal
-
Events
- Time - Elapsed game time is 300.00 seconds
- Conditions
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Actions
- Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
- Sound - Play HumanCallToArmsWhat1 <gen> at 100.00% volume, located at SpawnPointCB with Z offset 0.00
- Custom script: call RemoveLocation(udg_SpawnPointCB)
- Unit - Change ownership of Castle Defences 0125 <gen> to Neutral Passive and Change color
- Unit - Change ownership of Castle Defences 0144 <gen> to Neutral Passive and Change color
- Set SpawnPointCB = (Center of Betrayal 1 <gen>)
- Unit - Create 6 Peasant for Player 6 (Orange) at SpawnPointCB facing Default building facing degrees
- Custom script: call RemoveLocation(udg_SpawnPointCB)
- Game - Display to (All players) the text: The peasants of Mac...
- Set SpawnPointCB = (Center of Betrayal 2 <gen>)
- Unit - Create 4 Swordsman for Player 1 (Red) at SpawnPointCB facing Default building facing degrees
- Custom script: call RemoveLocation(udg_SpawnPointCB)
- Wait 1.00 seconds
- Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
- Cinematic - Ping minimap for Player Group - Player 9 (Gray) at SpawnPointCB for 5.00 seconds, using a Warning ping of color (100.00%, 5.00%, 5.00%)
- Custom script: call RemoveLocation(udg_SpawnPointCB)
- Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
- Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at SpawnPointCB for 5.00 seconds, using a Warning ping of color (100.00%, 5.00%, 5.00%)
- Custom script: call RemoveLocation(udg_SpawnPointCB)
- Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
- Cinematic - Ping minimap for Player Group - Player 12 (Brown) at SpawnPointCB for 5.00 seconds, using a Warning ping of color (100.00%, 5.00%, 5.00%)
- Custom script: call RemoveLocation(udg_SpawnPointCB)
- Set PlayerSND = Player 9 (Gray)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play MapPing <gen>
- Custom script: endif
- Set PlayerSND = Player 11 (Dark Green)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play MapPing <gen>
- Custom script: endif
- Set PlayerSND = Player 12 (Brown)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play MapPing <gen>
- Custom script: endif
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Events