i also think that the fighting doesn't vary, you can seriusly do math with it, 1 dead zealot= 2 dead marines, im gonna do a math problem, 5 zealots find 9 marines out in the open, 1 zealot is left after the encounter. i can probebly see 5 cealots against my marines and run because no matter what my marines wont make it, i think it kind of odd that its like that, even that strategy lisst on blizzard says depending on how many marines are in the bunker you will need twice the number of zealots thatn there are marines. its just wierd that is so...that best word i can find is "setup", its all set up like that and the fighting never varies. if you have 10 Zealots you will defeat 20 marines no matter what, unless they are on higher ground which they would need to see you coming a while berfore you attacked
i also think starcraft needs a larger unit variety. in Sudden Strike 2 RWM(real warfare mod) set in WW II, there are 120 different infantry variants devided among U.S. Brittain, German, Italy(though less), Franch(though less), Japan, and the soviet union, 130 tanks again divided. 45 different artillery and AT cannons, and quite a few different planes. and the fighting varies in the game, a T-34 Soviet tank can even defeat a tiger and vise versa, many things affect the fight, armor, accuracy, and side penetration, a T-34 can hot a tank on the side where its armor is weaker and blow it up easily. that is tacics right there, thats how Shermans delt with tiger tanks in WW II, if this were command and conquer, 5 Shermans beats 1 tiger, in reality, you go Command and conquer style on that tank it will kill you, what they did in realife, was 1 Sherman distracted that tiger while the others he was with snuck around it and attack it from behind.
that makes a flank too, what if you atack a comlem of marines with Zerglins from 2 angles with exactly 1 less Zergling you need to kill them (my math example) you will lose no matter what, in it was more real (imagine if the game was completly remade) the Zerglings would come up behind them and tackle em or something, check out the star craft ghost intro cinematic on youtube, plus imagine if that was what the fighting was like.
now instead of making a siege tank inflict 30 damage points, make it cause damage depending on where it hits the target, make it more realistic, realism goes very well with strategy games, if you play RWM you would fully understand how great it is. But i will get stratcraft ONLY for the editing, + to give startcraft its chance, i may not think much of it but i will give it its chance.